DIS: Re: BUS: Journey

2010-07-25 Thread Jonatan Kilhamn
On 23 July 2010 21:14, Aaron Goldfein  wrote:
> On Fri, Jul 23, 2010 at 12:13, Geoffrey Spear  wrote:
>> On Fri, Jul 23, 2010 at 1:00 PM, comex  wrote:
>>> I CFJ on the statement: "comex has a Leadership Token."
>>
>> I disfavor this case.
>
> Me too. Also, comex, no. Don't do it. The whole Space Alert ruleset is
> riddled with these kind of errors. We all implicitly understand how it
> works, but I'm sure there are at least a dozen technical errors that
> will cause all kinds of things to break, scams to be created, and so
> on.
>
I'm sorry about that, and I think I knew beforehand that I wouldn't be
able to create something that big that stood up to Agora's standards
of rigour. Still, it was adopted, and now I'm just unsure about
whether to view the inevitable CFJs as hindering the gameplay, or as a
success in the quest of generating more gameplay...

-- 
-Tiger


Re: DIS: Re: BUS: Journey

2010-07-25 Thread Jonatan Kilhamn
On 23 July 2010 22:00, comex  wrote:
> On Fri, Jul 23, 2010 at 3:14 PM, Aaron Goldfein  
> wrote:
>> On Fri, Jul 23, 2010 at 12:13, Geoffrey Spear  wrote:
>>> On Fri, Jul 23, 2010 at 1:00 PM, comex  wrote:
 I CFJ on the statement: "comex has a Leadership Token."
>>>
>>> I disfavor this case.
>>
>> Me too. Also, comex, no. Don't do it. The whole Space Alert ruleset is
>> riddled with these kind of errors. We all implicitly understand how it
>> works, but I'm sure there are at least a dozen technical errors that
>> will cause all kinds of things to break, scams to be created, and so
>> on.
>
> I'm interested in playing this game "fairly", but there are lots of
> things that I can't even decide whether are scams.  For example, make
> a large map and the ship will run out of energy, then be useless at
> the end; is that intended?
>
I think the biggest standalone problem is that a longer journey gives
the enemy more threat points, so that an incredibly long journey can
be riddled with a lot of threats. On second thought it would have been
better the other way around: the shorter time you have to try and kill
the Shuttle, the more resources should you be given to do so with.
Running out of energy however is impossible; the Shuttle can generate
3 Charges per day by pushing the Reactor Recharge button in the Engine
Room.

-- 
-Tiger


Re: DIS: Re: BUS: Journey

2010-07-25 Thread Ed Murphy
Tiger wrote:

> I'm sorry about that, and I think I knew beforehand that I wouldn't be
> able to create something that big that stood up to Agora's standards
> of rigour. Still, it was adopted, and now I'm just unsure about
> whether to view the inevitable CFJs as hindering the gameplay, or as a
> success in the quest of generating more gameplay...

Both, but the first will clear up quickly enough once we actually walk
through a round or two.  Speaking personally, I voted for it expecting
that it'd need an initial bug-shake of this sort.  If a large change
will hinder one or more core mechanisms of the game until debuggged,
*then* it's worth more careful debugging pre-adoption.


Re: DIS: Re: BUS: Journey

2010-07-25 Thread Kerim Aydin


On Sun, 25 Jul 2010, Ed Murphy wrote:
> Tiger wrote:
> 
> > I'm sorry about that, and I think I knew beforehand that I wouldn't be
> > able to create something that big that stood up to Agora's standards
> > of rigour. Still, it was adopted, and now I'm just unsure about
> > whether to view the inevitable CFJs as hindering the gameplay, or as a
> > success in the quest of generating more gameplay...

This isn't a bad thing per se.  The only difficulty is doing a bug shakeout 
run (where bugs are dealt with by the intended spirit and claification) in 
an Agoran Rules environment when a bug might create a broader scam.

Proto:  Contests Yet Again - Very Simple, in one rule.

A player CAN make a document into a Contest without 3 objections.
The player doing so becomes the Contestmaster.  The Contest SHOULD
be a list of instructions for playing a type of game.  The
contest SHOULD be fair and generally allow all players to join
and participate on an equal footing as governed by the instructions
of the contest.  A player CAN join a contest by announcement; this
is the only way a player CAN join a contest.

