Re: DIS: To repair listlessness v0.2

2010-08-17 Thread ais523
On Mon, 2010-08-16 at 17:20 -0600, Sean Hunt wrote:
  This leads to another question: Does Win by Clout really need to be
  repealed?
 
 I'd say so. The odds of it being triggered are practically nil except in 
 the event of a scam (actually, that's basically the case right now too). 
 It was good when it was possible to win legitimately with it (as both 
 ais523 and I did).

I kind-of like the idea of leaving it there for future voting systems;
it's a win that has a different meaning with each voting system that
comes along. (Not to mention, that both your and my wins by Clout had
scam elements, with both of us using submarine inactivity contracts, and
me tipping people up to Alpha just before the month ended.)

-- 
ais523



DIS: To repair listlessness v0.2

2010-08-16 Thread Kerim Aydin



Proto:  Reinventing The List v0.2 (AI-2)

[Changes:
1.  Made cost of list movement equal to number of votes over which
one jumps.  Makes it very expensive to get to the top of the
list unless the Speaker puts yo7u there.
2.  The Speaker's position becomes very like the Grand Poobah in
the last caste system; a lot of power to determine voting once
per month.  This was a Very Interesting Power (remember the
competition for that position) and so it's a good monthly perk for
winning.
3.  Moved the office-tracking to the granulator (associated with 
Leadership, I suppose, and I'm willing to get it started).
4.  Made the theme Court and Courtiers (not super-inspired, but hey).
]

Create the following rule, The List of Succession, Power=2:

The List of Succession is an ordered list of all current 
players except the current Speaker.  The first (1st) position 
is the highest (top) position on the list and the last (Nth 
position, where N is the number of players on the list), is the
lowest (bottom) position.   The List of Succession is part
of the Granulator's weekly report, and is self-ratifying.  

When a person is moved up P places on the list, 
they are moved to be just above (immediately higher than) the 
person P places ahead of em on the list - if there are not P 
players higher than em, e is moved to the top of the list.  
When a person is moved down P places on the list, 
they are moved to be just below (immediately lower than) the 
person B places behind em on the list - if there are not B 
players lower than em, e is moved to the bottom of the list.
Movement on the list is Secured.

Any attempt to move the Speaker on the list fails, as e is not
on the list.  

Whenever a player other than the Speaker is not on the list, or 
eir position on the list is found by judicial declaration to be 
UNDETERMINED or UNDECIDABLE, e is added to the list below the 
lowest player whose position on the list is known.


Increase the power of Rule 402 (Identity of the Speaker) to 2.
Amend Rule 402 (Identity of the Speaker) to read:

A Coronation (crowning) is initiated by announcing that a player 
other than the Speaker is crowned as Speaker, provided the rules 
explicitly permit the announcing player (the crowner) to crown 
another player (the Speaker-to-be).

When an Coronation is initiated, the current Speaker is removed 
from office and placed on the bottom of the list of succession, 
and immediately thereafter the Speaker-to-be is removed from the
list of succession and becomes the Speaker.

If no player has been crowned in the previous 90 days, or the
current Speaker is inactive or the office is vacant, than any
player CAN crown the highest active player on the List of 
Succession.

Destiny is a player switch tracked by the Granulator with values 
Unmarked (default) and Marked.  When a player wins the game,
e becomes Marked.  If no player has been crowned in the previous 
14 days, than any player CAN crown any single specified Marked 
player.  When a player is crowned, e becomes Unmarked.

[When multiple players win, they can cycle through speakership at
7-day intervals with order of winning not mattering]


Increase the power of Rule 103 (Role of the Speaker) to 2.
Amend Rule 103 (Role of the Speaker) to read:

  The Speaker is an imposed office and a figurehead of Agora. The
  Speaker is a person who has proven themselves to be worthy of
  the title, and for a time can direct Agoran government affairs.

  If e has not already done so this month, or if e hasn't done
  so since e gained office, the Speaker CAN Bestow Favors, by
  announcement.  An announcement Bestowing Favors is a list of 
  other Players, one (different) name per Courtier position.  
  The bestowing of favors has the effect of moving each named
  player to the indicated courtier position on the List of
  Succession.


Amend Rule 2255 (Cards) by changing its title to The Court

Amend Rule 2255 to read:

  A rule with a power equal to or greater than this rule may 
  associate a Position Name with numbered position on the List of 
  Succession.  The player occupying a named position on the list
  is considered to be the holder of the names position and have 
  the powers and duties described by the Rules for that position.  
  The holder of a so-named position is a Member of the Court,
  (a Courtier).
  
  Additionally, a rule with a power equal to or greater than this
  rule may associate an integer Influence Level with a specific
  numbered position on the List of Succession.
  
