That was some good advice, thanks. I Reduced the diffuse samples to 4,
diffuse rays to 3 but had to increase AA to 20 to get an acceptable
amount of noise. The quality is about the same as before but the render
time was reduced to 1h:33minutes. Also got rid of the sampling errors by
clamping the sampling values.
But still much more fine noise overall then the Octane render, so I'm
rendering one with a diffuse sample setting of 6.
https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA20_DiffSamples-4_DiffRays-3_1h-33min.png
So far Octane is still the winner by a landslide. It's very quiet all of
a sudden, Maxwell, Vray anyone ?!
- Ronald
On 2/14/2013 20:47, Christian Gotzinger wrote:
When using high AA samples (which is necessary for DOF or motion blur)
I believe you can pretty much keep diffuse samples down to 1 or 2. You
have to oversample a lot for the DOF, and this AA oversampling takes
care of diffuse areas as well. Also, for this scene with the large
windows you may get away with 2 or 3 bounces.
On Thu, Feb 14, 2013 at 8:26 PM, Toonafish <ron...@toonafish.nl
<mailto:ron...@toonafish.nl>> wrote:
scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar
I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold
is using 12 threads. With AA set lower the DOF is very noisy. But
you're right, maybe I could lower the diffuse samples a little.
- Ronald
--
Ronald van Vemden
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3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
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email: ron...@toonafish.nl