Carol,
Are you developing a CD-Rom? Because if so you can use the .ini file
trick.
I got rind of the black line by having a text file called the same as
the projector but with the extension .ini. In the ini file I had
[Settings]
FullScreen=1
UseTitleBar=1
This works a treat but because I am
At 22:46 Uhr -0700 14.08.2002, Buzz Kettles wrote:
.media is available for all member types - it's the stuff of each memberType
.image is available for just certain member types (#bitmap, #flash,
#vector, #text, etc.) the stage MIAWs + there is a batch of
dedicated lingo to manipulate them.
When creating behaviours is it better to
property spritenum
on prepareFrame me
sprite(spriteNum).locH = 30
end
or just
on prepareFrame me
sprite(me.spriteNum).locH = 30
end
or is it just personal preference?
Lewis
This e-mail (and any attachments) is confidential and may contain personal
Don't know, but I always use me.spriteNum for clarity.
-A.
When creating behaviours is it better to
property spritenum
on prepareFrame me
sprite(spriteNum).locH = 30
end
or just
on prepareFrame me
sprite(me.spriteNum).locH = 30
end
or is it just personal preference?
Lewis
This e-mail
I got the border xtra from http://www.mcmm.com/ If I remeber corectly it was
around $99 maybe a little more. The support guy i think is the same guy that
wrote it so i have talked to him via email. he has code and stuff that goes
with it, but having never used 3rd-party xtras before i am really
but if you use the miaw trick do you have to code all of your scripts as if
they were in a miaw? I have the project done and the art director decided to
go with a seemless white background (cd-based delivery) so all my stuff has
been written and i know for somethings a miaw has different coding.
It is just a personal preference - both do exactly the same thing.
I personally prefer the opposite of Andreas. I always declare
property spriteNum. To me, that is more clear and it saves me from
typing me. throughout the behavior.
Irv
At 12:40 PM +0100 8/15/02, Lewis Fleming wrote:
When
At 12:40 15.08.2002 +0100, Lewis wrote:
When creating behaviours is it better to
property spritenum
on prepareFrame me
sprite(spriteNum).locH = 30
end
or just
on prepareFrame me
sprite(me.spriteNum).locH = 30
end
or is it just personal preference?
I'd say it's a matter of personal
At 07:03 2002-08-14, Rodrigo Peres wrote:
Hi list,
I have made a set of cursor to use in my project all of them in 16 x 16
pixels 1 bit (win pallete). Guess what?? Mac works fine bu windows doesn't
show nothing..only the default arrow. What is wrong?
How about if you set the sprite's cursor in
er - what is the error exactly? invalid parameter? w/ flash sprites, i
just set flash variables (using the setVariable() method) and let
actionscript do the rest of the work (not using tellTarget,gotoFrame,
and endTellTarget). I'm assuming you're expecting
tellTarget,gotoFrame,and
On Thursday, August 15, 2002, at 08:19 AM, Carol Mahaffy wrote:
but if you use the miaw trick do you have to code all of your scripts
as if
they were in a miaw?
Not unless you reference the stage specifically. The quickest way to
know is to just try it right in Director -- start with a new
I prefer to not use spriteNum as a property. Here is an example, albeit contrived, of
what is improper about it. The thing to bear in mind is that the terms spriteNum and
rect are a Lingo key word...
Here is a demo behavior...
___
property spriteNum
property
Hi All:
SYS INFO: D85, WIN98SE, 128Mbs RAM
I need to move a sprite from off stage to a specific location on stage, pH, using
Lingo. I've tried several ideas,but can't get it. Need some ideas, please. Here's
part of a behavior I'm calling with sendSprite, but the sprite appears to quick!
here's some stall code
startTimer
repeat while the timer 10
nothing
end repeat
hth
-Buzz
At 7:20 PM -0500 8/15/02, you wrote:
Hi All:
SYS INFO: D85, WIN98SE, 128Mbs RAM
I need to move a sprite from off stage to a specific location on
stage, pH, using Lingo. I've tried
At 4:45 PM +0200 8/15/02, Daniel wrote:
you can save some cpu cycles if you store the reference to the
sprite object in a property:
property mySprite
on beginSprite
mySprite = sprite(me.spriteNum)
end
the cost. of course. is a miniscule amount of RAM
- a worthy tradeoff
Nearly EVERY
c'mon Zav - give us some repartee !
At 12:53 AM -0400 8/16/02, you wrote:
Hic bir yerde bulup izleyemeyeceginiz icerigi size
http://www.2seks.com sunuyor.
TURK VE AVRUPALI AMATOR KIZLAR
BULGAR KIZLARI
ROMEN HATUNLAR
TURK TECAVUZ FILMLERI
KIZLAR YURDU
ALMANYA'NIN SAPIK HATUNLARI
OTELDEKI GIZLI
At 17:59 15.08.2002 -0700, you wrote:
my apologies, no Zav here to abuse
At 12:53 AM -0400 8/16/02, you wrote:
Hic bir yerde bulup izleyemeyeceginiz icerigi size http://www.2seks.com
sunuyor.
TURK VE AVRUPALI AMATOR KIZLAR
BULGAR KIZLARI
ROMEN HATUNLAR
TURK TECAVUZ FILMLERI
KIZLAR YURDU
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