Hi,
Good thing I bumped on this forum. I'm am also looking for some answers
regarding this my VR Headset. Thanks for the share guys!
Thank you!
Cheers,
Lon
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70110#70110
_
Interions wrote:
>
> Any updates on your work? I'm interested in this as well. Looking at various
> resources and will help out by sharing what I find. Thanks.
Hi Ruth (or whatever your name is),
The integration for 1.3 is working, but as Christian stated do not handle
shutdown correctly.
The osgoculusviewer works for me using the 1.3 SDK now. Some parts are
missing, such as a graceful shutdown when a return to Oculus Home is
requested by a user pressing the home button.
I will also have a look at the in progress openvr (steamVR) integration
because this one is supposed to also wor
bbjorn wrote:
> Hi Christian,
>
>
> I have started working with the integration of the Oculus 1.3 SDK, but
> haven't finished quite yet. Mostly because due to lack of time.
>
> Hopefully I will get some spare time and be able to complete the work during
> the week.
>
>
> Best regards
>
> B
Björn
Från: osg-users för Christian
Buchner
Skickat: den 30 mars 2016 15:19
Till: OpenSceneGraph Users
Ämne: [osg-users] VR headset integration
Hi,
I just wanted to ask around rather generally, how OSG integration with various
VR SDKs is coming along.
Can osgoculus be built against the rec
There appears to be ongoing integration work for OpenVR (SteamVR) here:
https://github.com/ChrisDenham/osgopenvrviewer
Christian
2016-03-30 16:14 GMT+02:00 Chris Hanson :
> On Wed, Mar 30, 2016 at 7:19 AM, Christian Buchner <
> christian.buch...@gmail.com> wrote:
>
>> Hi,
>> I just wanted to a
On Wed, Mar 30, 2016 at 7:19 AM, Christian Buchner <
christian.buch...@gmail.com> wrote:
> Hi,
> I just wanted to ask around rather generally, how OSG integration with
> various VR SDKs is coming along.
>
Can osgoculus be built against the recently released SDK version 1.3 at
> this time?
>
I h
Hi,
I just wanted to ask around rather generally, how OSG integration with
various VR SDKs is coming along.
Can osgoculus be built against the recently released SDK version 1.3 at
this time?
Is anyone working on a HTC Vive (OpenVR) or OSVR (
http://osvr.github.io/compatibility/ ) integration int
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