Hi Robert,
after examining all the options it turned to be the visual system (which is
a commercial black box OSG based) doing this somehow. When I attach the
osgParticle::PrecipitationEffecte somewhere else in the scenegraph it show
to work. So sorry for the false report again. And thanks!
Hi Nick,
On 23 December 2013 07:41, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
I tried the default osgParticle::PrecipitationEffect accross three
channels (left,center,right) with the default settings and the observation
is that is shows ok on the center and right channels,
Hi Robert,
machine per channel, the view matrices are set to blend on the edges. I
will try your hint and let you know
Nick
On Mon, Dec 23, 2013 at 12:47 PM, Robert Osfield
robert.osfi...@gmail.comwrote:
Hi Nick,
On 23 December 2013 07:41, Trajce Nikolov NICK
Hi again Robert,
It has to do something with the ClipNode (mimiced code from the
osgprecipitation example). On one of the channels the rain is less dense
then on the other two, I managed to get some rain visible by reducing the
clip distance on the ClipPlane.
Nick
On Mon, Dec 23, 2013 at 1:43
Hi Community,
I tried the default osgParticle::PrecipitationEffect accross three channels
(left,center,right) with the default settings and the observation is that
is shows ok on the center and right channels, however there is no effect on
the left channels - same code only the view and
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