Its for custom servers e.g. DeathRun. We have to disable gifts so some
traps are not blocked.
On 20 December 2011 04:07, doc drga...@gmail.com wrote:
Might be stupid question but why disable gifts? What do they even do? I
thought they were just reskins of the weapons people drop for ammo.
On
We're running out of networked edicts here. We just can't afford to run
with presents as the servers are already unstable enough. While we have
weapon cleanup scripts and the like to workaround the pointless crash that
running out causes, it's still not enough.
Oh well, maybe next year.
Kyle.
On
Can anyone tell me how I can disable the gifts? I don't know how to add it,
I guess it's a tag with nogift(s)? Do I put it in a config file, or do I
put it with the startup line? And what do I put there.
Thanks
___
To unsubscribe, edit your list
On Tue, Dec 20, 2011 at 03:22:53AM +0100, Alex wrote:
Can anyone tell me how I can disable the gifts? I don't know how to add it,
I guess it's a tag with nogift(s)? Do I put it in a config file, or do I
put it with the startup line? And what do I put there.
mp_holiday_nogifts 1
Add it to your
Found it already I guess.. Haven't tried it yet, for others who have a
mix/war server here is the command.
mp_holiday_nogifts 1
2011/12/20 Alex zjaa...@gmail.com
Can anyone tell me how I can disable the gifts? I don't know how to add
it, I guess it's a tag with nogift(s)? Do I put it in a
Might be stupid question but why disable gifts? What do they even do? I
thought they were just reskins of the weapons people drop for ammo.
On Mon, Dec 19, 2011 at 6:29 PM, Alex zjaa...@gmail.com wrote:
Found it already I guess.. Haven't tried it yet, for others who have a
mix/war server here
Confirming unlimited revenge crits with the minisentry.
On Fri, Dec 16, 2011 at 8:01 AM, ics i...@ics-base.net wrote:
I'm not sure which exploit is it but i just managed to get unlimited revenge
crits with engi with a help of minisentry. That's back too.
-ics
16.12.2011 8:15, E3pO
Regarding the update failures, what was $?
That is, did the updater exit 0, or something else?
My auto-update script checks to make sure that I get exit 0 from steam,
or else it runs again up to four times before it gives up. It is very
common that it runs twice.
I don't use nemrun
since Update on DoDS no Pic more on the Minimap -.- and Network Drops
-Ursprüngliche Nachricht-
From: Jesse Molina
Sent: Friday, December 16, 2011 12:51 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
Regarding the update failures, what was $?
That is, did the updater exit 0, or something else?
My auto-update script checks to make sure that I get exit 0 from steam,
or else it runs again up to four times before it gives up. It is very
common that it runs twice.
I don't use nemrun
-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
just came to say my game crashed and i'm having lots of clients time out.
On Fri, Dec 16, 2011 at 1:05 AM, Ross Bemrose rbemr...@vgmusic.com wrote:
By any chance, does it cause a bunch of players game clients
No idea what's up then; by contrast I have literally never had the issues you
describe, which means it's not a problem with valve's update content, at least
(of course it might still be a problem with their content delivery system...)
PharaohsPaw listac...@lvwnet.com wrote:
Regarding the
I ran the update manually on my servers and it worked, properly, the first
time. No segfaults, no crashes, no nothing. I quit the server, updated and
relaunched as expected and the server was 32/32 within 5 minutes, and it
still running jst fine.
On Fri, Dec 16, 2011 at 8:57 AM,
does anybody got trouble with drop on DODS ? on my css its ok, sometimes
when oponent is killed drop appear but never on my dods :/
any idea ?
2011/12/16 Eli Witt eliw...@gmail.com
I ran the update manually on my servers and it worked, properly, the first
time. No segfaults, no crashes, no
Required updates are now available for Team Fortress 2, Counter-Strike: Source,
Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes
include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug which caused Windows Aero Extensions video option to always be
enabled,
Required updates are now available for Team Fortress 2, Counter-Strike:
Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific
changes include:
They just pushed it out, but guess what...
