[android-beginners] Re: Problems with ListActivity

2008-11-12 Thread [EMAIL PROTECTED]

Sorry, I didn't make it very clear.

What I'm after is to have an Activiy composed of several views. One of
them should be a View similar to the one of ListActivity.

Ideally, I would have some layout defined in an XML file, reference
that in my Java code, and based on some I/O operation, populate a View
(like that one of ListActivity) and attached it to my main activity.
Hope that's a bit clearer now.

Thanks.


 Could you define what you mean by on top of another Activity?
 Mark Murphy (a Commons Guy)http://commonsware.com
 Android Training on the Ranch! -- Mar 16-20, 
 2009http://www.bignerdranch.com/schedule.shtml
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[android-beginners] Re: Drawing a path line

2008-11-12 Thread Dennis Wilmsmann

Do you want to show driving directions? I think this isn't possible
anymore without getting the information via HTTP vom Google Maps
directly. The class com.google.googlenav.DrivingDirection isn't
available anymore in the SDK 1.0.

Dennis

On 12 Nov., 01:47, Allan Valeriano [EMAIL PROTECTED] wrote:
 Hi all,

 I've been trying to draw a path line for a while, but had no success. I
 tried a dummy code just to see if it works, but couldn't make it draw
 anything.

 The code I'm using is:

       Path path = new Path();

        Projection proj = mapView.getProjection();
        GeoPoint point1 = new GeoPoint(37423157, -122085008);
        GeoPoint point2 = new GeoPoint(37495999, -122457508);
        Point p1 = new Point();
        Point p2 = new Point();

        proj.toPixels(point1, p1);
        proj.toPixels(point2, p2);

        path.moveTo(p1.x, p1.y);
        path.lineTo(p2.x, p2.y);

        this.pathPaint.setStrokeWidth(4);
        this.pathPaint.setARGB(100, 113, 105, 252);
        canvas.drawPath(path, pathPaint);

 This code is inside my overridden *draw* method, which is called every time
 my location, on the map, changes. I found an example 
 (http://www.anddev.org/google_driving_directions_-_mapview_overlayed-t...)
 on how to do this, but it uses an old API that is not available anymore.
 Anybody knows what am I doing wrong here?

 --Valeriano
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[android-beginners] Re: emulator isn't launching

2008-11-12 Thread Dennis Wilmsmann

Have you tried to clean your emulator?

emulator -wipe-data

Dennis

On 11 Nov., 23:56, error404 [EMAIL PROTECTED] wrote:
 Hi.
 I have problem with android emulator when I'm launching application.
 It's writing on eclipse console NAND: could not write file D:\Android
 \android-sdk-windows-1.0_r1\tools/lib/images/\system.img, No space
 left on device
 I don't know what I should do :-(( I'm using windows vista and eclipse
 version 3.4.1...
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[android-beginners] Re: Drawing a path line

2008-11-12 Thread Dennis Wilmsmann

Then just draw a line. ;)

canvas.drawLine(startX, startY, stopX, stopY, paint)

All x, y values are inside the screen coordinate system, for example
inside 320x480.

Dennis

On 12 Nov., 12:33, Allan Valeriano [EMAIL PROTECTED] wrote:
 Not really.
 I just want to draw a straight line from point A to point B.

 --Valeriano

 On Wed, Nov 12, 2008 at 6:32 AM, Dennis Wilmsmann [EMAIL PROTECTED]

  wrote:

  Do you want to show driving directions? I think this isn't possible
  anymore without getting the information via HTTP vom Google Maps
  directly. The class com.google.googlenav.DrivingDirection isn't
  available anymore in the SDK 1.0.

  Dennis

  On 12 Nov., 01:47, Allan Valeriano [EMAIL PROTECTED] wrote:
   Hi all,

   I've been trying to draw a path line for a while, but had no success. I
   tried a dummy code just to see if it works, but couldn't make it draw
   anything.

