Hi. I've downloaded xmame 0.83.1 and compiled it without errors some
time ago. Today I've merged it with mame 0.84 source by replacing all
src subfolders except unix with mame ones ant upgraded to 0.84u2 as
Haze's diffs do not work with plain xmame source. It had always worked.
But now I'm rece
smf wrote:
That code will need changing for 0.84, you might get away with copying the
function from the windows code.
smf
- Original Message -
From: "Julian Sikorski" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 12, 2004 11:53 AM
Subject: [Xm
If new version will be out in a short period of time , I will wait.
There is one more thing I'd like to know: why unofficial diffs (u1, u2,
etc.) do not work on plain xmame source? I'm not asking about windows
makefile, src/version.c or src/windows but about other files form the
source. Windows
Lawrence Gold wrote:
On Jul 12, 2004, at 9:31 AM, Julian Sikorski wrote:
If new version will be out in a short period of time , I will wait.
There is one more thing I'd like to know: why unofficial diffs (u1,
u2, etc.) do not work on plain xmame source? I'm not asking about
windows mak
Lawrence Gold wrote:
On Jul 12, 2004, at 9:31 AM, Julian Sikorski wrote:
If new version will be out in a short period of time , I will wait.
There is one more thing I'd like to know: why unofficial diffs (u1,
u2, etc.) do not work on plain xmame source? I'm not asking about
windows mak
smf wrote:
When 0.84.1 is out , I will try to run dos2unix and fix-commnets on "u"
diffs. Everything not to have to compile the whole source everytime a
"u" diff comes out, only the changed files.
Does the XMAME makefile build a dependency list? If not then you have to do
a clean build for eac
smf wrote:
Try touch src/driver.h, if the dependancy list is ok then that ought to
cause almost everything to recompile.
I did:
cd xmame-0.83.1
touch src/driver.h
make
Nothing recompiles, so there can't be a dependency list. Nevertheless,
changing the diff to work with xmame is quicker than mame->
Lawrence Gold wrote:
You can grab the src/unix files from MESS's CVS tree to get the changes
needed to fix those errors.
I could't wait any loger so I've checked out unixonly module from
www.mess.org. There are even more errors:
Compiling src/unix/devices.c ...
devices.c: In function `ipdef_cust
Lawrence Gold wrote:
On Jul 14, 2004, at 3:26 AM, Julian Sikorski wrote:
Lawrence Gold wrote:
You can grab the src/unix files from MESS's CVS tree to get the
changes needed to fix those errors.
I just committed fixes to src/unix/devices.c and src/unix/fronthlp.c
to MESS CVS. The first n
Lawrence Gold wrote:
On Jul 15, 2004, at 9:00 AM, Meghazi Fabien wrote:
I just tried killer instinct 2, and it is running at 1.3 frames
second on my
AMD XP athlon 2500+ (512Mo) with geforce2 using nvidia drivers
other games runs at 100% 60/60 fps. I don't know if it's supposed to
be normal
becaus
smf wrote:
I've tried Killer Instinct with dynarec, but after info screen (press
any key), there is a Floating point exception. I have not run make
clean, but there were no errors.
If you don't "make clean" then any version of mame on any platform can
compile/link with no errors & still blow u
Julian Sikorski wrote:
smf wrote:
I've tried Killer Instinct with dynarec, but after info screen (press
any key), there is a Floating point exception. I have not run make
clean, but there were no errors.
If you don't "make clean" then any version of mame on any platform c
Hi. I got used to gxmame and was sad when I saw it no longer functions
with 0.84 due to lack of -listinfo. Have a look at this (fragment of
mameio.c from gxmame-0.34b)
/* Generate the list */
/* without including neither history nor mameinfo to have less to
parse after*/
opt=g_strdup_pr
Lawrence Gold wrote:
You might be able to simply substitute "-listxml %s | xml2info" for
"-listinfo %s" in the above code.
It doesn't work. Sorry to bother you, but shadow_walker doesn't respond.
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Lawrence Gold wrote:
Attached is a patch that works. Note that you need to have xml2info
somewhere in your path (e.g., /usr/local/bin). To apply it, cd into
the gxmame directory and run
patch -p1 < /path/to/gxmame-xml-patch
You are superior.
___
Pierre Maziere wrote:
Rather than patching your existing xmame-0.83.1 build tree, recompile
xmame from a clean tree, and it won't segfaults
At least, that's what happens for me
Isn't it a patch for gxmame?
