Re: Octane render

2013-02-13 Thread Toonafish
Nope, this is the best there is for SI at the moment as far as I know. - Ronald On 2/13/2013 17:14, Emilio Hernandez wrote: Is the interactive window in softimage plugin available yet? Personally I don't like switching between apps to see how the render is coming. 2013/2/13 Toon

Re: Octane render

2013-02-13 Thread Toonafish
it's own. The workflow beween Softimage and Maxwell is great with Fire. No fooling around or tweaking things outside the software. I hope that Next Limit will add the GPU processing and perhaps it will be as fast as Octane. 2013/2/13 Toonafish mailto:ron...@toonafish.nl>>

Re: Octane render

2013-02-13 Thread Toonafish
or tweaking things outside the software. I hope that Next Limit will add the GPU processing and perhaps it will be as fast as Octane. 2013/2/13 Toonafish mailto:ron...@toonafish.nl>> Nope, this is the best there is for SI at the moment as far as I know. - Ronald On 2/13/20

Re: Octane render

2013-02-13 Thread Toonafish
van de Lagemaat wrote: My experience was that it took a lng time to reduce fine noise. It got to the level you have fairly speedily but after that the curve really began to flatten out. Maybe it was just my vanilla 500 series nvidia card was too slow, not sure. On Wed, Feb 13, 2013 at 10:4

Re: Octane render

2013-02-13 Thread Toonafish
Here's the classroom scene I used. It's not mine, I think it was created by Alex Sandri. I can do an Arnold test as well tomorrow, but I suspect it will take muuucho longer to get this quality without a lot of optimizing. https://dl.dropbox.com/u/4271217/Classroom_SI.rar - Ronald On 2/14/2013

Re: Octane render

2013-02-13 Thread Toonafish
yep, Octane does not support subdivisions or displacements, also only camera motion blur. - Ronald On 2/14/2013 1:01, James De Colling wrote: What are the limitations with the gpu renderers? Last time I looked at it, subdivision / displacement was unsupported, I assume that's changed now

Re: Octane render

2013-02-13 Thread Toonafish
yes, better start preparing for somehumiliation ! ;-) - Ronald On 2/14/2013 1:22, Gene Crucean wrote: One down one to go. NEXT!!! aaarrghahrahgh!!! ...hehe. Ok I'll stop now. GET TO THE CHOPPPA! On Wed, Feb 13, 2013 at 4:16 PM, Toonafish <mailto:ron...@toon

Re: Octane render

2013-02-14 Thread Toonafish
That would be swell. But I think we'd also might have to include setup time then. I'm sure a with a lot of hours tweaking, testing and some smart trickery you can get faster render speeds in a lot of renderers, but the whole point with these unbiased renderers is that you hardly have to send an

Re: Octane render

2013-02-14 Thread Toonafish
, especially on interior scenes... Stephan 2013/2/14 Toonafish mailto:ron...@toonafish.nl>> That would be swell. But I think we'd also might have to include setup time then. I'm sure a with a lot of hours tweaking, testing and some smart trickery you can get faster render

Re: Octane render

2013-02-14 Thread Toonafish
show me the pudding ! - Ronald On 2/14/2013 03:10, Andreas Bystrom wrote: prman can render that classroom in 7.5 minutes with better quality On Thu, Feb 14, 2013 at 7:37 AM, Toonafish <mailto:ron...@toonafish.nl>> wrote: just to show off the speed ;-) stopped after 1

Re: Octane render

2013-02-14 Thread Toonafish
This time I let the classroom bake for 45 minutes, still a tiny bit of noise in the unsharp dark areas because of the DOF. But I don't mind. https://dl.dropbox.com/u/4271217/octane_classroom_pathtracing-16bounces-45min.png So..where's all them 5 minute high quality Prman and MentalRay ren

Re: Octane render

2013-02-14 Thread Toonafish
...that's not a blackboard, it's a workout bench hanging from the wall :-) - Ronald On 2/14/2013 16:03, Ed Manning wrote: Will someone PLEASE put some edgeloops or hard edges on those blackboards so they don't shade like domes? ;-) On Thu, Feb 14, 2013 at 7:28 AM, Toonaf

Re: Octane render

2013-02-14 Thread Toonafish
Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to 10. Setting the diffuse bounces to 16 as in Octane was just slowing Arnold down too much. https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png Still some fine noise in the DOF, and w

