DIS: Re: OFF: [Herald][Medal of Honour]

2018-06-09 Thread C. V.
Hmm, the formatting got screwed up somehow. Hopefully the votes are still
unambiguous.

<https://www.avast.com/sig-email?utm_medium=email_source=link_campaign=sig-email_content=webmail>
Virus-free.
www.avast.com
<https://www.avast.com/sig-email?utm_medium=email_source=link_campaign=sig-email_content=webmail>
<#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>

~Corona

On Sun, Jun 10, 2018 at 1:28 AM, C. V.  wrote:

> I resolve the May 2018 Medal of Honour Agoran Decision as follows:
>
> Votes:
>
> Aris
> ​
> - VJ Rada, PSS
> ATMunn
> ​-​
> ATMunn, nichdel
>
> ​Result:​ FAILED QUORUM (quorum was 6)
>
>
> ~Corona
>
> <https://www.avast.com/sig-email?utm_medium=email_
> source=link_campaign=sig-email_content=webmail>
> Virus-free.
> www.avast.com
> <https://www.avast.com/sig-email?utm_medium=email_
> source=link_campaign=sig-email_content=webmail>
> <#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
>


DIS: Birthday Tournament

2018-06-07 Thread C. V.
Um, I have a lot on my plate, so I'm going to post the actual regulations
tomorrow or on Saturday (sorry), but I'd like to hear what would you all
think of a Pokémon-themed tournament where you would actually walk around
Arcadia to catch Pokémon, capture gyms etc.? I would try not to make the
movement too resource-intensive, so that everyone can participate.


~Corona


DIS: Re: BUS: Reminder to Herald (and everyone, if there's anyone)

2018-06-04 Thread C. V.
I am interested.

~Corona

On Mon, Jun 4, 2018 at 7:10 PM, Kerim Aydin  wrote:

>
>
> A friendly reminder to the Herald about R2495:
>   In a timely fashion after the start of June 1 of each year, the
>   Herald SHALL propose a set of Regulations governing a Birthday
>   Tournament for that year; the Herald CAN also delegate the
>   responsibility for creating or running the tournament to another
>   player, with that player's consent, by announcement.
>
> [I feel like I'm basically the Agoran scold these days.  Not sure if
> the Herald is interested.  But maybe someone else might have an idea
> for a 25th Birthday tournament?].
>
>
>
>


Re: BUS: Re: DIS: reality check

2018-05-26 Thread C. V.
​Sorry PSS, but I think all of your assets have been thoroughly siphoned
off by VJ Rada. (We seriously need to get that welcome package for former
zombies thing going)

~Corona

On Sat, May 26, 2018 at 8:52 AM, Ned Strange 
wrote:

