RE: [hlds_linux] New Counter-Strike Source Weapon Pricing

2006-09-23 Thread dvander
Could you make this cvar a public one so server query tools can filter by it? Thanks! ~dvander > There will be a cvar controlling this new functionality, > mp_dynamicpricing, you can disable it if you wish by setting its value to > 0. > > - Alfred > > [EMAIL PROTECTED] wrote: >> Hi guys, >> >>

Re: [hlds_linux] New Counter-Strike Source Weapon Pricing

2006-09-23 Thread ics
You know, these information could have been released much earlier along the steam news because there is a petition with over 5000 names regarding over this issue already and people all over irc-channels have cursed this update to the ground. Next time to avoid "worthless efforts" by community, ple

Re: [hlds_linux] New Counter-Strike Source Weapon Pricing

2006-09-23 Thread Steven Hartland
Alfred Reynolds wrote: There will be a cvar controlling this new functionality, mp_dynamicpricing, you can disable it if you wish by setting its value to 0. Thank goodness for that or it would cause chaos for competitions. TBH not sure many will leave it enabled as people generally dont like u

RE: [hlds_linux] New Counter-Strike Source Weapon Pricing

2006-09-23 Thread Alfred Reynolds
There will be a cvar controlling this new functionality, mp_dynamicpricing, you can disable it if you wish by setting its value to 0. - Alfred [EMAIL PROTECTED] wrote: > Hi guys, > > I think this would be an bad and stupid update. > > One idea for these changes to alfred. > > It must be possible

AW: [hlds_linux] New Counter-Strike Source Weapon Pricing

2006-09-23 Thread spinat
Hi guys, I think this would be an bad and stupid update. One idea for these changes to alfred. It must be possible to switch off this price changes with an cvar for warservers. So nobody must change his buytactics every week. regards -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [m

[hlds_linux] Re: hlds_linux digest, Vol 1 #5241 - 8 msgs

2006-09-23 Thread Adam Thorn
VAC2 is only for 32bit binaries add this to your command line -binary ./hlds_amd and change your 64bit amx to 32bit amx. Thanks Adam - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Saturday, September 23, 2006 11:20 AM Subject: hlds_linux digest, Vol 1 #5241 - 8 msgs Send hlds

Re: [hlds_linux] VAC breathing its last again?

2006-09-23 Thread ics
I concur. Seems that some of the servers from random places are not vacced. One of our servers is and the other is not and both are at same network. Can we please have this working? It keeps some of the idiots away who have vac bans but not all. -ics fishy kirjoitti: VAC seems to be gasping fo

RE: [hlds_linux] Error! Server verification failed

2006-09-23 Thread Marcel Beringer
What do you mean about the 64bit amxmodx? It's not stopped, I use the 1.76 release which is now 5 days old, and has it's own 64 bit compiled packages. Or do you mean something else? On Sat, 23 Sep 2006, Knuts - jolt.co.uk wrote: Indeed I don't run 64 bit though I can but choose not to as yo

[hlds_linux] VAC breathing its last again?

2006-09-23 Thread fishy
VAC seems to be gasping for air once again The servers appear to be randomly losing connection to steam3 Is there any particular reason for this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valv

RE: [hlds_linux] Error! Server verification failed

2006-09-23 Thread Knuts - jolt.co.uk
Indeed I don't run 64 bit though I can but choose not to as you can see from previous posts, in a nutshell VAC2 doesn't work. I seem to remember the AMXX chap stopping support for 64 bit a while back too. Try running it without any plugins. -Original Message- From: [EMAIL PROTECTED] [mail

RE: [hlds_linux] Error! Server verification failed

2006-09-23 Thread Marcel Beringer
You're not running 64 bit? Cause I have seen before that 32 bit had a higher version number... don't know why that is to be honest. But still doesn't fix my problems :) On Sat, 23 Sep 2006, Knuts - jolt.co.uk wrote: Mine shows this: Protocol version 47 Exe version 1.1.2.5/Stdio (cst

RE: [hlds_linux] Error! Server verification failed

2006-09-23 Thread Knuts - jolt.co.uk
Mine shows this: Protocol version 47 Exe version 1.1.2.5/Stdio (cstrike) Exe build: 20:06:55 Mar 7 2006 (3421) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcel Beringer Sent: 23 September 2006 15:44 To: hlds_linux@list.valvesoftwa