The contest SHOULD include instructions for determining winner(s)
of the contest.  When a player fulfills said conditions, the
contestmaster SHALL announce the winners asap; such an announcement,
if factually correct, causes the names players to fulfill the
Winning Condition of Game Club.

The contestmaster is the recordkeepor of all matters containing
to the contest, and SHALL publish a weekly report of the contest
listing all members and relevant activities and other records for
the contest.

The contestmaster is, prima facie, the adjudicator of contest
instructions and disputes.  Disputes SHOULD, in general, be resolved
with the spirit of the instructions in mind.  The contestmaster CAN
change the instructions without 3 objections, but SHOULD only do so
to improve gameplay or resolve disputes within the spirit of the
original contest.

If a court case arises with respect to the conduct of the contest
or the application and interpretation of its instructions, the
courts SHOULD give primacy of interpretation to the contestmaster's
interpretations, SHOULD judge UNDETERMINED if the contestmaster
has not been given a fair chance to suggest a resolution, and
SHOULD only find against the contestmaster if e is found to be
acting with arbitrary and capricious disregard for the Contest's
instructions and/or spirit.

Anyone CAN cause a contest to cease to be a contest provided
e does so both with Notice and with 3 supporters.  [is this the
right phrasology for a combined with Notice/support requirement?]






DIS: Re: OFF: [IADoP] Organization Chart

2010-07-25 Thread ais523
On Sun, 2010-07-25 at 16:39 -0400, Wooble wrote:
> From: System Administrator 
> Subject: OFF: [IADoP] Organization Chart

Err, what?

-- 
ais523



Re: DIS: Re: OFF: [IADoP] Organization Chart

2010-07-25 Thread Geoffrey Spear
On Sun, Jul 25, 2010 at 4:42 PM, ais523  wrote:
> On Sun, 2010-07-25 at 16:39 -0400, Wooble wrote:
>> From: System Administrator 
>> Subject: OFF: [IADoP] Organization Chart
>
> Err, what?

That's what happens when you leave a shell logged in as root for
wiztesting in nethack.


DIS: Re: BUS: The Job Isn't Getting Done

2010-07-25 Thread Geoffrey Spear
On Sun, Jul 25, 2010 at 4:55 PM, Aaron Goldfein  wrote:
> I intend, with 4 supporters, to initiate an election to decide the
> holder of the PSM office. comex's last weekly report as PSM was in
> May.

Considering we just had a PSM election that everyone ignored, this
seems fairly unlikely to help.


Re: DIS: Re: BUS: Journey

2010-07-25 Thread comex
On Sun, Jul 25, 2010 at 2:44 PM, Kerim Aydin  wrote:
> Proto:  Contests Yet Again - Very Simple, in one rule.
>
>    A player CAN make a document into a Contest without 3 objections.
>    The player doing so becomes the Contestmaster.  The Contest SHOULD
>    be a list of instructions for playing a type of game.  The

Capitalization of Contest shouldn't change here; also, "the
contestmaster of that contest" perhaps.

>    contest SHOULD be fair and generally allow all players to join
>    and participate on an equal footing as governed by the instructions
>    of the contest.  A player CAN join a contest by announcement; this
>    is the only way a player CAN join a contest.
>
>    The contest SHOULD include instructions for determining winner(s)
>    of the contest.  When a player fulfills said conditions, the
>    contestmaster SHALL announce the winners asap; such an announcement,
>    if factually correct, causes the names players to fulfill the
>    Winning Condition of Game Club.

No need for the contestmaster here.  Alternative: "The contest CAN and
SHOULD define a Winning Condition as if it were a rule, except that
the Cleanup Procedure occurs with the authority of the contest."  ...I
think I like yours better, actually.

>    The contestmaster is the recordkeepor of all matters containing
>    to the contest, and SHALL publish a weekly report of the contest
>    listing all members and relevant activities and other records for
>    the contest.

"pertaining"; alt. "The contestmaster's weekly report contains all
matters defined by the instructions to be part of eir weekly report,
as well as the instructions."

>    The contestmaster is, prima facie, the adjudicator of contest
>    instructions and disputes.  Disputes SHOULD, in general, be resolved
>    with the spirit of the instructions in mind.  The contestmaster CAN
>    change the instructions without 3 objections, but SHOULD only do so
>    to improve gameplay or resolve disputes within the spirit of the
>    original contest.

