On Fri, Jun 1, 2012 at 2:29 PM, DR0ID dr...@bluewin.ch wrote:
On 01.06.2012 15:29, Sagie Maoz wrote:
2. Setting a sprite's anchor points for handling in movement, animation,
collision etc.
5. New visual attributes for sprites:
- Rotation angle
- Scale
2. the sprites anchor point
Hi all,
Thanks so much for all of the comments and suggestions. This is extremely
helpful for my project at this stage.
I admit I'm not too educated about the whole subject, so let me know if any of
my answers below need further research in your opinion.
Regarding adding GUI elements (David's
Hello,
I see the discussion here is pretty high level, but I'm hoping someone can
direct me to some very low level help.
I'm brand new to both Python and Pygame.
I'm working on a Mac 10.6.8, and I found some instructions for building the
install here.
Hey,
To check whether PyGame is installed, in IDLE, type:
import pygame
from pygame.locals import *
pygame.init()
None of these lines should throw errors. If they do, you have an install
problem. To make a basic window, type:
surf = pygame.display.set_mode((400,200))
If a window pops up,
On 02.06.2012 16:46, Christopher Night wrote:
On Fri, Jun 1, 2012 at 2:29 PM, DR0ID dr...@bluewin.ch
mailto:dr...@bluewin.ch wrote:
On 01.06.2012 15:29, Sagie Maoz wrote:
2. Setting a sprite's anchor points for handling in movement,
animation, collision etc.
5. New
One little thing; as far as item 9. goes, this might be implied, but it
would be great if it was set up to easily handle subsurfaces (ie
spritesheets) as well as individual images.
On Sat, Jun 2, 2012 at 1:08 PM, Sagie Maoz sa...@maoz.info wrote:
Hi all,
Thanks so much for all of the comments
On Sat, Jun 2, 2012 at 1:50 PM, DR0ID dr...@bluewin.ch wrote:
On 02.06.2012 16:46, Christopher Night wrote:
On Fri, Jun 1, 2012 at 2:29 PM, DR0ID dr...@bluewin.ch wrote:
On 01.06.2012 15:29, Sagie Maoz wrote:
2. Setting a sprite's anchor points for handling in movement, animation,
I've looked into Sam's monospaced font size problems and followed up
in the Ubuntu bug. I think we've discovered unusual behaviour in
FreeType that may or may not be a bug, and hopefully someone on the
FreeType mailing list will respond to my questions over there. I'm
posting back here now to
OK, I'm not getting past your step #1.
Can someone give me a suggestion about this error?
Python 3.2.3 (v3.2.3:3d0686d90f55, Apr 10 2012, 11:25:50)
[GCC 4.2.1 (Apple Inc. build 5666) (dot 3)] on darwin
Type copyright, credits or license() for more information.
import pygame
Traceback (most
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