Nope, this is the best there is for SI at the moment as far as I know.
- Ronald
On 2/13/2013 17:14, Emilio Hernandez wrote:
Is the interactive window in softimage plugin available yet?
Personally I don't like switching between apps to see how the render
is coming.
2013/2/13 Toon
it's own. The workflow beween
Softimage and Maxwell is great with Fire. No fooling around or
tweaking things outside the software. I hope that Next Limit will add
the GPU processing and perhaps it will be as fast as Octane.
2013/2/13 Toonafish mailto:ron...@toonafish.nl>>
or
tweaking things outside the software. I hope that Next Limit will add
the GPU processing and perhaps it will be as fast as Octane.
2013/2/13 Toonafish mailto:ron...@toonafish.nl>>
Nope, this is the best there is for SI at the moment as far as I know.
- Ronald
On 2/13/20
van de Lagemaat wrote:
My experience was that it took a lng time to reduce fine noise.
It got to the level you have fairly speedily but after that the curve
really began to flatten out. Maybe it was just my vanilla 500 series
nvidia card was too slow, not sure.
On Wed, Feb 13, 2013 at 10:4
Here's the classroom scene I used. It's not mine, I think it was created
by Alex Sandri. I can do an Arnold test as well tomorrow, but I suspect
it will take muuucho longer to get this quality without a lot of optimizing.
https://dl.dropbox.com/u/4271217/Classroom_SI.rar
- Ronald
On 2/14/2013
yep, Octane does not support subdivisions or displacements, also only
camera motion blur.
- Ronald
On 2/14/2013 1:01, James De Colling wrote:
What are the limitations with the gpu renderers? Last time I looked
at it, subdivision / displacement was unsupported, I assume that's
changed now
yes, better start preparing for somehumiliation ! ;-)
- Ronald
On 2/14/2013 1:22, Gene Crucean wrote:
One down one to go. NEXT!!! aaarrghahrahgh!!!
...hehe. Ok I'll stop now.
GET TO THE CHOPPPA!
On Wed, Feb 13, 2013 at 4:16 PM, Toonafish <mailto:ron...@toon
That would be swell. But I think we'd also might have to include setup
time then. I'm sure a with a lot of hours tweaking, testing and some
smart trickery you can get faster render speeds in a lot of renderers,
but the whole point with these unbiased renderers is that you hardly
have to send an
, especially on interior scenes...
Stephan
2013/2/14 Toonafish mailto:ron...@toonafish.nl>>
That would be swell. But I think we'd also might have to include
setup time then. I'm sure a with a lot of hours tweaking, testing
and some smart trickery you can get faster render
show me the pudding !
- Ronald
On 2/14/2013 03:10, Andreas Bystrom wrote:
prman can render that classroom in 7.5 minutes with better quality
On Thu, Feb 14, 2013 at 7:37 AM, Toonafish <mailto:ron...@toonafish.nl>> wrote:
just to show off the speed ;-)
stopped after 1
This time I let the classroom bake for 45 minutes, still a tiny bit of
noise in the unsharp dark areas because of the DOF. But I don't mind.
https://dl.dropbox.com/u/4271217/octane_classroom_pathtracing-16bounces-45min.png
So..where's all them 5 minute high quality Prman and MentalRay
ren
...that's not a blackboard, it's a workout bench hanging from the wall :-)
- Ronald
On 2/14/2013 16:03, Ed Manning wrote:
Will someone PLEASE put some edgeloops or hard edges on those
blackboards so they don't shade like domes? ;-)
On Thu, Feb 14, 2013 at 7:28 AM, Toonaf
Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to
10. Setting the diffuse bounces to 16 as in Octane was just slowing
Arnold down too much.
https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png
Still some fine noise in the DOF, and w
cabel quality loss.
with some tricks you could get a better and faster result
cheers,
chris
--
christian keller
visual effects|direction
+49 179 69 36 248
chris3...@me.com
http://vimeo.com/channels/96149
Am 14. Februar 2013 um 18:34 schrieb Toonafish :
Arnold took 2 Hours and 10 minutes with 5 Di
13 at 9:34 AM, Toonafish <mailto:ron...@toonafish.nl>> wrote:
Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA
set to 10. Setting the diffuse bounces to 16 as in Octane was just
slowing Arnold down too much.
https://dl.dropbox
ee the value of
octane and a graphics card purchase over an arnold license and a
machine with the same number of processors as in your graphics card.
s
On Thu, Feb 14, 2013 at 9:34 AM, Toonafish <mailto:ron...@toonafish.nl>> wrote:
Arnold took 2 Hours and 10 minutes with 5 Diffuse b
meone PLEASE put some
edgeloops or hard edges on those blackboards so they
don't shade like domes? ;-)
On Thu, Feb 14, 2013 at 7:28
AM, Toonafish <ron...@toonafish.nl>
wrote:
tures/geforce_gtx_690_nvidias_dual-kepler_videocard_benchmarked
if so, that is over 3000 cores!