+1 for bringing back "equity".

>    If a court case arises with respect to the conduct of the contest
>    or the application and interpretation of its instructions, the
>    courts SHOULD give primacy of interpretation to the contestmaster's
>    interpretations, SHOULD judge UNDETERMINED if the contestmaster
>    has not been given a fair chance to suggest a resolution, and
>    SHOULD only find against the contestmaster if e is found to be
>    acting with arbitrary and capricious disregard for the Contest's
>    instructions and/or spirit.

I bet ais523 will complain that this only affects how judges SHOULD
judge and not the interpretation of the rules under normal
circumstances.

>    Anyone CAN cause a contest to cease to be a contest provided
>    e does so both with Notice and with 3 supporters.  [is this the
>    right phrasology for a combined with Notice/support requirement?]

"With 3 Support and With Notice" is sufficient.


Re: DIS: Re: BUS: Journey

2010-07-25 Thread ais523
On Sun, 2010-07-25 at 17:35 -0400, comex wrote:
> >If a court case arises with respect to the conduct of the contest
> >or the application and interpretation of its instructions, the
> >courts SHOULD give primacy of interpretation to the contestmaster's
> >interpretations, SHOULD judge UNDETERMINED if the contestmaster
> >has not been given a fair chance to suggest a resolution, and
> >SHOULD only find against the contestmaster if e is found to be
> >acting with arbitrary and capricious disregard for the Contest's
> >instructions and/or spirit.
> 
> I bet ais523 will complain that this only affects how judges SHOULD
> judge and not the interpretation of the rules under normal
> circumstances.

Good catch. A rule that encourages incorrect judgements is a rather bad
thing.

-- 
ais523



DIS: Re: BUS: A wild asteroid appeared!

2010-07-25 Thread comex
On Sun, Jul 25, 2010 at 5:52 PM, comex  wrote:
> This should be pretty easy to defeat, but there are only two hours
> before the Shuttle rams into it...

Note, however, that arguably the start-of-week action happens first,
so pressing buttons won't take effect until after the Shuttle is
destroyed.

...Which, per CFJ 2819, is impossible, so it doesn't matter in any
case; I'm facing an invincible shuttle.


DIS: Re: BUS: Proposal: It was a good try

2010-07-25 Thread comex
On Sun, Jul 25, 2010 at 6:02 PM, Aaron Goldfein  wrote:
> Proposal: It was a good try (AI = 1, II = 1)
>
> Repeal Rules 2297-2302.
>
> End Proposal
>
> I pay a fee to make the above Distributable.

AGAINST.  Please propose instead to fix the gameplay, there's nothing
intrinsically wrong with it.


Re: DIS: Re: BUS: Journey

2010-07-25 Thread Kerim Aydin



On Sun, 25 Jul 2010, ais523 wrote:

> On Sun, 2010-07-25 at 17:35 -0400, comex wrote:
> > >If a court case arises with respect to the conduct of the contest
> > >or the application and interpretation of its instructions, the
> > >courts SHOULD give primacy of interpretation to the contestmaster's
> > >interpretations, SHOULD judge UNDETERMINED if the contestmaster
> > >has not been given a fair chance to suggest a resolution, and
> > >SHOULD only find against the contestmaster if e is found to be
> > >acting with arbitrary and capricious disregard for the Contest's
> > >instructions and/or spirit.
> > 
> > I bet ais523 will complain that this only affects how judges SHOULD
> > judge and not the interpretation of the rules under normal
> > circumstances.
> 
> Good catch. A rule that encourages incorrect judgements is a rather bad
> thing.

How about something like "To be appropriate, such a judgement (as long as it 
involves interpretation of contest instructions and does not conflict with 
the rules) must take into account a contestmaster's interpretations..."






Re: DIS: Re: BUS: Journey

2010-07-25 Thread comex
On Sun, Jul 25, 2010 at 6:22 PM, Kerim Aydin  wrote:
>> Good catch. A rule that encourages incorrect judgements is a rather bad
>> thing.
>
> How about something like "To be appropriate, such a judgement (as long as it
> involves interpretation of contest instructions and does not conflict with
> the rules) must take into account a contestmaster's interpretations..."

How about "Contest instructions should be interpreted..." (referring
to all players, ala Rule 217)?


