On Mar 4, 2008, at 11:58 PM, René Dudfield wrote:
ah, thanks heaps. I think I know how to fix that problem.
I don't think the png, and jpeg libraries were compiled as universal
binaries. I'll try it again... tomorrow.
But in the mean time, are you able to try these builds from the
compile
cool :) Thanks again.
On Wed, Mar 5, 2008 at 7:40 PM, Casey Duncan [EMAIL PROTECTED] wrote:
On Mar 4, 2008, at 11:58 PM, René Dudfield wrote:
ah, thanks heaps. I think I know how to fix that problem.
I don't think the png, and jpeg libraries were compiled as universal
binaries.
Ok, but is there any way to tell PyGame to paint any window, I mean by
passing the window handle to pygame.
hi,
Using pygame with wxpython is not supported. See this page for details:
http://www.pygame.org/wiki/Gui
cheers,
On Wed, Mar 5, 2008 at 4:01 PM, Sibtey Mehdi
Phil's pygame utilities work fine from the current directory but fails
after python setup.py install. I get:
cannot import name text.
This is python 2.5.1 on Ubuntu.
Is this a known problem?
Thanks
gb
En/na Sibtey Mehdi ha escrit:
Ok, but is there any way to tell PyGame to paint any window, I mean by
passing the window handle to pygame.
Try this:
os.environ['SDL_WINDOWID'] = window_id
--
Joan Planas Illas
Dpto I+D | RD department
[EMAIL PROTECTED]
Skype id: joanplanaspv
motherhamster doesn't integrate with wx in the way the poster is
asking about - it puts seperate top level wx windows in the same
process as the pygame window by either sharing the main message pump
with yield calls or by spawning a new thread for the wx's loop.
Also, the motherhamster approach
The integration sample (at the bottom of the page link below) you
mentioned in your original post demonstrates the pygame/SDL paint in
any window feature (see the SDLPanel class)
http://wiki.wxpython.org/IntegratingPyGame
Even though that sample makes two windows (a top-level frame with a
child
AlgoMantra wrote:
That's like saying that an ocean liner isn't
a ship because it wouldn't be able to get off
the ground into the sea by itself.
It has the body of a lion, and the head of a lion,
but does that, in fact, make it a lion?
----.-
1/f ))) --.
hello,
This is a pymedia, and or vnc2swf bug. It's been updated on ubuntu to state so.
cheers,
On Fri, Nov 30, 2007 at 10:13 PM, Kristian Erik Hermansen
[EMAIL PROTECTED] wrote:
I filed a bug with Ubuntu, so I will just link you to there.
Hi,
I've added a work around in subversion r1143. So it works correctly now...
I'm 99% sure this is a bug in SDL_mixer, so a proper fix needs to go in there.
Need to report it to the SDL bug tracker.
On Mon, Jun 18, 2007 at 9:08 AM, Will McGugan [EMAIL PROTECTED] wrote:
René Dudfield
Is it just me, or does the spotlight show only two projects? I think
it has been this way since forever...
Yeah. Pretty random. It should have more games in it :) Not necessarily from
the pyweek competition
On Wed, Mar 5, 2008 at 4:29 PM, Ian Mallett [EMAIL PROTECTED] wrote:
Is it just me, or does the spotlight show only two projects? I think
it has been this way since forever...
--
- PyMike
Why can't it use the other naming scheme again?
On Thu, Mar 6, 2008 at 10:16 AM, Lenard Lindstrom [EMAIL PROTECTED] wrote:
I suggest calling the release 1.8.0a1 or 1.8.0b1 or something so it
works nicely with the msi installer on Windows.
Lenard
René Dudfield wrote:
hi all,
The msi installer actually uses the version number to decide if a file
should be replaced. Of course Microsoft uses a specific numbering
scheme. So the msi installer builder in Python 2.5 distutils must
translate the version number in setup.py. It can handle a's and b's but
has no clue what to
On Windows the Python 2.5 distutils package can build two kinds of
installer, the traditional Python installer executable and the newer
Windows (msi) installer. It seems redundant to provide both kinds of
installer so I wonder if there is a preference. I understand Vista has
problems with the
I am embedding ogre in a pygame window, which is working fine on
windows, but on linux ogre needs not only the window handle, but also
a display pointer and screen id. Fortunately,
pygame.display.get_wm_info() returns a display field, and the screen
id I assume is just zero. Unfortunately, the
Nick Moffitt wrote:
René Dudfield:
I like space ships.
I made some fun Pixel Spaceships:
http://zork.net/~nick/pixel/blackspace.py
They're based on http://www.davebollinger.com/works/pixelspaceships/
Fun little exercise. Here's my version of the ship generator, attached.
On Wed, Mar 5, 2008 at 11:31 PM, Kris Schnee [EMAIL PROTECTED] wrote:
I tried rotating a ship to build a list of rotated images, but the
rotated versions are often larger than the original, making it hard to
figure out where to place them. How can that problem be addressed?
You shouldn't
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