Re: Octane render

2013-02-14 Thread Toonafish
cabel quality loss. with some tricks you could get a better and faster result cheers, chris -- christian keller visual effects|direction +49 179 69 36 248 chris3...@me.com http://vimeo.com/channels/96149 Am 14. Februar 2013 um 18:34 schrieb Toonafish : Arnold took 2 Hours and 10 minutes with 5 Di

Re: Octane render

2013-02-14 Thread Toonafish
13 at 9:34 AM, Toonafish <mailto:ron...@toonafish.nl>> wrote: Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to 10. Setting the diffuse bounces to 16 as in Octane was just slowing Arnold down too much. https://dl.dropbox

Re: Octane render

2013-02-14 Thread Toonafish
ee the value of octane and a graphics card purchase over an arnold license and a machine with the same number of processors as in your graphics card. s On Thu, Feb 14, 2013 at 9:34 AM, Toonafish <mailto:ron...@toonafish.nl>> wrote: Arnold took 2 Hours and 10 minutes with 5 Diffuse b

Re: Octane render

2013-02-14 Thread Toonafish
meone PLEASE put some edgeloops or hard edges on those blackboards so they don't shade like domes? ;-) On Thu, Feb 14, 2013 at 7:28 AM, Toonafish <ron...@toonafish.nl> wrote:

Re: Octane render

2013-02-14 Thread Toonafish
tures/geforce_gtx_690_nvidias_dual-kepler_videocard_benchmarked if so, that is over 3000 cores! On Thu, Feb 14, 2013 at 11:26 AM, Toonafish <mailto:ron...@toonafish.nl>> wrote: scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar I'm rendering on a 6 core i7 39

Re: Octane render

2013-02-14 Thread Toonafish
/ lighting / render knob tweaking. but you can let it go for 2 hours...! sheesh, I'd be very unhappy with 5 minutes :) but its a good proof that more time = better quality..? On 14 February 2013 09:38, Toonafish <mailto:ron...@toonafish.nl>> wrote: That would be swell. But I think we

Re: Octane render

2013-02-14 Thread Toonafish
On 14 February 2013 09:38, Toonafish <mailto:ron...@toonafish.nl>> wrote: That would be swell. But I think we'd also might have to include setup time then. I'm sure a with a lot of hours tweaking, testing and some smart trickery you can get faster render speeds in a l

Re: Octane render

2013-02-14 Thread Toonafish
nd this AA oversampling takes care of diffuse areas as well. Also, for this scene with the large windows you may get away with 2 or 3 bounces. On Thu, Feb 14, 2013 at 8:26 PM, Toonafish <mailto:ron...@toonafish.nl>> wrote: scene file : https://dl.dropbox.com/u/4271217/Arnold_Cla

Re: Octane render

2013-02-15 Thread Toonafish
Great one, how did you get those sharp shadows ? Did you use a lightsource ? I noticed the window intensity with portal nodes also depends on the position and power of the sun. - Ronald On 2/15/2013 04:07, Steve Pratt wrote: Octane - 3hrs on a GTX580 I used the inbuilt daylight system and po

Re: Octane render

2013-02-15 Thread Toonafish
You took the word rendertweaking to a whole new level to get your rendertimes down ;-) Not as realistic as the unbiased renders I think, but very nice results. I'd be curious to see an actual rendertime on a single workstation with a decent CPU. - Ronald On 2/15/2013 13:09, Sven Constable wr

Re: Octane render

2013-02-16 Thread Toonafish
les, hair, DOF, MB, sharp caustics??? Bring it ON!!! -- Ronald van Vemden --- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Too

Re: Octane render

2013-02-20 Thread Toonafish
Very nice ! Is the intergrated plugin available for download, or did you Kick someone's Ass to get it ? - Ronald On 2/19/2013 19:22, Stephan Woermann wrote: Maybe a little bit late. But the scene was good to test my plugin. ~2:05 with a GTX670. Settings are shown in the image... Stephan 201

Re: Exporting animated weightmap

2013-02-27 Thread Toonafish
Maybe Helge Mathee's pixelparticles is what you're looking for ? http://vimeo.com/12372124 - Ronald On 2/27/2013 16:50, Philip Melancon wrote: Hello list, I was wondering if any of you knew of a convenient way of exporting an animated weightmap from an ice tree to an image sequence? I think I

