Re: BUS: Cleanup on Aisle 869

2017-05-23 Thread Owen Jacobson

> On May 23, 2017, at 2:38 PM, Gaelan Steele  wrote:
> 
> Fast Resolution doesn’t work if there are lots of non-voting players sitting 
> around.
> 
> For each player below, I intend to deregister them without objection:
> 
> aranea
> Charles
> Henri
> omd
> Sci_Guy12
> Tekneek
> The Warrigal
> Yally
> 
> Gaelan

I object to the deregistration of omd and to the deregistration of Gaelan.

-o



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Re: BUS: Bounty

2017-05-23 Thread Gaelan Steele
If Quazie did not successfully pay themselves a shiny, I pay Quazie a shiny and 
identify myself as the last person to pay them a shiny.

Gaelan
> On May 23, 2017, at 8:17 PM, Quazie  wrote:
> 
> Correction:
> 
> I pay myself 1 Shiny.
> 
> I identify myself as the last person to pay me a Shiny.
> On Tue, May 23, 2017 at 20:17 Quazie  > wrote:
> I pay myself 1 Shinely.
> 
> I identify myself as the last person to pay me a shiny.
> 
> On Tue, May 23, 2017 at 20:00 Nic Evans  > wrote:
> I pledge to pay 2 shinies to the first person who can clearly and
> correctly identify the last person to pay Quazie a shiny, as long as e
> does so by the end of tomorrow.
> 



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Re: BUS: Bounty

2017-05-23 Thread Quazie
Correction:

I pay myself 1 Shiny.

I identify myself as the last person to pay me a Shiny.
On Tue, May 23, 2017 at 20:17 Quazie  wrote:

> I pay myself 1 Shinely.
>
> I identify myself as the last person to pay me a shiny.
>
> On Tue, May 23, 2017 at 20:00 Nic Evans  wrote:
>
>> I pledge to pay 2 shinies to the first person who can clearly and
>> correctly identify the last person to pay Quazie a shiny, as long as e
>> does so by the end of tomorrow.
>>
>>


Re: BUS: Bounty

2017-05-23 Thread Quazie
I pay myself 1 Shinely.

I identify myself as the last person to pay me a shiny.

On Tue, May 23, 2017 at 20:00 Nic Evans  wrote:

> I pledge to pay 2 shinies to the first person who can clearly and
> correctly identify the last person to pay Quazie a shiny, as long as e
> does so by the end of tomorrow.
>
>


BUS: Bounty

2017-05-23 Thread Nic Evans
I pledge to pay 2 shinies to the first person who can clearly and 
correctly identify the last person to pay Quazie a shiny, as long as e 
does so by the end of tomorrow.




BUS: Re: OFF: CFJ 3511 assigned to Gaelan

2017-05-23 Thread Gaelan Steele
I judge as TRUE. Nowhere in 2467 (or anywhere else in the ruleset) is “action" 
defined, so we fall back to the common English definition; posting to the 
public forum is plainly an action by the common definition.

Gaelan
> On May 23, 2017, at 6:19 PM, Alex Smith  wrote:
> 
> On Tue, 2017-05-23 at 20:51 -0400, Owen Jacobson wrote:
>> I CFJ on the following statement:
>> 
>>  Posting a message on a public forum is itself an action, for
>> the purposes of rule 2467.
> 
> This is CFJ 3511. I assign it to Gaelan.
> 
>> Caller’s evidence:
>> 
>>> Rule 2467/1 (Agencies)
>>> 
>>> An Agency is a document empowering persons to act on behalf of
>>> another player. A player may establish an Agency With 24 hours
>>> Notice and thereby become its Director by specifying the properties
>>> of the new Agency:
>>> 
>>> 1. A title, which must be exactly three words, not counting
>>> conjunctions, articles or prepositions.
>>> 2. A non-empty list of persons other than the Head (the Agents).
>>> 3. A description of a set of actions (the Powers).
>>> 
>>> An Agency's Head may amend its properties or revoke it with 24
>>> hours Notice. For greater certainty, an announced intent to create
>>> an Agency or amend an Agency's powers is INEFFECTIVE unless it
>>> explicitly specifies the new values of the properties being created
>>> or amended.
>>> 
>>> The Powers of an Agency must be stated as actions, although they
>>> may may be conditional on date, time, game state, or other
>>> preconditions. If condition(s) are specified as necessary for a
>>> power to be used, it is limited; otherwise, it is unlimited. If it
>>> attempts to specify a power in a manner that is unclear, ambiguous,
>>> circular, inconsistent, paradoxical, or that depends on information
>>> that is impossible or unreasonably difficult to determine, then the
>>> specification of that power is invalid, and it CANNOT be used.
>>> 
>>> An Agency, once created, SHOULD be referred to by the acronym
>>> formed from its title with conjunctions, articles, and prepositions
>>> removed. The acronym of an agency must be unique and any attempt to
>>> create or amend an Agency such that two Agencies would have the
>>> same acronym is INEFFECTIVE.
>>> 
>>> The Agents of an Agency may perform the Actions described in the
>>> Powers of the Agency on behalf of the Agency's Head.
>> 
>> 
>> Incidentally, the Github Pages rendition of the rules incorrectly
>> links “power” in this rule to the definition in r. 1688.
>> 
>> -o
> 
> -- 
> ais523



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BUS: CFJ on Shiny things

2017-05-23 Thread Quazie
I CFJ on the statement: I paid Gaelan 1 Shiney via QPS.

Arguments:
1 - QPS isn't a valid agency, as it contains 4 non-conjunction words. (Will
is a verb, not a conjunction)
2 - Agencies allow people to be acted on behalf of, not acted as (though
I'm unsure if there's a valid distinction there)

Evidence:
QPS's Supposed Text:
{{{
  Quazie will Pay the Shinies (QPS)
  Head: Quazie
  Agents: All Players
  Powers:
If Quazie makes a pledge in which e pledges 1 Shiny in return for an
action or statement, the first player to fulfil the action/statement
in the pledge can transfer a Shiny from Quazie to emself.
}}}

Agencies Rule text (in part):
{{{
  Rule 2467/1 (Power=1)
  Agencies

An Agency is a document empowering persons to act on behalf of
another player. A player may establish an Agency With 24 hours
Notice and thereby become its Director by specifying the
properties of the new Agency:
  a) A title, which must be exactly three words, not
 counting conjunctions, articles or prepositions.
}}}
Text of the pledge in question:
{{{
 I pledge to pay Gaelan 1 shiny in thanks for not creating ~25^3 if he uses
the powers within the QPS agency to pay emself said shiny.
}}}

Text of the supposed payment of a shiny
{{{
  On Sat, May 20, 2017 at 20:25 Gaelan Steele  wrote:
  I act as Quazie via QPS to pay myself one shiny.
}}}

---END CFJ---
I retract my pledge quoted above as evidence.