   The code I'm using is:

         Path path = new Path();

      Projection proj = mapView.getProjection();
      GeoPoint point1 = new GeoPoint(37423157, -122085008);
      GeoPoint point2 = new GeoPoint(37495999, -122457508);
      Point p1 = new Point();
      Point p2 = new Point();

      proj.toPixels(point1, p1);
      proj.toPixels(point2, p2);

      path.moveTo(p1.x, p1.y);
      path.lineTo(p2.x, p2.y);

      this.pathPaint.setStrokeWidth(4);
      this.pathPaint.setARGB(100, 113, 105, 252);
      canvas.drawPath(path, pathPaint);

   This code is inside my overridden *draw* method, which is called every
  time
   my location, on the map, changes. I found an example (
 http://www.anddev.org/google_driving_directions_-_mapview_overlayed-t...)
   on how to do this, but it uses an old API that is not available anymore.
   Anybody knows what am I doing wrong here?

   --Valeriano


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[android-beginners] Re: emulator isn't launching

2008-11-12 Thread David Turner
just a silly question, do you have space left on your hard disk ?
the error message seems to indicate that you don't.

On Wed, Nov 12, 2008 at 12:04 PM, error404 [EMAIL PROTECTED] wrote:


 no... It's falling again... When I tried clean emulator with emulator -
 wipe-data, it's writing same message on console -  NAND: could not
 write file D:\Android \android-sdk-windows-1.0_r1\tools/lib/images/
 \system.img, No space left on device



 On Nov 12, 11:49 am, error404 [EMAIL PROTECTED] wrote:
  thnx :-)... it's running;-)
 
  On Nov 12, 9:40 am, Dennis Wilmsmann [EMAIL PROTECTED]
  wrote:
 
   Have you tried to clean your emulator?
 
   emulator -wipe-data
 
   Dennis
 
   On 11 Nov., 23:56, error404 [EMAIL PROTECTED] wrote:
 
Hi.
I have problem with android emulator when I'm launching application.
It's writing on eclipse console NAND: could not write file D:\Android
\android-sdk-windows-1.0_r1\tools/lib/images/\system.img, No space
left on device
I don't know what I should do :-(( I'm using windows vista and
 eclipse
version 3.4.1...
 


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[android-beginners] Re: emulator isn't launching

2008-11-12 Thread error404

no... It's falling again... When I tried clean emulator with emulator -
wipe-data, it's writing same message on console -  NAND: could not
write file D:\Android \android-sdk-windows-1.0_r1\tools/lib/images/
\system.img, No space left on device



On Nov 12, 11:49 am, error404 [EMAIL PROTECTED] wrote:
 thnx :-)... it's running;-)

 On Nov 12, 9:40 am, Dennis Wilmsmann [EMAIL PROTECTED]
 wrote:

  Have you tried to clean your emulator?

  emulator -wipe-data

  Dennis

  On 11 Nov., 23:56, error404 [EMAIL PROTECTED] wrote:

   Hi.
   I have problem with android emulator when I'm launching application.
   It's writing on eclipse console NAND: could not write file D:\Android
   \android-sdk-windows-1.0_r1\tools/lib/images/\system.img, No space
   left on device
   I don't know what I should do :-(( I'm using windows vista and eclipse
   version 3.4.1...
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[android-beginners] Re: STL Standard Template Library Support

2008-11-12 Thread David Turner
First, please note that Android does *not* support native code development
at the moment.

Even the open source tree doesn't provide a real STL library at this point.

While many parts of the system are written in C++, we profiled and avoided
using STL there
because it easily generates *very* large binaries that run very poorly on
embedded CPUs
like the ARM that have tiny instruction caches. We thus had to provide our
own templatized
containers instead.

That doesn't mean you absolutely can't develop a native application, but:

1 - it will have to statically link to your own version of the STL
2 - it will not be easily installable to supported Android devices, like the
G1
3 - don't expect it to be small or run very fast.

We may provide native development support in the future, but I doubt this
will include full STL support.

On Wed, Nov 12, 2008 at 3:40 AM, [EMAIL PROTECTED] 
[EMAIL PROTECTED] wrote:


 Hello,
 Our organization just moved to Android and we have lot of legacy code
 that was built around STL Containers.

 I have been searching through blogs and android source trees but
 couldn't find support for STL in Android latest release. STL seems to
 be limited to pair and some basic string manipulation functions.

 I am curious if anyone has run into this issue and has found ways to
 get around it.

 Does android provide STL support including Container classes, Vector
 and std namespace.

 Thank You
 Sanjay

 


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[android-beginners] Re: Is there a way to fake camera input on the emulator?