Re: SI 2014 sneak peek

2013-02-27 Thread Toonafish
On 2/27/2013 23:08, Ahmidou Lyazidi wrote: http://area.autodesk.com/blogs/shawn/sneak-peek-time Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos

Re: fader override

2013-03-04 Thread Toonafish
maybe you could use the "Card_Opacity" shader ? If you plug every material into in the card_opacity node, you could fade the opacity of each object with an override, without affecting the transparencies of the materials. - Ronald On 3/4/2013 21:32, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote

Re: Softimage 2014

2013-03-27 Thread Toonafish
N, not again!! I'm still recovering from the pain in my rectum after paying a grand for 2013 :-/ - Ronald

Re: Softimage 2014

2013-03-27 Thread Toonafish
No need for custom parameters, just plugin in a scalar or integer node and you're set to override a value On 3/27/2013 14:10, Chris Chia wrote: It makes it so much easier to override parameters without going thru the hard way with the custom parameters... And it makes it easy to track what pa

Re: Softimage 2014

2013-03-27 Thread Toonafish
:43, Chris Chia wrote: Ice overrides can do more than just overriding a base node value ;) On 27 Mar, 2013, at 9:33 PM, "Toonafish" wrote: No need for custom parameters, just plugin in a scalar or integer node and you're set to override a value On 3/27/2013 14:10, Chris Chia wr

Re: creating atlas textures

2013-04-01 Thread Toonafish
With a litte cheating you can use the packing feature in Unfold. Just create some new UV's with Unfold, copy/paste the old ones into the Unfold UV's and use the packing. - Ronald On 4/1/2013 15:29, James De Colling wrote: What I generally do for atlas work is create a cluster for each object

Re: Softimage 2014

2013-04-08 Thread Toonafish
I used Modo as a modeler for quite some time before completely switching to SI. Just got tired of swapping from one app to another and now I'm doing most of the modeling in SI as well. I think for most modeling and UV tasks Modo is much easier to use, the only thing that annoys me every time I

Re: Softimage 2014

2013-04-08 Thread Toonafish
...but I prefer brunettes with bigger boobs. If you get the idea J That's prolly because bigger boobs aren't obstructed so much, so they are much easier to select in shaded mode ;-) - Ronald

Re: Softimage 2014

2013-04-08 Thread Toonafish
Hey thanks a bunch Steffen, completely missed that one. Sorry for the tripple post btw, donno what made that happen - Ronald On 4/8/2013 15:04, Steffen Dünner wrote: 2013/4/8 Toonafish mailto:ron...@toonafish.nl>> the only thing that annoys me every time I model something i

Re: Softimage 2014

2013-04-12 Thread Toonafish
installing right now, no download available. There just seems to be an online install available this time. - Ronald On 4/12/2013 20:28, phil harbath wrote: Softimage facebook says its available to subscription members, it doesn’t seem to be available to me yet... anyone else have any luck.

Re: Softimage 2014

2013-04-12 Thread Toonafish
21:13, phil harbath wrote: I am curious where this online installer is located. *From:* Toonafish <mailto:ron...@toonafish.nl> *Sent:* Friday, April 12, 2013 3:08 PM *To:* softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com> *Subject:* Re: Softimage 2014 i

Re: Softimage 2014

2013-04-12 Thread Toonafish
Ah, that works better :-) Thanks, donno how I could overlook that one. - Ronald On 4/12/2013 21:22, Stephen Blair wrote: You can download or install. http://screencast.com/t/j1OAP86J4W Install Now takes care of the download and extraction for you. On 12/04/2013 3:08 PM, Toonafish wrote

Re: [Pool] Any interest for a grease pencil tool?

2013-04-13 Thread Toonafish
I think Thiago Costa already made one a while ago : http://thiagocosta.net/tc-sketch-v11-grease-pencil-for-xsi/ The link to the addon is dead, but lucky for us there's www.rray.de, just do a search for "TC Sketch" there. - Ronald On 4/13/2013 2:34, Ahmidou Lyazidi wrote: Hello guys, I'm thi

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Toonafish
Would that be the same as using cluster center deforms with weight maps in SI ? You can create a similar setup, and also define the order of evaluation by swapping the cluster center deform operators in the operator stack. - Ronald On 4/12/2013 23:37, Marco Peixoto wrote: This seems really i

Re: Softimage promo

2013-04-15 Thread Toonafish
hahahaha ! That's brilliant ! - Ronald On 4/15/2013 16:48, Ed Harriss wrote: Email is rarely misunderstood however here is a good example. http://www.27bslash6.com/missy.html I like cats. Ed *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *

Loop playback in animation sequencer

2013-04-19 Thread Toonafish
Is the playback loop setting broken in the shiny new Camera Sequence Editor in 2014 ? It does not seem to matter if I toggle it on or off in the Playback Options. Thanks, - Ronald

Re: Remember location in Anim Editor per curve.