YOU FORGOT TO RELEASE AN UPDATED STEAM.INF FILE WITH THE UPDATE AGAIN
Thus forcing
Of PharaohsPaw
Sent: Thursday, December 15, 2011 7:33 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
Required updates are now available for Team Fortress 2, Counter
:38 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
What problem are you experiencing exactly? The update for each game contains
an updated steam.inf file. I'm
Anyone know if sourcemod offsets changed?
On 12/15/2011 10:33 PM, PharaohsPaw wrote:
Required updates are now available for Team Fortress 2, Counter-Strike:
Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific
changes include:
They just pushed it out, but guess what...
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
PharaohsPaw
Sent: Thursday, December 15, 2011 7:33 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates
You're going to have to be more specific Violent Crimes.
Thanks for the CS:S sync!
Kyle.
On Thu, Dec 15, 2011 at 7:46 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
Anyone know if sourcemod offsets changed?
On 12/15/2011 10:33 PM, PharaohsPaw wrote:
Required updates are now
Something did, as my server is segfaulting on start.
On 12/15/2011 10:46 PM, Violent Crimes wrote:
Anyone know if sourcemod offsets changed?
On 12/15/2011 10:33 PM, PharaohsPaw wrote:
Required updates are now available for Team Fortress 2, Counter-Strike:
Source, Day of Defeat: Source and
Something did, as my server is segfaulting on start.
On 12/15/2011 10:46 PM, Violent Crimes wrote:
Anyone know if sourcemod offsets changed?
If one of you guys that got an update successfully woudln't mind posting
the contents of your updated tf2/orangebox/tf/steam.inf file, I am willing
to
gameserver@ocrtf2:~/orangebox/tf$ locate steam.inf
/home/gameserver/event/orangebox/tf/steam.inf
/home/gameserver/orangebox/tf/steam.inf
gameserver@ocrtf2:~/orangebox/tf$ more
/home/gameserver/orangebox/tf/steam.inf
/home/gameserver/orangebox/tf/steam.inf: No such file or directory
So, the
Bummer, i can't even play TF2 through steam. Says the game is
currently unavailable :(. And now the servers are to busy to handle my
request.
steam.inf before update:
PatchVersion=1.1.8.8
ProductName=tf
appID=440
steam.inf after update:
no file can be found!
On Thu, Dec 15, 2011 at 10:56 PM,
Renamed addons, server still crashes, so apparently srcds itself is
crashing. Trying to force a -verify_all now, but of course, now I get
to deal with the server updater's legendary responsiveness...
On 12/15/2011 10:54 PM, PharaohsPaw wrote:
Something did, as my server is segfaulting on
-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
gameserver@ocrtf2:~/orangebox/tf$ locate steam.inf
/home/gameserver/event/orangebox/tf/steam.inf
/home/gameserver
Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
gameserver@ocrtf2:~/orangebox/tf$ locate steam.inf
/home/gameserver/event/orangebox/tf/steam.inf
/home/gameserver/orangebox/tf
So let's see, that makes me and 2 other server operators now. Either all
3 of us are smoking crack or maybe, just maybe, the update didn't come
with a steam.inf file
But, it doesn't sound like it was a very good update anyway, can't blame
plugins/addons if none are
:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Thursday, December 15, 2011 7:57 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
I didn't have any issues with steam.inf going away.
On 12/15/2011 11:12 PM, PharaohsPaw wrote:
So let's see, that makes me and 2 other server operators now. Either all
3 of us are smoking crack or maybe, just maybe, the update didn't come
with a steam.inf file
But,
Checking bootstrapper version ...
removing stale semaphore last operated on by process 28342 with name
0eBlobRegistryMutex_82766499A575F9E1375FC8CE5C506673
Updating Installation
Failed to connect to 72.165.61.190:27037, errno 115 Operation now in
progress
CAsyncIOManager: 0 threads terminating. 0
This can happen if you interrupt the update process. Are you sure that's
not what happened?
The short version is, no, I didn't interrupt the update. I've been around
this block a few times. :)
all of the actual game servers went down before nemrun started pulling
update files in. I can
I dont know why, but I keep getting plagued with command aborted :(
On Thu, Dec 15, 2011 at 8:18 PM, Tyler Davies tyler.k.dav...@gmail.comwrote:
Checking bootstrapper version ...
removing stale semaphore last operated on by process 28342 with name
Similar situation here:
Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds
Updating server using Steam.
