[Xmame] Compiling problem.

2004-07-12 Thread Julian Sikorski
Hi. I've downloaded xmame 0.83.1 and compiled it without errors some time ago. Today I've merged it with mame 0.84 source by replacing all src subfolders except unix with mame ones ant upgraded to 0.84u2 as Haze's diffs do not work with plain xmame source. It had always worked. But now I'm rece

Re: [Xmame] Compiling problem.

2004-07-12 Thread Julian Sikorski
smf wrote: That code will need changing for 0.84, you might get away with copying the function from the windows code. smf - Original Message - From: "Julian Sikorski" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, July 12, 2004 11:53 AM Subject: [Xm

Re: [Xmame] Compiling problem.

2004-07-12 Thread Julian Sikorski
If new version will be out in a short period of time , I will wait. There is one more thing I'd like to know: why unofficial diffs (u1, u2, etc.) do not work on plain xmame source? I'm not asking about windows makefile, src/version.c or src/windows but about other files form the source. Windows

Re: [Xmame] Compiling problem.

2004-07-12 Thread Julian Sikorski
Lawrence Gold wrote: On Jul 12, 2004, at 9:31 AM, Julian Sikorski wrote: If new version will be out in a short period of time , I will wait. There is one more thing I'd like to know: why unofficial diffs (u1, u2, etc.) do not work on plain xmame source? I'm not asking about windows mak

Re: [Xmame] Compiling problem.

2004-07-12 Thread Julian Sikorski
Lawrence Gold wrote: On Jul 12, 2004, at 9:31 AM, Julian Sikorski wrote: If new version will be out in a short period of time , I will wait. There is one more thing I'd like to know: why unofficial diffs (u1, u2, etc.) do not work on plain xmame source? I'm not asking about windows mak

Re: [Xmame] Compiling problem.

2004-07-13 Thread Julian Sikorski
smf wrote: When 0.84.1 is out , I will try to run dos2unix and fix-commnets on "u" diffs. Everything not to have to compile the whole source everytime a "u" diff comes out, only the changed files. Does the XMAME makefile build a dependency list? If not then you have to do a clean build for eac

Re: [Xmame] Compiling problem.

2004-07-13 Thread Julian Sikorski
smf wrote: Try touch src/driver.h, if the dependancy list is ok then that ought to cause almost everything to recompile. I did: cd xmame-0.83.1 touch src/driver.h make Nothing recompiles, so there can't be a dependency list. Nevertheless, changing the diff to work with xmame is quicker than mame->

Re: [Xmame] Compiling problem.

2004-07-14 Thread Julian Sikorski
Lawrence Gold wrote: You can grab the src/unix files from MESS's CVS tree to get the changes needed to fix those errors. I could't wait any loger so I've checked out unixonly module from www.mess.org. There are even more errors: Compiling src/unix/devices.c ... devices.c: In function `ipdef_cust

Re: [Xmame] Compiling problem.

2004-07-15 Thread Julian Sikorski
Lawrence Gold wrote: On Jul 14, 2004, at 3:26 AM, Julian Sikorski wrote: Lawrence Gold wrote: You can grab the src/unix files from MESS's CVS tree to get the changes needed to fix those errors. I just committed fixes to src/unix/devices.c and src/unix/fronthlp.c to MESS CVS. The first n

Re: [Xmame] CHD games

2004-07-15 Thread Julian Sikorski
Lawrence Gold wrote: On Jul 15, 2004, at 9:00 AM, Meghazi Fabien wrote: I just tried killer instinct 2, and it is running at 1.3 frames second on my AMD XP athlon 2500+ (512Mo) with geforce2 using nvidia drivers other games runs at 100% 60/60 fps. I don't know if it's supposed to be normal becaus

Re: [Xmame] CHD games

2004-07-15 Thread Julian Sikorski
smf wrote: I've tried Killer Instinct with dynarec, but after info screen (press any key), there is a Floating point exception. I have not run make clean, but there were no errors. If you don't "make clean" then any version of mame on any platform can compile/link with no errors & still blow u

Re: [Xmame] CHD games

2004-07-16 Thread Julian Sikorski
Julian Sikorski wrote: smf wrote: I've tried Killer Instinct with dynarec, but after info screen (press any key), there is a Floating point exception. I have not run make clean, but there were no errors. If you don't "make clean" then any version of mame on any platform c

