Am Freitag, 2. März 2007 schrieb Per Inge Mathisen:
On 3/2/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Before the hardcode of 512, it was change to BACKDROP_HACK_WIDTH,
and BACKDROP_HACK_HEIGHT (which still is 512).
In code below this with
glBegin(GL_TRIANGLE_STRIP);
On 3/2/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Before the hardcode of 512, it was change to BACKDROP_HACK_WIDTH,
and BACKDROP_HACK_HEIGHT (which still is 512).
In code below this with
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0, 0);
glVertex2f(0,
On Fri, 02 Mar 2007 03:26:59 -0500 Per Inge Mathisen
[EMAIL PROTECTED] wrote:
On 3/2/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Before the hardcode of 512, it was change to
BACKDROP_HACK_WIDTH,
and BACKDROP_HACK_HEIGHT (which still is 512).
In code below this with
Before the hardcode of 512, it was change to BACKDROP_HACK_WIDTH,
and BACKDROP_HACK_HEIGHT (which still is 512).
In code below this with
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glTexCoord2f(255, 0);