> Noo! MY POWER IN THIS GAME IS GONE.
>
> welcome back
>
> On Sat, May 26, 2018 at 9:57 AM, Kerim Aydin 
> wrote:
>
> >
> >
> > Yes it was possible and yes you just did so.
> >
> > Great to have you (almost or in summer) back!!
> >
> > On Fri, 25 May 2018, Publius Scribonius Scholasticus wrote:
> > > Given my imminent return, if it is possible to do so, I flip my master
> > > switch to myself.
> > > On Fri, May 25, 2018 at 19:29 Publius Scribonius Scholasticus <
> > > p.scribonius.scholasti...@gmail.com> wrote:
> > >
> > > > Just saw this thread and wanted to mention that as the summer rolls
> > > > around, I may return.
> > > >
> > > > On Fri, May 25, 2018 at 19:08 Kerim Aydin 
> > wrote:
> > > >
> > > >>
> > > >>
> > > >> https://en.wikipedia.org/wiki/MOO
> > > >>
> > > >> though I think the software we're using was actually a MUD:
> > > >>
> > > >> https://en.wikipedia.org/wiki/MUD
> > > >>
> > > >> On Sat, 26 May 2018, Cuddle Beam wrote:
> > > >>
> > > >> > What's MOO?
> > > >> >
> > > >> >
> > > >> >
> > > >> > On Sat, May 26, 2018 at 12:45 AM, Kerim Aydin <
> > ke...@u.washington.edu>
> > > >> > wrote:
> > > >> >
> > > >> > >
> > > >> > >
> > > >> > > It wouldn't work over email, but this conversation also had me
> > > >> wondering
> > > >> > > whether the MOO and its final state lived on a disk anywhere!
> > > >> > >
> > > >> > > The rules and the MOO structure (rooms and programming) were
> very
> > > >> > > intertwined,
> > > >> > > e.g. the rules assume a MOO-programmed-solution for voting and
> all
> > > >> other
> > > >> > > interactions.  IMO it wouldn't be worth the effort even as a
> > gimmick
> > > >> UNLESS
> > > >> > > the MOO was actually brought online.  It wouldn't be worth the
> > effort
> > > >> > > of porting to a mailing list because that's already been done -
> > and
> > > >> that's
> > > >> > > Agora.  In a way, moving to the mailing list freed Agorans from
> > their
> > > >> > > "physical restrictions" and allowed them to be platonic
> idealists
> > they
> > > >> > > wanted to be, so Agora is more an evolution of that spirit and
> > the MOO
> > > >> > > would be an archaic step backward (though as you say it would be
> > fun
> > > >> to
> > > >> > > revisit as a novelty).
> > > >> > >
> > > >> > > We had a brief fling with a new MOO circa 2004-2005, and it was
> > > >> abandoned
> > > >> > > fairly quickly probably in part because it was restrictive like
> > that.
> > > >> > >
> > > >> > > On Fri, 25 May 2018, Cuddle Beam wrote:
> > > >> > > > It would definitely strip it of a lot of its former "spirit"
> > > >> although
> > > >> > > isn't
> > > >> > > > nomic about change in the first place?
> > > >> > > >
> > > >> > > > But yeah, it more about the formal gimmick. Not "reviving" the
> > > >> spirit of
> > > >> > > > Nomic World itself.
> > > >> > > >
> > > >> > > >
> > > >> > > > On Fri, May 25, 2018 at 6:09 PM, Alex Smith <
> > > >> ais...@alumni.bham.ac.uk>
> > > >> > > > wrote:
> > > >> > > >
> > > >> > > > > On Fri, 2018-05-25 at 18:07 +0200, Cuddle Beam wrote:
> > > >> > > > > > OH MAN.
> > > >> > > > > >
> > > >> > > > > > What if we managed to "hack" the defunct NW via FRC, to
> then
> > > >> pull it
> > > >> > > > > into a
> > > >> > > > > > better place (like a mailing list or Discord server) so
> > that it
> > > >> can
> > > >> > > be
> > > >> > > > > > played again?
> > > >> > > > > >
> > > >> > > > > > Does anyone have FRC's old rules? How difficult could it
> be?
> > > >> > > > >
> > > >> > > > > Nomic World on a mailing list would defeat the entire point
> > of it
> > > >> being
> > > >> > > > > Nomic World. (You'd also quickly discover that most of the
> > rules
> > > >> > > > > wouldn't work in that context.)
> > > >> > > > >
> > > >> > > > > There's a reason that Agora started as its own nomic.
> > > >> > > > >
> > > >> > > > > --
> > > >> > > > > ais523
> > > >> > > > >
> > > >> > > >
> > > >> > >
> > > >> > >
> > > >> >
> > > >>
> > > >>
> > >
> >
> >
>
>
> --
> From V.J. Rada
>


Re: DIS: zombie nerfing discussion

2018-05-22 Thread C. V.
Hmm, I like that the zombie market supply/demand currently fluctuates. Your
reform would mean that the zombie situation would be completely static: 1/3
(or whatever is the ratio) of players would own one zombie each.

CB has a point, I have to say that zombies aren't really that fun. The
near-permanent boost in vote power is probably not healthy for Agora, and
perhaps could be one of the causes of others' apathy toward Agora?

And if you need to collect assets from the other side of the map or w/e,
you could just ask another player to do that/allow you to do it on their
behalf and offer them something in exchange, and that's more fun &
strategically challenging for everyone involved than just having some
mindless servant do it for you for free, as often as you want.