[Xmame] Frontend question

2004-07-17 Thread Julian Sikorski
Hi. I got used to gxmame and was sad when I saw it no longer functions with 0.84 due to lack of -listinfo. Have a look at this (fragment of mameio.c from gxmame-0.34b) /* Generate the list */ /* without including neither history nor mameinfo to have less to parse after*/ opt=g_strdup_pr

Re: [Xmame] Frontend question

2004-07-17 Thread Julian Sikorski
Lawrence Gold wrote: You might be able to simply substitute "-listxml %s | xml2info" for "-listinfo %s" in the above code. It doesn't work. Sorry to bother you, but shadow_walker doesn't respond. ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.tw

Re: [Xmame] Frontend question

2004-07-17 Thread Julian Sikorski
Lawrence Gold wrote: Attached is a patch that works. Note that you need to have xml2info somewhere in your path (e.g., /usr/local/bin). To apply it, cd into the gxmame directory and run patch -p1 < /path/to/gxmame-xml-patch You are superior. ___

Re: [Xmame] Frontend question

2004-07-18 Thread Julian Sikorski
Pierre Maziere wrote: Rather than patching your existing xmame-0.83.1 build tree, recompile xmame from a clean tree, and it won't segfaults At least, that's what happens for me Isn't it a patch for gxmame? ___ Xmame mailing list [EMAIL PROTECTED] http:/

Re: [Xmame] Frontend question

2004-07-18 Thread Julian Sikorski
Pierre Maziere wrote: On Sun, 18 Jul 2004, Julian Sikorski wrote: Pierre Maziere wrote: Rather than patching your existing xmame-0.83.1 build tree, recompile xmame from a clean tree, and it won't segfaults At least, that's what happens for me Isn't it a patch for gxmame? y

Re: [Xmame] mortal kombat 2 and 3

2004-07-18 Thread Julian Sikorski
Meghazi Fabien wrote: Mortal kombat 2 and 3 runs fine except for the audio. For 2 or three minutes, the sound is good, then it start to make glitches and flicking for some minutes then the sound comes back to normal for 2 or 3 minutes, etc ... but I stay at 100% 60/60 fps !? Did you try some

[Xmame] Another gxmame problem

2004-08-26 Thread Julian Sikorski
There is a problem with gxmame-0.34b and xmame-0.86. Frontend is unable to start any game due to unknown option -xil. Any suggestions how to fix this issue (it's somehow similar to hotrod one). ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twi

[Xmame] [Fwd: options.color_depth removed in 0.87u1]

2004-09-30 Thread Julian Sikorski
Original Message Subject:options.color_depth removed in 0.87u1 Date: Thu, 30 Sep 2004 14:04:15 +0200 From: Julian Sikorski <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] From 0.87u1 changelog: Removed options.color_depth (obsolete anyway) [Brad Oliver] As a

Re: [Xmame] [Fwd: options.color_depth removed in 0.87u1]

2004-09-30 Thread Julian Sikorski
Hans de Goede wrote: Just remove the offending "line" from the rc_option struct, as soon as mess cvs gets updated to 0.87u1 I or Lawrence will fix this in CVS . Since plain 0.87 still has options.color_depth, xmame-0.87 also will. Thanks, it compiled now. __

Re: [Xmame] [Fwd: options.color_depth removed in 0.87u1]

2004-09-30 Thread Julian Sikorski
Also -bpp option has to be rermoved from gxmame. ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] xmame/xmess 0.87

2004-10-04 Thread Julian Sikorski
Something is wrong: ERROR The requested URL could not be retrieved While trying to retrieve the URL: http://x.mame.net/download/xmame-0.87.tar.bz2 The following error was encountered: * * Access Denied. * Access

Re: [Xmame] xmame/xmess 0.87

2004-10-05 Thread Julian Sikorski
Hans de Goede wrote: > And how is that an xmame problem? Please bug your ISP with this and > not the xmame mailinglist. > > Regards, > > Hans > > > René Reucher wrote: > >> smf <[EMAIL PROTECTED]> wrote: >> Okay, this works for me as well... but using a browser (firefox in my >>> >>> >>> cas

Re: [Xmame] xmame/xmess 0.87

2004-10-05 Thread Julian Sikorski
I've succesfully downloaded xmame. Firefox downloaded it when i pased the direct link to the address bar. Error occured when clicking the link form xmame site, as well as when trying to download with d4x. It might be my ISP problem, because he keeps trying to force me to use his proxy. _

[Xmame] Mortal Kombat 3 became slower in 0.87

2004-10-05 Thread Julian Sikorski
I'm not sure about the version, but almost for sure I was able to play mk3 in ~53 fps (full) since DCS cleanup. Now I've noticed that game reaches only ~43 fps ingame, and thus is quite difficult to play. Reducing sampling rate to 22050 Hz hasn't helped.