Checking bootstrapper version ...
removing stale semaphore last operated on by process 24128 with name
0eBlobRegistryMutex_3D2F1DA4500B9E01D073D329D38559A4
Updating Installation
I didn't have any issues with steam.inf going away.
Would you be so kind as to post the contents of yours, then?
thanks :) I know of at least 4 of us now who would love to see it so we
can try to get ours back up. :)
On 12/15/2011 11:12 PM, PharaohsPaw wrote:
So let's see, that makes me and
While I no longer have a steam.inf on my client, it's there on my Linux
CS:S servers.
Kyle.
On Thu, Dec 15, 2011 at 8:22 PM, Russell Smith ve...@tinylittlerobots.uswrote:
Similar situation here:
Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds
Updating server using Steam.
Correct me if I'm wrong but they don't have issues because they aren't
running with -autoupdate. Get rid of that and you'll be fine until Valve
publishes a fixed steam.inf file.
On Thu, Dec 15, 2011 at 11:23 PM, PharaohsPaw listac...@lvwnet.com wrote:
I didn't have any issues with steam.inf
OK here is the contents of the new steam.inf file (after first update
tonight):
PatchVersion=1.1.8.9
ProductName=tf
appID=440
My off to the side instance got far enough along in its -verify_all to
have pulled in the new steam.inf file, so I copied it into place on the
live servers tree.
-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
While I no longer have a steam.inf on my client, it's there on my Linux CS:S
servers.
Kyle.
On Thu, Dec 15, 2011 at 8:22 PM, Russell Smith ve...@tinylittlerobots.uswrote:
Similar situation here:
Thu Dec 15 19
dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
PatchVersion=1.1.8.9
ProductName=tf
appID=440
The file was definitely updated in the depots. I don't know why some people
are not able
-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
of Defeat: Source and Half-Life 2: Deathmatch Updates Released
OK here is the contents of the new steam.inf file (after first update
tonight):
PatchVersion=1.1.8.9
ProductName
I'm not using nemrun, just the -autoupdate flag, and I'm getting seg
faults before any updates are downloaded.
On 12/15/2011 8:32 PM, Fletcher Dunn wrote:
You know there *is* something else that has changed other than our update: many
of you are using a new up-to-date check script. Nothing
2, Counter-Strike: Source, Day
of Defeat: Source and Half-Life 2: Deathmatch Updates Released
OK here is the contents of the new steam.inf file (after first update
tonight):
PatchVersion=1.1.8.9
ProductName=tf
appID=440
My off to the side instance got far enough along in its -verify_all
Sent: Friday, December 16, 2011 6:35 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
What was the purpose of the new 1.8MB update pushed right after
: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
While I no longer have a steam.inf on my client, it's there on my Linux
CS:S servers.
Kyle.
On Thu, Dec 15, 2011 at 8:22 PM, Russell Smith
ve...@tinylittlerobots.uswrote
: Thursday, December 15, 2011 8:25 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
While I no longer have a steam.inf on my client, it's there on my Linux CS:S
Sent: Thursday, December 15, 2011 8:25 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
While I no longer have a steam.inf on my client, it's there on my Linux
] On Behalf Of Kyle
Sanderson
Sent: Thursday, December 15, 2011 8:25 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
While I no longer have a steam.inf
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
While I no longer have a steam.inf on my client, it's there on my Linux
CS:S servers.
Kyle.
On Thu, Dec 15, 2011 at 8:22 PM, Russell
Smithvelsk
Sanderson
Sent: Thursday, December 15, 2011 8:25 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source,
Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
While I no longer have a steam.inf on my client, it's
...@list.valvesoftware.com[mailto:
hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
On Behalf Of Kyle Sanderson
Sent: Thursday, December 15, 2011 8:25 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
-boun...@list.valvesoftware.com] On Behalf Of Kyle
Sanderson
Sent: Thursday, December 15, 2011 8:25 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source,
Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
While I
Unfortunately I already found a exploit involving one of the old weapons.
Sending a bug report as i'm writing this, though server operators might see
it abused in a couple of hours widely. D:
On Fri, Dec 16, 2011 at 4:26 AM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates are now
On Fri, Dec 16, 2011 at 06:46:46AM +0100, Emil Larsson wrote:
Unfortunately I already found a exploit involving one of the old weapons.