  The 

Re: DIS: To repair listlessness v0.2

2010-08-16 Thread Sean Hunt

On 08/16/2010 04:28 PM, Kerim Aydin wrote:

3.  Moved the office-tracking to the granulator (associated with
 Leadership, I suppose, and I'm willing to get it started).
I think this belongs to the Herald and, honestly, Herald is currently in 
track-the-random-bits-of-the-gamestate-no-one-else-does mode, so making 
it a more active office would probably be good.



 Any attempt to move the Speaker on the list fails, as e is not
 on the list.

Might as well say any player not on the list, given the next paragraph.


 Whenever a player other than the Speaker is not on the list, or
 eir position on the list is found by judicial declaration to be
 UNDETERMINED or UNDECIDABLE, e is added to the list below the
 lowest player whose position on the list is known.
Judicial declarations need not reference specific judgments, it would 
probably be clearer by saying 'unknown or ambiguous' or something similar.



Increase the power of Rule 402 (Identity of the Speaker) to 2.
Amend Rule 402 (Identity of the Speaker) to read:

 A Coronation (crowning) is initiated by announcing that a player
 other than the Speaker is crowned as Speaker, provided the rules
 explicitly permit the announcing player (the crowner) to crown
 another player (the Speaker-to-be).

Initiating something instantaneous is a bit weird.


 Destiny is a player switch tracked by the Granulator with values
 Unmarked (default) and Marked.  When a player wins the game,
 e becomes Marked.  If no player has been crowned in the previous
 14 days, than any player CAN crown any single specified Marked
 player.  When a player is crowned, e becomes Unmarked.

[When multiple players win, they can cycle through speakership at
7-day intervals with order of winning not mattering]
7 or 14? I like that there may be a ratrace to crown other people so as 
to get the Speakership when the dust settles. Also, Fated or Unfated?



   If e has not already done so this month, or if e hasn't done
   so since e gained office, the Speaker CAN Bestow Favors, by
   announcement.  An announcement Bestowing Favors is a list of
   other Players, one (different) name per Courtier position.
   The bestowing of favors has the effect of moving each named
   player to the indicated courtier position on the List of
   Succession.
If ever the Court becomes defined so that it is not the consecutive top 
N positions, then exactly how to move everyone simultaneously might be 
ambiguous. I haven't looked through it.



   A rule with a power equal to or greater than this rule may
   associate a Position Name with numbered position on the List of

Numbered seems bad here.


   Additionally, a rule with a power equal to or greater than this
   rule may associate an integer Influence Level with a specific
   numbered position on the List of Succession.

Numbered seems even worse here


   The following positions on the List of Succession are named, and
   have inidicated Influence Levels.  All other positions on the
   list have an Influence Level of 2.

This isn't a numbered position!


   First Position: Justiciar.
   Influence Level: 10
   Position: The Justiciar is granted particular abilities or
   privileges associated with the judicial process as described
   elsewhere in the Rules.
Why does the Justiciar get such high votes? Right now, I think it's 
pretty clear that the Chief Whip is the most coveted position, so 
perhaps there should be an equivalent Courtier with a really high voting 
limit and no other powers.



   Second Position: Grand Vizier
   Influence Level: 7
   Position: The Minister without Portfolio CAN, With Notice,
   perform any action that an officer both CAN and MAY (or SHALL)
   perform by virtue of holding that office.
This should totally be the guy who gets to start coups. Also, MwoP is 
still there.



   Fourth Position: Head Gardener.
   Influence Level: 5
   Position: the Head Gardener CAN rubberstamp a specified
   decision by announcement.
I want to be the Head Gardener. Also, this made me think that the 
position of the guy with lots of votes should be the First Minister, in 
honor of two of Asimov's best characters.



   Nth Position, where N is the last position on the list:
   Privateer.
   Influence Level: 7
   Position:  The Privateer CAN begin a coup by
   announcing the ceremonial shelling of the palace, provding
   no coup has been resolved in the last 14 days.  The effects
   of the coup (if any) are as described elsewhere in the
   rules.


First, I don't think this should be last; this means a former Speaker
is automatically the Privateer. Second, I don't like way of defining
it - second-from-last position should do, or at least N, where N is
the number of positions on the 

Re: DIS: To repair listlessness v0.2

2010-08-16 Thread Keba
Kerim Aydin wrote:
 Proto:  Reinventing The List v0.2 (AI-2)

AI should be 2.1 because of Create the following Rule, Leader
Bootstrap, power-2.1:, shouldn’t it?

I like most of the idea, but I don’t want DICE rolls here. The Rebbel
system should work differently. 1/3 of all active Players could be a
nice value?

Additionally, couldn’t Leader Bootstrap work without a Rule? I don’t
like these Do something, wait and repeal me-rules. Besides, the
current government should occupy the first positions.