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Pierre Maziere wrote:
On Sun, 18 Jul 2004, Julian Sikorski wrote:
Pierre Maziere wrote:
Rather than patching your existing xmame-0.83.1 build tree,
recompile xmame from a clean tree, and it won't segfaults
At least, that's what happens for me
Isn't it a patch for gxmame?
y
Meghazi Fabien wrote:
Mortal kombat 2 and 3 runs fine except for the audio.
For 2 or three minutes, the sound is good, then it start to make glitches
and flicking for some minutes then the sound comes back to normal for 2
or 3 minutes, etc ... but I stay at 100% 60/60 fps !?
Did you try some
There is a problem with gxmame-0.34b and xmame-0.86. Frontend is unable
to start any game due to unknown option -xil. Any suggestions how to fix
this issue (it's somehow similar to hotrod one).
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Original Message
Subject:options.color_depth removed in 0.87u1
Date: Thu, 30 Sep 2004 14:04:15 +0200
From: Julian Sikorski <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
From 0.87u1 changelog:
Removed options.color_depth (obsolete anyway) [Brad Oliver]
As a
Hans de Goede wrote:
Just remove the offending "line" from the rc_option struct, as soon as
mess cvs gets updated to 0.87u1 I or Lawrence will fix this in CVS .
Since plain 0.87 still has options.color_depth, xmame-0.87 also will.
Thanks, it compiled now.
__
Also -bpp option has to be rermoved from gxmame.
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Something is wrong:
ERROR
The requested URL could not be retrieved
While trying to retrieve the URL:
http://x.mame.net/download/xmame-0.87.tar.bz2
The following error was encountered:
* * Access Denied. *
Access
Hans de Goede wrote:
> And how is that an xmame problem? Please bug your ISP with this and
> not the xmame mailinglist.
>
> Regards,
>
> Hans
>
>
> René Reucher wrote:
>
>> smf <[EMAIL PROTECTED]> wrote:
>>
Okay, this works for me as well... but using a browser (firefox in my
>>>
>>>
>>> cas
I've succesfully downloaded xmame. Firefox downloaded it when i pased the direct link
to the address bar. Error occured when clicking the link form xmame site, as well as
when trying to download with d4x. It might be my ISP problem, because he keeps trying
to force me to use his proxy.
_
I'm not sure about the version, but almost for sure I was able to play
mk3 in ~53 fps (full) since DCS cleanup. Now I've noticed that game
reaches only ~43 fps ingame, and thus is quite difficult to play.
Reducing sampling rate to 22050 Hz hasn't helped.
Frank Cox wrote:
On Tue, 05 Oct 2004 11:51:42 +0200
Julian Sikorski <[EMAIL PROTECTED]> wrote:
I'm not sure about the version, but almost for sure I was able to play
mk3 in ~53 fps (full) since DCS cleanup. Now I've noticed that game
reaches only ~43 fps ingame, and thus is qu
-=[AMIGrAve]=- wrote:
I noticed the same thing on effect=2 using x11-mode=3
But I tried to use effect=0 and I was back to full 53fps.
What video mode and effect are you using ?
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...
Compiling src/vidhrdw/ladybug.c ...
src/vidhrdw/ladybug.c: In function `video_update_sraider':
src/vidhrdw/ladybug.c:295: error: `for' loop initial declaration used
outside C99 mode
make: *** [xmame.obj/vidhrdw/ladybug.o] Error 1
I'm using unix source from 0.87. Any suggestions are welcome. G
Christopher Stone wrote:
fixed in cvs...
BTW in latest CVS I get this error trying to run Xv mode:
MIT-SHM & XV Extensions Available. trying to use... Unexpected X Error
8: BadMatch (invalid parameter attributes)
Hans-
I changed all the opengl printfs to use sprintf to stderr, hope its
okay with yo
Christopher Stone wrote:
On Sun, 17 Oct 2004 20:47:53 +0200, Julian Sikorski
<[EMAIL PROTECTED]> wrote:
What should I do to get the cvs? I've downloaded unixonly module from
mess cvs and replaced my unix subfolder with the one from cvs. Still
getting the same error - I'
Brian wrote:
Using gxmame .34b and xmame .86. No games show up in the list. Haved changed the rom
path to the correct path. When I go to audit games, several hundred come up correct so
I know it is seeing them.
