Re: DIS: Re: BUS: Re: OFF: [Promotor] Distribution of Propositions 9114-9119
sorry Juniper, this was to DIS, make sure you send votes to BUS On Sat, May 25, 2024 at 6:42 PM Matt Smyth via agora-discussion < agora-discussion@agoranomic.org> wrote: > I vote as follows: > > > > > > 9114~ snail 2.0 Grind Stone > > > FOR > > > > > > > > > > 9115~ snail 2.0 Lode Stone > > > > FOR > > > > > > 9116~ snail, juan...[1] 1.0 A friendly game v2 > > > FOR > > > > > > 9117~ Mischief1.0 Self-Elimination > > > > PRESENT > > > > > > > 9118~ juniper 1.0 Recursion > > > > AGAINST > > > > > > > 9119* Mischief3.0 Say It Once Mk II > > > > FOR > > > > -- > > Janet Cobb > > > > Assessor, Rulekeepor, Stonemason > > > -- apathy (4ˢᵗ) wearing Jester's Cap Uncertified Bad Idea Generator
DIS: Re: BUS: Re: OFF: [Promotor] Distribution of Propositions 9114-9119
I vote as follows: > > > 9114~ snail 2.0 Grind Stone > FOR > > > > > 9115~ snail 2.0 Lode Stone > FOR > > > 9116~ snail, juan...[1] 1.0 A friendly game v2 > FOR > > > 9117~ Mischief1.0 Self-Elimination > > PRESENT > > > > 9118~ juniper 1.0 Recursion > > AGAINST > > > > 9119* Mischief3.0 Say It Once Mk II > > FOR > > -- > Janet Cobb > > Assessor, Rulekeepor, Stonemason >
Re: DIS: Re: BUS: Salaries
On Sat, May 25, 2024 at 5:04 PM Matt Smyth via agora-discussion < agora-discussion@agoranomic.org> wrote: > Hey, did this proposal count as invalid or something?? > > > juniper :) > > > Ah The subject line didn't contain the usual "[Proposal]" or mention the promotor so i missed it. Typically you could just CoE the Promotor's report to prevent the proposals from ratifying away, but I'll do that and distribute your two proposals i missed (the other is the short ruleset proposal). -- snail
DIS: Re: BUS: Salaries
Hey, did this proposal count as invalid or something?? On Wed, 15 May 2024, 4:00 pm Matt Smyth via agora-business, < agora-busin...@agoranomic.org> wrote: > I just had the great idea of paying people for their labour. > I submit the following proposal: > {{{ > Title: Labour Payment > Adoption Index: 1.0 > Author: juniper > Co-author(s): > > Amed rule 2683, 'The Boulder', by replacing > { > When a player pushes the Boulder, its Height is increased by 1. > } > with > { > When a player pushes the Boulder, its Height is increased by 1, and e > receives 1 spendie. If e pushes the Boulder such that the Boulder's Height > is equal to 99, e receives 1 spendie for every active player. > } > }}} > -- > > juniper :) >
DIS: Re: OFF: [Registrar] Birthday Announcement
On 5/24/24 02:44, juan via agora-official wrote: > === > Registrar: juan Birthday Announcement > 2024-05-24 > === > > Let all who read henceforth know: > > The 24th of May of 2024 > > is > > Kate's 6th Agoran Birthday! > > Congratulations! > > === > Oops, didn't process emails yesterday, but happy birthday, Kate! -- Janet Cobb Assessor, Rulekeepor, Stonemason
DIS: Re: BUS: Re: OFF: [Promotor] Distribution of Propositions 9114-9119
> > > > 9118~ juniper 1.0 Recursion > > PRESENT (for the moment) > > I'm not following the train of thought for why the proposed rule wouldn't > work. To me it reads like a sequence of events: 1) a player creates a > proposal; 2) e does not vote for it; 3) it passes. (The proposed rule has > steps 2 and 3 in the reverse order just by the flow of the sentence.) > "Passes" isn't defined in the rules, but it has a clear everyday meaning > and the SLR and FLR both literally list "Highest ID'd Proposal Passed" at > the beginning. > > - I'm not sure that "vote for eir own proposal" is equivalent to "vote FOR eir own proposal" - I believe that it's not using the correct verbal tenses to express what it means. (I might be wrong, but I'm currently under that impression) Aside from that, and that I should've also noted, is that it seems to put the onus of keeping track of this on the Spendor, because the result just automatically happens and the Spendor is compelled to keep the spendies records straight. I don't believe that the Spendor should have to suddenly concern themselves with checking every Proposal voting table just to check for this. It should probably be an action By Announcement.
