Hi Rômulo,
On Tue, 2 Oct 2018 at 22:10, Rômulo Cerqueira
wrote:
> Do you have any tip how can I solve this issue?
I haven't personally implemented what you are after so I provided tips
as to what direction to go in.
Robert.
___
osg-users mailing list
> Is it only the FBO that is forcing you to do this?
Yes.
Do you have any tip how can I solve this issue?
I found similar problems into links below, but I could not have the same
success.
https://groups.google.com/forum/#!topic/osg-users/Oxb9QF8Myyo
Hi Rômulo,
On Tue, 2 Oct 2018 at 18:45, Rômulo Cerqueira
wrote:
> I use the method setupViewer() "to resize" the FBO as well (by instantiating
> the viewer, camera, texture and callback again). This approach was the best
> way so far to minimize this problem.
What I was trying to work out is
On Tue, 2 Oct 2018 at 16:20, Rômulo Cerqueira
wrote:
> > So you are setting a whole new graphics context and associated data on
> > each resize?
Is it only the FBO that is forcing you to do this?
Robert.
___
osg-users mailing list
Hi,
> So you are setting a whole new graphics context and associated data on
> each resize?
Yes, Robert.
...
Thank you!
Cheers,
Rômulo
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=75019#75019
Hi Rômulo,
On Tue, 2 Oct 2018 at 12:40, Rômulo Cerqueira
wrote:
> I use the method setupViewer() "to resize" the FBO as well (by instantiating
> the viewer, camera, texture and callback again). This approach was the best
> way so far to minimize this problem.
So you are setting a whole new
Hi Robert,
I use the method setupViewer() "to resize" the FBO as well (by instantiating
the viewer, camera, texture and callback again). This approach was the best way
so far to minimize this problem.
...
Thank you!
Cheers,
Rômulo
--
Read this topic online here:
Hi Robert,
I use the method setupViewer() "to resize" the FBO as well (by instantiating
the viewer, camera, texture and callback again). This approach was the best way
so far to minimize this problem.
...
Thank you!
Cheers,
Rômulo
--
Read this topic online here:
Hi Rômulo,
I didn't spot any code you posted that handles resizing, did I miss it?
Robert.
On Tue, 2 Oct 2018 at 08:10, Rômulo Cerqueira
wrote:
>
> Hi,
>
> I have rendered a FBO camera to image by using a callback (as seen in the
> code below), however some OpenGL warnings/erros are raised
Hi,
I have rendered a FBO camera to image by using a callback (as seen in the code
below), however some OpenGL warnings/erros are raised when I resize at runtime
by setupViewer() method. I debugged the code by using
Code:
export OSG_GL_ERROR_CHECKING=ON
and got the following error:
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