Re: [Xmame] Mortal Kombat 3 became slower in 0.87

2004-10-05 Thread Julian Sikorski
Frank Cox wrote: On Tue, 05 Oct 2004 11:51:42 +0200 Julian Sikorski <[EMAIL PROTECTED]> wrote: I'm not sure about the version, but almost for sure I was able to play mk3 in ~53 fps (full) since DCS cleanup. Now I've noticed that game reaches only ~43 fps ingame, and thus is qu

Re: [Xmame] Mortal Kombat 3 became slower in 0.87

2004-10-05 Thread Julian Sikorski
-=[AMIGrAve]=- wrote: I noticed the same thing on effect=2 using x11-mode=3 But I tried to use effect=0 and I was back to full 53fps. What video mode and effect are you using ? ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/

[Xmame] Unable to compile 0.87u4

2004-10-17 Thread Julian Sikorski
... Compiling src/vidhrdw/ladybug.c ... src/vidhrdw/ladybug.c: In function `video_update_sraider': src/vidhrdw/ladybug.c:295: error: `for' loop initial declaration used outside C99 mode make: *** [xmame.obj/vidhrdw/ladybug.o] Error 1 I'm using unix source from 0.87. Any suggestions are welcome. G

Re: [Xmame] Unable to compile 0.87u4

2004-10-17 Thread Julian Sikorski
Christopher Stone wrote: fixed in cvs... BTW in latest CVS I get this error trying to run Xv mode: MIT-SHM & XV Extensions Available. trying to use... Unexpected X Error 8: BadMatch (invalid parameter attributes) Hans- I changed all the opengl printfs to use sprintf to stderr, hope its okay with yo

Re: [Xmame] Unable to compile 0.87u4

2004-10-17 Thread Julian Sikorski
Christopher Stone wrote: On Sun, 17 Oct 2004 20:47:53 +0200, Julian Sikorski <[EMAIL PROTECTED]> wrote: What should I do to get the cvs? I've downloaded unixonly module from mess cvs and replaced my unix subfolder with the one from cvs. Still getting the same error - I'

Re: [Xmame] gxmame problem

2004-10-22 Thread Julian Sikorski
Brian wrote: Using gxmame .34b and xmame .86. No games show up in the list. Haved changed the rom path to the correct path. When I go to audit games, several hundred come up correct so I know it is seeing them. I did do a archive search and saw that several changes in xmame broke gxmame but they

[Xmame] How to switch to fullscreen?

2004-10-22 Thread Julian Sikorski
I'm using cvs few days old and alt-end doesn not work anymore under xmame.x11. Is there any new key combination? ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] How to switch to fullscreen?

2004-10-23 Thread Julian Sikorski
Hans de Goede wrote: Here is a complete list of all the video drivers you can built into the x11 version of xmame: How to do this? Are they built in by default, or do I need to change something in the makefile? ___ Xmame mailing list [EMAIL PROTECTED]

Re: [Xmame] How to switch to fullscreen?

2004-10-23 Thread Julian Sikorski
Hans de Goede wrote: You need to enable the options for each of them (except normal) in the makefile. If you're building xmame yourself, you really want to take a good look at the makefile, otherwise you get a very slow version of xmame. Lawrence, maybe we should ship a linux-x86 optimised make

Re: [Xmame] How to switch to fullscreen?

2004-10-23 Thread Julian Sikorski
Hans de Goede wrote: Yes, good options, but have you enabled the asm 68000 and mips cpu cores, those are a huge speed boost! Only mips drc, as I thought my cpu is quick enough to handle 68000 core without asm. If you suggest so, I'll enable it the next time I build xmame - which means 0.87u5/0

Re: [Xmame] How to switch to fullscreen?

2004-10-23 Thread Julian Sikorski
Julian Sikorski wrote: Hans de Goede wrote: Here is a complete list of all the video drivers you can built into the x11 version of xmame: How to do this? Are they built in by default, or do I need to change something in the makefile? ___ Xmame

[Xmame] tetrisa does not work with asm core?