I did do a archive search and saw that several changes in xmame broke gxmame but they
I'm using cvs few days old and alt-end doesn not work anymore under
xmame.x11. Is there any new key combination?
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Hans de Goede wrote:
Here is a complete list of all the video drivers you can built into
the x11 version of xmame:
How to do this? Are they built in by default, or do I need to change
something in the makefile?
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Hans de Goede wrote:
You need to enable the options for each of them (except normal) in the
makefile.
If you're building xmame yourself, you really want to take a good look
at the makefile, otherwise you get a very slow version of xmame.
Lawrence, maybe we should ship a linux-x86 optimised make
Hans de Goede wrote:
Yes, good options, but have you enabled the asm 68000 and mips cpu
cores, those are a huge speed boost!
Only mips drc, as I thought my cpu is quick enough to handle 68000 core
without asm. If you suggest so, I'll enable it the next time I build
xmame - which means 0.87u5/0
Julian Sikorski wrote:
Hans de Goede wrote:
Here is a complete list of all the video drivers you can built into
the x11 version of xmame:
How to do this? Are they built in by default, or do I need to change
something in the makefile?
___
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I've just compiled xmame 0.88u1 with 68000 asm core enabled. Tetrisa
does not work - all I can see is the black screen of death. I suppose
that FD1094 decryption hasn't been implemented yed to the asm core, right?
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Now in 0.88u2:
Compiling src/machine/kaneko16.c ...
src/machine/kaneko16.c: In function `bonkadv_mcu_run':
src/machine/kaneko16.c:642: error: `for' loop initial declaration used
outside C99 mode
make: *** [xmame.obj/machine/kaneko16.o] Error 1
Just to let you know.
___
error: unknown option x11-mode, on line 32 of file:
/home/jsikorski/.xmame/xmamerc
How to set up the x11-mode now? Switching during play makes colours
screwed up, e.g. if started in normal mode and switching to opengl
everything gets blue.
___
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Linking xmame.x11 ...
xmame.obj/debug/debugcpu.o(.text+0x88d): In function `MAME_Debug':
: undefined reference to `osd_wait_for_debugger'
collect2: ld returned 1 exit status
make: *** [xmame.x11] Error 1
I got this error while compiling 0.88u3 and unix tree form today's CVS.
###
Hans de Goede wrote:
Try commenting NEW_DEBUGGER=1 in makefile.unix, the new debugger
currently isn't supported.
Regards,
Hans
It works now, thanks.
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Some more info about starnge colours: the bug occurs when started in
opengl and swithing to normal/xv and vice versa.
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Hans de Goede wrote:
What game, can you attach the output of xdpyinfo, xvinfo, and glxinfo?
Regards,
hans
As you wish - It's mortal kombat 3, mission craft, atari tetris. I don't
think the title does matter. One more - ater returning to original video
mode, colours are fine.
name of display: :0.0
Sorry to bother you, but now I've tried to compile 0.88u3 with unix tree
from 0.88. And here is what I got:
Compiling src/mame.c ...
In file included from src/mame.c:109:
src/driver.h:55:21: mamedbg.h: No such file or directory
src/mame.c:113:21: mamedbg.h: No such file or directory
make: *** [xma
Pieter Hulshoff wrote:
Hello all,
Does anyone know where I can find a complete set of screenshots, titleshots,
cabinets, etc.? All sites I found either require some form of special account
and/or don't have a complete set.
Regards,
Pieter Hulshoff
___
Hi. I'd like to check the newest gxmame cvs. If the normal command to
get it is:
cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/gxmame co gxmame
what should I do to get Next-Version-0.40 branch?
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Nicos Panayides wrote:
Julian Sikorski wrote:
Hi. I'd like to check the newest gxmame cvs. If the normal command to
get it is:
cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/gxmame co
gxmame
what should I do to get Next-Version-0.40 branch?
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run mv .xmamerc.dist .xmamerc from your home directory
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Is it possible to make mamory deal only with roms persent in real source
(e. g. in /usr/local/share/xmame/roms)? When I ran
mamory -s -d /usr/local/bin/xmame.x11 -o roms /usr/local/share/xmame/roms
lost of incomplete romsets appeared in my rom folder, almost certain
because some files in existing
Should this video mode be slower than xvideo? I think it wasn't, but I
may be wrong. Now It's about 8 fps difference in virtua fighter. I thikt
that such a slowdown may be a result of latest nvidia binary drivers.
Has anyone experienced it too?