I pledge that if I didn't pay Gaelan 1 Shiny via QPS, that when the above
CFJ resolves I will pay em 1 Shiny.

I CoE on the latest Secretary report that now contains the payment in
question, as it's not in question.


Re: BUS: humble agoran farmer reunites with long-lost twins, becomes immortal and sells CFJ slots for only $2.99

2017-05-23 Thread Owen Jacobson
I CFJ on the following statement:

Posting a message on a public forum is itself an action, for the 
purposes of rule 2467.

Caller’s evidence:

> Rule 2467/1 (Agencies)
> 
> An Agency is a document empowering persons to act on behalf of another 
> player. A player may establish an Agency With 24 hours Notice and thereby 
> become its Director by specifying the properties of the new Agency:
> 
> 1. A title, which must be exactly three words, not counting conjunctions, 
> articles or prepositions.
> 2. A non-empty list of persons other than the Head (the Agents).
> 3. A description of a set of actions (the Powers).
> 
> An Agency's Head may amend its properties or revoke it with 24 hours Notice. 
> For greater certainty, an announced intent to create an Agency or amend an 
> Agency's powers is INEFFECTIVE unless it explicitly specifies the new values 
> of the properties being created or amended.
> 
> The Powers of an Agency must be stated as actions, although they may may be 
> conditional on date, time, game state, or other preconditions. If 
> condition(s) are specified as necessary for a power to be used, it is 
> limited; otherwise, it is unlimited. If it attempts to specify a power in a 
> manner that is unclear, ambiguous, circular, inconsistent, paradoxical, or 
> that depends on information that is impossible or unreasonably difficult to 
> determine, then the specification of that power is invalid, and it CANNOT be 
> used.
> 
> An Agency, once created, SHOULD be referred to by the acronym formed from its 
> title with conjunctions, articles, and prepositions removed. The acronym of 
> an agency must be unique and any attempt to create or amend an Agency such 
> that two Agencies would have the same acronym is INEFFECTIVE.
> 
> The Agents of an Agency may perform the Actions described in the Powers of 
> the Agency on behalf of the Agency's Head.


Incidentally, the Github Pages rendition of the rules incorrectly links “power” 
in this rule to the definition in r. 1688.

-o



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Re: BUS: Hello I am Cuddlebeam!

2017-05-23 Thread Nic Evans

On 05/20/2017 05:03 PM, CuddleBeam wrote:

Hello Nic!

Well I love Nomic lol. I play a lot of BlogNomic and I'd like to try 
out other flavors of Nomic. Agora has it's appeal in that it's 
non-dynastic and I'd like to try that out.


Also, I really really like watching (and doing) fun scams because 
they're like cool fireworks of words and meaning. There seems to be a 
a good amount of that going on right now, so that makes it extra 
appealing to join.



I pay Cuddlebeam 5 shinies.
I pledge to pay 1 Shiny (when I eventually have at least one) to Nic 
Evans if they tell me what's the COOLEST thing that has happened to 
them in Agora (so far).
I'm not very good at describing cool things because I am not very cool. 
(Also mind the difference between nicknames and the From field, though I 
did you no favors by not signing my emails.)


Re: BUS: Re: DIS: Re: OFF: CFJ 3469 judged DISMISS

2017-05-23 Thread Publius Scribonius Scholasticus
If the quoted message paid me 20 shinies, and I had already been paid 20
shinies in this other quoted message, I give 20 shinies to o


Publius Scribonius Scholasticus

On Tue, May 23, 2017 at 7:59 PM, Owen Jacobson  wrote:

> TTttPF.
>
> On May 22, 2017, at 12:08 AM, Owen Jacobson  wrote:
>
>
> On May 20, 2017, at 11:06 AM, Publius Scribonius Scholasticus <
> p.scribonius.scholasti...@googlemail.com> wrote:
>
> I judge CFJ 3469 DISMISS because of the typo.
>
>
> In final and complete satisfaction of my pledge, if I inherited G.’s
> Shinies, I pay Publius Scribonius Scholasticus 20 shinies for rendering
> judgement on one of the listed CFJs while it remained unjudged.
>
> Well done to our judges Publius Scribonius Scholasticus, nichdel, and
> Gaelan. Your service is much appreciated.
>
> -o
>
>
>


BUS: Prime Minister Takes a Dive... well, probably not

2017-05-23 Thread Quazie
I issue the Cabinet Order of Dive:
{{{
 I award myself a Green Card for attempting a known IMPOSSIBLE action
(This very attempt at issuing the Cabinet Order: Dive).
}}}

The above action is impossible, as issuing cards is secured at Power 1.7,
and Executive orders is a Power 1 rule.

I'm fairly certain I did not succeed at issuing a card.
I'm pretty sure I used up my single Executive order for the week.
I'm unsure if I commited the crime of violating the rule `No Faking`.

Just trying to prove my conjectures around Prime Minstering.


BUS: CFJ: overpayment

2017-05-23 Thread Owen Jacobson
I CFJ on the following statement, barring Publius Scribonius Scholasticus:

In the last seven days, I conditionally paid Publius Scribonius 
Scholasticus 20 shinies on three separate occasions.

Caller’s evidence quoted below.

Exhibit A:

> On May 22, 2017, at 12:08 AM, Owen Jacobson  wrote:
> 
> TTttPF.
> 
> -o
> 
>> On May 22, 2017, at 12:08 AM, Owen Jacobson > > wrote:
>> 
>> 
>> On May 20, 2017, at 11:06 AM, Publius Scribonius Scholasticus 
>> > > wrote:
>> 
>>> I judge CFJ 3469 DISMISS because of the typo.
>> 
>> In final and complete satisfaction of my pledge, if I inherited G.’s 
>> Shinies, I pay Publius Scribonius Scholasticus 20 shinies for rendering 
>> judgement on one of the listed CFJs while it remained unjudged.
>> 
>> Well done to our judges Publius Scribonius Scholasticus, nichdel, and 
>> Gaelan. Your service is much appreciated.
>> 
>> -o

Exhibit B:

