Hi,
Thank you! I have problem like this, too.
Cheers,
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Hi all,
There are two ways to add a camera to a view. First, there is the addSlave
(osgcamera example) and second, you can add the camera to a group node in
the scene (osgprerendercubemap example). What is the difference between the
two and when would you use one or the other?
--
Nico Kruithof
n
Hi Nico,
On 21 February 2017 at 08:19, Nico Kruithof wrote:
> There are two ways to add a camera to a view. First, there is the addSlave
> (osgcamera example) and second, you can add the camera to a group node in
> the scene (osgprerendercubemap example). What is the difference between the
> two
Could it be that slave camera's show up in the stats viewer, but children
in the scene graph do not?
Nico
On Tue, Feb 21, 2017 at 9:45 AM, Robert Osfield
wrote:
> Hi Nico,
>
> On 21 February 2017 at 08:19, Nico Kruithof
> wrote:
> > There are two ways to add a camera to a view. First, there is
On 21 February 2017 at 10:38, Nico Kruithof wrote:
> Could it be that slave camera's show up in the stats viewer, but children in
> the scene graph do not?
The viewer timing stats list the viewer Camera's so includes slaves.
The scene stats don't separate out the scene graph Cameras.
___
Ah, ok. Thanks for the help.
Nico
On Tue, Feb 21, 2017 at 11:44 AM, Robert Osfield
wrote:
> On 21 February 2017 at 10:38, Nico Kruithof wrote:
> > Could it be that slave camera's show up in the stats viewer, but
> children in
> > the scene graph do not?
>
> The viewer timing stats list the vie
Hi,
Wow great answer Robert
Thank you!
Cheers,
Johny
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Hi, I tried that suggestion, but I still can't get osgconv to work with fbx.
I opened up the terminal and executed the command:
export DYLD_LIBRARY_PATH=/Applications/Autodesk/FBX\
SDK/2017.1/lib/clang/release/libfbxsdk.dylib
Then, I tried to use osgconv with an fbx file and I got the followin
Hello, everyone!
I hope you are doing well.
Using osgEarth, I think that mouse interface is very good.
While mouse right dragging, we can zoom in or zoom out smoothly.
If we double click on terrain, camera will move smoothly as flying and zoom in.
1. I’m trying to zoom in to special rectangle
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