Re: [osg-users] Virtual walk on my scene

2010-06-21 Thread Elmar Alizade
Hi Trajce, Where I can get samples about using osgGA::FirstPersonManipulator? ... Thank you! Cheers, Elmar -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29187#29187 ___ osg-users mailing list

Re: [osg-users] Screeshots from multiple cameras/views

2010-06-21 Thread Ricky Flintoff
Hi, As a solution, I decided to change the viewpoint of the camera and then take pictures as I change the viewpoint. However, with the code I have, it's really slow (cow rotates very slowly) Any suggestions or ways I can over come this problem? Code: //capture an image of the scenegraph

Re: [osg-users] Screeshots from multiple cameras/views

2010-06-21 Thread Robert Osfield
Hi Ricky, You are doing two things that are very expensive - reading back from GPU and writing to disk. You can help lower the cost of GPU read by using double buffer of PBO, and the cost of writng to disk by using a separate thread. Both topics aren't straight forward and pretty advanced

Re: [osg-users] OpenSceneGaph 2.9.8 dev release tagged :-)

2010-06-21 Thread Robert Osfield
Hi Magnus, Maxim, et. al, Magnus' fix is now checked into svn/trunk and will be part of the the next dev release 2.9.9. Cheers, Robert. 2010/6/19 Magnus Kessler magnus.kess...@gmx.net: On Friday 18 Jun 2010 20:10:16 Maxim Gammer wrote: error: Scanning dependencies of target osgQt [ 98%]

Re: [osg-users] OpenSceneGaph 2.9.8 dev release tagged :-)

2010-06-21 Thread Maxim Gammer
ok) 21 июня 2010 г. 16:21 пользователь Robert Osfield robert.osfi...@gmail.com написал: Hi Magnus, Maxim, et. al, Magnus' fix is now checked into svn/trunk and will be part of the the next dev release 2.9.9. Cheers, Robert. 2010/6/19 Magnus Kessler magnus.kess...@gmx.net: On Friday 18

Re: [osg-users] Virtual walk on my scene

2010-06-21 Thread Trajce (Nick) Nikolov
Hi Elmar, have a look at osgviewer. or you can do viewer.setCameraManipulator( new osgGA::FirstPersonManipulator ) - that is only you need -Nick On Mon, Jun 21, 2010 at 8:04 AM, Elmar Alizade elmar_aliz...@hotmail.comwrote: Hi Trajce, Where I can get samples about using

Re: [osg-users] OpenSceneGaph 2.9.8 dev release tagged :-)

2010-06-21 Thread Michael Gronager
Hi Robert, Congratz with this, but perhaps you should update the date (applies for 2.9.7 as well): * OpenSceneGraph-2.9.8, released on 18th June 2009, key I guess it should be 2010... Apart from that it builds fairly ok on a OSX, though I am a bit puzzled about the lack of ability to

[osg-users] Texture2D problem

2010-06-21 Thread Stephane Dumon
Hi, I'm working on virtual camera distortion using the method describes in Model View Geometry and osgdistortion example. My problem is that I have some bad edges as you can see in the following screenshot. [Image: http://img686.imageshack.us/img686/305/testpp.jpg ]

[osg-users] Making objects transparent without using textures at all

2010-06-21 Thread nikhil raprolu simha
Hi, I want to know if it is possible to make objects transparent without using a transparent texture .I am using the following code but it turns out to be opaque. ss-ref(); ss-setMode(GL_BLEND, StateAttribute::ON);

Re: [osg-users] Making objects transparent without using textures at all

2010-06-21 Thread Gordon Tomlinson
__ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gordontomlinson.com www.PhotographyByGordon.com

Re: [osg-users] Making objects transparent without using textures at all

2010-06-21 Thread nikhil raprolu simha
Hi, Thanks for the reply gordon. Which examples are you referring to? Cheers, nikhil -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29205#29205 ___ osg-users mailing list

[osg-users] Transform Feedback

2010-06-21 Thread Ethan Kerzner
Hi, I am interested in using a geometry shader to do calculations on the GPU but instead of drawing the result, it should be piped back into a vertex buffer. A high level description of the process is: 1. Load scene and shaders to be used for transform feedback. (I do not know if I would

Re: [osg-users] VPBMaster failing - build_master.source not loaded correctly.

2010-06-21 Thread Robert Osfield
Hi Brad, I have now reviewed Wang Rui's fixes and rather than adopt these directly, I've learnt from them what the problem was - which enabled me to recreate the problem under Linux, so can confirm now that it's now Windows specific issue, it was just I wasn't quite recreating the same usage.