DIS: Re: BUS: Re: OFF: [Promotor] Distribution of Propositions 9114-9119
On 5/25/24 7:05 AM, Yachay Wayllukuq via agora-business wrote: 9119* Mischief3.0 Say It Once Mk II PRESENT, I am not aware of the full implications of this change. It's meant to remove a redundancy. Rule 1950 secures Adoption Index twice... Adoption index (AI) is an untracked switch possessed by Agoran decisions and proposals, secured at power 2. ... Adoption index is secured with a Power Threshold of 2. As far as I can tell, "secured at power 2" and "secured with a Power Threshold of 2" mean the same thing. -- Mischief
DIS: Re: BUS: [Proposal] An Agoran Standoff
On Sat, May 25, 2024 at 5:24 AM Yachay Wayllukuq via agora-business < agora-busin...@agoranomic.org> wrote: > I withdraw my latest Proposal too, the one about Weapons. I was too > excited, and sloppy. Although I still like the idea and would enjoy > expanding the Bang game. > I think it's a great idea, though! We should try it out later (though I did want to see how the "base game" plays out first). Reviving players is a genius mechanic if we do it right, I bet. Necromancy nomic. (But not zombies) -- snail
Re: DIS: Proto: Hats
I wear the Armored Helm by announcement. Incidentally, it is very big, and very shiny. Likely bigger and shinier than anyone else's. Most probably the biggest, and shiniest. Incidentally. On Fri, May 24, 2024 at 1:49 AM Mischief via agora-discussion < agora-discussion@agoranomic.org> wrote: > > Proto-proposal ("Hats" AI=1): > > [The idea here is to have a playful mechanism that also serves as a straw > poll of how players are feeling. Inspired by the self-reporting approach in > the "Bang!" subgame, a player could include eir current hat in eir > signature if e wished. The recordkeepor language is meant to 1) avoid > requiring any work and also 2) avoid problems if someone's first post after > changing eir hat is to agora-discussion.] > > Create a rule titled "Hats" reading: > > Hats are a secured player switch defaulting to "none" with the following > possible values and associated meanings for the player's current focus: > >none: no particular focus > >armored helm: competing for wins and in sub-games > >dunce cap: expressing regret or acknowledging a mistake > >floral wreath: resolving conflict > >green eyeshade: maintaining accurate records > >hard hat: repairing problems in the rules > >jaunty beret: exploring creative expression > >jester's cap: bringing levity and humor > >judicial wig: ruling on CFJs and interpreting the rules > >knitted cap: finding loopholes and exploits > >plain hat: simplifying the rules > >rugged fedora: researching Agoran and Nomic history > >sleeping cap: reducing eir participation in Agora > >steampunk hat: creating new game mechanics > >traditional mortarboard: conducting research and writing theses > > A player CAN change eir hat at any time by notifying the recordkeepor for > eir hat (publicly or privately). Unless otherwise specified by the rules: > 1) the recordkeepor for a player's hat is the player emself, and 2) > reporting on hats is OPTIONAL. > > Hats do not otherwise limit or restrict a player's actions in any way, and > every player is ENCOURAGED to participate in all aspects of the game > regardless of eir current hat. > > -- > Mischief >
Re: DIS: Re: BUS: [Proposal] An Agoran Standoff
On Wed, May 15, 2024 at 12:34 AM ais523 via agora-discussion < agora-discussion@agoranomic.org> wrote: > On Tue, 2024-05-14 at 06:55 -0500, secretsnail9 via agora-business wrote: > > A ghostly player CAN incarnate by announcement, which means > > to flip eir Vitality to Invulnerable, provided there are only > > Invulnerable or Ghostly players. > [snip] > > When the match is reset, each player is set to Ghostly, all bangs are > > destroyed, and then each player gains 1 bang. > > > > When 3 days have passed since the match is reset, all Invulnerable > > players have eir Vitality set to Alive. > > The timing here is incredibly tight given Agora's typical pace of > play – not only is it faster than the "once per week" cadence at which > many players seem to be paying attention, it's even faster than the 4- > day without-objection timer. > > This makes it likely that only players who are continuously paying > attention will end up joining the match, and could arguably be > considered a scam, or at least biased proposal-writing in favour of the > continuously active. > This is a great point, so I'll extend it to 7 days. > > > Each corporeal player SHOULD list eir Vitality and Bang Balance in > > all eir messages. > > This one is also a problem, seeing as it includes things like official > reports (and even the SLR/FLR) – although some means is needed to track > things, and I think officer-less subgames are an experiment worth > trying, "every message" seems like too high a frequency for this. > I think this is actually fine: it's only a few words to be added to your signature at the end of the report, and since it's a SHOULD it will be easy to figure out if it's annoying or immersive (as i intend it to be). I'll be putting it in all my reports at least :3 -- snail
DIS: Re: OFF: [ADoP] Metareport
I wrote: =Metareport= You can find an up-to-date version of this report at http://zenith.homelinux.net/adop/report.php Date of last report: 2024-05-19 Date of this report: 2024-05-21 Whoops, actually 2024-05-25. (The report-generating script uses the date of the most recent event recorded, rather than the date that the script was run; the idea is that if I record some events but haven't published that week's report yet, then it shows that I'm behind. This is usually a non-issue because I usually publish the report late on Sunday, and at least one other officer usually publishes theirs earlier on Sunday. This approach is more significant for Tailor, which sometimes goes a few weeks between relevant events.)
