Re: DIS: Re: OFF: [Assessor] Humiliating Public Reminder for Proposals 9102-9110
I object to being humiliated —— Ben From: agora-discussion on behalf of 4st nomic via agora-discussion Sent: Monday, May 6, 2024 11:39:19 PM To: Agora Nomic discussions (DF) Cc: 4st nomic <4st.no...@gmail.com> Subject: DIS: Re: OFF: [Assessor] Humiliating Public Reminder for Proposals 9102-9110 I would also like to help humiliate the so named. :P On Mon, May 6, 2024, 8:01 PM Janet Cobb via agora-official < agora-offic...@agoranomic.org> wrote: > For each of Proposals 9102-9110, I hereby publish a humiliating public > reminder naming the following slackers: > > Gaelan, cuddlybanana, ais523, Aris, Yachay Wayllukuq, kiako, Kate, Goren > Barak, Ben, Jimmy, Liz Wake, Mercury, Maloney, mcdg, LegallyBearded, > Jackrabbit, Jaff, Quadrantal, Juniper, mqyhlkahu, omd. > > Please feel humiliated. > > -- > Janet Cobb > > Assessor, Rulekeepor, Stonemason > >
DIS: Re: OFF: [Assessor] Humiliating Public Reminder for Proposals 9102-9110
I would also like to help humiliate the so named. :P On Mon, May 6, 2024, 8:01 PM Janet Cobb via agora-official < agora-offic...@agoranomic.org> wrote: > For each of Proposals 9102-9110, I hereby publish a humiliating public > reminder naming the following slackers: > > Gaelan, cuddlybanana, ais523, Aris, Yachay Wayllukuq, kiako, Kate, Goren > Barak, Ben, Jimmy, Liz Wake, Mercury, Maloney, mcdg, LegallyBearded, > Jackrabbit, Jaff, Quadrantal, Juniper, mqyhlkahu, omd. > > Please feel humiliated. > > -- > Janet Cobb > > Assessor, Rulekeepor, Stonemason > >
Re: DIS: Winpalooza
On Mon, 2024-05-06 at 13:15 -0700, 4st nomic via agora-discussion wrote: > So ais523 has basically won 3 times, paradox, stones, and radiance, > pretty much in a row. > > Just would like to point that out. The wins came together at around the same time, but the start of planning for them was quite separate. (For example, I'd been setting up for the radiance win for well over a year, whereas the paradox win was attempted almost as soon as I noticed it was possible and wasn't pre- planned.) A sequence of two unrelated wins by the same player in quick succession has definitely happened before. I can't remember having seen sequences of three unrelated wins in the past, though. -- ais523
DIS: [@Illuminator] Re: BUS: [@Spendor] Spendiesing
juan via agora-business [2024-05-06 13:13]: > Ten times, I pay a fee of 2 spendies to increase my radiance by 1. No actions, just tagging officer. -- juan
DIS: Winpalooza
So ais523 has basically won 3 times, paradox, stones, and radiance, pretty much in a row. Just would like to point that out.
DIS: Re: (@Herald, Illuminator, Collector, Stonemason) BUS: A hat-trick
On Mon, 2024-05-06 at 17:47 +0100, ais523 via agora-business wrote: > My radiance is 100. This announcement causes me to win the game. …which reminds me that the radiance reset is still broken. I have been wondering if it would make more sense to cap the value of the reset, i.e. if you have less than 40 Radiance you lose half your radiance, but if you have more, you only lose 20. That way, players wouldn't be punished for gradually working towards a win over time (in particular, the relative timing of two players winning would continue to matter, but wouldn't matter to nearly the same extent). I also think that doing that would help decouple radiance wins between the various players to a sufficient extent that we could at least use radiance as officer and judge pay (although probably not proposal pay). -- ais253
Re: DIS: Re: BUS: New week, new push (attn Absurdor)
That's incredibly cool On Sun, May 5, 2024 at 10:02 PM ais523 via agora-discussion < agora-discussion@agoranomic.org> wrote: > On Sun, 2024-05-05 at 21:38 +0200, Yachay Wayllukuq via agora- > discussion wrote: > > It's crazy to me how they've made a whole video game based on an > > Agoran subgame. > > BF Joust escaped its origins as an Agoran subgame and became something > that received intermittent play for over seven years. I'm not sure > whether or not it counts as a video game (but the submissions were > moderated automatically by computer and we had visualisations for > seeing how the various competing warriors did, so it's a video game in > the sense of "a game played by interacting with a computer program that > provides graphical feedback"). > > You can see https://esolangs.org/wiki/BF_Joust_strategies for some of > the nonsense we came up with over the years. (The rules were slightly > different from the original ruleset that was run at Agora - the "flag > zero" victory condition was changed to require the flag to be at two > cycles rather than one, the tape was made shorter, and a command was > added to wait for one cycle. Competitions also started to be run > continuously, rather than in weekly batches, and with a draw being > counted as a draw rather than a double loss. But most of the rules are > still the same as in the Agoran original.) > > For those who weren't active in 2008, here's how it looked at Agora: > https://www.mail-archive.com/agora-business@agoranomic.org/msg10766.html > > -- > ais523 >