2004-10-29 Thread Julian Sikorski
I've just compiled xmame 0.88u1 with 68000 asm core enabled. Tetrisa does not work - all I can see is the black screen of death. I suppose that FD1094 decryption hasn't been implemented yed to the asm core, right? ___ Xmame mailing list [EMAIL PROTECTE

[Xmame] Yet another C99 error

2004-11-01 Thread Julian Sikorski
Now in 0.88u2: Compiling src/machine/kaneko16.c ... src/machine/kaneko16.c: In function `bonkadv_mcu_run': src/machine/kaneko16.c:642: error: `for' loop initial declaration used outside C99 mode make: *** [xmame.obj/machine/kaneko16.o] Error 1 Just to let you know. ___

[Xmame] How is x11-mode determined in latest cvs?

2004-11-01 Thread Julian Sikorski
error: unknown option x11-mode, on line 32 of file: /home/jsikorski/.xmame/xmamerc How to set up the x11-mode now? Switching during play makes colours screwed up, e.g. if started in normal mode and switching to opengl everything gets blue. ___ Xmame m

[Xmame] Error in 0.88u3

2004-11-09 Thread Julian Sikorski
Linking xmame.x11 ... xmame.obj/debug/debugcpu.o(.text+0x88d): In function `MAME_Debug': : undefined reference to `osd_wait_for_debugger' collect2: ld returned 1 exit status make: *** [xmame.x11] Error 1 I got this error while compiling 0.88u3 and unix tree form today's CVS. ###

Re: [Xmame] Error in 0.88u3

2004-11-09 Thread Julian Sikorski
Hans de Goede wrote: Try commenting NEW_DEBUGGER=1 in makefile.unix, the new debugger currently isn't supported. Regards, Hans It works now, thanks. ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] How is x11-mode determined in latest cvs?

2004-11-09 Thread Julian Sikorski
Some more info about starnge colours: the bug occurs when started in opengl and swithing to normal/xv and vice versa. ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] How is x11-mode determined in latest cvs?

2004-11-09 Thread Julian Sikorski
Hans de Goede wrote: What game, can you attach the output of xdpyinfo, xvinfo, and glxinfo? Regards, hans As you wish - It's mortal kombat 3, mission craft, atari tetris. I don't think the title does matter. One more - ater returning to original video mode, colours are fine. name of display: :0.0

Re: [Xmame] Error in 0.88u3

2004-11-11 Thread Julian Sikorski
Sorry to bother you, but now I've tried to compile 0.88u3 with unix tree from 0.88. And here is what I got: Compiling src/mame.c ... In file included from src/mame.c:109: src/driver.h:55:21: mamedbg.h: No such file or directory src/mame.c:113:21: mamedbg.h: No such file or directory make: *** [xma

Re: [Xmame] Complete set of screen/title/cabinet/etc. shots?

2004-11-18 Thread Julian Sikorski
Pieter Hulshoff wrote: Hello all, Does anyone know where I can find a complete set of screenshots, titleshots, cabinets, etc.? All sites I found either require some form of special account and/or don't have a complete set. Regards, Pieter Hulshoff ___

[Xmame] CVS usage question

2004-11-25 Thread Julian Sikorski
Hi. I'd like to check the newest gxmame cvs. If the normal command to get it is: cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/gxmame co gxmame what should I do to get Next-Version-0.40 branch? ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twis

Re: [Xmame] CVS usage question

2004-11-26 Thread Julian Sikorski
Nicos Panayides wrote: Julian Sikorski wrote: Hi. I'd like to check the newest gxmame cvs. If the normal command to get it is: cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/gxmame co gxmame what should I do to get Next-Version-0.40 branch? ___

Re: [Xmame] i need help

2004-11-26 Thread Julian Sikorski
run mv .xmamerc.dist .xmamerc from your home directory ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

[Xmame] mamory question

2004-11-27 Thread Julian Sikorski
Is it possible to make mamory deal only with roms persent in real source (e. g. in /usr/local/share/xmame/roms)? When I ran mamory -s -d /usr/local/bin/xmame.x11 -o roms /usr/local/share/xmame/roms lost of incomplete romsets appeared in my rom folder, almost certain because some files in existing

[Xmame] OpenGL question

2004-11-29 Thread Julian Sikorski
Should this video mode be slower than xvideo? I think it wasn't, but I may be wrong. Now It's about 8 fps difference in virtua fighter. I thikt that such a slowdown may be a result of latest nvidia binary drivers. Has anyone experienced it too? ___ Xm