> On May 23, 2017, at 7:59 PM, Owen Jacobson  wrote:
> 
> TTttPF.
> 
>> On May 22, 2017, at 12:08 AM, Owen Jacobson > > wrote:
>> 
>> 
>> On May 20, 2017, at 11:06 AM, Publius Scribonius Scholasticus 
>> > > wrote:
>> 
>>> I judge CFJ 3469 DISMISS because of the typo.
>> 
>> In final and complete satisfaction of my pledge, if I inherited G.’s 
>> Shinies, I pay Publius Scribonius Scholasticus 20 shinies for rendering 
>> judgement on one of the listed CFJs while it remained unjudged.
>> 
>> Well done to our judges Publius Scribonius Scholasticus, nichdel, and 
>> Gaelan. Your service is much appreciated.
>> 
>> -o

Exhibit C:

> On May 22, 2017, at 12:06 AM, Owen Jacobson  wrote:
> 
>> On May 20, 2017, at 11:27 AM, Publius Scribonius Scholasticus 
>> > > wrote:
>> 
>> I find CFJ 3468 to be trivially TRUE
> 
> In partial satisfaction of my pledge, if I inherited G.’s Shinies, I pay 
> Publius Scribonius Scholasticus 20 shinies for rendering judgement on one of 
> the listed CFJs while it remained unjudged.




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Re: BUS: Deregistration and Assets

2017-05-23 Thread Quazie
Sorry to not get on this until now.  I'd be down with a rule that defined a
word "Assets" perhaps, and note that Shinies and Estates are both
considered Assets.  Then the amendments would be easier to make in the
future, we would just have to edit the concept of 'Assets' and the two
rules would catch up.

I know Aris is working on something of that sort, and I've heard rumors
that others are interested in proposals about the state of the economy -
but it seems like an easy way to say what you want in a way that is better
handled in the future.

On Tue, May 23, 2017 at 4:49 PM Owen Jacobson  wrote:

> As nobody had anything to say about the draft, I submit the following
> proposal.
>
> Proposal: Deregistration and Assets
> Adoption index: 2
> Authors: o
> Co-authors: Aris
>
> Amend rule 2485, "You can't take it with you", by changing its title to
> "You Can't Take It With You", then by changing the text to read, in
> full:
>
>"Heir" is a person switch, tracked by the Registrar, whose value is
>either Agora (the default value), or a player other than emself, or
>an Organization. A player may flip eir Heir by announcement.
>
>When a player is deregistered, e automatically pays all of eir
>Shinies and transfers all of eir Estates to eir Heir, immediately
>before deregistration.
>
> Amend rule 2461 ("Death and Birth of Organizations") by changing its
> power to 2, then by adding the following paragraph between the
> paragraph beginning "If an Organization's Income is ever lower [...]"
> and the paragraph beginning "If a player's Expenditure is at most
> [...]":
>
>Immediately before an Organization is destroyed, it automatically
>pays all of its Shinies to Agora, and transfers all of its Estates
>to Agora.
>
>


BUS: Re: DIS: Re: OFF: CFJ 3469 judged DISMISS

2017-05-23 Thread Owen Jacobson
TTttPF.

> On May 22, 2017, at 12:08 AM, Owen Jacobson  wrote:
> 
> 
> On May 20, 2017, at 11:06 AM, Publius Scribonius Scholasticus 
>  > wrote:
> 
>> I judge CFJ 3469 DISMISS because of the typo.
> 
> In final and complete satisfaction of my pledge, if I inherited G.’s Shinies, 
> I pay Publius Scribonius Scholasticus 20 shinies for rendering judgement on 
> one of the listed CFJs while it remained unjudged.
> 
> Well done to our judges Publius Scribonius Scholasticus, nichdel, and Gaelan. 
> Your service is much appreciated.
> 
> -o
> 



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BUS: Deregistration and Assets

2017-05-23 Thread Owen Jacobson
As nobody had anything to say about the draft, I submit the following proposal.

Proposal: Deregistration and Assets
Adoption index: 2
Authors: o
Co-authors: Aris

Amend rule 2485, "You can't take it with you", by changing its title to
"You Can't Take It With You", then by changing the text to read, in
full:

   "Heir" is a person switch, tracked by the Registrar, whose value is
   either Agora (the default value), or a player other than emself, or
   an Organization. A player may flip eir Heir by announcement.

   When a player is deregistered, e automatically pays all of eir
   Shinies and transfers all of eir Estates to eir Heir, immediately
   before deregistration.

Amend rule 2461 ("Death and Birth of Organizations") by changing its
power to 2, then by adding the following paragraph between the
paragraph beginning "If an Organization's Income is ever lower [...]"
and the paragraph beginning "If a player's Expenditure is at most
[...]":

   Immediately before an Organization is destroyed, it automatically
   pays all of its Shinies to Agora, and transfers all of its Estates
   to Agora.



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Re: BUS: CFJs 3471-3472

2017-05-23 Thread Kerim Aydin



On Tue, 23 May 2017, Kerim Aydin wrote:
> (If the context is entirely contained in the foreign language; e.g.
> "I vote XXX on proposal YYY" is written as its own message and not in reply
> to a thread, it *is* in fact unreasonable effort, as it requires each
> officer to determine out of context whether the message is directed at
> them or not.  That was the case in CFJ 1460, but not here).

Addendum:  this portion of the argument is also proof against certain types
of scams, e.g. submitting a message in a foreign language that attempts
to do something bad Without Objection, in the hope it prevents people 
from objecting.  That would not clearly indicate the message contents beyond
unreasonable effort (as it requires everyone interpret the message in order to
understand the type of public message and response required).





BUS: CFJs 3471-3472

2017-05-23 Thread Kerim Aydin


Judge's arguments for 3471 and 3472 (and Judgements)


For a considerable time, CFJ 1460 has been the guiding principle for non-
English communications.  Essentially, it states that, for an action message
to be effective, it cannot take unreasonable effort for a "typical Agoran"
to interpret it.

In the 14 years since that judgement, machine translation has become 
increasingly available and ubiquitous.  Therefore, as a first part, I find
that it does *not* take unreasonable effort to take a provided string
directed (without translation) at a single officer (e.g. a reply to a
vote message), and paste it into an online translator, any more than it is
unreasonable effort to look up a synonym in a dictionary.

(If the context is entirely contained in the foreign language; e.g.
"I vote XXX on proposal YYY" is written as its own message and not in reply
to a thread, it *is* in fact unreasonable effort, as it requires each
officer to determine out of context whether the message is directed at
them or not.  That was the case in CFJ 1460, but not here).

However, once placed in the translator, one must look at the exact text
(in English, matching the language of the rules) and determine if it is
clear and unambiguous.  Here, the standard is not "effort" but our 
standards of whether a statement (in English) is clear enough to cause
an action, a frequent subject of court cases.

