Hi Kim, Chris,
I have a feeling that it might be to do with the number of variables in
the shader rather than the MRT though as I think Umit had the same
problem a while back.
That's probably the case, the 7 series cards support less uniform
variables per shader, and if I remember well we
I accidentally posted this question to the submission forum/list instead of
this one, so I'll repost here, with modifications for clarity:
Hi guys...
The transparent water sold me on upgrading to the latest version of osgOcean.
However, upon updating, my water surface turned black, both from
Hi Chris,
the trunk version of osgOcean should be fully compatible with osg 2.8.2 i've
not tested it properly with the latest dev release of osg.
Are you getting shader errors on the console? MRT support was added to the
trunk a while back and might cause problems with some older cards. I tested
Hi Kim,
I'm current with revision 197 of osgOcean.
osg::setNotifyLevel( osg::DEBUG_FP ); should give me any and all errors,
correct? If so, I'm not getting any.
Also, it seems that with the skybox on too, if I'm above water, everything is
black. Underwater, the undulating surface of the water
Hi Chris,
We're using GeForce 7900 GS on XP and Nvidia driver 196.21.
In the past I had to massage the osgOcean shaders to work on 7xxx
class cards. Perhaps recent changes (in particular the transparent ocean
you so covet) have broken this again. Unfortunately, I don't have such a
card
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