I do know someone experienced with PHPBB and migrating between versions,
but I'm not sure she'd be available.
With any luck, we can find Art.
On Fri, Jun 30, 2017 at 1:49 AM, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:
>
> Hi Chris,> If Art can't be found, AlphaPixel could t
The work is complete and has been delivered to our client but they haven't
released the code yet. It's not within my control right now.
On Fri, Jun 30, 2017 at 11:05 AM, michael kapelko wrote:
> Hey there.
>
> How is your progress? I've already finished my part on all platforms.
> UWP is the one
Hey there.
Just as promised, here is a Linux tutorial for OSG to build a sample
application:
https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.5.SampleUnderLinux
If you have any suggestions, shoot!
2017-03-03 12:07 GMT+07:00 michael kapelko :
> Hi.
> I currently work
Hey there.
How is your progress? I've already finished my part on all platforms.
UWP is the one that is left :)
2017-05-17 22:50 GMT+07:00 Chris Hanson :
> That'll be good when we're ready.
>
> On Wed, May 17, 2017 at 8:39 AM, michael kapelko wrote:
>>
>> I thought I could make an UWP tutorial a
Hi.
Thanks, Jannik.
I used your suggestion in the tutorial (
https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb
) it works like a charm!
2017-02-14 2:56 GMT+07:00 Jannik Heller :
> Hi kornerr,
>
> Try using Geometry::setUseVertexBufferObjects(true) - this sh
Yes I implemented something like that! Thanks !
2017-06-29 19:45 GMT+01:00 Christian Buchner :
>
> A uniform specific to each tile that defines the dimensions for the valid
> part of the tile? The shader would get the gl_FragCoord, compare it against
> the threshold and return a transparent color
Just about the "best" time to screw the title! :[
2017-06-30 23:16 GMT+07:00 michael kapelko :
> Hi.
>
> TL;DR Sample OpenSceneGraph application in Web:
> https://ogstudio.github.io/openscenegraph-cross-platform-guide/
> Give it a try!
>
> -- Official --
>
> I've finished my work on the OpenSceneG
Hi.
TL;DR Sample OpenSceneGraph application in Web:
https://ogstudio.github.io/openscenegraph-cross-platform-guide/
Give it a try!
-- Official --
I've finished my work on the OpenSceneGraph cross-platform guide:
https://github.com/OGStudio/openscenegraph-cross-platform-guide
It contains step-by
Hi Guys,
I'm a bit out of the mix right now as I'm in Spain on a 2 week family
holiday (arrived this morning very early). I have web access so each
day should be able to pop online and reply to emails, but won't have
much scope for doing much direct work.
It might be time for us to move to a ne
Hi all,
I was wondering if anyone has come across a solution to import CityGML data
into an OSG application or into other game engines like Unity (an open and
documented XML format for storing city geo data)
This could by with osg import plug-ins or with 3rd party applications that
simply convert
Hi Chris,> If Art can't be found, AlphaPixel could take over hosting.
But we'd
presumably need Art's assistance to get the web media and database
copied to our server, which makes it sort of a chicken and egg problem. :(
Thank you for the offer.
If we take this step we should update the forum
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