2014-01-21 Thread Toonafish
That would be a great feature ! - Ronald On 1/21/2014 03:49, Simon Pickard wrote: If I'm editing say an rotx curve of an object / joint, whatever, I want Soft to remember the framing in the curve editor when I click on a different channel, say roty. If I then click back on rotx it should retu

Exocortex

2014-01-28 Thread Toonafish
Hi, If someone from Exocortex reads this post, please get in touch with me ( ronald at toonafish dot nl ). Sorry to abuse this list, but I've been trying the support email adress and phone several times, but no luck so far. Thanks, - Ronald

Re: Softimage Hair options?

2014-02-16 Thread Toonafish
way. Caching is another thing that has brought a lot of benefits. Cheers, tim -- Ronald van Vemden --- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl

Re: Listening

2014-03-08 Thread Toonafish
mage. Well I hope that you really listen, and this is not one more of your lies. --- Emilio Hernández VFX & 3D animation. -- Ronald van Vemden --- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl

Re: Update to the Softtimage Transition Plan

2014-03-09 Thread Toonafish
cause of cost issues ? or because it is impeding other AD products ? it may seem redundant, but this question has not been answered. -- Ronald van Vemden --- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toon

Re: A germ of an idea.

2014-03-12 Thread Toonafish
Thats a great idea! And all are walking to the beat of this tune :http://youtu.be/AWtCittJyr0 ;-) -Ronald On 3/12/2014 03:03, Bk wrote: Ok, I can't sleep and have had an idea. I think it would be good to make a visual metaphor of the situation. I've been thinking that we would need to do s

Re: OT:[MAYA] interaction

2014-03-14 Thread Toonafish
I suspect AD has secretly removed that functionality from Maya because they believe that this way they can really focus on developing something much more innovative. Meanwhile please use manual framing and polygonloops. ;-) -Ronald On 3/14/2014 8:56, Gerbrand Nel wrote: I just want to check I

Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.

2014-03-15 Thread Toonafish
er of a Softimage certified training center. Sometimes life sucks. Matt -- Ronald van Vemden --- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl

Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.

2014-03-15 Thread Toonafish
t there is still a bright future ahead and many problems left to solve. cv/ *From:* softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Toonafish [ron...@toonafish.nl]

Re: // 3D Printing

2018-04-04 Thread toonafish
tion Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)6 46715175 email: ron...@toonafish.nl > On 5 Apr 2018, at 02:15, Tenshi wrote: > > Hi guys, > > Hope somebody could enlighten me in this, i´ve never worked with 3D Printing > and Softimage, M

GOZ

2018-04-15 Thread toonafish
Has anybody got GOZ and Softimage 215 SP2 working with the latest Zbrush 2018 update ? Thanks, - Ronald -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: GOZ

2018-04-15 Thread toonafish
> > Kenny > > On Sun, Apr 15, 2018 at 2:50 PM, toonafish <mailto:ron...@toonafish.nl>> wrote: > > Has anybody got GOZ and Softimage 215 SP2 working with the latest Zbrush 2018 > update ? > > > Thanks, > > > - Ronald > > > > >

Re: Any Dinosaurs Still Lurking?

2018-05-16 Thread toonafish
upcoming Blender 2.8, and I heard Redshift is working on supporting it as well. So I’m keeping my eye on that as well. Ronald van Vemden --- Toonafish | www.toonafish.nl > On 16 May 2018, at 11:24, Markus Cermak wrote: > > Add one more

Re: SitoA/Arnold 5.1 and Softimage....?

2018-05-25 Thread toonafish
Hi Rob, If I’m not mistaken I have a working version of Sitoa 4.1 / Arnold 5.0.1.1. Just mail me, maybe I can help out. Cheers, Ronald van Vemden --- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl

Re: Mootzoid plugins revisited 2018: emFluid v5

2018-06-25 Thread toonafish
I have them all installed and the Combustion Trex demo scene seems to work ok here. Ronald van Vemden --- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)6 46715175 email: ron...@toonafis

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