Hi Trajce,
I would be happy about it =).
With ping you mean private message on the board?
I'll try searching for the post with the plugins.
One question the file format tga was supported of osg with any dependency
correct?
...
Thank you!
Cheers,
Andreas
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Hi Trajce,
I would be happy about these builds ;)
Trying right now to build osg and the 3rdPartys so I can work again with it.
I would need the collada plugin as well. Do I need to build these as well for
VS 2015?
...
Thank you!
Cheers,
Andreas
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Hi,
I will write about my experience, as soon as i got them.
Let me guess more. Can it be that you live NRW?
Thank you!
Cheers,
Andreas
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Hi,
Aroth thx for the reply! I will test it as soon as i get osg working on my
laptop. (Installed windows 10)
P.S. Can it. be that you wäre from germany?
Thank you!
Cheers,
Andreas
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Hi,
i am searching for the functionality to store an image (for example a *.jpg
image) in an array so I can analyse an explicit part of the image.
I did this once in java where I used an int[][][] to get to the position of an
pixel and then get his color vec.
But there I used and extra class f
Hi
I've got the following problem/question.
If I pass the following vector from osg code to the shader:
Code:
plane->getOrCreateStateSet()->addUniform(new osg::Uniform("object_position",
osg::Vec4(1, -0.25, 1,1)));
This vector is in world space coordinates, correct?
Now if I want this vect
Hi
I've got the following problem/question.
If I pass the following vector from osg code to the shader:
Code:
plane->getOrCreateStateSet()->addUniform(new osg::Uniform("object_position",
osg::Vec4(1, -0.25, 1,1)));
This vector is in world space coordinates, correct?
Now if I want this vect
Hi,
hope someone can help me. If you got any problems with my explanation, please
just ask me! I will try to explain it better. I added two image, in the second
image I moved the camera a bit to the left.
I've got the following problem:
I want to render a glitter path of car headlights.
For
Hi,
I am trying to achive a correct light reflection on a water plane.
Before you get bored with my calculations ;), I just want to know if I
understood the following correct:
First:
If I use
"vec3 viewDirToVertexEC = vec3(gl_ModelViewMatrix * gl_Vertex);"
in the vertex shader, the vector I w
Hi,
thx for the hint, sometimes they help ;). On my laptop it did not work, I tried
every Threadmodel I could find in the viewer. No changes.
But i realized that this error in fullscreen is just the lower 2/3 screen. In
the top 1/3 the object are fine.
I tried to update my driver, but intel d
Hi Émeric,
thx for the respond and the idea ;)
My driver version is:
Intel(R) HD Graphics 4000
Driver Version: 10.18.10.3958
Operating System: Windows* 8.1 (6.3.9600)
Installed DirectX* Version: 11.2
Supported DirectX* Version: 11.0
Shader Version: 5.0
OpenGL* Version: 4.0
OpenCL* Version: 1.2
Hi Robert,
my OS is Windows 8.1 64-Bit.
Osgtext does run, but the text flimmers, if I try to make a screenshot with the
snipping tool it shows all (-.-), after the use it flimmers again.
I cant minimize the osgText with "f".
My OSG version is 3.3.3.
A screenshot of my program with activated sta
Hi,
if this was asked before, sorry for the repost I searched for it, but did not
found something.
My problem is the following:
I want to read a few information from my scene. I use the osg statshandler
where I can press "s" and get the frame rate and so on.
This works but has one error.
A fe
Hi,
my bad for not explaining it very well ;)
I want the following:
With the RTT Camera I want to render a specific geometry. The texture I get
from that, will be used in the main scene later.
The RTT Camera must not point in the same direction as the main camera.
If this would be the case the
Hi,
sorry here it is
Code:
osg::ref_ptr RTTCamera =
createRTTCamera(osg::Camera::COLOR_BUFFER, rttTexture.get(), 1);
then I add to this camera the needed geometry and at the camera to the scene
graph
Code:
RTTCamera->addChild(geometry.get());
root->addChild(RTTCamera.get());
root->add
Hi,
ok that was a big mistake from my side.
I forgot to set the width and height of the Texture, but I used
getTextureWidth() and getTextureHeight to specify the Viewport.
Well if the Viewport is (0, 0, 0, 0) there will be nothing to see.
But the thing with the orientation I am still trying t
Hi,
I changed my camera.
Now I don't use the method where I create the rtt camera, like shown in first
post.
Now I just created the camera in the method where I setup the scene and it
works...
I really do not get why
Is there a specific order I should follow with the camera calls (setRef
Hi,
thanks for the idea and the respond cbuchner1 =)
I checked it to be sure. But I added the rtt camera to the scene graph.
The structure is something like this. Ignore the "-", I wanted to create the
diagram fast ;):
root
/ \
(rtt cam) ( main scene with
Hi
I'm trying to generate a texture with a rtt-camera, so I can use this texture
later in my main scene.
To verify if the texture is correct I'm trying to put the texture on a quad in
my main scene.
I use the following method for the rtt-camera, the red clearColor I used to
test what the came
Hi,
sorry for dumb question.
Found the problem.
It was the letter "ß" in the path to the objects.
The diffuse texture is loading fine now =).
Lets see how to activate the specular.
...
Thank you!
Cheers,
Andreas
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Hi
I already searched in the forum, if there is any solution for my problem. But
did not find any.
I've been trying to load a dae-File with
"osg::ref_ptr building = new osg::Node();
building =
osgDB::readNodeFile("D:/Uni/Bachelorarbeit/OSG/TestingProject/StraßenSzene/Modelle/House/House.dae");
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