Re: [Xmame] OpenGL question

2004-11-29 Thread Julian Sikorski
Julian Sikorski wrote: Should this video mode be slower than xvideo? I think it wasn't, but I may be wrong. Now It's about 8 fps difference in virtua fighter. I thikt that such a slowdown may be a result of latest nvidia binary drivers. Has anyone experien

Re: [Xmame] Simple Question

2004-12-04 Thread Julian Sikorski
Mark Wells wrote: Semi-Bonehead question: I keep trying to run Street fighter and I get this: coh-3002c.353 NOT FOUND sf2pa-04 NOT FOUND sf2p-05 NOT FOUND sf2p-06 NOT FOUND sf2p-07 NOT FOUND sf2p-08 NOT FOUND sf2p-09 NOT FOUND sf2p-10 NOT FOUND sf2p-02 NOT F

[Xmame] Effects do not work under opengl video mode

2004-12-07 Thread Julian Sikorski
When video mode 2 is selected it is impossible to change effects, neither with -ef switch nor with Ctrl+PgUp/PgDn. I'm using xmame-0.89. ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] Effects do not work under opengl video mode

2004-12-07 Thread Julian Sikorski
Hans de Goede wrote: Correct, thats a feature not a bug. OpenGL is an effect in itself, try left-ctrl + left-alt + insert or + home to see what I mean. If you want hardware scaling with effects use -video-mode 1 Regards, Hans Julian Sikorski wrote: When video mode 2 is selected it is impossible

[Xmame] Sega Rally 2 problem

2004-12-08 Thread Julian Sikorski
I do know that this game does not work, I'd just like to check the progress.But unfortunately: [EMAIL PROTECTED] jsikorski]$ xmame.x11 srally2 GLINFO: loaded OpenGL library libGL.so.1! GLINFO: loaded GLUlibrary libGLU.so.1! GLINFO: glPolygonOffsetEXT (2): not implemented ! info: trying to pars

Re: [Xmame] Sega Rally 2 problem

2004-12-12 Thread Julian Sikorski
Lawrence Gold wrote: Christopher Stone wrote: That's strange I get the same error as Julian gets. Correction: 0.89 works fine for me, but I get that same error with 0.89u4. So I'd suspect either a driver error or a needed ROM update. ___ Xmame mailing

Re: [Xmame] Request for testers: test New effect code in CVS

2004-12-17 Thread Julian Sikorski
Matthew Earl wrote: I understand the CVS is on mess.org, but which module are the changes in? Thanks, Matt ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame I suppose in unixonly _

Re: [Xmame] Request for testers: test New effect code in CVS

2004-12-17 Thread Julian Sikorski
2004 17:39:02 +0100, Julian Sikorski <[EMAIL PROTECTED]> wrote: Matthew Earl wrote: I understand the CVS is on mess.org, but which module are the changes in? Thanks, Matt ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/

[Xmame] 0.89u6 compile error

2004-12-18 Thread Julian Sikorski
As usual: src/drivers/galpani3.c: In function `galpani3_mcu_run': src/drivers/galpani3.c:257: error: 'for' loop initial declaration used outside C99 mode make: *** [xmame.obj/drivers/galpani3.o] Error 1 Just to let you know ___ Xmame mailing list [EMAIL

[Xmame] OpenGL code is not working in 0.90u1

2005-01-10 Thread Julian Sikorski
Hi. Here is what I get when trying to use video-mode 2: X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 1 (X_CreateWindow) Resource id in failed request: 0x0 Serial number of failed request: 1206 Current serial number in output stream: 12

[Xmame] Can't compile 0.90u3

2005-01-19 Thread Julian Sikorski
Here is what I get: Compiling src/drivers/ertictac.c ... src/drivers/ertictac.c:50: error: conflicting types for 'random_r' /usr/include/stdlib.h:457: error: previous declaration of 'random_r' was here src/drivers/ertictac.c:50: error: conflicting types for 'random_r' /usr/include/stdlib.h:457: er

[Xmame] Optimization

2005-01-25 Thread Julian Sikorski
One simple question: is it worth trying -o3 optimization if I am now using -o2? ___ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] Optimization

2005-01-25 Thread Julian Sikorski
Pieter Hulshoff wrote: On Tuesday 25 January 2005 20:32, Julian Sikorski wrote: One simple question: is it worth trying -o3 optimization if I am now using -o2? I tried it in the past, but it's never had any positive effect for me, and it takes forever to compile. Regards, Pieter Hul