DIS: To repair listlessness

2010-07-25 Thread Kerim Aydin



Proto:  Reinventing The List (AI-2)

Create the following rule, The List of Succession, Power=2:

The List of Succession is an ordered list of all current 
players except the current Speaker.  The first (1st) position 
is the "highest" ("top") position on the list and the last (Nth 
position, where N is the number of players on the list), is the
"lowest" ("bottom") position.   The List of Succession is part
of the Herald's weekly report, and players' positions on the
list are self-ratifying.  

When a person is moved forward ("up") P places on the list, 
they are moved to be just above (immediately higher than) the 
person P places ahead of em on the list - if there are not P 
players higher than em, e is moved to the top of the list.  
When a person is moved backwards ("down") P places on the list, 
they are moved to be just below (immediately lower than) the 
person B places behind em on the list - if there are not B 
players lower than em, e is moved to the bottom of the list.

Any attempt to move the Speaker on the list fails, as e is not
on the list.  The Speaker may only be added to the list as part
of an Ascension, described elsewhere.

Whenever a player other than the Speaker is not on the list, or 
eir position on the list is found by a judge to be UNDETERMINED 
or UNDECIDABLE, e is added to the list below the lowest player 
whose position on the list is known.


Amend Rule 402 (Identity of the Speaker) to read:

An Ascension is initiated by announcing that a player (the
ascending player) other than the Speaker ascends to the role of 
Speaker.  A player CAN initiate an Ascension for a given 
ascending player only when explicitly permitted by the rules.  

When an Ascension is initiated, the current Speaker is removed 
from office and placed on the bottom of the list of succession, 
and immediately thereafter the ascending player becomes the 
Speaker and is removed from the list of succession.

If no player has ascended in the previous 60 days, or the
current Speaker is inactive or the office is vacant, than any
player CAN initiate an ascension for the highest active player 
on the List of Succession.

Destiny is a player switch tracked by the Herald with values 
Unmarked (default) and Marked.  When a player wins the game,
e becomes Marked.  If no player has ascended in the previous 7
days, than any player CAN initiate an ascension for any single
specified Marked player.  When a player ascends, e becomes
Unmarked.

[When multiple players win, they can cycle through speakership at
7-day intervals with order of winning not mattering]


Amend Rule 103 (Role of the Speaker) to read:

  The Speaker is an imposed office and a figurehead of Agora. The
  Speaker is a person who has proven themselves to be worthy of
  the title, and for a time can direct Agoran government affairs.

  If e has not already done so this month, or if e hasn't done
  so since e gained office, the Speaker CAN Reshuffle Cabinet, by
  announcement.  A Cabinet Reshuffle announcement is a list of four 
  other players numbered 1-4 on the list.  This announcement moves 
  the named players to positions 1-4 on the List of Succession.  


Amend Rule 2255 (Cards) by changing its title to "The Cabinet"

Amend Rule 2255 to read:

  A rule with a power equal to or greater than this rule may 
  associate a Position Name with numbered position on the List of 
  Succession.  The player occupying a named position on the list
  is considered to be the holder of the names position and have 
  the powers and duties described by the Rules for that position.  
  The holder of a so-named position is a Cabinet Member.
  
  Additionally, a rule with a power equal to or greater than this
  rule may associate an integer Influence Level with a specific
  numbered position on the List of Succession.
  
  The following positions on the List of Succession are named, and
  have inidicated Influence Levels.  All other positions on the 
  list have an Influence Level of 3.  The Speaker has an Influence
  Level of 3.

  First Position: Justiciar.
  Influence Level: 10
  Position: The Justiciar may be granted particular abilities or
  privileges associated with the judicial process as described
  elsewhere in the Rules.

  Second Position: Minister without Portfolio
  Influence Level: 7
  Position: The Minister without Portfolio CAN, With Notice, 
  perform any action permitted to an officer by virtue of 
  holding that office.
  
  Third

DIS: Re: BUS: Log

2010-07-25 Thread Ed Murphy
ais523 wrote:

> On Sun, 2010-07-25 at 18:44 -0500, Aaron Goldfein wrote:
>> I press the Record the Captain's Log button.
> 
> I intend, with 2 support, to initiate a mutiny.
> (Basically: if nobody succeeds in getting the support, then Yally gets a
> bonus, and wins if he manages it twice in a month. If I, or anyone else,
> does manage to cause the mutiny, Yally is punished by not being able to
> take further Space Alert actions this trip, and it doesn't matter who
> initiated the mutiny.)

