1. Create a new ROP
2. Create a bundle
3. Place bundle in Rop / objects / forced matte ( or whatever its called.)
4. Render new rop.

On Wed, Sep 13, 2017 at 1:00 PM, Gerbrand Nel <nagv...@gmail.com> wrote:

> Thanks.
> They seem a bit above my IQ grade, but will give them a go :)
> G
>
> On 2017/09/13 10:59 AM, ralph.schoeneb...@t-online.de wrote:
>
> Hi
> You could a use scenewide stylesheet for that, should be quite fast to
> setup
> (hope the jpg comes through)
> Ralph
>
>
> ------ Originalnachricht ------
> Von: "Gerbrand Nel" <nagv...@gmail.com> <nagv...@gmail.com>
> An: softimage@listproc.autodesk.com
> Gesendet: 13.09.2017 10:16:16
> Betreff: softimage pass trick in houdini
>
> Hey guys and girls.
>
> Back when life was simple and softimage was still a thing in my life,
> There was this thing called passes.
>
> I know houdini has takes, and they are awesome, but There was this nifty
> trick in soft where a new empty pass automatically had everything in
> your scene grouped under a "background partition". This gave you the
> ability to assign one material to everything in your scene. You could
> then remove certain elements from that partition to isolate them for
> render passes.
>
> Can this be done in houdini without having to manually select everything
> you want to overwrite?
>
> My client has asked me to render out a matt of a single object in my
> scene. I would like to make everything black, and this one thing white
> without spending half a day
>
> Thanks
>
> G
>
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