And I really like the current voting system. Maybe we could combine
Chamber with this list? For example: Player who occupy a Position with
modulo 3 = 0, 1 or 2 have a green, red or purple chamber, respectively
and the Speaker can chose eir Chamber. The Courtiers could have some
additional advantage, but not that much, because they have already some
special power. The voting advantage in your portosal is - in my opinion
- much too high.

This leads to another question: Does Win by Clout really need to be
repealed?

-- 
Keba



Re: DIS: To repair listlessness v0.2

2010-08-16 Thread Sean Hunt

On 08/16/2010 05:06 PM, Keba wrote:

Kerim Aydin wrote:

Proto:  Reinventing The List v0.2 (AI-2)


AI should be 2.1 because of Create the following Rule, Leader
Bootstrap, power-2.1:, shouldn’t it?

I like most of the idea, but I don’t want DICE rolls here. The Rebbel
system should work differently. 1/3 of all active Players could be a
nice value?


Agora has a system for random rolls, and generally accepts them if they 
aren't too frequent (see, for instance, the team rolls). I like the idea 
of a game of chance in Agora; gameplay is far too regular.



Additionally, couldn’t Leader Bootstrap work without a Rule? I don’t
like these Do something, wait and repeal me-rules. Besides, the
current government should occupy the first positions.

And I really like the current voting system. Maybe we could combine
Chamber with this list? For example: Player who occupy a Position with
modulo 3 = 0, 1 or 2 have a green, red or purple chamber, respectively
and the Speaker can chose eir Chamber. The Courtiers could have some
additional advantage, but not that much, because they have already some
special power. The voting advantage in your portosal is - in my opinion
- much too high.


Nah, Chamber doesn't work that well anyways.


This leads to another question: Does Win by Clout really need to be
repealed?



I'd say so. The odds of it being triggered are practically nil except in 
the event of a scam (actually, that's basically the case right now too). 
It was good when it was possible to win legitimately with it (as both 
ais523 and I did).


-coppro


Re: DIS: To repair listlessness v0.2

2010-08-16 Thread Kerim Aydin



On Mon, 16 Aug 2010, Sean Hunt wrote:
 waitwhat? This does nicely solve the rapid Court manipulation problem, I
 think. I would give you a prop for this idea, but I'd end up taking it
 from you for suggesting the current system, so it's a wash.

Hey now hooold on there...the last system but one for succession was a Work 
of 
Art, some other folks beat it to pieces with platonicness or something, I said 
so 
at the time, but no...





Re: DIS: To repair listlessness v0.2

2010-08-16 Thread Kerim Aydin



On Mon, 16 Aug 2010, Sean Hunt wrote:
  [When multiple players win, they can cycle through speakership at
  7-day intervals with order of winning not mattering]
 7 or 14?  I like that there may be a ratrace to crown other people so as to 
 get
 the Speakership when the dust settles.

Does that mean you prefer 7?  It was 7 in the original and I changed it to
14 (but forgot to edit the comment).





Re: DIS: To repair listlessness v0.2

2010-08-16 Thread Sean Hunt

On 08/16/2010 05:32 PM, Kerim Aydin wrote:




On Mon, 16 Aug 2010, Sean Hunt wrote:

waitwhat? This does nicely solve the rapid Court manipulation problem, I
think. I would give you a prop for this idea, but I'd end up taking it
from you for suggesting the current system, so it's a wash.


Hey now hooold on there...the last system but one for succession was a Work of
Art, some other folks beat it to pieces with platonicness or something, I said 
so
at the time, but no...


I voted for it because at any time, I didn't have a clue who the Speaker 
was because it was that confusing.


-coppro


Re: DIS: To repair listlessness v0.2

2010-08-16 Thread Sean Hunt

On 08/16/2010 05:36 PM, Kerim Aydin wrote:

On Mon, 16 Aug 2010, Sean Hunt wrote:

[When multiple players win, they can cycle through speakership at
7-day intervals with order of winning not mattering]

7 or 14?  I like that there may be a ratrace to crown other people so as to get
the Speakership when the dust settles.


Does that mean you prefer 7?  It was 7 in the original and I changed it to
14 (but forgot to edit the comment).


I prefer 14, given that the switch (good idea) makes it easy to track.

-coppro


Re: DIS: To repair listlessness v0.2

2010-08-16 Thread Ed Murphy
coppro wrote:

 Nah, Chamber doesn't work that well anyways.

What about that change that ehird suggested, where you got 5 votes
on some chamber other than your own?


Re: DIS: To repair listlessness v0.2

2010-08-16 Thread Sean Hunt

On 08/16/2010 11:05 PM, Ed Murphy wrote:

coppro wrote:


Nah, Chamber doesn't work that well anyways.


What about that change that ehird suggested, where you got 5 votes
on some chamber other than your own?


I'm a fan. I suppose we could leave it in with this proposal - though it 
would mean changing the influence mechanic somewhat and I'm a fan of its 
current form.


-coppro