On Thu, Feb 14, 2013 at 11:26 AM, Toonafish <mailto:ron...@toonafish.nl>> wrote:
scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar
I'm rendering on a 6 core i7 39
/
lighting / render knob tweaking.
but you can let it go for 2 hours...! sheesh, I'd be very unhappy with
5 minutes :) but its a good proof that more time = better quality..?
On 14 February 2013 09:38, Toonafish <mailto:ron...@toonafish.nl>> wrote:
That would be swell. But I think we
On 14 February 2013 09:38, Toonafish <mailto:ron...@toonafish.nl>> wrote:
That would be swell. But I think we'd also might have to include
setup time then. I'm sure a with a lot of hours tweaking, testing
and some smart trickery you can get faster render speeds in a l
nd this AA oversampling takes
care of diffuse areas as well. Also, for this scene with the large
windows you may get away with 2 or 3 bounces.
On Thu, Feb 14, 2013 at 8:26 PM, Toonafish <mailto:ron...@toonafish.nl>> wrote:
scene file : https://dl.dropbox.com/u/4271217/Arnold_Cla
Great one, how did you get those sharp shadows ? Did you use a lightsource ?
I noticed the window intensity with portal nodes also depends on the
position and power of the sun.
- Ronald
On 2/15/2013 04:07, Steve Pratt wrote:
Octane - 3hrs on a GTX580
I used the inbuilt daylight system and po
You took the word rendertweaking to a whole new level to get your
rendertimes down ;-)
Not as realistic as the unbiased renders I think, but very nice results.
I'd be curious to see an actual rendertime on a single workstation with
a decent CPU.
- Ronald
On 2/15/2013 13:09, Sven Constable wr
les, hair, DOF, MB, sharp caustics??? Bring it ON!!!
--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Too
Very nice ! Is the intergrated plugin available for download, or did you
Kick someone's Ass to get it ?
- Ronald
On 2/19/2013 19:22, Stephan Woermann wrote:
Maybe a little bit late.
But the scene was good to test my plugin.
~2:05 with a GTX670. Settings are shown in the image...
Stephan
201
Maybe Helge Mathee's pixelparticles is what you're looking for ?
http://vimeo.com/12372124
- Ronald
On 2/27/2013 16:50, Philip Melancon wrote:
Hello list, I was wondering if any of you knew of a convenient way of
exporting an animated weightmap from an ice tree to an image sequence?
I think I
On 2/27/2013 23:08, Ahmidou Lyazidi wrote:
http://area.autodesk.com/blogs/shawn/sneak-peek-time
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
maybe you could use the "Card_Opacity" shader ? If you plug every
material into in the card_opacity node, you could fade the opacity of
each object with an override, without affecting the transparencies of
the materials.
- Ronald
On 3/4/2013 21:32, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote
N, not again!! I'm still recovering from the pain in my rectum after
paying a grand for 2013 :-/
- Ronald
No need for custom parameters, just plugin in a scalar or integer node
and you're set to override a value
On 3/27/2013 14:10, Chris Chia wrote:
It makes it so much easier to override parameters without going thru the hard
way with the custom parameters... And it makes it easy to track what pa
:43, Chris Chia wrote:
Ice overrides can do more than just overriding a base node value ;)
On 27 Mar, 2013, at 9:33 PM, "Toonafish" wrote:
No need for custom parameters, just plugin in a scalar or integer node and
you're set to override a value
On 3/27/2013 14:10, Chris Chia wr
With a litte cheating you can use the packing feature in Unfold. Just
create some new UV's with Unfold, copy/paste the old ones into the
Unfold UV's and use the packing.
- Ronald
On 4/1/2013 15:29, James De Colling wrote:
What I generally do for atlas work is create a cluster for each object
I used Modo as a modeler for quite some time before completely switching
to SI. Just got tired of swapping from one app to another and now I'm
doing most of the modeling in SI as well.
I think for most modeling and UV tasks Modo is much easier to use, the
only thing that annoys me every time I
...but I prefer brunettes with bigger boobs. If you get the idea J
That's prolly because bigger boobs aren't obstructed so much, so they
are much easier to select in shaded mode ;-)
- Ronald
Hey thanks a bunch Steffen, completely missed that one.
Sorry for the tripple post btw, donno what made that happen
- Ronald
On 4/8/2013 15:04, Steffen Dünner wrote:
2013/4/8 Toonafish mailto:ron...@toonafish.nl>>
the only thing that annoys me every time I model something i
installing right now, no download available. There just seems to be an
online install available this time.
- Ronald
On 4/12/2013 20:28, phil harbath wrote:
Softimage facebook says its available to subscription members, it
doesn’t seem to be available to me yet... anyone else have any luck.