[Xmame] OpenGL scaling is slooow

2005-01-26 Thread Julian Sikorski
I think it is a bug. vidmod 3 scaling used to be as fast as vidmod 2, now playing neogeo games in 3x3 window with no effects gives me 20 fps (instead of normal 60). Or maybe it is the fault of mmx asm core, which i've compiled in? I'm uning yesterday's cvs with 0.90u4. Greets. _

Re: [Xmame] OpenGL scaling is slooow

2005-01-26 Thread Julian Sikorski
Hans de Goede wrote: Julian Sikorski wrote: I think it is a bug. vidmod 3 scaling used to be as fast as vidmod 2, now playing neogeo games in 3x3 window with no effects gives me 20 fps (instead of normal 60). Or maybe it is the fault of mmx asm core, which i've compiled in? I&#x

Re: [Xmame] OpenGL scaling is slooow

2005-01-26 Thread Julian Sikorski
Hans de Goede wrote: Julian Sikorski wrote: Hans de Goede wrote: Julian Sikorski wrote: I think it is a bug. vidmod 3 scaling used to be as fast as vidmod 2, now playing neogeo games in 3x3 window with no effects gives me 20 fps (instead of normal 60). Or maybe it is the fault of mmx asm core

Re: [Xmame] OpenGL scaling is slooow

2005-01-26 Thread Julian Sikorski
It looks like this one is too powerful ;), it does not want to slow down. Or maybe my settings have changed during videocards replacement. Greets. ___ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xmame

[Xmame] Unable to compile 0.93, which is not very strange ;)...

2005-02-28 Thread Julian Sikorski
...after the recent changes submitted by Aaron. Are these difficult to port and when we could expect the necessary changes in cvs? I don't mean to rush you of course, I'd just like to make our waiting calmer. ___ Xmame mailing list Xmame@toybox.twisted

Re: [Xmame] Unable to compile 0.93, which is not very strange ;)...

2005-02-28 Thread Julian Sikorski
Lawrence Gold wrote: On Feb 28, 2005, at 1:13 PM, Julian Sikorski wrote: ...after the recent changes submitted by Aaron. Are these difficult to port and when we could expect the necessary changes in cvs? I don't mean to rush you of course, I'd just like to make our waiting calmer.

Re: [Xmame] Unable to compile 0.93, which is not very strange ;)...

2005-02-28 Thread Julian Sikorski
Lawrence Gold wrote: ... By the way, 0.94 might be out in a few days to take care of crashes and other problems that came up because of the sound rework. ___ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xm

Re: [Xmame] Unable to compile 0.93, which is not very strange ;)...

2005-02-28 Thread Julian Sikorski
Julian Sikorski wrote: Lawrence Gold wrote: ... By the way, 0.94 might be out in a few days to take care of crashes and other problems that came up because of the sound rework. ___ Xmame mailing list Xmame@toybox.twisted.org.uk http

Re: [Xmame] Unable to compile 0.93, which is not very strange ;)...

2005-02-28 Thread Julian Sikorski
Lawrence Gold wrote: On Feb 28, 2005, at 1:35 PM, Julian Sikorski wrote: On the second thought, I must have compiled almost everything if I reached src/unix ;). Please send me the patch. Attached. Something is wrong: [EMAIL PROTECTED] xmame-0.93]$ bunzip2 *.bz2 bunzip2: Compressed file ends

Re: [Xmame] Unable to compile 0.93, which is not very strange ;)...

2005-02-28 Thread Julian Sikorski
Lawrence Gold wrote: On Feb 28, 2005, at 2:11 PM, Julian Sikorski wrote: Something is wrong: [EMAIL PROTECTED] xmame-0.93]$ bunzip2 *.bz2 bunzip2: Compressed file ends unexpectedly; perhaps it is corrupted? *Possible* reason follows. bunzip2: No such file or directory Input file

[Xmame] Games don't start after replacing sound card

2005-03-20 Thread Julian Sikorski
I've recently upgraded my PC and now I'm using integrated sound chip. I've run alsaconf and here is what I get when I try to start any game: xmame.x11: pcm.c:5957: snd_pcm_mmap_commit: Assertion `frames <= snd_pcm_mmap_avail(pcm)' failed. Aborted The above appears after press any key/warnings abo

Re: [Xmame] Games don't start after replacing sound card

2005-03-20 Thread Julian Sikorski
/bugtrack.alsa-project.org/alsa-bug/view.php?id=483 >> >> This bugreport also contains a workaround for this problem. >> >> Regards, >> >> Hans >> >> >> Julian Sikorski wrote: >> >>> I've recently upgraded my PC and now I'

