Re: [pygame] Improved Sprites System - Call for Suggestions

2012-06-02 Thread Christopher Night
On Fri, Jun 1, 2012 at 2:29 PM, DR0ID dr...@bluewin.ch wrote: On 01.06.2012 15:29, Sagie Maoz wrote: 2. Setting a sprite's anchor points for handling in movement, animation, collision etc. 5. New visual attributes for sprites: - Rotation angle - Scale 2. the sprites anchor point

Re: [pygame] Improved Sprites System - Call for Suggestions

2012-06-02 Thread Sagie Maoz
Hi all, Thanks so much for all of the comments and suggestions. This is extremely helpful for my project at this stage. I admit I'm not too educated about the whole subject, so let me know if any of my answers below need further research in your opinion. Regarding adding GUI elements (David's

[pygame] I need the Noob wiki

2012-06-02 Thread Jeff Welch
Hello, I see the discussion here is pretty high level, but I'm hoping someone can direct me to some very low level help. I'm brand new to both Python and Pygame. I'm working on a Mac 10.6.8, and I found some instructions for building the install here.

Re: [pygame] I need the Noob wiki

2012-06-02 Thread Ian Mallett
Hey, To check whether PyGame is installed, in IDLE, type: import pygame from pygame.locals import * pygame.init() None of these lines should throw errors. If they do, you have an install problem. To make a basic window, type: surf = pygame.display.set_mode((400,200)) If a window pops up,

Re: [pygame] Improved Sprites System - Call for Suggestions

2012-06-02 Thread DR0ID
On 02.06.2012 16:46, Christopher Night wrote: On Fri, Jun 1, 2012 at 2:29 PM, DR0ID dr...@bluewin.ch mailto:dr...@bluewin.ch wrote: On 01.06.2012 15:29, Sagie Maoz wrote: 2. Setting a sprite's anchor points for handling in movement, animation, collision etc. 5. New

Re: [pygame] Improved Sprites System - Call for Suggestions

2012-06-02 Thread Valentine Blacker
One little thing; as far as item 9. goes, this might be implied, but it would be great if it was set up to easily handle subsurfaces (ie spritesheets) as well as individual images. On Sat, Jun 2, 2012 at 1:08 PM, Sagie Maoz sa...@maoz.info wrote: Hi all, Thanks so much for all of the comments

Re: [pygame] Improved Sprites System - Call for Suggestions

2012-06-02 Thread Christopher Night
On Sat, Jun 2, 2012 at 1:50 PM, DR0ID dr...@bluewin.ch wrote: On 02.06.2012 16:46, Christopher Night wrote: On Fri, Jun 1, 2012 at 2:29 PM, DR0ID dr...@bluewin.ch wrote: On 01.06.2012 15:29, Sagie Maoz wrote: 2. Setting a sprite's anchor points for handling in movement, animation,

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2012-06-02 Thread Rob

Re: [pygame] Monospaced fonts are meant to be mono-spaced, right?

2012-06-02 Thread Weeble
I've looked into Sam's monospaced font size problems and followed up in the Ubuntu bug. I think we've discovered unusual behaviour in FreeType that may or may not be a bug, and hopefully someone on the FreeType mailing list will respond to my questions over there. I'm posting back here now to

Re: [pygame] I need the Noob wiki

2012-06-02 Thread Jeff Welch
OK, I'm not getting past your step #1. Can someone give me a suggestion about this error? Python 3.2.3 (v3.2.3:3d0686d90f55, Apr 10 2012, 11:25:50) [GCC 4.2.1 (Apple Inc. build 5666) (dot 3)] on darwin Type copyright, credits or license() for more information. import pygame Traceback (most