Same thing.
Well, even with +ip the server understands that I want him to bind to this
IP. It just can't connect to steam server afterwards...
It is really strange...
On Thu, Dec 18, 2008 at 4:04 AM, Gary Stanley g...@velocity-servers.netwrote:
At 02:01 AM 12/18/2008, Simon Marchi wrote:
Hi
to something like a bad
network configuration directly on the server that hlds doesn't like...
Thanks for your help!
On Thu, Dec 18, 2008 at 10:41 AM, kama k...@pvp.se wrote:
On Thu, 18 Dec 2008, Simon Marchi wrote:
# userid name uniqueid connected ping loss state adr
Could not establish
state
pass on $uplink_if proto {tcp,udp} from $blackmesa to any keep state
blackmesa - name of the server :)
So, if anyone has an idea about how to fix this, thanks for sharing :)
Simon Marchi
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It simply tells the server to wait before executing the next command
On 3/6/07, David Williams [EMAIL PROTECTED] wrote:
James Nepia wrote:
Er yeah, as you probably know restarting the round is not instant, but
if
you run a bunch of say
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its milliseconds wait1000= 1 second
On 3/6/07, David Williams [EMAIL PROTECTED] wrote:
Simon Marchi wrote:
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It simply tells the server to wait before executing the next command
On 3
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I think that the command would be
$ screen -A -m -d -S screen_name ./hlds_run -game cstrike +maxplayers 16
+map de_inferno +port 27016
(replace the server command by whatever you want)
To attach the terminal to the current tty:
$ screen -r
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I agree. Well Done.
On 12/17/06, James Robertson [EMAIL PROTECTED] wrote:
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This is a well written and well thought out message.
I hope VALVe employees listen and take note of this.
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I would say check for any firewall, test directly on internet, but I guess
you did it already
On 11/30/06, Anthony Poesniger [EMAIL PROTECTED] wrote:
hello,
it can be that the servers something spiders
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