~Corona

On Tue, May 22, 2018 at 7:38 PM, Kerim Aydin  wrote:

>
>
> I've been working on a draft of zombie nerfing but it's taking a little
> time. So I thought I'd post the tl;dr of what I'm going for, for
> discussion...
>
> So, the nerfing I'm putting together:
>
> - Get rid of the 30/60 day status difference.  When you've been silent
>   60 days, anyone CAN make you a zombie With Notice.  No middle-ground.
>   Direct dependent-action deregistration removed.
>
> - Each active player can own 1 zombie, no more.  Zombies can't own or
>   bid to own zombies.
>
> - Zombie Ownership after auction is 90 days, after that anyone CAN
>   reset it to Agora With Notice.  No upkeep fees/extensions- basic 90
>   day limit. Gets rid of Boo Lien debt.  Nice pun, but really doesn't
>   work with game dynamics.
>
> - Right-sizing:  If Zombies/Players > Ratio, anyone CAN dergister a
>   zombie belonging to Agora With Notice.  This is the only
>   deregistration method (though a Master can always deregister eir own
>   zombie).  My guess at a good Ratio is 1/3.  Right now we're at 8/19
>   so that would mean 3 dregistrations to get to 5/16. Priority is
>   to deregister players who have been zombies the longest.
>
> - Registrar is required to do the With Notice actions above. Since
>   these don't depend on others' consent, Registrar can't really
>   manipulate dependent actions to avoid doing them.  Registrar's
>   report tracks relevant dates (date of last public post/ownership
>   change).
>
> - Distributor (omd) protected from zombification.
>
> - Mechanism for getting self-resurrecting zombies a Welcome Package.
>
> - Zombies can't do dependent actions.
>
> - I'm wondering about contract-driven Public Service Zombies
>   (specifically because "sending o around the map" is a public service
>   for getting land going, and 90 days wouldn't finish that project).
>   But that's a lower priority, maybe for a later proposal.
>
> Thoughts?
>
>
>
>


DIS: Re: BUS: Missing Report Pointing - Corona, Trigon, Kenyon

2018-05-22 Thread C. V.
The terrible pay isn't really an incentive. But OK, I'll do it... (Maybe I
should make a temple so that I can break the rules more often, isn't that
what temples are essentialy for?)

~Corona

On Tue, May 22, 2018 at 8:02 PM, Kerim Aydin  wrote:

>
>
> On behalf of ATMunn (via contract) I point the finger at the
> following players for missing a weekly report last week.  (for
> weeklies, only pointing if missing 2+ weeks, others can impose
> a higher standard if they wish).
>
> Corona, for Treasuror (last on May 5).
> Trigon, for Cartographer (last on May 4).
> Corona, for Herald (last on Apr 22!!)
> Kenyon, for Rulekeepor (last Apr 7!!!)
>
> For the last two, I'll wait ~48 hours before resolving - if
> a report is produced in the mean time, these will be forgivable,
> if not, unforgivable.  Given the amount of time they may be
> 2-3 blot rather than 1 blot.
>
>
>
>
>
>
>
>


Re: DIS: Current State of the Game

2018-05-21 Thread C. V.
You're actually not that poor, CB. If you're reasonably active, you can get
wealthy in a few weeks.

As for amending the rules causing the disparity:

1) Zombies are popular, and the zombie owners probably have the majority of
votes by now. Most recent attempt to nerf them has been blocked by VJ Rada
(alone!)

2) Putting Agora on a Map is popular too, and Trigon spent a lot of time on
it and apparently,  really wants to see it work properly.