___
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Julian Sikorski wrote:
Should this video mode be slower than xvideo? I think it wasn't, but I
may be wrong. Now It's about 8 fps difference in virtua fighter. I
thikt that such a slowdown may be a result of latest nvidia binary
drivers. Has anyone experien
Mark Wells wrote:
Semi-Bonehead question:
I keep trying to run Street fighter and I get this:
coh-3002c.353 NOT FOUND
sf2pa-04 NOT FOUND
sf2p-05 NOT FOUND
sf2p-06 NOT FOUND
sf2p-07 NOT FOUND
sf2p-08 NOT FOUND
sf2p-09 NOT FOUND
sf2p-10 NOT FOUND
sf2p-02 NOT F
When video mode 2 is selected it is impossible to change effects,
neither with -ef switch nor with Ctrl+PgUp/PgDn. I'm using xmame-0.89.
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Hans de Goede wrote:
Correct, thats a feature not a bug. OpenGL is an effect in itself, try
left-ctrl + left-alt + insert or + home to see what I mean.
If you want hardware scaling with effects use -video-mode 1
Regards,
Hans
Julian Sikorski wrote:
When video mode 2 is selected it is impossible
I do know that this game does not work, I'd just like to check the
progress.But unfortunately:
[EMAIL PROTECTED] jsikorski]$ xmame.x11 srally2
GLINFO: loaded OpenGL library libGL.so.1!
GLINFO: loaded GLUlibrary libGLU.so.1!
GLINFO: glPolygonOffsetEXT (2): not implemented !
info: trying to pars
Lawrence Gold wrote:
Christopher Stone wrote:
That's strange I get the same error as Julian gets.
Correction: 0.89 works fine for me, but I get that same error with
0.89u4. So I'd suspect either a driver error or a needed ROM update.
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Matthew Earl wrote:
I understand the CVS is on mess.org, but which module are the changes in?
Thanks,
Matt
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I suppose in unixonly
_
2004 17:39:02 +0100, Julian Sikorski
<[EMAIL PROTECTED]> wrote:
Matthew Earl wrote:
I understand the CVS is on mess.org, but which module are the changes in?
Thanks,
Matt
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As usual:
src/drivers/galpani3.c: In function `galpani3_mcu_run':
src/drivers/galpani3.c:257: error: 'for' loop initial declaration used
outside C99 mode
make: *** [xmame.obj/drivers/galpani3.o] Error 1
Just to let you know
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Hi. Here is what I get when trying to use video-mode 2:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 1 (X_CreateWindow)
Resource id in failed request: 0x0
Serial number of failed request: 1206
Current serial number in output stream: 12
Here is what I get:
Compiling src/drivers/ertictac.c ...
src/drivers/ertictac.c:50: error: conflicting types for 'random_r'
/usr/include/stdlib.h:457: error: previous declaration of 'random_r' was
here
src/drivers/ertictac.c:50: error: conflicting types for 'random_r'
/usr/include/stdlib.h:457: er
One simple question: is it worth trying -o3 optimization if I am now
using -o2?
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Pieter Hulshoff wrote:
On Tuesday 25 January 2005 20:32, Julian Sikorski wrote:
One simple question: is it worth trying -o3 optimization if I am now
using -o2?
I tried it in the past, but it's never had any positive effect for me, and it
takes forever to compile.
Regards,
Pieter Hul
I think it is a bug. vidmod 3 scaling used to be as fast as vidmod 2,
now playing neogeo games in 3x3 window with no effects gives me 20 fps
(instead of normal 60). Or maybe it is the fault of mmx asm core, which
i've compiled in? I'm uning yesterday's cvs with 0.90u4. Greets.
_
Hans de Goede wrote:
Julian Sikorski wrote:
I think it is a bug. vidmod 3 scaling used to be as fast as vidmod 2,
now playing neogeo games in 3x3 window with no effects gives me 20 fps
(instead of normal 60). Or maybe it is the fault of mmx asm core,
which i've compiled in? I
Hans de Goede wrote:
Julian Sikorski wrote:
Hans de Goede wrote:
Julian Sikorski wrote:
I think it is a bug. vidmod 3 scaling used to be as fast as vidmod
2, now playing neogeo games in 3x3 window with no effects gives me
20 fps (instead of normal 60). Or maybe it is the fault of mmx asm
core
It looks like this one is too powerful ;), it does not want to slow
down. Or maybe my settings have changed during videocards replacement.
