Re: [Warzone-dev] Upconverting WZ textures

2006-12-08 Thread Dennis Schridde
Am Freitag, 8. Dezember 2006 19:57 schrieb Dennis Schridde: > Am Freitag, 8. Dezember 2006 11:06 schrieb Per Inge Mathisen: > > On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > > > I thought Grim was able to "snuck in" higher resolution textures... > > > > I just tired to resize tertiles1

Re: [Warzone-dev] Upconverting WZ textures

2006-12-08 Thread kim metcalfe
On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Freitag, 8. Dezember 2006 05:21 schrieb kim metcalfe: > > kim: I'm guessing it's me, but I can't find the downloads section > > > > RJ > > you need to register - you will then receive a confirmation link - > then you can log in - that

Re: [Warzone-dev] Upconverting WZ textures

2006-12-08 Thread Dennis Schridde
Am Freitag, 8. Dezember 2006 11:06 schrieb Per Inge Mathisen: > On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > > I thought Grim was able to "snuck in" higher resolution textures... > > > I just tired to resize tertiles1hw a little bit. Now it looks like a > > > patchwork carpet in game.

Re: [Warzone-dev] Ari: Still valid? Workaround for MacOS gcc 4.0.0 bug

2006-12-08 Thread Gerard Krol
Ari Johnson wrote: Yes, the bug is still there. On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: Is the bug in this code still present? Or can we remove the tmp int? lib/ivis_common/bitimage.c:92: // Load the texture pages. for (i = 0; i < Header->NumTPages; i++) {

Re: [Warzone-dev] Ari: Still valid? Workaround for MacOS gcc 4.0.0 bug

2006-12-08 Thread Ari Johnson
Yes, the bug is still there. On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: Is the bug in this code still present? Or can we remove the tmp int? lib/ivis_common/bitimage.c:92: // Load the texture pages. for (i = 0; i < Header->NumTPages; i++) { int tmp;

[Warzone-dev] Ari: Still valid? Workaround for MacOS gcc 4.0.0 bug

2006-12-08 Thread Dennis Schridde
Is the bug in this code still present? Or can we remove the tmp int? lib/ivis_common/bitimage.c:92: // Load the texture pages. for (i = 0; i < Header->NumTPages; i++) { int tmp;/* Workaround for MacOS gcc 4.0.0 bug. */ LoadTextureFile((char*)

Re: [Warzone-dev] Upconverting WZ textures

2006-12-08 Thread Giel van Schijndel
[EMAIL PROTECTED] schreef: > On Thu, 07 Dec 2006 17:36:39 -0500 Dennis Schridde > <[EMAIL PROTECTED]> wrote: > >> As far as I know (I am not perfect, nor do I know everything about >> WZ): >> >> - You don't need any map editor... You can simply extract the >> warzone.wz to a >> data/ folder

Re: [Warzone-dev] Upconverting WZ textures

2006-12-08 Thread Per Inge Mathisen
On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: > I thought Grim was able to "snuck in" higher resolution textures... > I just tired to resize tertiles1hw a little bit. Now it looks like a > patchwork carpet in game. :( ... My very first guess is that WZ uses a hardcoded amount of memory

Re: [Warzone-dev] Upconverting WZ textures

2006-12-08 Thread Dennis Schridde
Am Freitag, 8. Dezember 2006 04:17 schrieb [EMAIL PROTECTED]: > On Thu, 07 Dec 2006 17:36:39 -0500 Dennis Schridde > > <[EMAIL PROTECTED]> wrote: > >As far as I know (I am not perfect, nor do I know everything about > >WZ): > > > >- You don't need any map editor... You can simply extract the > >war

Re: [Warzone-dev] Upconverting WZ textures

2006-12-08 Thread Dennis Schridde
Am Freitag, 8. Dezember 2006 05:21 schrieb kim metcalfe: > > kim: I'm guessing it's me, but I can't find the downloads section > > > > RJ > > you need to register - you will then receive a confirmation link - > then you can log in - that is the only way to see the downloads > section. Well, I c