Hi Robert,
I'm compiling the master in debug with MSVC 2015 and running into this
issue again:
http://forum.openscenegraph.org/viewtopic.php?t=16012&start=0&postdays=0&postorder=asc&highlight=
This time it's with Geode.obj
I've added /bigobj just to get it building here locally. Not sure if the
Hi Jason,
On 18 April 2018 at 20:59, Jason Beverage wrote:
> I'm compiling the master in debug with MSVC 2015 and running into this issue
> again:
> http://forum.openscenegraph.org/viewtopic.php?t=16012&start=0&postdays=0&postorder=asc&highlight=
>
> This time it's with Geode.obj
>
> I've added /
Hi Robert,
Enabling -bigobj just changes the address space for obj files. The default
is 2^16 and /bigobj will enable 2^32. The only con that I'm aware of is
linker's that shipped prior to Visual C++ 2005 cannot read .obj files that
were produced with /bigobj.
https://msdn.microsoft.com/en-us/lib
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