Re: DIS: Re: OFF: [Assessor] Humiliating Public Reminder for Proposals 9102-9110

2024-05-06 Thread Agora amdw42 via agora-discussion
I object to being humiliated

——
Ben

From: agora-discussion  on behalf of 
4st nomic via agora-discussion 
Sent: Monday, May 6, 2024 11:39:19 PM
To: Agora Nomic discussions (DF) 
Cc: 4st nomic <4st.no...@gmail.com>
Subject: DIS: Re: OFF: [Assessor] Humiliating Public Reminder for Proposals 
9102-9110

I would also like to help humiliate the so named. :P

On Mon, May 6, 2024, 8:01 PM Janet Cobb via agora-official <
agora-offic...@agoranomic.org> wrote:

> For each of Proposals 9102-9110, I hereby publish a humiliating public
> reminder naming the following slackers:
>
> Gaelan, cuddlybanana, ais523, Aris, Yachay Wayllukuq, kiako, Kate, Goren
> Barak, Ben, Jimmy, Liz Wake, Mercury, Maloney, mcdg, LegallyBearded,
> Jackrabbit, Jaff, Quadrantal, Juniper, mqyhlkahu, omd.
>
> Please feel humiliated.
>
> --
> Janet Cobb
>
> Assessor, Rulekeepor, S​tonemason
>
>


DIS: Re: OFF: [Assessor] Humiliating Public Reminder for Proposals 9102-9110

2024-05-06 Thread 4st nomic via agora-discussion
I would also like to help humiliate the so named. :P

On Mon, May 6, 2024, 8:01 PM Janet Cobb via agora-official <
agora-offic...@agoranomic.org> wrote:

> For each of Proposals 9102-9110, I hereby publish a humiliating public
> reminder naming the following slackers:
>
> Gaelan, cuddlybanana, ais523, Aris, Yachay Wayllukuq, kiako, Kate, Goren
> Barak, Ben, Jimmy, Liz Wake, Mercury, Maloney, mcdg, LegallyBearded,
> Jackrabbit, Jaff, Quadrantal, Juniper, mqyhlkahu, omd.
>
> Please feel humiliated.
>
> --
> Janet Cobb
>
> Assessor, Rulekeepor, S​tonemason
>
>


Re: DIS: Winpalooza

2024-05-06 Thread ais523 via agora-discussion
On Mon, 2024-05-06 at 13:15 -0700, 4st nomic via agora-discussion
wrote:
> So ais523 has basically won 3 times, paradox, stones, and radiance,
> pretty much in a row.
> 
> Just would like to point that out.

The wins came together at around the same time, but the start of
planning for them was quite separate. (For example, I'd been setting up
for the radiance win for well over a year, whereas the paradox win was
attempted almost as soon as I noticed it was possible and wasn't pre-
planned.)

A sequence of two unrelated wins by the same player in quick succession
has definitely happened before. I can't remember having seen sequences
of three unrelated wins in the past, though.

-- 
ais523


DIS: [@Illuminator] Re: BUS: [@Spendor] Spendiesing

2024-05-06 Thread juan via agora-discussion
juan via agora-business [2024-05-06 13:13]:
> Ten times, I pay a fee of 2 spendies to increase my radiance by 1.

No actions, just tagging officer.

-- 
juan


DIS: Winpalooza

2024-05-06 Thread 4st nomic via agora-discussion
So ais523 has basically won 3 times, paradox, stones, and radiance, pretty
much in a row.

Just would like to point that out.


DIS: Re: (@Herald, Illuminator, Collector, Stonemason) BUS: A hat-trick

2024-05-06 Thread ais523 via agora-discussion
On Mon, 2024-05-06 at 17:47 +0100, ais523 via agora-business wrote:
> My radiance is 100. This announcement causes me to win the game.

…which reminds me that the radiance reset is still broken.

I have been wondering if it would make more sense to cap the value of
the reset, i.e. if you have less than 40 Radiance you lose half your
radiance, but if you have more, you only lose 20. That way, players
wouldn't be punished for gradually working towards a win over time (in
particular, the relative timing of two players winning would continue
to matter, but wouldn't matter to nearly the same extent).

I also think that doing that would help decouple radiance wins between
the various players to a sufficient extent that we could at least use
radiance as officer and judge pay (although probably not proposal pay).

-- 
ais253


Re: DIS: Re: BUS: New week, new push (attn Absurdor)

2024-05-06 Thread Yachay Wayllukuq via agora-discussion
That's incredibly cool

On Sun, May 5, 2024 at 10:02 PM ais523 via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> On Sun, 2024-05-05 at 21:38 +0200, Yachay Wayllukuq via agora-
> discussion wrote:
> > It's crazy to me how they've made a whole video game based on an
> > Agoran subgame.
>
> BF Joust escaped its origins as an Agoran subgame and became something
> that received intermittent play for over seven years. I'm not sure
> whether or not it counts as a video game (but the submissions were
> moderated automatically by computer and we had visualisations for
> seeing how the various competing warriors did, so it's a video game in
> the sense of "a game played by interacting with a computer program that
> provides graphical feedback").
>
> You can see https://esolangs.org/wiki/BF_Joust_strategies for some of
> the nonsense we came up with over the years. (The rules were slightly
> different from the original ruleset that was run at Agora - the "flag
> zero" victory condition was changed to require the flag to be at two
> cycles rather than one, the tape was made shorter, and a command was
> added to wait for one cycle. Competitions also started to be run
> continuously, rather than in weekly batches, and with a draw being
> counted as a draw rather than a double loss. But most of the rules are
> still the same as in the Agoran original.)
>
> For those who weren't active in 2008, here's how it looked at Agora:
> https://www.mail-archive.com/agora-business@agoranomic.org/msg10766.html
>
> --
> ais523
>