2008-11-12 Thread Stu

I don't know of any way in the emulator. I do know that zxing used to
have a way of reading in an image from the device as camera input. It
used to be that you used adb to copy a file over to /tmp/barcode.jpg

That's no longer supported though. I did speak with some people on the
zxing list to see if there was any equivalent and there's a glimmer of
hope that something may be available. Since I can't find my own
message any more I'll link you to the following one:
http://groups.google.com/group/zxing/browse_thread/thread/15bee82edbd17959/5e19913c20735f6d?hl=enlnk=gstq=barcode.jpg#5e19913c20735f6d

Of course, if you're comfortable hacking apart the android java files
that come with zxing then you should be able to make it load a Bitmap
instead of use the camera.

Again, there's no proper way of using a camera in the emulator as far
as I know. It really would be a big help though.

Regards,
Stuart.

On Nov 11, 8:42 pm, callingshotgun [EMAIL PROTECTED] wrote:
 I've started playing around with the zxing barcode scanner, and was
 hoping there was a way to load an image into the emulator, such that
 the emulator's camera sees that image and lets you capture it?

 It seems like there should be a way, especially considering all the
 things the emulator *does* let you fake (location, etc), but I haven't
 been able to find any documentation on how to do so.

 Much appreciated.
 -Alex
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[android-beginners] Re: Pre-purchase concerns about the G1

2008-11-12 Thread Eric Mill

1. No, as far as I can think, you can't do both. :/

On Nov 11, 3:37 pm, chrisdonia [EMAIL PROTECTED] wrote:
 I'm keen to get on the Android bandwagon early, feeling betrayed by
 Nokia's inability to keep up with the competitors. But I'm now worried
 that the things I use my phone for the most will not be provided by
 the G1. Hopefully somebody can give some answers to my main concerns:

 1. No headphone socket; I can cope with this, BUT is it possible to
 charge the phone whilst having headphones plugged in?

 2. No stereo Bluetooth; Is this a hardware or software restriction? Is
 it possible that a later firmware might allow change, or are we stuck
 with it?

 3. No Flash; presumably Adobe will get around to releasing an Android-
 compatible Flash player?

 4. Media players; I listen to music and watch divx or flv files A LOT
 on third party applications. Is there something equivalent?

 I'm terribly afraid I'm going to end up with a shiny G1 which I use
 for phone/internet and an iPod touch for the rest of my lifestyle, and
 this distresses me :(
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[android-beginners] Re: Download voicemail from Android.

2008-11-12 Thread Mark Murphy

Sharadov wrote:
 I am looking for a way to download the voicemail from the android.

There is no voicemail on the android. Voicemail is held by the mobile 
carrier's systems.

 The iphone has locked down certain parts of the phone like:
 
 * appointments from the Calendar app
 * music or videos from the iPod app
 * phone or SMS functionality
 
 Are these going to be locked down as well

That would be a question for the individual firms who make software for 
Android.

In the case of the G1's Calendar application, AFAIK, all that does is 
access Google Calendar.

In the case of the Amazon MP3 market, you will need to ask Amazon.

In the case of the YouTube player, you will need to ask the YouTube 
division of Google.

And I don't know what you mean by phone or SMS functionality.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com

Android Training on the Ranch! -- Mar 16-20, 2009
http://www.bignerdranch.com/schedule.shtml

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[android-beginners] Re: emulator isn't launching

2008-11-12 Thread error404

thnx :-)... it's running;-)

On Nov 12, 9:40 am, Dennis Wilmsmann [EMAIL PROTECTED]
wrote:
 Have you tried to clean your emulator?

 emulator -wipe-data

 Dennis

 On 11 Nov., 23:56, error404 [EMAIL PROTECTED] wrote:

  Hi.
  I have problem with android emulator when I'm launching application.
  It's writing on eclipse console NAND: could not write file D:\Android
  \android-sdk-windows-1.0_r1\tools/lib/images/\system.img, No space
  left on device
  I don't know what I should do :-(( I'm using windows vista and eclipse
  version 3.4.1...
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[android-beginners] Re: emulator isn't launching

2008-11-12 Thread A r c h i t e c t
Have you checked the Path name is correct? it looks wrong.

Else create a new SDCard using mksdcard with new volume  try.

