DIS: Proto: Economy
I am soliciting comments on the following proto-proposal: Economy AI: 1 Create a rule called Certification with Power 1 that reads: { A Player who performs one of the following actions without being certified for that action is in violation of the rules: * Submitting a ballot for distributed proposals * Supporting or opposing a dependent action * Submitting a proposal for distribution Players become certified for an action by obtaining a Certificate. A Certificate is owned by a player, but is not Property and may not be traded or exchanged. Each Certificate allows a Player to perform one specific action. Each certificate has an expiration date. The holder of a Certificate may exercise the action specified in the certificate freely while that Certificate is valid. When the expiration date of a Certificate is reached, it becomes invalid and ceases to exist. A Player may hold any number of Certificates, and holding a Certificate does not prevent another Player from holding a Certificate of the same type. } Create a rule called Licenses with Power 1 that reads: { Certain activities are regulated under Agoran law. These activities may only be conducted by an Agoran Player who holds a license for that activity. Any Agoran Player may purchase a License for one of the activities regulated by this rule by making an announcement to the Public Forum and paying the cost of that License in Currency to the Agoran Treasury. Each License has an initial cost to purchase, and in addition each License requires a monthly renewal fee to be paid to the Agoran Treasury. Unless otherwise specified, the cost to purchase a License shall be $2,500, and the renewal fee for a license shall be $500. If a Player wishes to renew a Licence, e may pay the renewal fee to the Agoran Treasury as soon as possible after the beginning of a new month. If e doesn't, e loses that License and if e wishes to become re-licensed in that activity again, e shall have to pay the initial license purchase fee. A License is owned by a Player, but is not Property and may not be transferred. A Player may hold as many Licenses as e wishes, and each License is available to all Agoran Players to purchase, unless otherwise specified in another rule of equal or higher power. The following Licenses are available for purchase: Voter Certification License A Player holding this license can (by announcement) issue a Voter's Certificate to any Player. This Certificate must have an expiration date no further than one week beyond the date of issue. The holder of a Voter's Certificate is certified to submit ballots on distributed Proposals. Dependent Action License A Player holding this License can (by announcement) issue a Supporter's Certificate or an Objector's Certificate to any Player. This Certificate must have an expiration date no further than one week beyond the date of issue. The holder of a Supporter's Certificate may support any dependent action and the holder of an Objector's Certificate may object to any dependent action. Proposer Certification License A Player holding this License can (by announcement) issue a Proposer's Certificate to any Player. This Certificate must have an expiration date no further than one week beyond the date of issue. The holder of a Proposer's Certificate may submit proposals for distribution. Contractor's License A Player holding this License can (by announcement) create one Land as described in the rule Land Ownership, as long as e has not done so within the past week. Digit Farming License A Player holding this License can (by announcement) farm Digit Ranches e owns, as described in the rule Land Ownership, as long as e has not done so within the past week. Equator's License A Player holding this License can (by announcement) process equations using eir Equation Factories, as described in the rule Land Ownership. Demolitions License A Player holding this License can (by announcement) destroy any one Land owned by any Player, as long as e has not done so within the past week. } Create a rule called Digits with Power 1 that reads: { Digits are a type of Property that may be owned by Players. There are ten types of Digits, represented by the numbers 0 through 9. All Digits of the same numerical value are fungible. After an Ordinary Proposal is distributed, but before voting ends, any Player may destroy digits e controls corresponding to the digits in the number of that proposal by making an announcement to the Public Forum. This has the effect of increasing eir Voting Limit on that Proposal by one. This action may be performed multiple times by the same Player for the same Proposal. A Player may destroy one digit he controls of each of the ten digit types by making an announcement to the Public Forum. If e does, e gains 1 VC. When a Judge issues a judgment on a CFJ, e may destroy digits e controls corresponding to the digits in the number of the CFJ and may specify one Land controlled by any Player by
Re: DIS: Proto: Economy
BobTHJ wrote: Create a rule called Certification with Power 1 that reads: { A Player must be certified to perform any of the following actions: * Submitting a ballot for distributed proposals * Supporting or opposing a dependent action * Submitting a proposal for distribution If a player who performs one of the above actions and is not certified to perform that action then that action is void and is treated as if the Player never attempted to perform that action. Charging for proposals has historically led to stagnation. Each License has an initial cost to purchase, and in addition each License requires a monthly renewal fee to be paid to the Agoran Treasury. Unless otherwise specified, the cost to purchase a License shall be $2,500, and the renewal fee for a license shall be $500. The Secretary of the Treasury shall collect renewal fees from each Licensee as soon as possible after the first of each month. If this and the other proposals were adopted today, there would be 19 players (not counting HP3-14 who are going away soon) and 8 offices, and we would need a minimum of two licenses (proposing and voting). Let's look at how quickly the total money supply would shrink: Initial funds = (19 * $1,000) - (2 * $2,500) = $14,000 Monthly change = (8 * $500) - (19 * $200) - (2 * $500) = -$800 This would bankrupt all players in about a year and a half, plus about one month per new registration. Do you intend for the players to have to vote themselves more money every few months?