Greets.
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...after the recent changes submitted by Aaron. Are these difficult to
port and when we could expect the necessary changes in cvs? I don't mean
to rush you of course, I'd just like to make our waiting calmer.
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Lawrence Gold wrote:
On Feb 28, 2005, at 1:13 PM, Julian Sikorski wrote:
...after the recent changes submitted by Aaron. Are these difficult to
port and when we could expect the necessary changes in cvs? I don't
mean to rush you of course, I'd just like to make our waiting calmer.
Lawrence Gold wrote:
...
By the way, 0.94 might be out in a few days to take care of crashes and
other problems that came up because of the sound rework.
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Julian Sikorski wrote:
Lawrence Gold wrote:
...
By the way, 0.94 might be out in a few days to take care of crashes
and other problems that came up because of the sound rework.
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Lawrence Gold wrote:
On Feb 28, 2005, at 1:35 PM, Julian Sikorski wrote:
On the second thought, I must have compiled almost everything if I
reached src/unix ;). Please send me the patch.
Attached.
Something is wrong:
[EMAIL PROTECTED] xmame-0.93]$ bunzip2 *.bz2
bunzip2: Compressed file ends
Lawrence Gold wrote:
On Feb 28, 2005, at 2:11 PM, Julian Sikorski wrote:
Something is wrong:
[EMAIL PROTECTED] xmame-0.93]$ bunzip2 *.bz2
bunzip2: Compressed file ends unexpectedly;
perhaps it is corrupted? *Possible* reason follows.
bunzip2: No such file or directory
Input file
I've recently upgraded my PC and now I'm using integrated sound chip.
I've run alsaconf and here is what I get when I try to start any game:
xmame.x11: pcm.c:5957: snd_pcm_mmap_commit: Assertion `frames <=
snd_pcm_mmap_avail(pcm)' failed.
Aborted
The above appears after press any key/warnings abo
/bugtrack.alsa-project.org/alsa-bug/view.php?id=483
>>
>> This bugreport also contains a workaround for this problem.
>>
>> Regards,
>>
>> Hans
>>
>>
>> Julian Sikorski wrote:
>>
>>> I've recently upgraded my PC and now I'
Luca Stancapiano wrote:
> hi all...anyone may tell me what's the difference between xmame and xmess?
>
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> http://toybox.twisted.org.uk/mailman/listinfo/xmame
>
mame emulates arcade games. mess emul
does -march=prescott imply -msse, -msse2, -msse3, -mmmx and
-mfpmath=sse? Greets.
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Compiling src/drivers/playch10.c ...
src/drivers/playch10.c:397: error: 'time' redeclared as different kind
of symbol
/usr/include/time.h:184: error: previous declaration of 'time' was here
src/drivers/playch10.c:397: error: 'time' redeclared as different kind
of symbol
/usr/include/time.h:184: err
/acovea_4.html
> "the -march=pentium4 option implies -mcpu=pentium4, -msse,
> -msse2, and -mmmx"
>
> --- Julian Sikorski <[EMAIL PROTECTED]> wrote:
>
>
>>does -march=prescott imply -msse, -msse2, -msse3, -mmmx and
>>-mfpmath=sse? Greets.
>
>
>
&
[EMAIL PROTECTED] wrote:
> Hi,
>
> while compiling a fresh (Mon Jun 13 09:45:05 CEST 2005) cvs updated tree
> compil fails with the following
>
> make: *** No rule to make target `sharc.c', needed by
> `xmame.obj/cpu/sharc/sharc.o'. Stop.
>
> Eric
>
make sure you update
Hi. I've upgraded to Fedora Core 4 and as a result compiled mame with
gcc4, with usual optimisations (-o3 -march=prescott). Unfortunately,
some drivers segfault after 'press any key' screen: segas32, model2. How
to investigate it deeper? Greets.
___
Xmam
; To compile the debug version:
> 1. probably don't want any aggressive CFLAGS optimization;
> remember gcc 4 is still fairly new and could be breaking
> things. So make sure it still segfaults without any -O3 or
> -march present.
> 2. add -g to CFLAGS and the LD flags
> 3.
What are those files responsible for? They compile for a very long time.
I use opengl display method, so do I need them? Is there any way to
disable these? Greets.