This is the approach taken here.

For both CFJ 3471 and 3472, the message in question was prefaces with:
以下の票を投ずる

Using google, this directly translates to "I will cast the following 
votes".  While the "will cast" is a little off in grammar, I find this
clear enough.

CFJ 3471: 反対 yields "opposite".  While this may be considered "against",
it may also be read as "a different vote than someone else".  I think
this is sufficiently unclear to fail.  I judge FALSE on 3471.

CFJ 3472:  白票 yields "a white paper".  This is clearly not a valid vote.
I judge 3472 FALSE.

Now, it's possible that the above terms have some colloquial meaning or
secondary synonym not shown by the machine translator that would map to
valid votes on these proposals.  However, the standard must be that the
officer (or other player) can interpret these unambiguously without said
information, so supplying that context is outside the content of these
messages.




Re: BUS: Getting in on Agencies

2017-05-23 Thread Quazie
Note: Thanks for helping me test my script for unicode compliance -
delighted that no changes were necessary to handle your unicode.

On Tue, May 23, 2017 at 2:10 PM Josh T  wrote:

> I resolve my quoted intention and establish the agency therein.
>
> 天火狐
>
> On 22 May 2017 at 15:33, Josh T  wrote:
>
>> I intend to establish the following Agency after 24 hours:
>>
>> Name: 𒌑𒉌𒋻 შეესაბამება एजेन्सी (𒌑შए)
>> Agents: All persons
>> Powers: Any person may refer to this Agency by another name, provided
>> that it is unambiguous. Given that the transliteration of the name, UShE is
>> recommended.
>>
>> Additional notes: This agency is effectively the Unicode compliance
>> agency, and exists to make sure that any system that we wring things
>> through won't break due to surface-level Unicode problems.
>>
>> 天火狐
>>
>
>


BUS: Getting in on Agencies

2017-05-23 Thread Josh T
I resolve my quoted intention and establish the agency therein.

天火狐

On 22 May 2017 at 15:33, Josh T  wrote:

> I intend to establish the following Agency after 24 hours:
>
> Name: 𒌑𒉌𒋻 შეესაბამება एजेन्सी (𒌑შए)
> Agents: All persons
> Powers: Any person may refer to this Agency by another name, provided that
> it is unambiguous. Given that the transliteration of the name, UShE is
> recommended.
>
> Additional notes: This agency is effectively the Unicode compliance
> agency, and exists to make sure that any system that we wring things
> through won't break due to surface-level Unicode problems.
>
> 天火狐
>


Re: BUS: A.N. thesis - currencies

2017-05-23 Thread Aris Merchant
On Tue, May 23, 2017 at 12:57 PM, Sprocklem S  wrote:
> On Tue, May 23, 2017 at 1:33 PM, Publius Scribonius Scholasticus
>  wrote:
>> I hereby announce intent to award the degree Associate of Nomic to G. with 2
>> Agoran Consent.
>
> I support
I also support.

-Aris


BUS: Re: OFF: [Promotor] Distribution of Proposals 7853-7857

2017-05-23 Thread Quazie
pf

I vote as follows

On Sun, May 21, 2017 at 4:54 PM Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:

> ID Author(s) AI   Title  Pender Pend fee
> (sh.)
> -
> 7853*  ais5233.0  Close Ancient Loopholesais523 N/A [1]
>
FOR

> 7854*  ais5233.0  Close Recent Loopholes v2  ais523 N/A [1]

FOR

> 7855*  Quazie1.0  Limited Agencies   ais523 N/A [1]
>
FOR

> 7856*  Quazie2.0  Shiny Releveling Event ais523 N/A [1]
>
FOR

> 7857*  grok  1.0  ALCA [2]   ais523 N/A [1]
>
FOR

If my vote on 7857 is somehow invalid, I vote PRESENT.


Re: BUS: A.N. thesis - currencies

2017-05-23 Thread Sprocklem S
On Tue, May 23, 2017 at 1:33 PM, Publius Scribonius Scholasticus
 wrote:
> I hereby announce intent to award the degree Associate of Nomic to G. with 2
> Agoran Consent.

I support

-- 
Sprocklem


Re: BUS: A.N. thesis - currencies

2017-05-23 Thread Quazie
I consent.  Consent has nothing to do with voting strength, yeah?


On Tue, May 23, 2017 at 12:33 Publius Scribonius Scholasticus <
p.scribonius.scholasti...@googlemail.com> wrote:

