FYI all this is documented on my transition guides
jb

> On 15 Sep 2017, at 14:56, Ognjen Vukovic <ognj...@gmail.com> wrote:
> 
> 1. Create a new ROP
> 2. Create a bundle
> 3. Place bundle in Rop / objects / forced matte ( or whatever its called.)
> 4. Render new rop. 
> 
> On Wed, Sep 13, 2017 at 1:00 PM, Gerbrand Nel <nagv...@gmail.com 
> <mailto:nagv...@gmail.com>> wrote:
> Thanks.
> They seem a bit above my IQ grade, but will give them a go :)
> G
> 
> On 2017/09/13 10:59 AM, ralph.schoeneb...@t-online.de 
> <mailto:ralph.schoeneb...@t-online.de> wrote:
>> Hi 
>> You could a use scenewide stylesheet for that, should be quite fast to setup 
>> (hope the jpg comes through) 
>> Ralph 
>> 
>> 
>> ------ Originalnachricht ------ 
>> Von: "Gerbrand Nel" <nagv...@gmail.com> <mailto:nagv...@gmail.com> 
>> An: softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com> 
>> Gesendet: 13.09.2017 10:16:16 
>> Betreff: softimage pass trick in houdini 
>> 
>>> Hey guys and girls. 
>>> 
>>> Back when life was simple and softimage was still a thing in my life, 
>>> There was this thing called passes. 
>>> 
>>> I know houdini has takes, and they are awesome, but There was this nifty 
>>> trick in soft where a new empty pass automatically had everything in 
>>> your scene grouped under a "background partition". This gave you the 
>>> ability to assign one material to everything in your scene. You could 
>>> then remove certain elements from that partition to isolate them for 
>>> render passes. 
>>> 
>>> Can this be done in houdini without having to manually select everything 
>>> you want to overwrite? 
>>> 
>>> My client has asked me to render out a matt of a single object in my 
>>> scene. I would like to make everything black, and this one thing white 
>>> without spending half a day 
>>> 
>>> Thanks 
>>> 
>>> G 
>>> 
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