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segas32 ga2
#0 0x083ed9ce in ?? ()
#1 0x in ?? ()
model2 vf2
(gdb) bt
#0 0x in ?? ()
#1 0x080af0d5 in ?? ()
#2 0x in ?? ()
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Lawrence Gold wrote:
> Julian Sikorski wrote:
>
>>What are those files responsible for? They compile for a very long time.
>>I use opengl display method, so do I need them? Is there any way to
>>disable these? Greets.
>
>
> If you don't use effects, yo
Lawrence Gold wrote:
> Julian Sikorski wrote:
>
>>segas32 ga2
>>#0 0x083ed9ce in ?? ()
>>#1 0x in ?? ()
>>
>>model2 vf2
>>(gdb) bt
>>#0 0x in ?? ()
>>#1 0x080af0d5 in ?? ()
>>#2 0x in ?? ()
>
>
>
Julian Sikorski wrote:
> Lawrence Gold wrote:
>
>>Julian Sikorski wrote:
>>
>>
>>>segas32 ga2
>>>#0 0x083ed9ce in ?? ()
>>>#1 0x in ?? ()
>>>
>>>model2 vf2
>>>(gdb) bt
>>>#0 0x in ?? ()
>
Lawrence Gold wrote:
> Julian Sikorski wrote:
>
>>No difference. I'm attaching the makefile I use.
>
>
> Strange, your makefile looks fine. I'll try building with GCC 4.0 here
> and reproduce the problem in GDB. Could you name some of the games that
>
Hans de Goede wrote:
>
>
> Lawrence Gold wrote:
>
>> Julian Sikorski wrote:
>>
>>> No difference. I'm attaching the makefile I use.
>>
>>
>>
>> Strange, your makefile looks fine. I'll try building with GCC 4.0 here
>>
Hans de Goede wrote:
> I've been busy debugging this. The problem is that src/cpu/v60/v60.c
> gets miscompiled by gcc4. If you compile that single file with gcc3 and
> the rest with gcc4 ga2 works fine.
>
> I don't know howto fix this, can someone forward this to mamedev, maybe
> someone there kno
Julian Sikorski wrote:
> Hans de Goede wrote:
>
>>I've been busy debugging this. The problem is that src/cpu/v60/v60.c
>>gets miscompiled by gcc4. If you compile that single file with gcc3 and
>>the rest with gcc4 ga2 works fine.
>>
>>I don't kn
I have compiled 0.97u2 with gcc 3.2.3, and now both model1 and segas32
drivers work correctly. Guess we'll have to wait till mamedev start
supporting gcc4, and this will probably happen when it wil become more
mature. Greets.
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Lawrence Gold wrote:
> Julian Sikorski wrote:
>
>>I have compiled 0.97u2 with gcc 3.2.3, and now both model1 and segas32
>>drivers work correctly. Guess we'll have to wait till mamedev start
>>supporting gcc4, and this will probably happen when it wil become more
Hans de Goede wrote:
>
>
> Julian Sikorski wrote:
>
>> I have compiled 0.97u2 with gcc 3.2.3, and now both model1 and segas32
>> drivers work correctly. Guess we'll have to wait till mamedev start
>> supporting gcc4, and this will probably happen when i
Yes, Sega Model 1 uses v60 cpu. As for the games, there are four of
them: vf, vr, swa and wingwar. For a more complete list, go to
http://www.system16.com
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Linking xmame.x11 ...
xmame.obj/driver.o(.data+0x5860): undefined reference to `driver_dynadice'
xmame.obj/konami.a(intelfsh.o)(.text+0x67): In function `intelflash_init':
intelfsh.c: undefined reference to `osd_is_bad_read_ptr'
collect2: ld returned 1 exit status
make: *** [xmame.x11] Error 1
[EMA
Kevin Rogovin wrote:
> Hi all,
>
> before I go and upgrade to Fedora Core 4, I was wondering if anyone
> has teted compiling and running xmame (and xmess) under 32-bit x86
> with gcc4.0? [though I think that FC4 allows one to install gcc3.x in
> addition to gcc4.0 to get compatibility]
>
> Best
Compiling src/machine/segacrpt.c ...
In file included from src/machine/segacrpt.c:171:
src/driver.h:9:9: warning: #pragma once is obsolete
In file included from src/driver.h:55,
from src/machine/segacrpt.c:171:
src/mamecore.h:9:9: warning: #pragma once is obsolete
In file included
So fedora sucks once again. I have to use gcc 3.2.3 which deprecates
#pragma once, or gcc 4.0.0 miscompiling v60 core :(.
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