The board is not random in the beginning.
When creating a game to play Implode starts with an empty board state
and injects transformations to confuse that state. The type of
transformations are the exact inverse of those the player requests in
a winning move sequence.
The code is in boardgen.py
I am porting Implode activity to sugarizer . I read the code a few times
and I partially understood its working . One thing that I am not able to
understand is the logic that the game always have an answer despite of
random board formation in the beginning .
Is it that the initial state of board is
Sound is captured from microphone or line input, expressed as digital
audio samples, resampled at a frequency congruent with the display,
and then drawn as a graph. Some time is then allowed to elapse before
doing it again.
Where possible, the calculations for capture, resampling, and
formatting
I am porting the Measure activity of Sugar to Sugarizer. Can anyone please
help me understand the logic used in measure Activity .
I would be very thankful to you.
Thank You
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Thanks for the help. It worked .
Sorry for sharing the image I'll keep that in mind next time.
On Thu, Mar 12, 2020 at 5:28 AM James Cameron wrote:
> Yes, that won't work.
>
> By following the instructions on ubuntu.md#using-sugar-on-ubuntu you
> will have installed Sugar 0.106, which is Python
Yes, that won't work.
By following the instructions on ubuntu.md#using-sugar-on-ubuntu you
will have installed Sugar 0.106, which is Python 2 only. That's why
you saw "sugar-activity3: command not found".
Measure activity has been ported to Python 3, and requires Sugar 0.116
or later.
You have
Saumya; unless you have a requirement I'm not aware of, you should not
be trying to rebuild the image, you should instead be trying to _use_
an already built image. You can use my image, or Ibiam's image. The
image is an ISO-9660 filesystem.
Jui is correct; issue 13 and the "Failed getting relea
Hello Vishal,
Thanks for asking.
We have a proposal template
https://github.com/sugarlabs/GSoC/blob/master/Template.md
Google has a guide to Writing a Proposal
https://google.github.io/gsocguides/student/writing-a-proposal
And we have a list of what we are looking for in a perfect student
https
Hello Ayush,
You are correct in your assessment of the activities; there are many
with good learning values that are no longer available because of
insufficient maintenance.
You can certainly refer to those three pull requests in your proposal,
for context, or in a list of pull requests you inten
I installed sugar on my ubuntu 16.04 using
https://github.com/sugarlabs/sugar/blob/master/docs/ubuntu.md#using-sugar-on-ubuntu
.
On Thu, Mar 12, 2020 at 12:44 AM Chihurumnaya Ibiam <
ibiamchihurumn...@sugarlabs.org> wrote:
> How did you install sugar?
>
> Also you can send the output next time i
How did you install sugar?
Also you can send the output next time instead of an image.
On Wed, Mar 11, 2020, 8:09 PM Abhishek Tanwar
wrote:
> I have clone the measure activity from
> https://github.com/sugarlabs/Measure/tree/master in my
> /usr/share/sugar/activities directory on my linux 16.04
You can get the live build image here
http://people.sugarlabs.org/ibiamchihurumnaya/
On Wed, Mar 11, 2020, 5:14 PM Saumya Mishra <2017...@iiitdmj.ac.in> wrote:
> As suggested by you I tried installing sugar-live-build. But on
> running build script I am getting error-
> P: Executing auto/build sc
I have clone the measure activity from
https://github.com/sugarlabs/Measure/tree/master in my
/usr/share/sugar/activities directory on my linux 16.04 .
When I run Measure activity it does not start . Logs are also clear ,no
error appears in logs.
When I try to run the activity using terminal this
Hi,
I faced a similar issue before. However, you can get sugar-live-build
working on a virtual machine. Get it working by directly downloading the
.iso file, no need to rebuild it on your own. (please correct me if I am
wrong)
Maybe this might help -
https://github.com/sugarlabs/sugar-live-build/is
Noted.
On Wed, Mar 11, 2020 at 12:00 PM Bottersnike
wrote:
> It is worth noting that the module loading method MusicBlocks uses,
> requirejs, is particularly susceptible to race conditions. From testing, at
> the moment is it currently just at the limit of the number of files it's
> able to load
As suggested by you I tried installing sugar-live-build. But on
running build script I am getting error-
P: Executing auto/build script.
[2020-03-11 21:37:44] lb_build noauto
[2020-03-11 21:37:44] lb_bootstrap
P: Setting up cleanup function
[2020-03-11 21:37:44] lb_bootstrap_cache restore
P: Restor
It is worth noting that the module loading method MusicBlocks uses,
requirejs, is particularly susceptible to race conditions. From testing, at
the moment is it currently just at the limit of the number of files it's
able to load without this being an issue, however I suspect if each widget
require
This is very helpful for beginner developers also if we maintain individual
directories for every widget. Different widgets work differently. So, there
must be some differences in them i.e. a change in one of the widget can
affect only that widget. If we want to add any facility to multiple
widgets
Sounds good to me. We should probably make an individual directory for each
widget with its model and controller js files.
On Wed, Mar 11, 2020 at 11:22 AM b18050 b18050 <
b18...@students.iitmandi.ac.in> wrote:
> Hello everyone,
> This is regarding model - view - controller model of Music Blocks.
Hello everyone,
This is regarding model - view - controller model of Music Blocks. As
suggested by respected mentor , there is a need to separate controller and
model of widgets. I think it will be good if for every widget, we can have
two files controller.js and model.js. In model.js , we can sto
Hello, I am VIshal Chaudhary wanted to participate in GSOC 2020 with your
organization.
I have gone through the project list from which I think the below three
interests me the most:
Sugar app store for Python 3 activities (aslov4)
Debian advocacy for Sugar
Fedora advocacy for Sugar
If I am to m
G'day,
As I was going through activities selection for my proposal, I am facing
some doubts while planning for the issue to work on in a particular
activity.
In my opinion, Along with fixing bugs and adding new features, upgrading
all the required dependencies of the 25 proposed activity to the l
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