Re: [Xmame] xmame and xmess

2005-03-25 Thread Julian Sikorski
Luca Stancapiano wrote: > hi all...anyone may tell me what's the difference between xmame and xmess? > > ___ > Xmame mailing list > Xmame@toybox.twisted.org.uk > http://toybox.twisted.org.uk/mailman/listinfo/xmame > mame emulates arcade games. mess emul

[Xmame] compiler flags question

2005-05-17 Thread Julian Sikorski
does -march=prescott imply -msse, -msse2, -msse3, -mmmx and -mfpmath=sse? Greets. ___ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xmame

[Xmame] error in playch10.c in 0.96u2

2005-05-17 Thread Julian Sikorski
Compiling src/drivers/playch10.c ... src/drivers/playch10.c:397: error: 'time' redeclared as different kind of symbol /usr/include/time.h:184: error: previous declaration of 'time' was here src/drivers/playch10.c:397: error: 'time' redeclared as different kind of symbol /usr/include/time.h:184: err

Re: [Xmame] compiler flags question

2005-05-17 Thread Julian Sikorski
/acovea_4.html > "the -march=pentium4 option implies -mcpu=pentium4, -msse, > -msse2, and -mmmx" > > --- Julian Sikorski <[EMAIL PROTECTED]> wrote: > > >>does -march=prescott imply -msse, -msse2, -msse3, -mmmx and >>-mfpmath=sse? Greets. > > > &

Re: [Xmame] missing file in CVS tree

2005-06-13 Thread Julian Sikorski
[EMAIL PROTECTED] wrote: > Hi, > > while compiling a fresh (Mon Jun 13 09:45:05 CEST 2005) cvs updated tree > compil fails with the following > > make: *** No rule to make target `sharc.c', needed by > `xmame.obj/cpu/sharc/sharc.o'. Stop. > > Eric > make sure you update

[Xmame] Segfaults in 0.97u1

2005-06-19 Thread Julian Sikorski
Hi. I've upgraded to Fedora Core 4 and as a result compiled mame with gcc4, with usual optimisations (-o3 -march=prescott). Unfortunately, some drivers segfault after 'press any key' screen: segas32, model2. How to investigate it deeper? Greets. ___ Xmam

Re: [Xmame] Segfaults in 0.97u1

2005-06-19 Thread Julian Sikorski
; To compile the debug version: > 1. probably don't want any aggressive CFLAGS optimization; > remember gcc 4 is still fairly new and could be breaking > things. So make sure it still segfaults without any -O3 or > -march present. > 2. add -g to CFLAGS and the LD flags > 3.

[Xmame] blit_x_x.c files question

2005-06-19 Thread Julian Sikorski
What are those files responsible for? They compile for a very long time. I use opengl display method, so do I need them? Is there any way to disable these? Greets. ___ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/li

Re: [Xmame] Segfaults in 0.97u1

2005-06-19 Thread Julian Sikorski
segas32 ga2 #0 0x083ed9ce in ?? () #1 0x in ?? () model2 vf2 (gdb) bt #0 0x in ?? () #1 0x080af0d5 in ?? () #2 0x in ?? () ___ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xmam

Re: [Xmame] blit_x_x.c files question

2005-06-19 Thread Julian Sikorski
Lawrence Gold wrote: > Julian Sikorski wrote: > >>What are those files responsible for? They compile for a very long time. >>I use opengl display method, so do I need them? Is there any way to >>disable these? Greets. > > > If you don't use effects, yo

Re: [Xmame] Segfaults in 0.97u1

2005-06-19 Thread Julian Sikorski
Lawrence Gold wrote: > Julian Sikorski wrote: > >>segas32 ga2 >>#0 0x083ed9ce in ?? () >>#1 0x in ?? () >> >>model2 vf2 >>(gdb) bt >>#0 0x in ?? () >>#1 0x080af0d5 in ?? () >>#2 0x in ?? () > > >

Re: [Xmame] Segfaults in 0.97u1

2005-06-19 Thread Julian Sikorski
Julian Sikorski wrote: > Lawrence Gold wrote: > >>Julian Sikorski wrote: >> >> >>>segas32 ga2 >>>#0 0x083ed9ce in ?? () >>>#1 0x in ?? () >>> >>>model2 vf2 >>>(gdb) bt >>>#0 0x in ?? () >

