Am Freitag, 8. Dezember 2006 19:57 schrieb Dennis Schridde:
> Am Freitag, 8. Dezember 2006 11:06 schrieb Per Inge Mathisen:
> > On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > > > I thought Grim was able to "snuck in" higher resolution textures...
> > > > I just tired to resize tertiles1
On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Freitag, 8. Dezember 2006 05:21 schrieb kim metcalfe:
> > kim: I'm guessing it's me, but I can't find the downloads section
> >
> > RJ
>
> you need to register - you will then receive a confirmation link -
> then you can log in - that
Am Freitag, 8. Dezember 2006 11:06 schrieb Per Inge Mathisen:
> On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > > I thought Grim was able to "snuck in" higher resolution textures...
> > > I just tired to resize tertiles1hw a little bit. Now it looks like a
> > > patchwork carpet in game.
Ari Johnson wrote:
Yes, the bug is still there.
On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Is the bug in this code still present? Or can we remove the tmp int?
lib/ivis_common/bitimage.c:92:
// Load the texture pages.
for (i = 0; i < Header->NumTPages; i++) {
Yes, the bug is still there.
On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Is the bug in this code still present? Or can we remove the tmp int?
lib/ivis_common/bitimage.c:92:
// Load the texture pages.
for (i = 0; i < Header->NumTPages; i++) {
int tmp;
Is the bug in this code still present? Or can we remove the tmp int?
lib/ivis_common/bitimage.c:92:
// Load the texture pages.
for (i = 0; i < Header->NumTPages; i++) {
int tmp;/* Workaround for MacOS gcc 4.0.0 bug. */
LoadTextureFile((char*)
[EMAIL PROTECTED] schreef:
> On Thu, 07 Dec 2006 17:36:39 -0500 Dennis Schridde
> <[EMAIL PROTECTED]> wrote:
>
>> As far as I know (I am not perfect, nor do I know everything about
>> WZ):
>>
>> - You don't need any map editor... You can simply extract the
>> warzone.wz to a
>> data/ folder
On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> I thought Grim was able to "snuck in" higher resolution textures...
> I just tired to resize tertiles1hw a little bit. Now it looks like a
> patchwork carpet in game. :(
...
My very first guess is that WZ uses a hardcoded amount of memory
Am Freitag, 8. Dezember 2006 04:17 schrieb [EMAIL PROTECTED]:
> On Thu, 07 Dec 2006 17:36:39 -0500 Dennis Schridde
>
> <[EMAIL PROTECTED]> wrote:
> >As far as I know (I am not perfect, nor do I know everything about
> >WZ):
> >
> >- You don't need any map editor... You can simply extract the
> >war
Am Freitag, 8. Dezember 2006 05:21 schrieb kim metcalfe:
> > kim: I'm guessing it's me, but I can't find the downloads section
> >
> > RJ
>
> you need to register - you will then receive a confirmation link -
> then you can log in - that is the only way to see the downloads
> section.
Well, I c
10 matches
Mail list logo