See issue 245 on BitBucket.
Jason
Sent from Yahoo Mail on Android
From:"Estevo"
Date:Sun, Aug 2, 2015 at 10:04 PM
Subject:Re: [pygame] display.set_mode opens oversized window.
That was it, thanks! It was set to 150% (so I had eyeballed it alright :)),
and setting it to 100% fixes it.
Now
mspaintmaes...@gmail.com wrote:
I'm not an expert, but I think the idea is that you're not supposed to
worry about having to scale your game up for people with super high
resolution displays, which is why it does this. i.e. picking something
that looks comfortable on your display will look equa
I'm not an expert, but I think the idea is that you're not supposed to
worry about having to scale your game up for people with super high
resolution displays, which is why it does this. i.e. picking something that
looks comfortable on your display will look equally comfortable on someone
else's di
That was it, thanks! It was set to 150% (so I had eyeballed it alright
:)), and setting it to 100% fixes it.
Now, this seems like a problem for releasing software. Do I need to tell
all the people who use my game to go check their DPI setting? Is there no
way to programmatically account for thi
What's your system DPI setting?
On Sun, Aug 2, 2015 at 6:43 PM, Estevo wrote:
> When I call pygame.display.set_mode the resulting window is about 150% the
> requested size. That's true whether I ask for FULLSCREEN or not. When I
> do ask for fullscreen, the window is too big (and thus I only g