Re: DIS: Re: OFF: [Referee] The Blotter (and a history lesson @Mischief)
ais523 wrote: On Sun, 2024-05-19 at 15:09 -0700, Edward Murphy via agora-discussion wrote: ais523 wrote: particular, if a contract would be given a Rest (the equivalent of a Blot), every member of the contract would be given a Rest instead. the Insulator (equivalent of today's Referee) was required to report the Fugitive status. For those wondering how "Rest" and "Insulator" fit together: the primary currencies at the time were Notes, tracked by the Conductor, whose author evidently had a shameless disregard for mixed metaphors. It was quite a well-constructed series of interlocking puns (starting The intended joke was that I authored the Notes/Rests economy, but it turns out "Insulator" was actually added by omd and G. about a year later; originally the Conductor tracked both Notes and Rests. with "Notes" = banknotes or musical notes; and if you did something helpful to Agora you would be noted for it). It is possible that some of these were fortunate coincidences rather than intentional. A Rest had a value of -1 Note (originally, you could use a Note to cancel out a Rest). I am surprised that puns on "ar-Rest-ed" weren't made more often. Incidentally, I vaguely remember that Notes and Ribbons were descendants of the same system (i.e. originally a Ribbons win was obtained via getting an ancestor-of-Notes from every possible source, with the ancestors of Notes having ribbon-style colors rather than musical pitches), although they had diverged somewhat before I started playing and no longer matched up to each other. That economy ended up being temporarily revived semi-recently under the Glitter system (which was effectively an economic reward for doing something that would give you a Ribbon). Turns out you're right, the current Ribbons rule was a revival of a 2008-2010 version created at the same time as Notes. Here's their common ancestor immediately before the split, with some context below. Rule 2126/48 (Power=2) Voting Credits Voting Credits (VCs) are a class of fixed assets that can be used to affect voting limits on ordinary proposals. Changes to VC holdings are secured. Ownership of VCs is restricted to players. Each VC has exactly one color. Colors with different names are distinct, regardless of spectral proximity. Each color of VC is a currency. If a player is meant to lose a VC of a color that e does not possess, then e loses a VC of eir Party's color instead; if e has no VCs at all, then the loss is waived (you can't get blood from a turnip). The Accountor is the recordkeepor of VCs. VCs are gained and lost as follows: (+R) When an interested proposal is adopted, its proposer gains a number of Red VCs equal to the proposal's adoption index times its interest index (rounded down to the nearest integer), minus the number of Red VCs that e has gained in this way earlier in the same week (down to a minimum of zero), and each coauthor of the proposal gains one Red VC unless e gained a VC in this way earlier in the same week. (-R) When a proposal's voting index is less than half its adoption index, its proposer loses one Red VC, unless e lost a VC in this way earlier in the same week. (+O) When an interested proposal is adopted by voting with no valid votes AGAINST, its proposer gains one orange VC unless e gained a VC in this way earlier in the same week. (-O) When an interested proposal is rejected by voting with no valid votes FOR (other than possibly from its author), and having met quorum, its proposer loses one orange VC, unless e lost a VC in this way earlier in the same week. (+G) At the end of each month, for each office with a report, the player (if any) who held that office for the majority of that month gains two Green VCs (if the office has a weekly report) or one Green VC (if it has only a monthly report), unless another person deputised for that office while that player held that office during that month. (-G) At the end of each month, for each office, for each player who has held that office during that month, if another person deputised for that office while that player held that office during that month then that player loses one Green VC. (+C) When a player deputises for an office e gains one cyan VC, unless someone previously gained a VC in this manner for the same office in the same month. (+B) When a player assigns a judgement to a judicial question other than a question on sentencing, and has not violated a requirement to submit that judgement within a time limit, e gains one blue VC. (-B) A player who is recused from a