Am Donnerstag, 22. Februar 2007 schrieb Dennis Schridde:
> Am Mittwoch, 21. Februar 2007 schrieb Dennis Schridde:
> > Am Mittwoch, 21. Februar 2007 schrieb Dennis Schridde:
> > > Am Mittwoch, 21. Februar 2007 schrieb Per Inge Mathisen:
> > > > On 2/21/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Mittwoch, 21. Februar 2007 schrieb Dennis Schridde:
> Am Mittwoch, 21. Februar 2007 schrieb Dennis Schridde:
> > Am Mittwoch, 21. Februar 2007 schrieb Per Inge Mathisen:
> > > On 2/21/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > > > For those interested in signal handling and backtrace cre
Am Mittwoch, 21. Februar 2007 schrieb Dennis Schridde:
> Am Mittwoch, 21. Februar 2007 schrieb Per Inge Mathisen:
> > On 2/21/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > > For those interested in signal handling and backtrace creation, this
> > > sample might be usefull.
> >
> > Dump caused
Am Mittwoch, 21. Februar 2007 schrieb Per Inge Mathisen:
> On 2/21/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > For those interested in signal handling and backtrace creation, this
> > sample might be usefull.
>
> Dump caused by signal: SIGSEGV, Segmentation fault
>
> Backtrace:
>0x80
Am Mittwoch, 21. Februar 2007 schrieb Per Inge Mathisen:
> On 2/21/07, The Watermelon <[EMAIL PROTECTED]> wrote:
> > 4.frequent texture binds
>
> ...
>
> > Any hints/ideas/comments? :)
>
> This would seem the easiest to improve. We can cram much more textures
> into our texture atlases by making th
Per Inge Mathisen wrote:
On 2/17/07, Gerard Krol <[EMAIL PROTECTED]> wrote:
I went duplicate code hunting, and fixed these occurrences of
copy&paste. There are quite some more, but I leave those for another
time.
I have been working on this, and committed parts of it, but it is a
real pain to
On 2/17/07, Gerard Krol <[EMAIL PROTECTED]> wrote:
I went duplicate code hunting, and fixed these occurrences of
copy&paste. There are quite some more, but I leave those for another time.
I have been working on this, and committed parts of it, but it is a
real pain to check it for correctness.
On 2/21/07, The Watermelon <[EMAIL PROTECTED]> wrote:
4.frequent texture binds
...
Any hints/ideas/comments? :)
This would seem the easiest to improve. We can cram much more textures
into our texture atlases by making them larger. Then we need to switch
between them less often. They are curre
Giel van Schijndel wrote:
Author: muggenhor
Date: Mon Feb 19 22:52:27 2007
New Revision: 792
URL: http://svn.gna.org/viewcvs/warzone?rev=792&view=rev
Log:
* removed some redundant code from src/data.c:
- the function dataAudioLoad first checked whether the audio system is
disabled and if it
I am unable to make a comparison with old immediate mode,because I think
devurandom's old gdebugger test with immediate mode didnt have a % and
number of calls per frame info attached...
just to list major hoggers:(scene:default view position in map rush with
'advanced base')
without shadows:
glD
On 2/21/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
For those interested in signal handling and backtrace creation, this sample
might be usefull.
Dump caused by signal: SIGSEGV, Segmentation fault
Backtrace:
0x8048513
0x315420
0x8048995
0x4b8ae4e4
0x8048451
At
Wrote a crashdumper for Linux which I will integrate alongside the minidumper
for Windows.
For those interested in signal handling and backtrace creation, this sample
might be usefull.
Package contains of an app which dumps the crash informations into mdump.gdmp
and another app which retrieves i
"-strict syntaxs indent is really painful for developers with
different coding style(2 space indent,4 space indent,2 tab,4
tab,2space 2 tab etcetc)"
Always 4 spaces by convention.
I wouldn't call pythons syntax a drawback.
Another + for python is that it probably have the best tool support of
th
On 2/21/07, Gerard Krol <[EMAIL PROTECTED]> wrote:
I'd say we'd better use a more mature alternative, as Lua or Python.
A little comparison:
Anglescript, call script function from C:
http://www.angelcode.com/angelscript/sdk/docs/manual/pages/man_callscriptfunc.html
Anglescript, call C functi
I'd say we'd better use a more mature alternative, as Lua or Python.
A little comparison:
Anglescript, call script function from C:
http://www.angelcode.com/angelscript/sdk/docs/manual/pages/man_callscriptfunc.html
Anglescript, call C function from script:
no clear example found
Python, call sc
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