> I hereby announce intent to award the degree Associate of Nomic to G. with
> 2 Agoran Consent.
>
> 
> Publius Scribonius Scholasticus
>
> On Tue, May 23, 2017 at 3:05 PM, Kerim Aydin 
> wrote:
>
>>
>>
>> I submit the following document with the explicit intent to qualify for
>> an A.N.
>> (Associate of Nomic) degree.  It underwent peer review (was published and
>> received comments) back last July.  Edits, notably adding comments from
>> Ørjan,
>> have been added since then (and this formed the seed for discussion of
>> the new
>> economy) - so it is ready for Herald's action.
>>
>>
>> A Multi-Tiered, Multi-Controlled Currency System
>> (a brief thesis by G., for an Agoran A.N. degree)
>>
>> This is an outline of the currency system that was in place when I
>> began (2001) and ran until 2003, a good long time for Agora.  It was
>> active and the source of much game play at the time.  It was installed
>> before my time, but my understanding is that credit should go to Steve
>> for the major points of this system.
>>
>> The basis of the system was a currency called Stems (from Stem cells).
>> Every player got a basic salary in Stems, and Officers got a higher
>> salary.  But the thing about Stems were, they were very limited in
>> use.  You couldn't transfer them to anyone else, or buy much with
>> them.  They just accumulated.
>>
>> Instead there were three currencies that were useful:
>>Papyrii
>>   A single Papyrus made a Proposal distributable.
>>Indulgences
>>   Penalties for breaking rules or other judicially-bad things were
>>   measured in Blots.  Blots gave you game penalties (lowered
>>   votes, kept you from winning).  An Indulgence would destroy a
>>   Blot.
>>Voting Entitlements (VEs)
>>   Hold a VE, get an extra proposal vote.  Max voting power 5.
>>
>> How did you get these currencies?  Each month, an Auction would be
>> held, auctioning off a certain number of each currency.  The auction
>> currency was Stems, that was really all you could use them for.
>>
>> Furthermore, each player had a Role.  Scribes (papyrus), Acolytes
>> (Indulgences), and Politicians (VEs).  Only players holding the
>> correct role could bid on the correct currency.  And roles could only
>> be changed once a Quarter, so you had to plan ahead.
>>
>> Additionally, each currency was tied to an Office: the Promotor for
>> papyrus, the Clerk of the Courts (Arbitor) for Indulgences, and the
>> Assessor for VEs.  Each Officer could control their own currency
>> supply by deciding (in a fixed range) how much to auction each month,
>> and also had the ability to tax (collect a % of everyone's holdings
>> for that currency).  Total circulating currency was fixed; direct
>> creation of currency was tightly-controlled and rare, mostly the
>> currencies circulated between players and a Bank.  Power over currency
>> supply made these offices desirable, and elections were actually
>> fought based on monetary policies.
>>
>> Just by the "nature" of play, each currency had a different liquidity.
>>
>> - Papyrus were the bread and butter of activities (in addition to
>>   making proposals distributable, you could use them for other
>>   parliamentary procedures such as Chambers).  Winning at this time
>>   was by Points (the original Nomic system), and most of the ways of
>>   scoring were voting-related: the old Nomic Prisoner's Dilemma or
>>   other scoring rules, which made proposal-manipulation part of the
>>   gameplay.
>>
>> - Total VE supply was pegged to the # of players in the game, and
>>   permanent votes were powerful.  So these became the real estate in
>>   the game; precious, commanding high prices at auctions, rarely
>>   changing hands.
>>
>> - Indulgences were volatile.  The judicial system allowed players to
>>   "ticket" each other for minor infractions just by announcement, only
>>   needing CFJs if the facts were contested.  A day late on a report?
>>   Someone gives you a Blot.  Sometimes, when players conspired for
>>   scams or political plays, all would break the same rule and many
>>   would get Blots.  Then Indulgences would be priceless.  Other times,
>>   they were nearly worthless.
>>
>> Some auctions were snoozers.  Some were hotly contested.  Various
>> features made for occasionally very hotly-contested events (if a
>> player left the game while still having currencies, all their holdings
>> would be auctioned off as a single lot - very very valuable).
>>
>> What made this so successful?  Part of it was situational; for various
>> reasons, there were some very hotly debated topics (and long-term
>> rivalries) that made proposal and vote struggles very tense and
>> contested.  Second, there were a good 20+ active players, a high point
>> (if you look at "departures in 2001" in the Reg

Re: BUS: A.N. thesis - currencies

2017-05-23 Thread Publius Scribonius Scholasticus
I hereby announce intent to award the degree Associate of Nomic to G. with
2 Agoran Consent.


Publius Scribonius Scholasticus

On Tue, May 23, 2017 at 3:05 PM, Kerim Aydin  wrote:

>
>
> I submit the following document with the explicit intent to qualify for an
> A.N.
> (Associate of Nomic) degree.  It underwent peer review (was published and
> received comments) back last July.  Edits, notably adding comments from
> Ørjan,
> have been added since then (and this formed the seed for discussion of the
> new
> economy) - so it is ready for Herald's action.
>
>
> A Multi-Tiered, Multi-Controlled Currency System
> (a brief thesis by G., for an Agoran A.N. degree)
>
> This is an outline of the currency system that was in place when I
> began (2001) and ran until 2003, a good long time for Agora.  It was
> active and the source of much game play at the time.  It was installed
> before my time, but my understanding is that credit should go to Steve
> for the major points of this system.
>
> The basis of the system was a currency called Stems (from Stem cells).
> Every player got a basic salary in Stems, and Officers got a higher
> salary.  But the thing about Stems were, they were very limited in
> use.  You couldn't transfer them to anyone else, or buy much with
> them.  They just accumulated.
>
> Instead there were three currencies that were useful:
>Papyrii
>   A single Papyrus made a Proposal distributable.
>Indulgences
>   Penalties for breaking rules or other judicially-bad things were
>   measured in Blots.  Blots gave you game penalties (lowered
>   votes, kept you from winning).  An Indulgence would destroy a
>   Blot.
>Voting Entitlements (VEs)
>   Hold a VE, get an extra proposal vote.  Max voting power 5.
>
> How did you get these currencies?  Each month, an Auction would be
> held, auctioning off a certain number of each currency.  The auction
> currency was Stems, that was really all you could use them for.
>
> Furthermore, each player had a Role.  Scribes (papyrus), Acolytes
> (Indulgences), and Politicians (VEs).  Only players holding the
> correct role could bid on the correct currency.  And roles could only
> be changed once a Quarter, so you had to plan ahead.
>
> Additionally, each currency was tied to an Office: the Promotor for
> papyrus, the Clerk of the Courts (Arbitor) for Indulgences, and the
> Assessor for VEs.  Each Officer could control their own currency
> supply by deciding (in a fixed range) how much to auction each month,
> and also had the ability to tax (collect a % of everyone's holdings
> for that currency).  Total circulating currency was fixed; direct
> creation of currency was tightly-controlled and rare, mostly the
> currencies circulated between players and a Bank.  Power over currency
> supply made these offices desirable, and elections were actually
> fought based on monetary policies.
>
> Just by the "nature" of play, each currency had a different liquidity.
>
> - Papyrus were the bread and butter of activities (in addition to
>   making proposals distributable, you could use them for other
>   parliamentary procedures such as Chambers).  Winning at this time
>   was by Points (the original Nomic system), and most of the ways of
>   scoring were voting-related: the old Nomic Prisoner's Dilemma or
>   other scoring rules, which made proposal-manipulation part of the
>   gameplay.
>
> - Total VE supply was pegged to the # of players in the game, and
>   permanent votes were powerful.  So these became the real estate in
>   the game; precious, commanding high prices at auctions, rarely
>   changing hands.
>
> - Indulgences were volatile.  The judicial system allowed players to
>   "ticket" each other for minor infractions just by announcement, only
>   needing CFJs if the facts were contested.  A day late on a report?
>   Someone gives you a Blot.  Sometimes, when players conspired for
>   scams or political plays, all would break the same rule and many
>   would get Blots.  Then Indulgences would be priceless.  Other times,
>   they were nearly worthless.
>
> Some auctions were snoozers.  Some were hotly contested.  Various
> features made for occasionally very hotly-contested events (if a
> player left the game while still having currencies, all their holdings
> would be auctioned off as a single lot - very very valuable).
>
> What made this so successful?  Part of it was situational; for various
> reasons, there were some very hotly debated topics (and long-term
> rivalries) that made proposal and vote struggles very tense and
> contested.  Second, there were a good 20+ active players, a high point
> (if you look at "departures in 2001" in the Registrar's report, you
> see many departures - this was the decay of the 2000-2001 boom).
>
> Part is of course my own nostalgia.
>
> But I think there were two parts that made the system itself work
> well.
>
> First, this system hit a real sweet spot in decision and contestable
> "exciti

BUS: A.N. thesis - currencies

2017-05-23 Thread Kerim Aydin


I submit the following document with the explicit intent to qualify for an A.N. 
(Associate of Nomic) degree.  It underwent peer review (was published and
received comments) back last July.  Edits, notably adding comments from Ørjan,
have been added since then (and this formed the seed for discussion of the new 
economy) - so it is ready for Herald's action.