Re: DIS: Proto: Economy
On 5/14/07, Ed Murphy [EMAIL PROTECTED] wrote: BobTHJ wrote: Create a rule called Certification with Power 1 that reads: { A Player must be certified to perform any of the following actions: * Submitting a ballot for distributed proposals * Supporting or opposing a dependent action * Submitting a proposal for distribution If a player who performs one of the above actions and is not certified to perform that action then that action is void and is treated as if the Player never attempted to perform that action. Charging for proposals has historically led to stagnation. Maybe that would be the case here, I don't have the experience to know. However, a certificate gives you the ability to propose for a period of up to two weeks, so you can prepare your protos and then buy a certificate once you are ready to push them all through. Each License has an initial cost to purchase, and in addition each License requires a monthly renewal fee to be paid to the Agoran Treasury. Unless otherwise specified, the cost to purchase a License shall be $2,500, and the renewal fee for a license shall be $500. The Secretary of the Treasury shall collect renewal fees from each Licensee as soon as possible after the first of each month. If this and the other proposals were adopted today, there would be 19 players (not counting HP3-14 who are going away soon) and 8 offices, and we would need a minimum of two licenses (proposing and voting). Let's look at how quickly the total money supply would shrink: Initial funds = (19 * $1,000) - (2 * $2,500) = $14,000 Monthly change = (8 * $500) - (19 * $200) - (2 * $500) = -$800 This would bankrupt all players in about a year and a half, plus about one month per new registration. Do you intend for the players to have to vote themselves more money every few months? I'm sorry, I meant to specify and I forgot. I intend to change the initial amount of Currency per player from $1k to $10k, thus the reason for these numbers and not smaller ones. And, while there is a fixed amount of currency in the economy (this is intended to make it a limited resource), it is never destroyed. License fees are paid into the Treasury and then re-distributed back out to Officers. I'm sure a social program could be developed as well to award money from the Treasury to those who are less fortunate. Or a government contracts system where the Treasury pays players to perform services on it's behalf. BobTHJ
DIS: Proto: Economy
Zefram wrote: Proposal proliferation is a good thing in a parliamentary nomic. It is the very basis of the game. I do not have time to wade through the implications of a dozen ill-conceived and clashing proposals in a single distribution. If I stay, I feel the need so review them, lest one of them put me in a box (e.g. like I was during CFJs 1413-1417). The basis of the parliamentary nomic is parliamentary procedure, not unfettered access to pure democracy (e.g. mob rule). This is the main reason I just deregistered. At the very least, we should charge for raising AI to 1.1, currently a free end-run around the ordinary. On the contrary, that's (at least temporarily) an essential safeguard for democracy. Why does the phrase it's just a temporary safeguard for democracy make me feel uneasy? -Goethe
Re: DIS: Proto: Economy
Kerim Aydin wrote: Why does the phrase it's just a temporary safeguard for democracy make me feel uneasy? Because you know some history. I feel uncomfortable uttering the phrase, too. But this temporary safeguard has the unusual feature that it operates by imposing a more democratic procedure than would otherwise apply. If it stays around, the worst that happens is that we have less of the undemocratic subgame. -zefram
DIS: Proto: Economy
