Hey dan,
I did try to actually change the subnet on the client to a /16 just for
giggles, and unfortunately it still sent the broadcast on 255.255.255.255.
Unfortunately the core switch we are using isn't allowing me to forward the
broadcasts into the other networks, so I'm working on figuring ou
On 11/09/2012 16:37, feugatos wrote:
My guess is that the servers broadcast only to their subnet.
What you need is a way to forward everything send to one network's
broadcast IP to the other networks broadcast IP.
eg from 192.168.1.255 to 192.168.2.255/192.168.3.255/192.168.4.255 and
so forth
server mailing list
Subject: Re: [hlds_linux] LAN server questions:
Running wireshark on the client (192.168.6.2), Opening up the game server
browser and viewing the game info for a server on 192.168.3.104 works
perfectly, it goes straight to the IP with the Port as the default, using
the lan tab
To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] LAN server questions:
>
> Unfortunately the SG-500 doesn't have ip directed-broadcast available in
> its CLI (it seems to be a dumbed down version of iOS).
>
> I can do helper addresses though, so I may en
-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano
[mian...@gmail.com]
Sent: 11 September 2012 17:42
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] LAN server questions:
Unfortunately the SG-500 doesn't have i
: feugatos
To: Half-Life dedicated Linux server mailing list <
hlds_linux@list.valvesoftware.com>
Sent: Tue, 11 Sep 2012 8:26 AM
Subject: Re: [hlds_linux] LAN server questions:
So my "solution" would only work for a server in Online mode, right?
If he set up an online server and blo
ian...@gmail.com]
> Sent: 11 September 2012 17:35
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] LAN server questions:
>
> No, the server doesn't restrict to its own subnet. The server is on
> 192.168.3.0/24 and my client is on 192.168.6.0/24 and c
dedicated Linux server mailing list
Subject: Re: [hlds_linux] LAN server questions:
No, the server doesn't restrict to its own subnet. The server is on
192.168.3.0/24 and my client is on 192.168.6.0/24 and connections are solid
- and the server does indeed show up in the favorites tab, just no
Life dedicated Linux server mailing list <
hlds_linux@list.valvesoftware.com>
Sent: Tue, 11 Sep 2012 8:26 AM
Subject: Re: [hlds_linux] LAN server questions:
So my "solution" would only work for a server in Online mode, right?
If he set up an online server and blocked it via firewall so that
lf Of Cameron Munroe [
> cmun...@cameronmunroe.com]
> Sent: 11 September 2012 17:27
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] LAN server questions:
>
> Yes.
>
> Sent from my android device.
>
>
>
> -Original Message-
> From
ll connections outside of
> its local net.
> >
> > Sent from my android device.
> >
> >
> >
> > -Original Message-
> > From: feugatos
> > To: hlds_linux@list.valvesoftware.com
> > Sent: Tue, 11 Sep 2012 8:18 AM
> > Subject: Re:
software.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
[cmun...@cameronmunroe.com]
Sent: 11 September 2012 17:27
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] LAN server questions:
Yes.
Sent from my android device.
-Original Message-
Yes.
Sent from my android device.
-Original Message-
From: feugatos
To: Half-Life dedicated Linux server mailing list
Sent: Tue, 11 Sep 2012 8:26 AM
Subject: Re: [hlds_linux] LAN server questions:
So my "solution" would only work for a server in Online mode, right?
If he
e.com
Sent: Tue, 11 Sep 2012 8:18 AM
Subject: Re: [hlds_linux] LAN server questions:
It's the way networks work.
One server will broadcast its existence using the network's broadcast IP.
So a server at 192.169.1.1(/24) will broadcast its existence only to
192.168.1.255 so only Clients a
That wont work either. In LAN mode it blocks all connections outside of its
local net.
Sent from my android device.
-Original Message-
From: feugatos
To: hlds_linux@list.valvesoftware.com
Sent: Tue, 11 Sep 2012 8:18 AM
Subject: Re: [hlds_linux] LAN server questions:
It's th
It's the way networks work.
One server will broadcast its existence using the network's broadcast IP.
So a server at 192.169.1.1(/24) will broadcast its existence only to
192.168.1.255 so only Clients at the
network 192.168.1.0 (/24) will of the server being there.
The best way I can imagine s
: Tuesday, September 11, 2012 11:15 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] LAN server questions:
On LAN mode it will only work on its submerged. I.e 192.168.3.1 is the
server. Then only clients in 192.168.3.xxx can play on it.
Sent from my android device
: [hlds_linux] LAN server questions:
I'm stuck at the moment trying to figure out dedicated servers on a LAN.
Right now I have 15 different VLANs on my network (15 separate
192.168.x.x/24s). I have them segregated for management, and visibility at
the LAN parties mostly.
Having my game servers sitti
I'm stuck at the moment trying to figure out dedicated servers on a LAN.
Right now I have 15 different VLANs on my network (15 separate
192.168.x.x/24s). I have them segregated for management, and visibility at
the LAN parties mostly.
Having my game servers sitting on 192.168.3.0/24 and having my
choke means that the server is sending your client too much information
for it to process, which is logical in those situations...
I have run across this issue as well, haven't really found an answer
besides just limiting the max fps on a server at around 250, which is
way more than enough to play
Hi everyone,
I make servers for LAN parties. Until now we tried many configurations (AMD,
Intel, AMD64, kernel 2.4.x, kernel 2.6.x, FreeBSD 4, FreeBSD 5, Win32). I'd
like to know how can I make my server do the best. It seems for us that
there are many events which makes choke _on_ _the_ _client_ (
>
>>2. Pingboost
>>- What to use in a LAN, pigboost 1, 2, 3 or nothing?
>>- Works it fine or does it generate a lot of problems?
>
>
> as Dan said, there is no need to use it in LAN servers.
>
Actually, it is useful for a LAN server, it will allow for the smallest
possible pings. It will take mo
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