A Multi-Tiered, Multi-Controlled Currency System
(a brief thesis by G., for an Agoran A.N. degree)

This is an outline of the currency system that was in place when I 
began (2001) and ran until 2003, a good long time for Agora.  It was
active and the source of much game play at the time.  It was installed
before my time, but my understanding is that credit should go to Steve
for the major points of this system. 

The basis of the system was a currency called Stems (from Stem cells).  
Every player got a basic salary in Stems, and Officers got a higher 
salary.  But the thing about Stems were, they were very limited in 
use.  You couldn't transfer them to anyone else, or buy much with 
them.  They just accumulated.

Instead there were three currencies that were useful:  
   Papyrii 
  A single Papyrus made a Proposal distributable.
   Indulgences 
  Penalties for breaking rules or other judicially-bad things were 
  measured in Blots.  Blots gave you game penalties (lowered 
  votes, kept you from winning).  An Indulgence would destroy a 
  Blot.
   Voting Entitlements (VEs) 
  Hold a VE, get an extra proposal vote.  Max voting power 5.

How did you get these currencies?  Each month, an Auction would be
held, auctioning off a certain number of each currency.  The auction
currency was Stems, that was really all you could use them for.

Furthermore, each player had a Role.  Scribes (papyrus), Acolytes
(Indulgences), and Politicians (VEs).  Only players holding the 
correct role could bid on the correct currency.  And roles could only
be changed once a Quarter, so you had to plan ahead.

Additionally, each currency was tied to an Office: the Promotor for 
papyrus, the Clerk of the Courts (Arbitor) for Indulgences, and the 
Assessor for VEs.  Each Officer could control their own currency 
supply by deciding (in a fixed range) how much to auction each month,
and also had the ability to tax (collect a % of everyone's holdings
for that currency).  Total circulating currency was fixed; direct 
creation of currency was tightly-controlled and rare, mostly the 
currencies circulated between players and a Bank.  Power over currency 
supply made these offices desirable, and elections were actually 
fought based on monetary policies.  

Just by the "nature" of play, each currency had a different liquidity.

- Papyrus were the bread and butter of activities (in addition to 
  making proposals distributable, you could use them for other 
  parliamentary procedures such as Chambers).  Winning at this time 
  was by Points (the original Nomic system), and most of the ways of 
  scoring were voting-related: the old Nomic Prisoner's Dilemma or 
  other scoring rules, which made proposal-manipulation part of the 
  gameplay. 

- Total VE supply was pegged to the # of players in the game, and
  permanent votes were powerful.  So these became the real estate in
  the game; precious, commanding high prices at auctions, rarely 
  changing hands.

- Indulgences were volatile.  The judicial system allowed players to
  "ticket" each other for minor infractions just by announcement, only
  needing CFJs if the facts were contested.  A day late on a report?
  Someone gives you a Blot.  Sometimes, when players conspired for
  scams or political plays, all would break the same rule and many
  would get Blots.  Then Indulgences would be priceless.  Other times,
  they were nearly worthless.

Some auctions were snoozers.  Some were hotly contested.  Various
features made for occasionally very hotly-contested events (if a 
player left the game while still having currencies, all their holdings
would be auctioned off as a single lot - very very valuable).  

What made this so successful?  Part of it was situational; for various
reasons, there were some very hotly debated topics (and long-term
rivalries) that made proposal and vote struggles very tense and
contested.  Second, there were a good 20+ active players, a high point
(if you look at "departures in 2001" in the Registrar's report, you
see many departures - this was the decay of the 2000-2001 boom).

Part is of course my own nostalgia.

But I think there were two parts that made the system itself work
well. 

First, this system hit a real sweet spot in decision and contestable
"exciting" points.  Grind with Stems, make strategic decisions with 
Roles, play them out with the other currencies.  Offices with "power" 
to set policies that had gameplay impacts.  Winning was related, but 
not the whole purpose of currencies.  There was enough variety that 
each "exciting moment" had a different quality and tacti

Re: BUS: Re: DIS: Re: OFF: [Rulekeepor] Full Logical Ruleset

2017-05-23 Thread Sprocklem S
On Tue, May 23, 2017 at 12:09 PM, Aris Merchant
 wrote:
> I don't think it is. We don't want people to, for instance, change a
> rule to open a loophole and let it self-ratify. Report's don't self
> ratify unless the rules say they do, so I don't think there was any
> real risk.

I'm not sure that holds up. Intentionally altering a ratifiable ruleset
would constitute a rather grievous rule violation. On the other hand,
infrequent or non-existent ratification of the ruleset could easily
cause players to be unaware of the current state of the rules (through
accidental bookkeeping mistakes, etc.). If the rulekeepor is willing to
violate the rules anyways, they could publish a (partially) incorrect
ruleset with the intent to deceive. They could even craft it so that
they could later introduce a loophole using a proposal of the form:

Replace the text reading "..." with "...".

or similar. It would result in them getting carded, but so would
knowingly try to publish an incorrect self-ratifying ruleset.

Additionally, a rulekeepor could just add the loophole and then ratify
it manually, with some excuse ("we haven't ratified it in a while and I
just want to make certain the rules are consistent" or whatever).

Proposal: Ruleset Ratification
{{{
Amend Rule 1681 ("The Logical Rulesets") by appending the following
paragraph at the end:

The portions of the SLR and the FLR constituting the substantive
aspects of the rules, as defined in Rule 2141, are self-ratifying. The
Rulekeepor SHALL NOT knowingly publish an SLR or FLR where the
self-ratifying portion is incorrect.
}}}

[I don't think making the whole thing self-ratifying would cause any
problems, but there's a lot in the FLR, so I limited it to just
rule-specific stuff.]

-- 
Sprocklem


BUS: Cleanup on Aisle 869

2017-05-23 Thread Gaelan Steele
Fast Resolution doesn’t work if there are lots of non-voting players sitting 
around.