Sending a bug report as i'm writing this, though server operators might see
it abused in a couple of hours widely. D:
Is it a crash exploit or some other sort
By any chance, does it cause a bunch of players game clients to crash,
because i just had that happen on my server (my own game client included).
On 12/16/2011 12:46 AM, Emil Larsson wrote:
Unfortunately I already found a exploit involving one of the old weapons.
Sending a bug report as i'm
just came to say my game crashed and i'm having lots of clients time out.
On Fri, Dec 16, 2011 at 1:05 AM, Ross Bemrose rbemr...@vgmusic.com wrote:
By any chance, does it cause a bunch of players game clients to crash,
because i just had that happen on my server (my own game client included).
I'm not sure which exploit is it but i just managed to get unlimited
revenge crits with engi with a help of minisentry. That's back too.
-ics
16.12.2011 8:15, E3pO kirjoitti:
just came to say my game crashed and i'm having lots of clients time out.
On Fri, Dec 16, 2011 at 1:05 AM, Ross
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source
has also been moved to use its own engine and dedicated server depots. Because
of this, dedicated server files for Counter-Strike: Source
This will break basically everything!
Oh-my-god a sleepless night is waiting all of us? :(
Il 13/10/2011 22:41, Jason Ruymen ha scritto:
Because of this, dedicated server files for Counter-Strike: Source will now
be under a 'css' folder.
___
To
anyone else seeing something like this when typing quit in the server
console ?
L 10/13/2011 - 15:42:48: server_message: quit
ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
anyone else seeing something like this when typing quit in the server console ?
L 10/13/2011 - 15:42:48: server_message: quit
ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
/home/VALVE/rackadmin
-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: 13 October 2011 22:03
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
anyone else seeing
Hello,
Just to clarify, the cstrike folder is moving to css within the
orangebox folder ?, is it fine to move this over then issue the update
or will the update automatically move the directories over ?
Regards
Lee Gardiner
___
To unsubscribe,
54.78% downloading ./orangebox/cstrike/scripts/weapon_glock.ctx
54.78% downloading ./orangebox/cstrike/scripts/weapon_p228.ctx
54.79% downloading ./orangebox/cstrike/scripts/weapon_scout.ctx
54.79% downloading ./orangebox/cstrike/scripts/weapon_sg550.ctx
54.79% downloading
ehm:
99.65% downloading ./css/libcurl.so.4
99.98% downloading ./css/libcurl.so.4.2.0
99.99% downloading ./css/srcds_linux
100.00% downloading ./css/srcds_run
so... both orangebox and css are kept...
time to upgrade the control panels... -_-'
Il 13/10/2011 23:12, RTL-Servers | Lee ha
Hello,
Is it purely using css as a lib folder then rather than the contents ?
Regards
Lee Gardiner
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Yeah... looks like all the content is still in orangebox directory
Il 13/10/2011 23:35, RTL-Servers | Lee ha scritto:
Hello,
Is it purely using css as a lib folder then rather than the contents ?
Regards
Lee Gardiner
___
To unsubscribe, edit
So whats broken on css now? Mines not starting up since this update. I also
notice there's a css folder in the main root folder the command was run in.
Anyone have their server up and running?
___
To
sourcemod is.. and it is reported
From: can_kic...@hotmail.com
To: hlds_linux@list.valvesoftware.com
Date: Thu, 13 Oct 2011 14:39:34 -0700
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
So whats
Trying, between the servers and clients being updated across all of the
games, a whole lot of lag happening.
On Thu, Oct 13, 2011 at 2:39 PM, Sir Jake can_kic...@hotmail.com wrote:
So whats broken on css now? Mines not starting up since this update. I also
notice there's a css folder in the
Thanks for the update shortly before the cs:go presentation... to this
late european hour where almost all hosters are on nightwatch mode :D
- Server frame rate is now based on the tickrate of the active Source mod,
not the fps_max convar
- Fixed net_graph not updating server framerate
' celikkesen
Sent: Thursday, October 13, 2011 2:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
Thanks for the update shortly before the cs:go presentation
, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
Oops. The net_graph fix was made in an earlier version of the server before
the FPS changes were made. You can ignore that patch note.