OTOH, if the trip fails then the Enemy gains a Leadership Token (R2293:
1/3 of a win or -4 Rests or +7 ergs), whereas if the trip succeeds then
everyone still aboard gains a capacitor (+1 erg the next week); so if it
looks like the ship is running out of crew, then you may prefer to let
the Captain have eir bonus in order to get yours / deny the Enemy eirs.


Re: DIS: Re: BUS: Log

2010-07-25 Thread ais523
On Sun, 2010-07-25 at 19:53 -0700, Ed Murphy wrote:
> OTOH, if the trip fails then the Enemy gains a Leadership Token (R2293:
> 1/3 of a win or -4 Rests or +7 ergs), whereas if the trip succeeds then
> everyone still aboard gains a capacitor (+1 erg the next week); so if it
> looks like the ship is running out of crew, then you may prefer to let
> the Captain have eir bonus in order to get yours / deny the Enemy eirs.

If someone's being selfish enough to try to record the log, it's likely
they wouldn't help much anyway.

Besides, under the current rules, it's theoretically impossible for the
trip to fail; "damage" has no meaning, and the Shuttle exists
platonically anyway.

-- 
ais523



Re: DIS: Re: BUS: Log

2010-07-25 Thread Kerim Aydin


On Mon, 26 Jul 2010, ais523 wrote:
> On Sun, 2010-07-25 at 19:53 -0700, Ed Murphy wrote:
> > OTOH, if the trip fails then the Enemy gains a Leadership Token (R2293:
> > 1/3 of a win or -4 Rests or +7 ergs), whereas if the trip succeeds then
> > everyone still aboard gains a capacitor (+1 erg the next week); so if it
> > looks like the ship is running out of crew, then you may prefer to let
> > the Captain have eir bonus in order to get yours / deny the Enemy eirs.
> 
> If someone's being selfish enough to try to record the log, it's likely
> they wouldn't help much anyway.

Current bugs aside, I can't see a situation where I wouldn't rather "punish 
the traitor" even it means helping the enemy somewhat.  The balance is just 
off, and it behooves the players to take a hard line.  It would be more 
interesting if it were a bit harder to eject the captain.  For example, if 
you had to be on the bridge to declare or support mutiny, I could see that 
watching each others' backs against someone triggering the log when everyone
else was busy elsewhere could add to the gameplay.  As it is, not so much.

-G.





Re: DIS: Re: BUS: Log

2010-07-25 Thread Aaron Goldfein
On Sun, Jul 25, 2010 at 22:56, Kerim Aydin  wrote:
>
>
> On Mon, 26 Jul 2010, ais523 wrote:
>> On Sun, 2010-07-25 at 19:53 -0700, Ed Murphy wrote:
>> > OTOH, if the trip fails then the Enemy gains a Leadership Token (R2293:
>> > 1/3 of a win or -4 Rests or +7 ergs), whereas if the trip succeeds then
>> > everyone still aboard gains a capacitor (+1 erg the next week); so if it
>> > looks like the ship is running out of crew, then you may prefer to let
>> > the Captain have eir bonus in order to get yours / deny the Enemy eirs.
>>
>> If someone's being selfish enough to try to record the log, it's likely
>> they wouldn't help much anyway.
>
> Current bugs aside, I can't see a situation where I wouldn't rather "punish
> the traitor" even it means helping the enemy somewhat.  The balance is just
> off, and it behooves the players to take a hard line.  It would be more
> interesting if it were a bit harder to eject the captain.  For example, if
> you had to be on the bridge to declare or support mutiny, I could see that
> watching each others' backs against someone triggering the log when everyone
> else was busy elsewhere could add to the gameplay.  As it is, not so much.
>
> -G.

Yeah. See. I'm not a traitor. I was just trying to stimulate this kind
of original thought.


Re: DIS: Re: BUS: Log

2010-07-25 Thread Kerim Aydin


On Sun, 25 Jul 2010, Aaron Goldfein wrote:
> Yeah. See. I'm not a traitor. I was just trying to stimulate this kind
> of original thought.

If I had a shiny new spaceship my first thought would be to see what
all the buttons did, too.