On Monday, May 21, 2018, C. V. <liliumalbum.ag...@gmail.com> wrote:

> The problem is not my (or G.'s) current wealth, which is about 100 coins
> each - if ppl cooperate to build the buildings necessary, they could get
> the coins in a flash, or even just by doing nothing a few months.
>
> The problems are:
> 1) General inactivity
> 2) The rate of income, e.g. my wealth will probably have doubled by the
> end of the month.
>
> On Monday, May 21, 2018, Cuddle Beam <cuddleb...@gmail.com> wrote:
>
>> Just to contribute, sorry if this has already been dealt with, but a way
>> that could be used to measure "wealth/power", regardless of what system
>> we're using for it, is to see how much time it would take for the average
>> player (with average play) to reach the % of the total of wealth/power in
>> the game that the top player/s have.
>>
>> If its more than a year (or never, because its locked out and up to those
>> top player's arbitrary choices), then it could be good to just cash all
>> that in for wins/ribbons/etc and remove the overwhelming mechanics.
>>
>> On Mon, May 21, 2018 at 2:14 AM, Cuddle Beam <cuddleb...@gmail.com>
>> wrote:
>>
>> > I'm guessing Reuben is in a similar position to me of a plebeian (I'm
>> > guessing I'm poor because I was inactive) and if they're that unhappy
>> then
>> > I figure I should just wait until this sorts itself out lol.
>> >
>> >
>> > On Sun, May 20, 2018 at 11:47 PM, Kerim Aydin <ke...@u.washington.edu>
>> > wrote:
>> >
>> >>
>> >>
>> >> On Sun, 20 May 2018, Reuben Staley wrote:
>> >> > PAoaM is broken.
>> >> How?  Seems to be running fine.
>> >>
>> >> > Zombies are broken.
>> >> They're working as intended, but need game balance adjustments.
>> >>
>> >> > Corona and G. are the only players that can do anything since they
>> have
>> >> > more zombies and therefore more money.
>> >> Hence the needed game balance adjustments.  But we also just spent a
>> lot
>> >> in auctions so land auctions should be more competitive (if held
>> weekly).
>> >>
>> >> > A proposal was submitted that would have gotten rid of zombies but it
>> >> was
>> >> > rejected because people apparently still like the zombie mechanic.
>> >> > Someone also wanted to make a zombie nerf but the last version was
>> over
>> >> a
>> >> > week ago.
>> >> Aris and I have had some discussions behind the scenes and I should
>> have
>> >> some time this coming week to put out a draft where that one left off.
>> >> Sorry about that.
>> >>
>> >>
>> >>
>> >>
>> >>
>> >
>> > On Sun, May 20, 2018 at 11:47 PM, Kerim Aydin <ke...@u.washington.edu>
>> > wrote:
>> >
>> >>
>> >>
>> >> On Sun, 20 May 2018, Reuben Staley wrote:
>> >> > PAoaM is broken.
>> >> How?  Seems to be running fine.
>> >>
>> >> > Zombies are broken.
>> >> They're working as intended, but need game balance adjustments.
>> >>
>> >> > Corona and G. are the only players that can do anything since they
>> have
>> >> > more zombies and therefore more money.
>> >> Hence the needed game balance adjustments.  But we also just spent a
>> lot
>> >> in auctions so land auctions should be more competitive (if held
>> weekly).
>> >>
>> >> > A proposal was submitted that would have gotten rid of zombies but it
>> >> was
>> >> > rejected because people apparently still like the zombie mechanic.
>> >> > Someone also wanted to make a zombie nerf but the last version was
>> over
>> >> a
>> >> > week ago.
>> >> Aris and I have had some discussions behind the scenes and I should
>> have
>> >> some time this coming week to put out a draft where that one left off.
>> >> Sorry about that.
>> >>
>> >>
>> >>
>> >>
>> >>
>> >
>>
>
>
> --
> ~Corona
>
>

-- 
~Corona


Re: DIS: Current State of the Game

2018-05-21 Thread C. V.
The problem is not my (or G.'s) current wealth, which is about 100 coins
each - if ppl cooperate to build the buildings necessary, they could get
the coins in a flash, or even just by doing nothing a few months.

The problems are:
1) General inactivity
2) The rate of income, e.g. my wealth will probably have doubled by the end
of the month.

