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Hi Cedric,
Cedric Pinson wrote:
Hi,
I am currently working on an animation library
http://animtk.plopbyte.net is not yet mature and stable as cal3d. Any
input will be appreciated
Cedric
I see that your library is GPL v2 or later, that
Hi All;
I am trying to AircraftSimulation project. I have an BlueMarbleEarth database
(ECEF). I have these nodes in my program ;
1 - Earth Model TrasformMatrixNode
2 - Aircraft Model PositionMatrixTrasform
And these two models are child of CoordinateSystemNode which is Ellipsoid
Model. In
Hello,
I have two little questions. First, how can I load VRML-Files, with the
osgViewer?
And how can I use the osgUtil::SceneView? Maybe, a little example would be
helpful.
Cheers,
Martin
--
Pt! Schon vom neuen GMX MultiMessenger gehört?
Der kann`s mit allen:
Hello,
I need to remove an event handler added to a Viewer using
addEventHandler (osgGA::GUIEventHandler *eventHandler)
I expected to find something like remove/delete/eraseEventHandler
but couldn't find anything, how can I remove then an event handler?
Thanks,
Michele
Thanks Paul, see you soon.
David
2008/4/28 Paul Martz [EMAIL PROTECTED]:
To all who will attend the Paris OSG Users Group tonight... This message
from Serge tells you how to get there, and how to get in the door once
you're there.
See you tonight!
-Paul
In case anyone is interested here's my implementation of the
removeEventHandler(), it's a simple removal from the std::list used by
OSG, don't know if there are other interactions that one should take
care of though:
void removeEventHandler(osgGA::GUIEventHandler* eventHandler)
{
WRT to ::SceneView, search the examples directory e there are at 2 I think
that use SceneView
See http://www.openscenegraph.org/projects/osg/wiki/Community/Plugins for
VRML stuff...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Großer
Sent:
I've created the PickHandler as in the QuickGuide book and added to my Viewer (
as embedded! ), but I cant catch mouse events, only FRAME type.
Do you know what I'm doing wrong?
Erlend
___
osg-users mailing list
osg-users@lists.openscenegraph.org
ps.. using osg 2.3.7 on win vista.. could it be some kind of bug with this
version? do you think upgrading to 2.4 would solve my problem?
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 28. april 2008 16:07
To: osg-users@lists.openscenegraph.org
Subject:
EventHandlers use the Chain of Responsibility design pattern. If you have
another EventHandler installed earlier that is taking the mouse events, then
downstream EventHandlers do not receive those events.
Not sure why else you might not receive those events.
-Paul
_
From: [EMAIL
On Mon, 2008-04-28 at 16:07 +0200, [EMAIL PROTECTED] wrote:
I've created the PickHandler as in the QuickGuide book and added to my
Viewer ( as embedded! ), but I cant catch mouse events, only FRAME
type.
Do you know what I'm doing wrong?
You won't be able to use standard OSG events
Hmmm. I'm using Rafa's code, and am getting the failed to create pbuffer
message each time.
Is there some initialization that must preceed this to get it to work?
Thanks,
Phil
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rafa Gaitan
Sent:
This sound like if your hardware / driver does not support pbuffers,
I have used similar code in the past and it worked for me.
Cheers,
Nicolas
2008/4/28 Tessier, Philip [EMAIL PROTECTED]:
Hmmm. I'm using Rafa's code, and am getting the failed to create
pbuffer message each time.
Hi Zoltan,
This aircraft simulation like osgsimulation or palomino3d. But this will be
most simple from palomino3d. I will control my selected aircraft model on the
earth and fly everywhere around the world. This is my school project.
When I finish it, I will send the download link to list.
nicolas peña a écrit :
This sound like if your hardware / driver does not support pbuffers,
I have used similar code in the past and it worked for me.
Cheers,
Nicolas
2008/4/28 Tessier, Philip [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]:
I've the same issue if I don't create a
I've got a camera set up to perform a pre-render pass, so I can generate
a shadow map for the scene of interest. I have verified that the camera
is running via the PostDrawCallback, but the resulting image is the same
even though the scene is changing between images. The PostDrawCallback
Hello ,Robert~
The 3rdParty_Win32binaries_2005_05_10.zip should update.If it does not updat,
many peopel can't compile OSG2.4!And in China,the svn is so slowly!
Thank you!___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hello GuiYe,
The 3rdParty_Win32binaries_2005_05_10.zip
http://www.openscenegraph.org/downloads/dependencies/3rdParty_Win32binaries_2005_05_10.zip
should update.If it does not updat, many peopel can't compile OSG2.4!And
in China,the svn is so slowly!
Thank you!
Robert has no control
Hello,
That 3rdParty_Win32binaries_2005_05_10.zip of 3rdParty binaries is very very
old, and only useful for Visual Studio 7.1. (It should be marked with a big
red label saying Do Not Use Anymore)
The current right way to get the 3rdParty libraries is to checkout from the
Subversion at
Visual Studio 7.1 doesn't seem to like osg::ref_ptr variables in the
wrapper cpp files:
osgViewer\View.cpp(118) : error C2947: expecting '' to terminate
template-argument-list, found ''
osgText\Text3D.cpp(96) : error C2947: expecting '' to terminate
template-argument-list, found ''
Hi Donald,
osgViewer\View.cpp(118) : error C2947: expecting '' to terminate
template-argument-list, found ''
osgText\Text3D.cpp(96) : error C2947: expecting '' to terminate
template-argument-list, found ''
osgText\Text.cpp(102) : error C2947: expecting '' to terminate
Hi,
I recently started working with OSG and I have what is hopefully a simple
question. I have a composite viewer with two views, I want to perform an
action on the buffers in each view between the opaque rendering and the
transparent rendering, each view needs to perform a different action.
Thanks, adding the space in the macro did indeed fix it. I'll go ahead and
submit the fix.
- Donny
On Mon, Apr 28, 2008 at 3:31 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
Hi Donald,
osgViewer\View.cpp(118) : error C2947: expecting '' to terminate
template-argument-list, found ''
Greate Work. Thanks Robert!
On Fri, Apr 25, 2008 at 8:34 PM, Robert Osfield [EMAIL PROTECTED]
wrote:
I have just tagged OpenSceneGraph-2.4 stable release and update the
front page downloads pages with new release, you can grab 2.4 from
the downloads page:
Hello
I switched to osg 2.4 today (from 2.2) and started receiving a warning:
Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,)
RenderStage::drawInner(,) FBO status= 0x8cd5
It's only printed once.
My application seems to work fine so far (haven't tested everything yet) but
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