Is there an easy way to block server status queries to a srcds? In our
scenario, the server is locked for a intra-clan scrim, but players that
have the password and tons of pubsters are slamming the server w/ status
refresh, auto join and connection requests. This seems to cause a lot
of lag for
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True, but lots of players love using custom skins and textures, and it's
hard to pin-point which can be forced to default without annoying players. I
dislike all custom textures and wish I could play sv_pure 2 all day, but
most players dislike tha
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As I'v already said, material and texture "cheats" are already a resolved
problem thanks to sv_pure.
On 7/27/07, Ryan Veltidi <[EMAIL PROTECTED]> wrote:
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> Screenshots would be very useful
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Screenshots would be very useful for identifying people who are using
texture/material hacks such as neon skins or partially transparent walls.
Most of the time, people use just material hacks because VAC will never ban
them for using such things.
PB has that option in its cheat detection system. If you follow the
discussions on the cheater/hackers websites, they put a lot of effort
into either loading a premade clean screenshot or turn the hacks off as
it takes the screen shot. Screen shots are a good option but as with all
things, if its
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I'd like to send in a suggestion regarding hacks that block flash bangs.
I think that flashes should not completely white wash a spectator...just the
player in game. That way if an admin is specting a suspected player and he gets
flashed, he ca
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Using filecheck is currently entirely useles, sv_pure 2 takes care of it far
better then any filecheck would.
On 7/26/07, Svensk Ljud & Ljus Produktion <[EMAIL PROTECTED]> wrote:
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> Why not try Detox ?
> Its stopping a lot of cheats, maybe not a
Why not try Detox ?
Its stopping a lot of cheats, maybe not all but They are working on it ..
its stopping wallhacks by making the server only sending the location of
vissible people.
check it out here http://4u.steambans.com/index.php
We are using it on our servers, but we do have the anti-wall
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There's a huge difference between VAC Proof and VAC undetected, even though
theoretically cheats right now will have a very hard time becoming VAC
proof, there
are several public cheats out there that have been public and undetected for
over a
yea
i still think that VAC should take on a "Screen Shot" feature and also
check out loaded executable modules loaded in the game... This is how i
have coded a basic anticheat for Black Hawk Down (Check the loaded
modules, if any are new or are normal but in a different location (Think
d3d files), the
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It is my understanding that at this time there is no such thing as a VAC
proof cheat
VAC does a lot more than most people think to detect cheats, and monitor how
the cheats interact with the game engine.
The problem is with the delayed banning s
This is a problem, cheats arent always detected by VAC and we all know
why myg0ts are. Sharing those cheats to just anyone at their website
etc. We get to ban 1 aimbotter per day these days. Pure mode isnt enough
to stop them. Some hacks these days has auto update enabled. When valve
makes cheat V
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Quite possibly hacked accounts and they are getting VAC banned, but when you
have effectively unlimited accounts, you no longer care about being VAC
banned.
On 7/27/07, Cc2iscooL <[EMAIL PROTECTED]> wrote:
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I also have to attest to this.
I've had a couple aimbotters/wallhackers the past few days able to get on my
servers, it's quite annoying. I've literally had to ban 3 people in the past
24 hours for cheating.
I just hope Valve can acquire these e
Last night I had a couple of users log on, and let us know they are using the
ecstatic cheat/hack on the serverthey continued to climb in the rankings
with nearly 4 kills per death (which is no sure sign they are cheating I know),
and also I received 2 demos's from moderators/game admins sho
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