Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Steven Miano
Hey dan, I did try to actually change the subnet on the client to a /16 just for giggles, and unfortunately it still sent the broadcast on 255.255.255.255. Unfortunately the core switch we are using isn't allowing me to forward the broadcasts into the other networks, so I'm working on figuring ou

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread dan
On 11/09/2012 16:37, feugatos wrote: My guess is that the servers broadcast only to their subnet. What you need is a way to forward everything send to one network's broadcast IP to the other networks broadcast IP. eg from 192.168.1.255 to 192.168.2.255/192.168.3.255/192.168.4.255 and so forth

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Saint K .
server mailing list Subject: Re: [hlds_linux] LAN server questions: Running wireshark on the client (192.168.6.2), Opening up the game server browser and viewing the game info for a server on 192.168.3.104 works perfectly, it goes straight to the IP with the Port as the default, using the lan tab

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Steven Miano
To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] LAN server questions: > > Unfortunately the SG-500 doesn't have ip directed-broadcast available in > its CLI (it seems to be a dumbed down version of iOS). > > I can do helper addresses though, so I may en

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Saint K .
-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Miano [mian...@gmail.com] Sent: 11 September 2012 17:42 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: Unfortunately the SG-500 doesn't have i

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Cameron Munroe
: feugatos To: Half-Life dedicated Linux server mailing list < hlds_linux@list.valvesoftware.com> Sent: Tue, 11 Sep 2012 8:26 AM Subject: Re: [hlds_linux] LAN server questions: So my "solution" would only work for a server in Online mode, right? If he set up an online server and blo

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Steven Miano
ian...@gmail.com] > Sent: 11 September 2012 17:35 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] LAN server questions: > > No, the server doesn't restrict to its own subnet. The server is on > 192.168.3.0/24 and my client is on 192.168.6.0/24 and c

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Saint K .
dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: No, the server doesn't restrict to its own subnet. The server is on 192.168.3.0/24 and my client is on 192.168.6.0/24 and connections are solid - and the server does indeed show up in the favorites tab, just no

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread feugatos
Life dedicated Linux server mailing list < hlds_linux@list.valvesoftware.com> Sent: Tue, 11 Sep 2012 8:26 AM Subject: Re: [hlds_linux] LAN server questions: So my "solution" would only work for a server in Online mode, right? If he set up an online server and blocked it via firewall so that

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Steven Miano
lf Of Cameron Munroe [ > cmun...@cameronmunroe.com] > Sent: 11 September 2012 17:27 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] LAN server questions: > > Yes. > > Sent from my android device. > > > > -Original Message- > From

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Steven Miano
ll connections outside of > its local net. > > > > Sent from my android device. > > > > > > > > -Original Message- > > From: feugatos > > To: hlds_linux@list.valvesoftware.com > > Sent: Tue, 11 Sep 2012 8:18 AM > > Subject: Re:

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Saint K .
software.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe [cmun...@cameronmunroe.com] Sent: 11 September 2012 17:27 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: Yes. Sent from my android device. -Original Message-

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Cameron Munroe
Yes. Sent from my android device. -Original Message- From: feugatos To: Half-Life dedicated Linux server mailing list Sent: Tue, 11 Sep 2012 8:26 AM Subject: Re: [hlds_linux] LAN server questions: So my "solution" would only work for a server in Online mode, right? If he

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread feugatos
e.com Sent: Tue, 11 Sep 2012 8:18 AM Subject: Re: [hlds_linux] LAN server questions: It's the way networks work. One server will broadcast its existence using the network's broadcast IP. So a server at 192.169.1.1(/24) will broadcast its existence only to 192.168.1.255 so only Clients a

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Cameron Munroe
That wont work either. In LAN mode it blocks all connections outside of its local net. Sent from my android device. -Original Message- From: feugatos To: hlds_linux@list.valvesoftware.com Sent: Tue, 11 Sep 2012 8:18 AM Subject: Re: [hlds_linux] LAN server questions: It's th

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread feugatos
It's the way networks work. One server will broadcast its existence using the network's broadcast IP. So a server at 192.169.1.1(/24) will broadcast its existence only to 192.168.1.255 so only Clients at the network 192.168.1.0 (/24) will of the server being there. The best way I can imagine s

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Steve Tomaszewski
: Tuesday, September 11, 2012 11:15 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] LAN server questions: On LAN mode it will only work on its submerged. I.e 192.168.3.1 is the server. Then only clients in 192.168.3.xxx can play on it. Sent from my android device

Re: [hlds_linux] LAN server questions:

2012-09-11 Thread Cameron Munroe
: [hlds_linux] LAN server questions: I'm stuck at the moment trying to figure out dedicated servers on a LAN. Right now I have 15 different VLANs on my network (15 separate 192.168.x.x/24s). I have them segregated for management, and visibility at the LAN parties mostly. Having my game servers sitti

[hlds_linux] LAN server questions:

2012-09-11 Thread Steven Miano
I'm stuck at the moment trying to figure out dedicated servers on a LAN. Right now I have 15 different VLANs on my network (15 separate 192.168.x.x/24s). I have them segregated for management, and visibility at the LAN parties mostly. Having my game servers sitting on 192.168.3.0/24 and having my

Re: [hlds_linux] LAN server questions

2005-03-28 Thread Kevin J. Anderson
choke means that the server is sending your client too much information for it to process, which is logical in those situations... I have run across this issue as well, haven't really found an answer besides just limiting the max fps on a server at around 250, which is way more than enough to play

[hlds_linux] LAN server questions

2005-03-26 Thread LHT
Hi everyone, I make servers for LAN parties. Until now we tried many configurations (AMD, Intel, AMD64, kernel 2.4.x, kernel 2.6.x, FreeBSD 4, FreeBSD 5, Win32). I'd like to know how can I make my server do the best. It seems for us that there are many events which makes choke _on_ _the_ _client_ (

Re: [hlds_linux] LAN server questions...

2002-06-21 Thread Alfred Reynolds
> >>2. Pingboost >>- What to use in a LAN, pigboost 1, 2, 3 or nothing? >>- Works it fine or does it generate a lot of problems? > > > as Dan said, there is no need to use it in LAN servers. > Actually, it is useful for a LAN server, it will allow for the smallest possible pings. It will take mo