For each player below, I intend to deregister them without objection:

aranea
Charles
Henri
omd
Sci_Guy12
Tekneek
The Warrigal
Yally

Gaelan

smime.p7s
Description: S/MIME cryptographic signature


Re: DIS: Re: BUS: Proposal: fast resolution 2.0

2017-05-23 Thread Gaelan Steele
Double bah.

Bah.

I retract “Fast Resolution, now weaker.”

I create this proposal "Fast Resolution, now working" by Gaelan with AI 3 {

Amend rule 107 “Initiating Agoran Decisions” by replacing {
The voting period lasts for 7 days. The minimum voting period for a decision 
with at least two options is five days.
} with {
Unless specified by another rule with power greater than or equal to 2, the 
voting period lasts for 7 days and the minimum voting period for a decision 
with at least two options is five days.
}

Create rule "Fast Resolution" (Power 2) {
For the purposes of this rule, an Agoran Decision's Pertinent Information is 
the set of all information that the vote collector must use to determine the 
result of the decision.

If, for an Agoran Decison:

1. It has enough votes so that its result cannot be changed by any combination 
of votes from players that have not yet voted (assuming no new players register 
and no votes are withdrawn), and
2. None of its Pertinent Information has changed in the past 24 hours,

Then any player may cause its voting period to end immediately by announcement.
}
}
> On May 23, 2017, at 11:24 AM, Aris Merchant 
>  wrote:
> 
> 2.0 isn't "greater than" 2.0. I think you want "greater than or equal to 2.0."
> 
> -Aris
> 
> On Tue, May 23, 2017 at 11:19 AM, Gaelan Steele  wrote:
>> I retract “Fast Resolution.”
>> 
>> I create this proposal "Fast Resolution, now weaker" by Gaelan with AI 3 {
>> 
>> Amend rule 107 “Initiating Agoran Decisions” by replacing {
>> 
>> The voting period lasts for 7 days. The minimum voting period for a decision
>> with at least two options is five days.
>> 
>> } with {
>> 
>> Unless specified by another rule with power greater than 2, the voting
>> period lasts for 7 days and the minimum voting period for a decision with at
>> least two options is five days.
>> 
>> }
>> 
>> 
>> Create rule "Fast Resolution" (Power 2) {
>> 
>> For the purposes of this rule, an Agoran Decision's Pertinent Information is
>> the set of all information that the vote collector must use to determine the
>> result of the decision.
>> 
>> 
>> If, for an Agoran Decison:
>> 
>> 
>> 1. It has enough votes so that its result cannot be changed by any
>> combination of votes from players that have not yet voted (assuming no new
>> players register and no votes are withdrawn), and
>> 
>> 2. None of its Pertinent Information has changed in the past 24 hours,
>> 
>> 
>> Then any player may cause its voting period to end immediately by
>> announcement.
>> 
>> }
>> 
>> }
>> 
>> On May 23, 2017, at 12:42 AM, Aris Merchant
>>  wrote:
>> 
>> 
>> On Mon, May 22, 2017 at 1:05 PM Aris Merchant
>>  wrote:
>>> 
>>> On Mon, May 22, 2017 at 12:38 PM, Gaelan Steele  wrote:
 I create this proposal "Fast Resolution" by Gaelan with AI 3.1 {
 
 Create rule "Fast Resolution" (Power 3.1) {
 
 For the purposes of this rule, an Agoran Decision's Pertinent
 Information is the set of all information that the vote collector must use
 to determine the result of the decision.
 
 If, for an Agoran Decison:
 
 1. It has enough votes so that its result cannot be changed by any
 combination of votes from players that have not yet voted (assuming no new
 players register and no votes are withdrawn), and
 2. None of its Pertinent Information has changed in the past 24 hours,
 
 Then any player may cause its voting period to end immediately by
 announcement.
 
 }
 }
 
 This shouldn't help timing scams; any timing scam will, by definition,
 change the pertinent information.
 
 Gaelan
>>> I have some comments on minor edits to this. I'll write them up later.
>>> 
>>> -Aris
>> 
>> I wanted to give more details, but I'll be brief because I don't have much
>> time. It would be nice if you could make it less powerful. I haven't
>> checked the relevant rules, but there should be a way to make this work
>> without a new power 3.1 rule. If necessary, use a precedence or deference
>> clause. We like to avoid having rules be more powerful than they need to be.
>> We only have 4 rules that have a power higher than 3.0.
>> 
>> -Aris
>> 
>> 



smime.p7s
Description: S/MIME cryptographic signature


BUS: Voting for Proposals 7853-7857

2017-05-23 Thread Josh T
On the proposals numbered in the range 7853-7857 inclusive, I endorse
ais523.

天火狐


Re: DIS: Re: BUS: Proposal: fast resolution 2.0

2017-05-23 Thread Gaelan Steele
Bah.

I retract “Fast Resolution.”

I create this proposal "Fast Resolution, now weaker" by Gaelan with AI 3 {

Amend rule 107 “Initiating Agoran Decisions” by replacing {
The voting period lasts for 7 days. The minimum voting period for a decision 
with at least two options is five days.
} with {
Unless specified by another rule with power greater than 2, the voting period 
lasts for 7 days and the minimum voting period for a decision with at least two 
options is five days.
}

Create rule "Fast Resolution" (Power 2) {
For the purposes of this rule, an Agoran Decision's Pertinent Information is 
the set of all information that the vote collector must use to determine the 
result of the decision.

If, for an Agoran Decison:

1. It has enough votes so that its result cannot be changed by any combination 
of votes from players that have not yet voted (assuming no new players register 
and no votes are withdrawn), and
2. None of its Pertinent Information has changed in the past 24 hours,

Then any player may cause its voting period to end immediately by announcement.
}
}