-Original Message-
From: hlds_linux-boun
Nachricht- From: Henry Goffin
Sent: Thursday, October 13, 2011 11:51 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
Oops. The net_graph fix was made
: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
Thanks for the update shortly before the cs:go presentation... to this
late european hour where almost all hosters are on nightwatch mode :D
- Server frame rate is now based
- From: Henry Goffin
Sent: Thursday, October 13, 2011 11:51 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
Oops. The net_graph fix was made
@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
I'm not able to start css... is this css or other games?
Il 13/10/2011 23:56, oGre ha scritto:
Server doesn't look too good either:
Unknown command
: e...@evcz.tk
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
I'm not able to start css... is this css or other games?
Il 13/10/2011 23:56, oGre ha scritto:
Server doesn't
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
I'm not able to start css... is this css or other games?
Il 13/10/2011 23:56, oGre ha scritto:
Server doesn't look too good
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
I'm not able to start css... is this css or other games?
Il 13/10/2011 23:56, oGre ha scritto:
Server doesn't look too good either:
Unknown command startupmenu
mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
Oops. The net_graph fix was made in an earlier version of the server
before
the FPS changes were made. You can ignore that patch note.
-Original
11:51 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike:
Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
Oops. The net_graph fix was made in an earlier version of the
server before the FPS changes were
Anyone else have their mapcycle/maplist files overwritten with the
patch? Happened to me on 2 updated TF2 servers.
Russell
On 10/13/2011 1:41 PM, Jason Ruymen wrote:
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch are now
-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin
Sent: Thursday, October 13, 2011 3:17 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
I got
-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin
Sent: Thursday, October 13, 2011 3:17 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
I got
list'; 'Half-Life dedicated
Win32 server mailing list'
Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
This should be fixed for Counter-Strike: Source now. If you haven't
already, you may need to do a -verify_all
: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
Thanks for the update shortly before the cs:go presentation... to
this
late european hour where almost all hosters are on nightwatch mode :D
- Server frame
: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
To get it working on linux I had to move orangebox/cstrike to css/cstrike
otherwise I was getting an error about invalid game specified
Il 14/10/2011 00:10, Kigen ha scritto:
I
: [hlds_linux] Team Fortress 2, Counter-Strike: Source,
Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
I'm not able to start css... is this css or other games?
Il 13/10/2011 23:56, oGre ha scritto:
Server doesn't look too good either:
Unknown command startupmenu
Network: IP
: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
Oops. The net_graph fix was made in an earlier version of the server
before
the FPS changes were made. You can ignore that patch note.
-Original Message-
From: hlds_linux
-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin
Sent: 13 October 2011 23:17
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
I got it to work by removing
mailing list
hlds_linux@list.valvesoftware.com
Enviados: Jueves, 13 de Octubre 2011 19:27:06
Asunto: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch
Updates Released
Anyone else have their mapcycle/maplist files overwritten
, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch are now available. Counter-Strike:
Source has also been moved to use its own engine and dedicated server
depots
, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch
Updates Released
Anyone else have their mapcycle/maplist files overwritten with the
patch? Happened to me on 2 updated TF2 servers.
Russell
On 10/13/2011 1:41 PM, Jason Ruymen wrote:
Required updates for Team Fortress 2, Counter
: Jueves, 13 de Octubre 2011 19:27:06
Asunto: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source,
Day of Defeat: Source and Half-Life 2: Deathmatch
Updates Released
Anyone else have their mapcycle/maplist files overwritten with the
patch? Happened to me on 2 updated TF2 servers.
Russell
On 10
Looks like a small update was just pushed out. What changed?
Updating 'Team Fortress 2 Content' from version 278 to version 279
9.39% downloading ../orangebox/tf/bin/server.dll
22.40% downloading ../orangebox/tf/bin/server.dylib
43.64% downloading ../orangebox/tf/bin/server.so
57.70%
Big one, appreciate it :) Keep them going :)
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Defeat: Source and Half-Life 2: Deathmatch Updates Released
Big one, appreciate it :) Keep them going :)
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Alexandru
Skickat: den 15 september 2011 22:38
Till: Half-Life dedicated Linux server mailing list
Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
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