RE: [hlds_linux] Error! Server verification failed

2006-09-23 Thread Marcel Beringer
Old version of what? mb@@zeus:/usr/games/hlds_l$ ./steam -command update -game cstrike -dir . -verify_all HLDS installation up to date Seems okay? On Sat, 23 Sep 2006, Knuts - jolt.co.uk wrote: That's an old version, you need to update it. -Original Message- From: [EMAIL PROTECTED]

RE: [hlds_linux] Error! Server verification failed

2006-09-23 Thread Knuts - jolt.co.uk
That's an old version, you need to update it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcel Beringer Sent: 23 September 2006 15:07 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Error! Server verification failed Hi all, Recently my

[hlds_linux] Error! Server verification failed

2006-09-23 Thread Marcel Beringer
Hi all, Recently my server hdd crashed so I had to replace it and reinstall CS on it. It run perfectly for 2 years, but since my reinstall it runs bad When it's in secure mode people can't connect to it anymore, they get the following message: Error! Server verification failed hostname: [NL]

RE: [hlds_linux] New Counter-Strike Source Weapon Pricing

2006-09-23 Thread Tristan Morris
Give it a go. Last I checked this was more of a technically orientated mailing-list, not myspace. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Devonshire Sent: Saturday, 23 September 2006 10:13 PM To: hlds_linux@list.valvesoftware.com Subject: Re:

Re: [hlds_linux] New Counter-Strike Source Weapon Pricing

2006-09-23 Thread Ryan Devonshire
Oh dear Valve.. Truely is the worse update I've seen. ever. An update every Monday to the price lists? Thats just going to be a pain in the arse. William Warren wrote: can this be disabled? William Warren wrote: Not a god move. The thread on steampowered has exploded. Patrick Haverkamp wro

Re: [hlds_linux] New Counter-Strike Source Weapon Pricing

2006-09-23 Thread William Warren
can this be disabled? William Warren wrote: Not a god move. The thread on steampowered has exploded. Patrick Haverkamp wrote: -- [ Picked text/plain from multipart/alternative ] Perhaps this should be an option to set the new feature on the server side... On 9/23/06, milchworld <[EMAIL PROT

Re: [hlds_linux] New Counter-Strike Source Weapon Pricing

2006-09-23 Thread William Warren
Not a god move. The thread on steampowered has exploded. Patrick Haverkamp wrote: -- [ Picked text/plain from multipart/alternative ] Perhaps this should be an option to set the new feature on the server side... On 9/23/06, milchworld <[EMAIL PROTECTED]> wrote: has nothing to do with real lif

Re: [hlds_linux] Hyperthreading to do or not

2006-09-23 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Actually there's a priority option within prime which seems to override nice, so try setting that (sorry if you've already done that, just covering the obvious), on a single cpu setup it behaves correctly, will see if I can sneak some time when a

Re: [hlds_linux] Hyperthreading to do or not

2006-09-23 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] Thanks for the stats, handy to know someone else got about that. I don't have any none used HT setups atm to try it on without people screaming :). I think there's a couple of things though, gameserver code may be better or worse in how much extra

Re: [hlds_linux] Hyperthreading to do or not

2006-09-23 Thread Rüdiger Meier
On Friday 22 September 2006 09:36, Ian mu wrote: > First thing I tend to do is run something like prime95 or something > else that will max a virtual cpu and see what it shows. > [...] > Typically you won't get much past > an extra 10/15%, probably be even less with gameservers. I benchmarked mpri

Re: [hlds_linux] New Counter-Strike Source Weapon Pricing

2006-09-23 Thread milchworld
needs to include but it would be hard to see which server has dynamic pricing and which dont have. i think the css players should unite and play ONE game. Leo Patrick Haverkamp schrieb: -- [ Picked text/plain from multipart/alternative ] Perhaps this should be an option to set the new featu

Re: [hlds_linux] New Counter-Strike Source Weapon Pricing

2006-09-23 Thread Patrick Haverkamp
-- [ Picked text/plain from multipart/alternative ] Perhaps this should be an option to set the new feature on the server side... On 9/23/06, milchworld <[EMAIL PROTECTED]> wrote: > > has nothing to do with real life. > if valve changes the prices - everyone will cry and: it would only last > a fe

Re: [hlds_linux] New Counter-Strike Source Weapon Pricing

2006-09-23 Thread milchworld
has nothing to do with real life. if valve changes the prices - everyone will cry and: it would only last a few month/years and valve will have to change the prices again. if WE - the community can change the price - noone can cry. why does everyone use ak,m4 ? they are good and should cost MORE.