On 15 August 2014 06:08, Todd Allen wrote:
>
> Developing for mobile is nice and should continue, but desktop is far from
> dead. I don't even try to edit from mobile; I want my real keyboard and
> monitor, not the crappy on screen one and 3" display.
>
This is a false dilemma. The WMF does not h
Gerard,
I don't think anyone is insisting on the status quo. But we do expect that
improvements be, well, better than what they improve. Breaking attribution
for our media files, or hiding it by requiring a click, is not an
"improvement". The people who created and uploaded that media deserve thei
Gerard,
Citizenship in the digital world is more flexible than in the real world,
but that doesn't mean that it doesn't exist or that it cannot be
characterized. It is just a matter of providing a conceptual framework for
defining rights, obligations, etc. and it avoids precisely that a person,
or
Hoi,
David, who is the community and how do you get members of the community
recognise and respect the decisions it does not like that are taken on
their behalf by "its" representatives. We do not have one community, we
have many. The interests people aim for are diverse and all too often
contradic
Hoi,
I am afraid you do not get the point. The point is that the desktop as we
know it is our history. It is like the Dodo; something that is best
experienced in the museum to be replaced by something contemporary in the
real world. The development of a single UI is what you should consider and
exp
On Thu, Aug 14, 2014 at 11:30 PM, Chris Keating
wrote:
> how should this be solved?
>
> To me it's saying that no matter who is informed, the WMF can never expect
> that their work won't be overruled.
>
> That is problematic (regardless of who has the final authority)
A first step would be to a
Gerard,
I believe that the disputes about MediaViewer are mostly about the desktop
platform's version, as most editors use the desktop platform to edit.
In general terms, I have yet to hear someone say that the Mobile platform
is a low development priority. I am familiar with Mobile-l. Mobile
dev