[osg-users] Future of osgIntrospection + genwrapper, volunteers required.

2010-06-21 Thread Robert Osfield
Hi All, As part of my prep work of the OSG for the up coming 3.0 I will be moving osgIntrospection and the associated wrappers out into their separate project, and looking for a member of the OSG community to step up and take over management of this project. My thought is that one would place

[osg-users] Help setting up a cave-like device viewer

2010-06-21 Thread nick waller
Hello. I'm working on configuring a cave-like device using OSG. The device has 3 walls along side each other, the two on the outside rotated in about 30 degrees. To account for this, I tried rotating the slave camera's that display to the outside screens but this doesn't seem to work.

Re: [osg-users] Compilation Process of OSG Programs IDE Questions for OSG

2010-06-21 Thread Christian Richardt
This is not related to OSG, please refer to the Qt website at http://qt.nokia.com/products/developer-tools/. Christian. On Mon, Jun 21, 2010 at 5:17 PM, nikhil raprolu simha r.nikhilsi...@gmail.com wrote: Hi, how to use qt creator? Thanks in advance Cheers, nikhil --

Re: [osg-users] Compilation Process of OSG Programs IDE Questions for OSG

2010-06-21 Thread nikhil raprolu simha
Hi, Sorry, I meant how to use qt along with osg ,i mean the how the .pro file must be directed to osg libs Thank you! Cheers, nikhil -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29225#29225

Re: [osg-users] Help setting up a cave-like device viewer

2010-06-21 Thread Todd J. Furlong
Hi Nick, This is usually where I chime in and say that we use VR Juggler (http://code.google.com/p/vrjuggler/) with OSG for displays like that. VR Juggler handles things like view frustum calculations, clustering, and input device management. Regards, Todd On 6/21/2010 12:54 PM, nick

Re: [osg-users] Help setting up a cave-like device viewer

2010-06-21 Thread nick waller
We were hoping to do it without VR Juggler because we had issues getting it to run on our systems, but it looks like we are just going to have to bite the bullet and see if we can't get it to run. Thanks Todd J. Furlong wrote: Hi Nick, This is usually where I chime in and say that we

Re: [osg-users] Help setting up a cave-like device viewer

2010-06-21 Thread Jan Ciger
On Mon, Jun 21, 2010 at 9:35 PM, nick waller nhwalke...@yahoo.com wrote: We were hoping to do it without VR Juggler because we had issues getting it to run on our systems, but it looks like we are just going to have to bite the bullet and see if we can't get it to run. Thanks You may want

Re: [osg-users] Help setting up a cave-like device viewer

2010-06-21 Thread Todd J. Furlong
Nick, What's your platform? We posted some VS2008 32-bit binaries to the VR Juggler mailing list not very long ago. -Todd On 6/21/2010 3:35 PM, nick waller wrote: We were hoping to do it without VR Juggler because we had issues getting it to run on our systems, but it looks like we are

Re: [osg-users] Screeshots from multiple cameras/views

2010-06-21 Thread Ricky Flintoff
Hi, Thank you very very much for your suggestion! I actually ran into another problem with the code. I tend to get segmentation faults. My idea was to take multiple pictures as I changed the position of my camera. Any way I can get rid of these seg faults? Thank you! Cheers, Ricky

Re: [osg-users] Screeshots from multiple cameras/views

2010-06-21 Thread Tom Pearce
Ricky, Based on the code you posted, you're taking a screenshot every frame - and from the same position, no less. You're creating the same matrix each time, and thus setting the view matrix to be identical each frame. Then you're doing file I/O that is the exact same too. When I ran your

[osg-users] Dynamic instancing some .ive models

2010-06-21 Thread Roman Grigoriev
Hi, I created some models in ive formats and want to do instancing. As far as I red to get good FPS I should avoid using glLoadMatrix but store my matrixtransforms as uniforms and use glDrawElementsInstanced but in .ive file all primitiveset are DrawElementsUshort. Maybe someone already have

Re: [osg-users] VPBMaster failing - build_master.source not loaded correctly.

2010-06-21 Thread Christiansen, Brad
Hi Robert, I have just completed an update and build and all seems to be running correctly again. Thanks so much to yourself and Wang Rui for solving the issue (especially given I was kicking back on holidays at the time! : ). I will now be able to move on to testing your fixes to the DB