This proto-proposal goes with my previous two on Currency and the Treasury, and rounds out the other two. It attempts to create an economy with supply and demand and gives currency a reason for existing. The caveat is that it is somewhat complex. I'm sure it will need a lot of work: Economy AI: 1 Create a rule called Certification with Power 1 that reads: { A Player must be certified to perform any of the following actions: * Submitting a ballot for distributed proposals * Supporting or opposing a dependent action * Submitting a proposal for distribution If a player who performs one of the above actions and is not certified to perform that action then that action is void and is treated as if the Player never attempted to perform that action. Players become certified for an action by obtaining a Certificate. A Certificate is owned by a player, but is not property and may not be traded or exchanged. Each Certificate allows a Player to perform one specific action. Each certificate has an expiration date. The holder of a Certificate may exercise the action specified in the certificate freely while that Certificate is valid. When the expiration date of a Certificate is reached, it becomes invalid and ceases to exist. A Player may hold any number of Certificates, and holding a Certificate does not prevent another Player from holding a Certificate of the same type. } Create a rule called Licenses with Power 1 that reads: { Certain activities are regulated under Agoran law. These activities may only be conducted by an Agoran Player who holds a license for that activity. Any Agoran Player may purchase a License for one of the activities regulated by this rule by making an announcement to the Public Forum and paying the cost of that License in Currency to the Agoran Treasury. An Agoran Player who holds a License for a paticular activity may perform that activity on behalf of other Agoran players, and is entitled to collect a fee for such services. Each License has an initial cost to purchase, and in addition each License requires a monthly renewal fee to be paid to the Agoran Treasury. Unless otherwise specified, the cost to purchase a License shall be $2,500, and the renewal fee for a license shall be $500. The Secretary of the Treasury shall collect renewal fees from each Licensee as soon as possible after the first of each month. A Player may hold as many licenses as e wishes, and each license is available to all Agoran Players to purchase, unless otherwise specified in another rule of equal or higher power. A Player may choose not to pay a License renewal fee for a license e holds by posting an announcement to the Public Forum. A player who is unable or unwilling to pay a license renewal fee shall lose that license, and if e wishes to become re-licensed in that activity again, e shall have to pay the initial license purchase fee. The following Licenses are available for purchase: Voter Certification License A Player holding this license may issue a Voter's Certificate to any Player. This Certificate must have an expiration date no further than one week beyond the date of issue. The holder of a Voter's Certificate is certified to submit ballots on distributed Proposals. Dependent Action License A Player holding this License may issue a Supporter's Certificate or an Objector's Certificate to any Player. This Certificate must have an expiration date no further than two weeks beyond the date of issue. The holder of a Supporter's Certificate may support any dependent action and the holder of an Objector's Certificate may object to any dependent action. Proposer Certification License A Player holding this License may issue a Proposer's Certificate to any Player. This Certificate must have an expiration date no further than two weeks beyond the date of issue. The holder of a Proposer's Certificate may submit proposals for distribution. Contractor's License A Player holding this License may once per week create one Land as described in the rule Land Ownership. Digit Farming License A Player holding this License may farm Digit Ranches, as described in the rule Land Ownership. Equator's License A Player holding this License may process equations using Equation Factories, as described in the rule Land Ownership. Demolitions License A Player holding this License may once per week destroy any one Land owned by any Player. } Create a rule called Digits with Power 1 that reads: { Digits are property that may be owned by Players. There are ten types of digits, represented by the numbers 0 through 9. All Digits of the same numerical value are fungible and identical. As property, a player may freely transfer digits e owns with other Players by making an announcement to the Public Forum. Digits are regulated by the rules and may only be created or destroyed when specified in a rule. A player may own any amount of each of the ten Digit types. After an Ordinary Proposal is distributed, but before voting ends,