Hi Petr,
Is there any chance that your video is corrupted or uses a codec that
ffmpeg doesn't support?
Could you post a link to the video so others can see what happens when they
attempt to view it with osgmovie and 3rd party movie programs?
Robert.
On 27 March 2014 21:58, Petr Svoboda
Hi Vishwa,
today when I was updating my OSG I just realized that I was using a modified
version of GraphicsWindowIOS... that's why transparency was working with that
code.
You can achieve the same result with the original GraphicsWindowIOS by calling
this code before setting the traits:
I am trying to get my osg project running on Ubuntu 12.04. I originally had it
working with OSG 2.8.3, but I am trying to upgrade to OSG 3.0.1.2. I installed
the following packages using Synaptics.
libopenscenegraph-dev
libopenscenegraph80
openscenegraph
openscenegraph-doc
Hi,
Shayne,
so I've been trying your solution for HAT and am having little luck.
I've worked through a few things to be sure that I'm getting the reasonable
numbers etc
but it seems that i always get the same height back as I put into the. \
I must be missing something... help would be
Hi David,
When you say the window doesn't display, only a window with a ? it's hard
to know what you mean. It's certainly now a description I've seen before
from users w.r.t OSG app problems.
The best I can suggest is start by getting an OSG example compiling and
working that is close to yours
That was weird. I rebooted my system to try and get a screen shot for you and
now it is working in both the osgkeyboardmouse example and in my app.
Not sure why that would have made any difference, but it is working great now
and I did not do anything else to it.
Thanks,
David
On 28 March 2014 20:04, David Cofer dco...@mindcreators.com wrote:
That was weird. I rebooted my system to try and get a screen shot for you
and now it is working in both the osgkeyboardmouse example and in my app.
Not sure why that would have made any difference, but it is working great
now
Hi,
I would like to ask if there is some way how to create bigger bounding box over
some model to make it easier to pick it/ intersect with.
For example if there is a cow.osg model and I want to pick it then how do it in
a way that I dont need to click with my mouse exactly on that model but a
Ahoj Petr,
you can override the bound volume calculation with your own code via
callback. Have a look in the Node class
/** Callback to allow users to override the default computation of bounding
volume.*/
struct ComputeBoundingSphereCallback : public osg::Object
{
HI Petr,
The ray intersection testing goes right down to the polygon level when
testing for intersection so expanding the bounding box won't make any
difference.
Perhaps what you are looking for is the PolytopeIntersector, this allows
you to create a screen aligned polytope that can intersection
10 matches
Mail list logo