Hi Robert,
thanks for your excellent support here on the list.
You explaned the event input system very clearly and I enjoy getting a better
overview on osg.
Can you please give a compareable short explanation on how frame() calls are
generated and what happens inside then?
The background of my
Hi Werner,
If you have questions on a separate topic please use a separate thread.
Robert.
On Sat, Oct 2, 2010 at 7:47 AM, Werner Modenbach
werner.modenb...@texion.eu wrote:
Hi Robert,
thanks for your excellent support here on the list.
You explaned the event input system very clearly and I
Changing the subject since this is a different topic.
Werner Modenbach writes:
Can you please give a compareable short explanation on how frame() calls are
generated and what happens inside then?
The background of my question is the behaviour and the experience I got with
Qt Adapterwidget.
On Saturday 02 October 2010 11:52:08 Alberto Luaces wrote:
Changing the subject since this is a different topic.
Sorry, was by accident.
Werner Modenbach writes:
Can you please give a compareable short explanation on how frame() calls
are generated and what happens inside then?
The
On Sat, Oct 2, 2010 at 4:47 AM, Oliver Burtchen o.burtc...@gmx.de wrote:
Hello at all,
I'm currently working on frustum-culling for a
roam-algorithm-implemetation.
Maybe someone can give me a hint what I'm missing to nail my problem down.
I want to calculate the x,y-coordinates for a
Werner Modenbach writes:
On Saturday 02 October 2010 11:52:08 Alberto Luaces wrote:
Changing the subject since this is a different topic.
Sorry, was by accident.
Werner Modenbach writes:
Can you please give a compareable short explanation on how frame() calls
are generated and what
Alberto Luaces writes:
In order to have a clearer lecture of what means every OSG traversal, I
recommend you to read the OSG's Quick Start Guide:
Sorry, I meant
http://www.skew-matrix.com/OSGQSG/
--
Alberto
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osg-users mailing list
Hi Werner,
Alberto said:
This is the common scenario for realtime applications. On the other side
for GUI applications, usually the scene is static until the user does
something. In that case, you only call frame() after keyboard, mouse,
redraw events... and you save all that redundant
I'm sorry if this is something that I should know, but osg::ifstream doesn't
seem to have any way of peeking at the next byte or reading/pushing back a
byte. I am attempting to implement a platform agnostic readLine() method that
can handle \r\n, \r, or \n. Is there a wrapper class I should be
Hi Tim,
many thanx for the answer! Dividing the vector by w was the hint I needed. Now
it works.
Best regards,
Oli
Am Samstag, 2. Oktober 2010, 13:13:35 schrieb Tim Moore:
On Sat, Oct 2, 2010 at 4:47 AM, Oliver Burtchen o.burtc...@gmx.de wrote:
Hello at all,
I'm currently working on
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