Re: [Xmame] Segfaults in 0.97u1

2005-06-19 Thread Julian Sikorski
Lawrence Gold wrote: > Julian Sikorski wrote: > >>No difference. I'm attaching the makefile I use. > > > Strange, your makefile looks fine. I'll try building with GCC 4.0 here > and reproduce the problem in GDB. Could you name some of the games that >

Re: [Xmame] Segfaults in 0.97u1

2005-06-19 Thread Julian Sikorski
Hans de Goede wrote: > > > Lawrence Gold wrote: > >> Julian Sikorski wrote: >> >>> No difference. I'm attaching the makefile I use. >> >> >> >> Strange, your makefile looks fine. I'll try building with GCC 4.0 here >>

Re: [Xmame] Segfaults in 0.97u1

2005-06-21 Thread Julian Sikorski
Hans de Goede wrote: > I've been busy debugging this. The problem is that src/cpu/v60/v60.c > gets miscompiled by gcc4. If you compile that single file with gcc3 and > the rest with gcc4 ga2 works fine. > > I don't know howto fix this, can someone forward this to mamedev, maybe > someone there kno

Re: [Xmame] Segfaults in 0.97u1

2005-06-21 Thread Julian Sikorski
Julian Sikorski wrote: > Hans de Goede wrote: > >>I've been busy debugging this. The problem is that src/cpu/v60/v60.c >>gets miscompiled by gcc4. If you compile that single file with gcc3 and >>the rest with gcc4 ga2 works fine. >> >>I don't kn

Re: [Xmame] Segfaults in 0.97u1

2005-06-25 Thread Julian Sikorski
I have compiled 0.97u2 with gcc 3.2.3, and now both model1 and segas32 drivers work correctly. Guess we'll have to wait till mamedev start supporting gcc4, and this will probably happen when it wil become more mature. Greets. ___ Xmame mailing list Xmame

Re: [Xmame] Segfaults in 0.97u1

2005-06-25 Thread Julian Sikorski
Lawrence Gold wrote: > Julian Sikorski wrote: > >>I have compiled 0.97u2 with gcc 3.2.3, and now both model1 and segas32 >>drivers work correctly. Guess we'll have to wait till mamedev start >>supporting gcc4, and this will probably happen when it wil become more

Re: [Xmame] Segfaults in 0.97u1

2005-06-25 Thread Julian Sikorski
Hans de Goede wrote: > > > Julian Sikorski wrote: > >> I have compiled 0.97u2 with gcc 3.2.3, and now both model1 and segas32 >> drivers work correctly. Guess we'll have to wait till mamedev start >> supporting gcc4, and this will probably happen when i

Re: [Xmame] Segfaults in 0.97u1

2005-06-25 Thread Julian Sikorski
Yes, Sega Model 1 uses v60 cpu. As for the games, there are four of them: vf, vr, swa and wingwar. For a more complete list, go to http://www.system16.com ___ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xm

[Xmame] problem linking 0.97u3

2005-06-26 Thread Julian Sikorski
Linking xmame.x11 ... xmame.obj/driver.o(.data+0x5860): undefined reference to `driver_dynadice' xmame.obj/konami.a(intelfsh.o)(.text+0x67): In function `intelflash_init': intelfsh.c: undefined reference to `osd_is_bad_read_ptr' collect2: ld returned 1 exit status make: *** [xmame.x11] Error 1 [EMA

Re: [Xmame] xmme and gcc 4.0 question

2005-06-28 Thread Julian Sikorski
Kevin Rogovin wrote: > Hi all, > > before I go and upgrade to Fedora Core 4, I was wondering if anyone > has teted compiling and running xmame (and xmess) under 32-bit x86 > with gcc4.0? [though I think that FC4 allows one to install gcc3.x in > addition to gcc4.0 to get compatibility] > > Best

[Xmame] 0.98u1 and #pragma problem

2005-07-16 Thread Julian Sikorski
Compiling src/machine/segacrpt.c ... In file included from src/machine/segacrpt.c:171: src/driver.h:9:9: warning: #pragma once is obsolete In file included from src/driver.h:55, from src/machine/segacrpt.c:171: src/mamecore.h:9:9: warning: #pragma once is obsolete In file included

Re: [Xmame] 0.98u1 and #pragma problem

2005-07-25 Thread Julian Sikorski
So fedora sucks once again. I have to use gcc 3.2.3 which deprecates #pragma once, or gcc 4.0.0 miscompiling v60 core :(. ___ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xmame

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