I don’t think a shader is a must, given your description. Have you considered
simply creating a texture where each pixel represents a cell of your grid?
Guy Volckaert
Senior Software Engineer
Meggitt Training Systems (Quebec) Inc.
Systèmes d’entraînement Meggitt (Québec) Inc.
6140 Henri Bourassa
Hi Andrew,
On Thu, 6 Feb 2020 at 18:11, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> This is an old issue that appears to still be in 3.6.3
> It appears that if any geometry is under a MatrixTransform node then
> osg::LineSegmentIntersector fails to intersect properly with
This is an old issue that appears to still be in 3.6.3
It appears that if any geometry is under a MatrixTransform node then
osg::LineSegmentIntersector fails to intersect properly with this
geometry. I am not using scaling in the matrix transform.The only solution
is to manually transform the geom
On Thursday, 6 February 2020 07:42:06 UTC, zqh wrote:
>
> I want to render a 2D dynamic occupancy grid with large number of cells,
> with each grid cell of different color based on some probability info. I'm
> wondering if osg::shader is a must for the sake of performance. Thanks!
>
Could you
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