21:13, phil harbath wrote:
I am curious where this online installer is located.
*From:* Toonafish <mailto:ron...@toonafish.nl>
*Sent:* Friday, April 12, 2013 3:08 PM
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: Softimage 2014
i
Ah, that works better :-)
Thanks, donno how I could overlook that one.
- Ronald
On 4/12/2013 21:22, Stephen Blair wrote:
You can download or install.
http://screencast.com/t/j1OAP86J4W
Install Now takes care of the download and extraction for you.
On 12/04/2013 3:08 PM, Toonafish wrote
I think Thiago Costa already made one a while ago :
http://thiagocosta.net/tc-sketch-v11-grease-pencil-for-xsi/
The link to the addon is dead, but lucky for us there's www.rray.de,
just do a search for "TC Sketch" there.
- Ronald
On 4/13/2013 2:34, Ahmidou Lyazidi wrote:
Hello guys,
I'm thi
Would that be the same as using cluster center deforms with weight maps
in SI ? You can create a similar setup, and also define the order of
evaluation by swapping the cluster center deform operators in the
operator stack.
- Ronald
On 4/12/2013 23:37, Marco Peixoto wrote:
This seems really i
hahahaha ! That's brilliant !
- Ronald
On 4/15/2013 16:48, Ed Harriss wrote:
Email is rarely misunderstood however here is a good example.
http://www.27bslash6.com/missy.html
I like cats.
Ed
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *
Is the playback loop setting broken in the shiny new Camera Sequence
Editor in 2014 ?
It does not seem to matter if I toggle it on or off in the Playback Options.
Thanks,
- Ronald
That would be a great feature !
- Ronald
On 1/21/2014 03:49, Simon Pickard wrote:
If I'm editing say an rotx curve of an object / joint, whatever, I
want Soft to remember the framing in the curve editor when I click on
a different channel, say roty. If I then click back on rotx it should
retu
Hi,
If someone from Exocortex reads this post, please get in touch with me
( ronald at toonafish dot nl ). Sorry to abuse this list, but I've been
trying the support email adress and phone several times, but no luck so
far.
Thanks,
- Ronald
way.
Caching is another thing that has brought a lot of benefits.
Cheers,
tim
--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax +31(0)20 5289292
email: ron...@toonafish.nl
mage.
Well I hope that you really listen, and this is not one more of your lies.
---
Emilio Hernández VFX & 3D animation.
--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax +31(0)20 5289292
email: ron...@toonafish.nl
cause of cost issues ?
or because it is impeding other AD products ?
it may seem redundant, but this question has not been answered.
--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toon
Thats a great idea! And all are walking to the beat of this tune
:http://youtu.be/AWtCittJyr0
;-)
-Ronald
On 3/12/2014 03:03, Bk wrote:
Ok, I can't sleep and have had an idea.
I think it would be good to make a visual metaphor of the situation.
I've been thinking that we would need to do s
I suspect AD has secretly removed that functionality from Maya because
they believe that this way they can really focus on developing something
much more innovative. Meanwhile please use manual framing and polygonloops.
;-)
-Ronald
On 3/14/2014 8:56, Gerbrand Nel wrote:
I just want to check I
er of a
Softimage certified training center. Sometimes life sucks.
Matt
--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax +31(0)20 5289292
email: ron...@toonafish.nl
t there is
still a bright future ahead and many problems left to solve.
cv/
*From:* softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Toonafish
[ron...@toonafish.nl]
tion
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)6 46715175
email: ron...@toonafish.nl
> On 5 Apr 2018, at 02:15, Tenshi wrote:
>
> Hi guys,
>
> Hope somebody could enlighten me in this, i´ve never worked with 3D Printing
> and Softimage, M
Has anybody got GOZ and Softimage 215 SP2 working with the latest Zbrush 2018
update ?
Thanks,
- Ronald
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.
>
> Kenny
>
> On Sun, Apr 15, 2018 at 2:50 PM, toonafish <mailto:ron...@toonafish.nl>> wrote:
>
> Has anybody got GOZ and Softimage 215 SP2 working with the latest Zbrush 2018
> update ?
>
>
> Thanks,
>
>
> - Ronald
>
>
>
>
>
upcoming Blender 2.8, and I heard
Redshift is working on supporting it as well. So I’m keeping my eye on that as
well.
Ronald van Vemden
---
Toonafish | www.toonafish.nl
> On 16 May 2018, at 11:24, Markus Cermak wrote:
>
> Add one more
Hi Rob,
If I’m not mistaken I have a working version of Sitoa 4.1 / Arnold 5.0.1.1.
Just mail me, maybe I can help out.
Cheers,
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
I have them all installed and the Combustion Trex demo scene seems to work ok
here.
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)6 46715175
email: ron...@toonafis
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