> On May 23, 2017, at 11:19 AM, Gaelan Steele  wrote:
> 
> I retract “Fast Resolution.”
> 
> I create this proposal "Fast Resolution, now weaker" by Gaelan with AI 3 {
> 
> Amend rule 107 “Initiating Agoran Decisions” by replacing {
> The voting period lasts for 7 days. The minimum voting period for a decision 
> with at least two options is five days.
> } with {
> Unless specified by another rule with power greater than 2, the voting period 
> lasts for 7 days and the minimum voting period for a decision with at least 
> two options is five days.
> }
> 
> Create rule "Fast Resolution" (Power 2) {
> For the purposes of this rule, an Agoran Decision's Pertinent Information is 
> the set of all information that the vote collector must use to determine the 
> result of the decision.
> 
> If, for an Agoran Decison:
> 
> 1. It has enough votes so that its result cannot be changed by any 
> combination of votes from players that have not yet voted (assuming no new 
> players register and no votes are withdrawn), and
> 2. None of its Pertinent Information has changed in the past 24 hours,
> 
> Then any player may cause its voting period to end immediately by 
> announcement.
> }
> }
> 
>> On May 23, 2017, at 12:42 AM, Aris Merchant 
>> > > wrote:
>> 
>> 
>> On Mon, May 22, 2017 at 1:05 PM Aris Merchant 
>> > > wrote:
>> On Mon, May 22, 2017 at 12:38 PM, Gaelan Steele > > wrote:
>> > I create this proposal "Fast Resolution" by Gaelan with AI 3.1 {
>> >
>> > Create rule "Fast Resolution" (Power 3.1) {
>> >
>> > For the purposes of this rule, an Agoran Decision's Pertinent Information 
>> > is the set of all information that the vote collector must use to 
>> > determine the result of the decision.
>> >
>> > If, for an Agoran Decison:
>> >
>> > 1. It has enough votes so that its result cannot be changed by any 
>> > combination of votes from players that have not yet voted (assuming no new 
>> > players register and no votes are withdrawn), and
>> > 2. None of its Pertinent Information has changed in the past 24 hours,
>> >
>> > Then any player may cause its voting period to end immediately by 
>> > announcement.
>> >
>> > }
>> > }
>> >
>> > This shouldn't help timing scams; any timing scam will, by definition, 
>> > change the pertinent information.
>> >
>> > Gaelan
>> I have some comments on minor edits to this. I'll write them up later.
>> 
>> -Aris
>> I wanted to give more details, but I'll be brief because I don't have much 
>> time. It would be nice if you could make it less powerful. I haven't  
>> checked the relevant rules, but there should be a way to make this work 
>> without a new power 3.1 rule. If necessary, use a precedence or deference 
>> clause. We like to avoid having rules be more powerful than they need to be. 
>> We only have 4 rules that have a power higher than 3.0.
>> 
>> -Aris
> 



smime.p7s
Description: S/MIME cryptographic signature


RE: Re: BUS: humble agoran farmer tends crops

2017-05-23 Thread CuddleBeam
YES! Awesome. I'm super excited to see where this goes.

However, I won't immediately raise a CFJ myself because I'm currently using
my own limited amount of them as products (with the informal brand of
"Super CFJs") for sale (partly for humor, partly for experimentation).

I guess I could though, right at the end of the week when my stock of CFJs
are about to expire, but until then, I'm not particularly motivated to (BUT
I REALLY REALLY REALLY DO WANT TO SEE IT JUDGED THOUGH, BECAUSE HOLY SHIT,
THIS IS GOOD INTERESTING STUFF)


Re: BUS: humble agoran farmer tends crops

2017-05-23 Thread caleb vines
On Mon, May 22, 2017 at 1:25 PM, caleb vines  wrote:

> Title: Big Grafitti Wall (BGW)
>>
>> Agents: All Players
>> Powers: Any Agent may add additional characters to the text content of the 
>> Powers of this agency as long as such changes keep these Powers functionally 
>> synonymous to the Powers that this agency had at its creation.
>>
>>
>> Cuddlebeam was here.
>>
>>
> Functional question: if an Agent adds additional characters to the powers
> of BGW, are ey acting on behalf of Cuddlebeam to do so?
>
>
> -grok
>

Since there wasn't an answer to this question and there's a question of
whether the agency can do anything anyways, I'm gonna try and do a thing
and let the inevitable CFJ sort it out.

I act as agent to BGW and announce 24 hours' notice to act on Cuddlebeam's
behalf and change the Powers of BGW to the following:

---

Title: Big Grafitti Wall (BGW)

Agents: All Players

Powers: Any Agent may add additional characters to the text content of
the Powers of this agency as long as such changes keep these Powers
functionally synonymous to the Powers that this agency had at its
creation.


Cuddlebeam was here.


Cuddlebeam gives grok a Trust Token.


Re: BUS: Agency: grok's Favorite Player

2017-05-23 Thread caleb vines
On Mon, May 22, 2017 at 9:53 AM, caleb vines  wrote:

> I intend to establish the following Agency in 24 hours:
>
> Name: grok's Favorite Player (gFP)
>
> Powers:
> 1) gFP has a single Name switch. gFP's Name switch can only be flipped by
> the Director of gFP. The legal values for the Name switch are the name of
> any single registered Player as defined by Rule 869. If the text of a
> player's name includes the words "deregister," "de-register," "announce,"
> "intend," or any conjugation of or direct variation on those words, it is
> not a legal value.
>
> 2) Once per day, if a player either writes a Kind Message about grok in
> any public forum or gives grok 1 shiny, that player may act on behalf of
> grok to flip gFP's Name switch to any legal position.
>
> 3) If a player that has never given grok a Trust Token gives grok a Trust
> Token, that player may act on behalf of grok to flip gFP's Name switch to
> any legal position once.
>
> 4) grok is the Director and Head of gFP.
>
>
> -grok
>

I just realized that this is an illegal action because I'm missing a list
of agents. I withdraw the intent above and announce intent to establish the
following Agency in 24 hours:


Name: grok's Favorite Player (gFP)

Agents: All players

Powers:
1) gFP has a single Name switch. gFP's Name switch can only be flipped by
the Director of gFP. The legal values for the Name switch are the name of
any single registered Player as defined by Rule 869. If the text of a
player's name includes the words "deregister," "de-register," "announce,"
"intend," or any conjugation of or direct variation on those words, it is
not a legal value.

2) Once per Agoran week, if an agent either writes a Kind Message about
grok in any public forum or gives grok 3 shinies, that agent may act on
behalf of grok to flip gFP's Name switch to any legal position.

3) If a player that has never given grok a Trust Token gives grok a Trust
Token, that player may act on behalf of grok to flip gFP's Name switch to
any legal position once.

4) grok is the Director and Head of gFP.


-grok


BUS: The one where grok gets a ribbon

2017-05-23 Thread caleb vines
I award myself a blue ribbon for assigning judgment to CFJ 3507.


-grok


Re: BUS: (no subject)

2017-05-23 Thread Publius Scribonius Scholasticus
I establish the above agency, 24 hours having past.


Publius Scribonius Scholasticus

On Sat, May 20, 2017 at 11:34 AM, Publius Scribonius Scholasticus <
p.scribonius.scholasti...@googlemail.com> wrote:

> I establish the following Agency: (This is my 24 hours notice)
>
> Title: Publius Registers for Nomic (PRN)
> Agents: All Persons
> Powers: If Publius Scribonius Scholasticus is not a player, any person
> may register em as a player.
> 
> Publius Scribonius Scholasticus
>