This looks pretty good.
If it helps, I've written a few 'native' tutorials, at
https://picolisp.a1w.ca
+1 for choosing a liberal license as well (CC0).
AW
On 17-10-24 11:06 AM, Alfonso Villén wrote:
I've created a public Bitbucket repository with my work so far,
including some examples.
h
Hello Mike,
I've just made the Reddit post:
https://www.reddit.com/r/lisp/comments/78iy7w/sdl2_and_opengl_33_on_picolisp_64bit/
2017-10-24 13:35 GMT+02:00 Mike Pechkin :
> Alfonso,
>
> Make a post on reddit.com/r/lisp
>
>
>
>
>> I've created a public Bitbucket repository with my work so far, i
Alfonso,
Make a post on reddit.com/r/lisp
> I've created a public Bitbucket repository with my work so far, including
> some examples.
> https://bitbucket.org/alfonsovillen/picolispffi
>
> I don't know if someone will be interested in it, but I'm having fun doing
> it.
>
Hello,
finally, I could display a triangle using OpenGL 3.3. I translated the code
from the C tutorial at:
https://learnopengl.com/#!Getting-started/Hello-Triangle.
Thanks again for your help, Alex.
Unfortunately I'm running into difficulties again because after translating
the next tutorial, no
On Sat, Oct 21, 2017 at 02:38:18PM +0200, Alfonso Villén wrote:
> The function arguments don't work as you expected. That C function needs
> some weird information such as an array of integers giving the length of
> the strings in the other array if those don't end with null bytes...
Ah, I see. Di
Hello,
thank you very much, Alex. It seems to work, but I have to test more
thoroughly.
The function arguments don't work as you expected. That C function needs
some weird information such as an array of integers giving the length of
the strings in the other array if those don't end with null byt
Hi Alfonso,
> I'm exploring Picolisp as a hobby for a while now, and I find it absolutely
> amazing. I'm experimenting with 'native', trying to make some bindings for
> SDL2 and OpenGL.
I assume you found the OpenGL library in the distribution too, right? Just for
the records, it is in "@lib/open
Hello,
I'm exploring Picolisp as a hobby for a while now, and I find it absolutely
amazing. I'm experimenting with 'native', trying to make some bindings for
SDL2 and OpenGL.
I want to call this OpenGL function with 'native':
void glShaderSource(
GLuint shader,
GLsizei count,
const G
On Mon, May 09, 2016 at 12:08:42AM +0200, andr...@itship.ch wrote:
> 2. I don't know of anyone running pil on this vocore device or even
> under OpenWRT distro, so you might have to try out yourself. Post your
> experiences with it here and/or on the wiki for other users. :-)
I do run PicoLisp on
lab.de
Sent: Sun, 8 May 2016 11:44:48 -0400
Subject: Two questions
1. The new spiffy (flotte?) Website says just go ahead, Ubuntu users, and
do an apt-get install picolisp. Good, but is that a nice, recent version --
or would it be better to hand-install?
2. Does picolisp run on this little guy: http:
Hey Lawrence,
if you are new to picolisp and want to get an impression of how it works
an try some of the examples, I think "sudo apt-get install picolisp" is
the perfect way to reach "picoLand" and start exploring it's
beautifulness immediately.
If you then feel the need of the things, that
1. The new spiffy (flotte?) Website says just go ahead, Ubuntu users, and
do an apt-get install picolisp. Good, but is that a nice, recent version --
or would it be better to hand-install?
2. Does picolisp run on this little guy: http://vocore.io/ . . . In
general, what's picolisp's track record o
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