Hi Sylvain,
Sylvain MARIE schrieb:
> OK I'm back to my lectures, hoping to be able to attack/enhance the
> osgViewer/Cocoa backend ASAP
If you want to try the new cocoa-backend you can use the following branch at
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/osg-cocoa-dev
I comm
Hi Stephan,
On Fri, Feb 27, 2009 at 6:41 PM, Stephan Huber wrote:
> The current state of GraphicsWindowCocoa is:
>
> * basic event-handling is functional (mouse + keyboard)
> * basic window-management is functional
> * resizing + moving of windows does not work correctly, the greatest
> hurdle ar
Hi Sylvain
Sylvain MARIE schrieb:
> Great! Would you mind sharing your initial work? Anything speeding up
> the osgViewer/Cocoa is welcome.
> And I can definitely live with some limited implementation for a start :-)
> We could add the shared contexts, fullscreen mode, etc. later, right?
I think
I would download one of the cocoa-samples from apple which
demonstrates
the creation of window + opengl context, download the current svn from
SDL and look at its cocoa-implementation and then fill the missing
pieces of a newly created GraphicsWindowCocoa class.
I'm now reading tons of docs:
(resending, as the mail-server had some issues two hours ago)
Hi,
Sylvain MARIE schrieb:
> > I would like to use OSG 2.8 (with Qt 4.5rc1) on Leopard, in 64bit, using
> > the Cocoa framework.
> > That means I need osgViewer to use Cocoa instead of Carbon.
> > I read and tried to understand
> >
htt
Hi,
I would like to use OSG 2.8 (with Qt 4.5rc1) on Leopard, in 64bit,
using the Cocoa framework.
That means I need osgViewer to use Cocoa instead of Carbon.
I read and tried to understand http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/MacOSX10.5
and scouted the m
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