if (asProjNaybors[i].psObj-player != psObj-player
(asProjNaybors[i].psObj-type == OBJ_DROID ||
asProjNaybors[i].psObj-type == OBJ_STRUCTURE ||
asProjNaybors[i].psObj-type == OBJ_BULLET ||
if (asProjNaybors[i].psObj-player != psObj-player
(asProjNaybors[i].psObj-type == OBJ_DROID ||
asProjNaybors[i].psObj-type == OBJ_STRUCTURE ||
asProjNaybors[i].psObj-type == OBJ_BULLET ||
Dennis Schridde wrote:
Am Montag, 13. November 2006 00:04 schrieb Gerard Krol:
Dennis Schridde wrote:
Am Freitag, 10. November 2006 16:54 schrieb Gerard Krol:
Hi,
The complete lack of dependencies somewhat bothers me, so I ran (X11)
makedepend. Attached are changes for the
On 11/13/06, Gerard Krol [EMAIL PROTECTED] wrote:
And it is not that every user needs to run make depend, it just needs
to be done when there are changes to the includes. I believe there are switches
to make
gcc do the same as makedepend, but a lot slower.
I do not know about slower, but
I mean generally for input handling... Wouldn't it be much simpler to just
use
SDL and in our eventhandler redirect specific events to special functions?
(And not have another layer above it. (and not have 1001 places where
events
are handled, OffTopic))
--Dennis
you cannot use the broken
Updates on Warzone Licensing.
As you can read in the forwarded mail Virgil is still in touch with Alex
McLean and I am optimistic that there will be good results for us.
As we probably don't want to wait with the 2.0.5 release till February (even
though it was delayed for lng allready), I
Am Montag, 13. November 2006 19:54 schrieb Per Inge Mathisen:
Most of the sed code is just magic that I copied from somewhere else,
probably http://make.paulandlesley.org/autodep.html which is a
must-read.
Does that code run always before the %.o: %.c rule is applied to any
file?
Yes.
Dennis Schridde wrote:
Am Montag, 13. November 2006 19:54 schrieb Per Inge Mathisen:
Most of the sed code is just magic that I copied from somewhere else,
probably http://make.paulandlesley.org/autodep.html which is a
must-read.
Does that code run always before the %.o: %.c rule is
Am Montag, 13. November 2006 19:38 schrieb zz zz:
no,it's just 'reset' the hit bounding box's radius bonus to 1(no bonus)
It just looked to me that wpRadius is set before entering the loop of
neighbours and is never after set back to the old value (dependend on the
wpn), so for other