*Andrea Giudiceandrea*
/Tue Jun 28 10:33:46 PDT 2022/
>/*Wolfgang Meinolf* />//Tue Jun 28 09:08:19 PDT 2022/ />/ />/Hi, />/Yesterday I updated my QGIS fr
Is this the grid you see in View -> Decorations -> Grid ?
On 29/06/22 07:50, Delaz J via Qgis-user wrote:
Hi Klaus,
Just a guess: the only snap to grid thing I know about is
https://docs.qgis.org/3.22/en/docs/user_manual/working_with_vector/editing_geometry_attributes.html#snapping-on-custom-g
*Klaus Mithöfer*
/Tue Jun 28 06:54:55 PDT 2022/
how the grid snapping work?
Hi Klaus,
the QgsMapToPixelSimplifier Class [1] gives a hint about what the
"Simplify" algorithm "Snap to grid" method do:
SnapToGrid
Th
Hi Klaus,
Just a guess: the only snap to grid thing I know about is
https://docs.qgis.org/3.22/en/docs/user_manual/working_with_vector/editing_geometry_attributes.html#snapping-on-custom-grid.
Worth a check?
Regards,
Harrissou
Le 28/06/2022 à 15:54, Klaus Mithöfer via Qgis-user a écrit :
h
*Wolfgang Meinolf*
/Tue Jun 28 09:08:19 PDT 2022/
Hi,
Yesterday I updated my QGIS from 3.22.7 to 3.22.8. Since I have the issue, that
two of my processing scripts don't load. As reason the log shows critical
messages:
Hi
Hi,
Yesterday I updated my QGIS from 3.22.7 to 3.22.8. Since I have the issue, that
two of my processing scripts don't load. As reason the log shows critical
messages:
2022-06-28T17:02:03 CRITICALKonnte Skriptalgorithmus
xx.py' importieren [Translates: Could import
hello,
with the simplify tool in QGIS you can simplify geometries using either
Douglas-Peucker Algorithm, Visvalingam-Algorithm or snap to grid. I
understand the algorithms, but how the grid snapping work? Where is is
the grid defined? I don't get that point. maybe someone can explain.
Than
I think this is relating to a known Issue
(https://github.com/qgis/QGIS/issues/40324) - but I wanted to check to
see if anyone had a thought.
I've got a Lenovo Laptop with an integrated Nvidia Quadro P2000. If you
do anything involving 3D the window is black in 3.22 and 3.26. With some
effor
Thanks very much for the responses.
One of the key features I am after is that any method does not ‘loose’ chunks
of the polygon, does not matter too much if a few extra bits are included but
if they are lost this is more of a problem. Looking through the 3 main methods
it is not clear (to me a