Re: Maya - what were they thinking 2 - transforms

2017-09-15 Thread Anto Matkovic
Whatever works for you. For example I never tried to key the global transform in SI, always used constraint instead, because this clearly shows what's going on. Also followed 'one object one transform' 'rule', that is, never more than one constraint or expression per object - this makes it

Re: Maya - what were they thinking 2 - transforms

2017-09-15 Thread Jason S
On 09/15/17 5:15, Anto Matkovic wrote: There's neutral pose in SI. However, that ''hidden parenting'' could be a risky business, too.  I'm sure sometimes access to some under the belly things in these "higher

Re: softimage pass trick in houdini

2017-09-15 Thread Ognjen Vukovic
Hi Jordi, Quick question, is the new transition guide expecting a release soon? Looking foreward to it. On Fri, Sep 15, 2017 at 3:57 PM, Jordi Bares wrote: > FYI all this is documented on my transition guides > jb > > On 15 Sep 2017, at 14:56, Ognjen Vukovic

Re: softimage pass trick in houdini

2017-09-15 Thread Ognjen Vukovic
2.5 :), place objects in bundle. Got a bit ahead of myself. On Fri, Sep 15, 2017 at 3:56 PM, Ognjen Vukovic wrote: > 1. Create a new ROP > 2. Create a bundle > 3. Place bundle in Rop / objects / forced matte ( or whatever its called.) > 4. Render new rop. > > On Wed, Sep 13,

Re: softimage pass trick in houdini

2017-09-15 Thread Jordi Bares
FYI all this is documented on my transition guides jb > On 15 Sep 2017, at 14:56, Ognjen Vukovic wrote: > > 1. Create a new ROP > 2. Create a bundle > 3. Place bundle in Rop / objects / forced matte ( or whatever its called.) > 4. Render new rop. > > On Wed, Sep 13, 2017 at

Re: softimage pass trick in houdini

2017-09-15 Thread Ognjen Vukovic
1. Create a new ROP 2. Create a bundle 3. Place bundle in Rop / objects / forced matte ( or whatever its called.) 4. Render new rop. On Wed, Sep 13, 2017 at 1:00 PM, Gerbrand Nel wrote: > Thanks. > They seem a bit above my IQ grade, but will give them a go :) > G > > On

Re: Maya - what were they thinking 2 - transforms

2017-09-15 Thread Anto Matkovic
There's neutral pose in SI. However, that ''hidden parenting'' could be a risky business, too. For example, XSI built in biped rig creator has a nasty habit to ''zero out'' the rotation of COG (hips) controller. So, by moving and keying that controller horizontally, in Animation Editor there's