On Monday, May 21, 2018, Cuddle Beam  wrote:

> Just to contribute, sorry if this has already been dealt with, but a way
> that could be used to measure "wealth/power", regardless of what system
> we're using for it, is to see how much time it would take for the average
> player (with average play) to reach the % of the total of wealth/power in
> the game that the top player/s have.
>
> If its more than a year (or never, because its locked out and up to those
> top player's arbitrary choices), then it could be good to just cash all
> that in for wins/ribbons/etc and remove the overwhelming mechanics.
>
> On Mon, May 21, 2018 at 2:14 AM, Cuddle Beam  wrote:
>
> > I'm guessing Reuben is in a similar position to me of a plebeian (I'm
> > guessing I'm poor because I was inactive) and if they're that unhappy
> then
> > I figure I should just wait until this sorts itself out lol.
> >
> >
> > On Sun, May 20, 2018 at 11:47 PM, Kerim Aydin 
> > wrote:
> >
> >>
> >>
> >> On Sun, 20 May 2018, Reuben Staley wrote:
> >> > PAoaM is broken.
> >> How?  Seems to be running fine.
> >>
> >> > Zombies are broken.
> >> They're working as intended, but need game balance adjustments.
> >>
> >> > Corona and G. are the only players that can do anything since they
> have
> >> > more zombies and therefore more money.
> >> Hence the needed game balance adjustments.  But we also just spent a lot
> >> in auctions so land auctions should be more competitive (if held
> weekly).
> >>
> >> > A proposal was submitted that would have gotten rid of zombies but it
> >> was
> >> > rejected because people apparently still like the zombie mechanic.
> >> > Someone also wanted to make a zombie nerf but the last version was
> over
> >> a
> >> > week ago.
> >> Aris and I have had some discussions behind the scenes and I should have
> >> some time this coming week to put out a draft where that one left off.
> >> Sorry about that.
> >>
> >>
> >>
> >>
> >>
> >
> > On Sun, May 20, 2018 at 11:47 PM, Kerim Aydin 
> > wrote:
> >
> >>
> >>
> >> On Sun, 20 May 2018, Reuben Staley wrote:
> >> > PAoaM is broken.
> >> How?  Seems to be running fine.
> >>
> >> > Zombies are broken.
> >> They're working as intended, but need game balance adjustments.
> >>
> >> > Corona and G. are the only players that can do anything since they
> have
> >> > more zombies and therefore more money.
> >> Hence the needed game balance adjustments.  But we also just spent a lot
> >> in auctions so land auctions should be more competitive (if held
> weekly).
> >>
> >> > A proposal was submitted that would have gotten rid of zombies but it
> >> was
> >> > rejected because people apparently still like the zombie mechanic.
> >> > Someone also wanted to make a zombie nerf but the last version was
> over
> >> a
> >> > week ago.
> >> Aris and I have had some discussions behind the scenes and I should have
> >> some time this coming week to put out a draft where that one left off.
> >> Sorry about that.
> >>
> >>
> >>
> >>
> >>
> >
>


-- 
~Corona


Re: DIS: Current State of the Game

2018-05-21 Thread C. V.
On Sun, May 20, 2018 at 11:47 PM, Kerim Aydin 
wrote:

>
>
> On Sun, 20 May 2018, Reuben Staley wrote:
> > PAoaM is broken.
> How?  Seems to be running fine.
>
> > Zombies are broken.
> They're working as intended, but need game balance adjustments.
>
> Corona and G. are the only players that can do anything since they have
> > more zombies and therefore more money.
> Hence the needed game balance adjustments.  But we also just spent a lot
> in auctions so land auctions should be more competitive (if held weekly).
>

​Maybe if it was the zombies only, but don't forget that all this time,
I've been earning 28 coins each week through the mine & refinery (+ we
looted the zombies' bodies, so we actually had an overall profit from the
zombie auction).


>
> > A proposal was submitted that would have gotten rid of zombies but it was
> > rejected because people apparently still like the zombie mechanic.
> > Someone also wanted to make a zombie nerf but the last version was over a
> > week ago.
> Aris and I have had some discussions behind the scenes and I should have
> some time this coming week to put out a draft where that one left off.
> Sorry about that.
>
>
>
>
>