Re: [hlds_linux] [hlds] TF2 server performance spikes

2013-05-13 Thread Kyle Sanderson
http://pastie.org/private/0nehujv54iw2lwtndcyopw http://pastie.org/private/hhwl7eougryhiin7n8ma http://pastie.org/private/t8sdtvfxuh9aigylqdc6w http://pastie.org/private/d4q26os0usxa4ofvd04uaw http://pastie.org/private/ns6sfnkp59avunqk0lkhpq The spikes seem to happen every minute. If you need more

Re: [hlds_linux] [hlds] TF2 server performance spikes

2013-05-13 Thread Kyle Sanderson
It's highly possible you're running on a supported game. I had a vprof1.txt in that directory once, and it said "no samples". I had thought I created the file, but it's highly possible it does work. If it doesn't work for you, I have a horrible, horrible SM extension available. What it does is capt

Re: [hlds_linux] Update loop on startup >>> command not found: #!/usr/bin/env

2013-05-13 Thread Winnie the Pooh
-steamcmd_script /home/srcds/pipe/steamcmd.sh is the problem. You should create a new text file with the commands your would put in a +runscript file: @ShutdownOnFailedCommand 1 @NoPromptForPassword 1 login anonymous force_install_dir /home/srcds/pipe/tf2 app_update 232250 quit If you put the ab

[hlds_linux] Update loop on startup >>> command not found: #!/usr/bin/env

2013-05-13 Thread Guardian Cipher
I'm having a problem trying to start up my server with autoupdate. Any ideas? It will just loop with >>> command not found: #!/usr/bin/env until i kill it. srcds@ubuntu:~/pipe/tf2$ ./srcds_run -game tf -ip x.x.x.x -verify_all -autoupdate -steam_dir /home/srcds/pipe -steamcmd_script /home/srcds/pip

Re: [hlds_linux] New feature: -insert_search_path

2013-05-13 Thread Andre Müller
Splitting the search paths with semicolon under linux doesen't work without quoting. Maybe it's better to use under linux the colon. Am 13.05.2013 23:04 schrieb "Fletcher Dunn" : > I believe relative paths are interpreted to be relative to the directory > containing srcds.exe (or hlds_run). > > Bu

Re: [hlds_linux] Mandatory TF2 update coming

2013-05-13 Thread Joe Davison
- Updated the console so it can be accessed from the terminal that was used to run the game for the Linux and Mac versions Ooh that sounds handy. Will that be ported over to other Source games, too? On 2013-05-13 21:00, Eric Smith wrote: We're working a mandatory update for Team Fortress 2.

Re: [hlds_linux] New feature: -insert_search_path

2013-05-13 Thread Fletcher Dunn
I believe relative paths are interpreted to be relative to the directory containing srcds.exe (or hlds_run). But you can always just type "path" at the command line to see exactly what it did. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...

Re: [hlds_linux] New feature: -insert_search_path

2013-05-13 Thread Erik-jan Riemers
Whats the base dir it searches from? I've got my install in ~/tf/tf/custom/dodgeball/ for instance, I would move that towards ~/tf/tf/servercustom/dodgeball/ then. So -insert_search_path would be ~/tf/tf/servercustom/dodgeball (and in here the maps, cfg, models, etc) But since I run it from the

Re: [hlds_linux] New feature: -insert_search_path

2013-05-13 Thread Fletcher Dunn
Yeah, it inserts another directory in front. So I think a common usage pattern might be to use the tf/custom folder for stuff common to all the instances, and the -insert_search_path path for instance-specific files. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [m

Re: [hlds_linux] New feature: -insert_search_path

2013-05-13 Thread Erik-jan Riemers
It takes priority over the custom directories, but it still loads them too right? Because now I have a custom directory in the custom folder for each server. But now it loads everything on every server. The insert_search_path would only fix this issue if I make the folder outside of the custom fold

Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread Peter Reinhold
On 13.05.2013 21:18, Nicholas Hastings wrote: You can grab the gamedata directory from a snapshot version. The latest snapshots will always match the latest available (optional) update. (excluding prerelease) Perfect, thanks for the prompt response /Peter __

[hlds_linux] New feature: -insert_search_path

2013-05-13 Thread Fletcher Dunn
I didn't get a chance to get this note added into the release notes: Source engine: * Added -insert_search_path command line argument. This inserts a search path to the front of the list. (Taking priority over the custom directories.) It's intended to make it easier to run multiple instances

Re: [hlds_linux] Mandatory TF2 update coming

2013-05-13 Thread Eric Smith
The client version of the update has been released. -Eric -Original Message- From: hlds_announce-boun...@list.valvesoftware.com [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Monday, May 13, 2013 1:00 PM To: Half-Life dedicated Win32 server mailing

Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread Nicholas Hastings
You can grab the gamedata directory from a snapshot version. The latest snapshots will always match the latest available (optional) update. (excluding prerelease) -- Nicholas Hastings AlliedMods.net Peter Reinhold Monday, May 13,

Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread Peter Reinhold
On 13.05.2013 21:09, Nicholas Hastings wrote: That's currently disabled for cstrike, dod, hl2mp, and tf. With all of the optional updates going around, we can't ship/update a single set of gamedata without breaking something for somebody. Where do we get the new gamedata? Or do you have to c

Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread Ondřej Hošek
On Mon, May 13, 2013 at 10:09 PM, Nicholas Hastings wrote: > That's currently disabled for cstrike, dod, hl2mp, and tf. > > With all of the optional updates going around, we can't ship/update a single > set of gamedata without breaking something for somebody. The subject says the upcoming update

Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread Nicholas Hastings
That's currently disabled for cstrike, dod, hl2mp, and tf. With all of the optional updates going around, we can't ship/update a single set of gamedata without breaking something for somebody. -- Nicholas Hastings AlliedMods.net Ondr(ej Hos(ek

Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread Ondřej Hošek
On Mon, May 13, 2013 at 9:46 PM, martin v wrote: > Yes it will. You will have to update your SM gamedata AFTER the update is > released. SourceMod has a gamedata auto-updater which should take care of this for you. Cheers, ~~ Ondra ___ To unsubscribe,

Re: [hlds_linux] hlds_linux Digest, Vol 63, Issue 34 left4dead2 dedicated server

2013-05-13 Thread Nicholas Hastings
The client and Windows server files can be downloaded with SteamCMD, while logged into an account that owns L4D2, using app id 223530. The linux server binaries can be gotten via the same method using app id 227050. You'll have to manually merge them together. -- Nicholas Hastings AlliedMods.

[hlds_linux] Mandatory TF2 update coming

2013-05-13 Thread Eric Smith
We're working a mandatory update for Team Fortress 2. The dedicated server update is now available for you to download ahead of time. The client update will be released in about 30 minutes. The notes for the update are below. The new version number after the update will be: 1756932 -Eric =

Re: [hlds_linux] hlds_linux Digest, Vol 63, Issue 34 left4dead2 dedicated server

2013-05-13 Thread ics
As far as i know, it's client beta only, not a server beta (linux). -ics Sylvain kirjoitti: This command line ./steam -command update -game left4dead2 -dir . Install left for dead 2 i need left4dead2 beta hlds_linux-requ...@list.valvesoftware.com a écrit : Send hlds_linux mailing list sub

Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread martin v
Yes it will. You will have to update your SM gamedata AFTER the update is released. 2013/5/13 Michael Johansen > Will this update break SM & MM? > > > From: velt...@gmail.com > > Date: Mon, 13 May 2013 20:23:10 +0200 > > To: hlds_linux@list.valvesoftware.com > > Subject: Re: [hlds_linux] TF2 Ma

Re: [hlds_linux] hlds_linux Digest, Vol 63, Issue 34 left4dead2 dedicated server

2013-05-13 Thread Sylvain
This command line ./steam -command update -game left4dead2 -dir . Install left for dead 2 i need left4dead2 beta hlds_linux-requ...@list.valvesoftware.com a écrit : >Send hlds_linux mailing list submissions to > hlds_linux@list.valvesoftware.com > >To subscribe or unsubscribe via the Wor

Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread Patrick Jr. Caulton
How about dem keys? ___ *Grim Tech - Enrich your Technolust **Patrick Jr. Caulton **Twitter: Grim_Tech **Facebook: Patrick.Caulton * On Mon, May 13, 2013 at 12:36 PM, Michael Johansen wrote:

Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread Michael Johansen
Will this update break SM & MM? > From: velt...@gmail.com > Date: Mon, 13 May 2013 20:23:10 +0200 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool > grace period is over > > ETA? > > > 2013/5/13 1nsane <1nsane...@gmail.com> >

Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread martin v
ETA? 2013/5/13 1nsane <1nsane...@gmail.com> > Yay. Now everyone will be running the same version. > > > On Mon, May 13, 2013 at 1:22 PM, Fletcher Dunn > wrote: > > > Today's the day. > > > > Put it out to pasture. > > > > ___ > > To unsubscribe, edit y

Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread 1nsane
Yay. Now everyone will be running the same version. On Mon, May 13, 2013 at 1:22 PM, Fletcher Dunn wrote: > Today's the day. > > Put it out to pasture. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > h

Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread pilger
Oh boy. Any ETA on the time of the day!? _pilger On 13 May 2013 14:22, Fletcher Dunn wrote: > Today's the day. > > Put it out to pasture. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list

[hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread Fletcher Dunn
Today's the day. Put it out to pasture. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] TF2 server performance spikes

2013-05-13 Thread Fletcher Dunn
Has anybody used vprof spike mode? This sort of problem is pretty much exactly what it was designed to investigate. E.g. vprof_on vprof_dump_spikes 20 // dump a vprof report if frame rate drops below 20 If the problem is caused by network traffic, using the -netspike command line argume

Re: [hlds_linux] [hlds] TF2 server performance spikes

2013-05-13 Thread Bjorn Wielens
Correct, I was one of the folks discussing this in the last round of messages and we run on Linux.  Since my last message about having disabled replays I still get occasional hiccups in a full server, but nowhere near as bad as before, owing to the lack of replay overhead. I'd be happy to run d

[hlds_linux] TF2 server performance spikes

2013-05-13 Thread Fletcher Dunn
I do have a theory about the cause of the CPU spikes. I'll release a build with the next mandatory update (which will probably be this afternoon) that I think could address the problem. But since we are not reproducing the problem here, this is just a theory, not disciplined engineering. In o