With Regards
Devarajan.G Naidu
[P r o j e c t   A r c h i t e c t]
BlazeDream Technologies Pvt Ltd
Mobile: +91 98844 87089

Whatever you do, do well, and may success attend your efforts
-



Dennis Wilmsmann wrote:
 Have you tried to clean your emulator?

 emulator -wipe-data

 Dennis

 On 11 Nov., 23:56, error404 [EMAIL PROTECTED] wrote:
   
 Hi.
 I have problem with android emulator when I'm launching application.
 It's writing on eclipse console NAND: could not write file D:\Android
 \android-sdk-windows-1.0_r1\tools/lib/images/\system.img, No space
 left on device
 I don't know what I should do :-(( I'm using windows vista and eclipse
 version 3.4.1...
 
 

   

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[android-beginners] find text in page

2008-11-12 Thread goulding

How do I find text within a page in the browser app?

I use this feature all the time on firefox and its even more important
to be able to search for text on a phone browser where you can only
see a small portion of a web page at a time...

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[android-beginners] Diggin Mobile

2008-11-12 Thread Micah Topping
I too have been very interested in the release of Diggin for Android. I
emailed the developers a week ago to check on a potential release date. This
is what I got in my email yesterday.

-- Forwarded message --
From: Diggin Mobile [EMAIL PROTECTED]

 Hi!

Thanks for your interest in Diggin.

We have had some legal issues regarding the album art feature stopping us
from releasing Diggin on the Android Market.  We are currently trying to
find different solutions for the album art service and we are planning to
release a free Beta version of Diggin for test purposes on this page as soon
as possible. We will notify you when it is released hoping that you can help
us evaluate our application.

Thanks again for contacting us!

/The Diggin Team

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[android-beginners] AW: [android-beginners] data communication between emulator and localhost

2008-11-12 Thread Christian Wiesbauer

Hello,

you are trying to connect to localhost which is the emulator. Please try
the name or IP address of your
physical machine!

Best regards,
Christian

-Ursprüngliche Nachricht-
Von: android-beginners@googlegroups.com
[mailto:[EMAIL PROTECTED] Im Auftrag von Isuru
Gesendet: Mittwoch, 12. November 2008 05:19
An: Android Beginners
Betreff: [android-beginners] data communication between emulator and
localhost


i want to communicate data between localhost( as server) and emulator
(as client).

server program is written using java and its running on the java
flatform.

Client program is written using android.we use below code for the
client.


try {

   InetAddress serverAddr = InetAddress.getByName
(localhost);

   Log.d(TCP, C: Connecting...);
   Socket socket = new Socket(serverAddr, 8080);
   String message = Hello from Client;
   try {
Log.d(TCP, C: Sending: ' + message + ');
PrintWriter out = new PrintWriter( new BufferedWriter
( new OutputStreamWriter(socket.getOutputStream())),true);

out.println(message);
Log.d(TCP, C: Sent.);
  Log.d(TCP, C: Done.);

 } catch(Exception e) {
 Log.e(TCP, S: Error, e);
} finally {
  socket.close();
}
 } catch (Exception e) {
  Log.e(TCP, C: Error, e);
 }




But it shows below error.


11-12 09:11:37.647: DEBUG/TCP(234): C: Connecting...
11-12 09:11:37.647: ERROR/OSNetworkSystem(234): unknown socket error
-1
11-12 09:11:37.678: ERROR/TCP(234): C: Error
11-12 09:11:37.678: ERROR/TCP(234): java.net.SocketException: unknown
error
11-12 09:11:37.678: ERROR/TCP(234): at
org.apache.harmony.luni.platform.OSNetworkSystem.createSocketImpl
(Native Method)
11-12 09:11:37.678: ERROR/TCP(234): at
org.apache.harmony.luni.platform.OSNetworkSystem.createSocket
(OSNetworkSystem.java:79)
11-12 09:11:37.678: ERROR/TCP(234): at
org.apache.harmony.luni.net.PlainSocketImpl2.create
(PlainSocketImpl2.java:59)
11-12 09:11:37.678: ERROR/TCP(234): at
java.net.Socket.startupSocket(Socket.java:668)
11-12 09:11:37.678: ERROR/TCP(234): at java.net.Socket.init
(Socket.java:215)
11-12 09:11:37.678: ERROR/TCP(234): at
mili.android.DataCom.TCPClient.run(TCPClient.java:20)
11-12 09:11:37.678: ERROR/TCP(234): at java.lang.Thread.run
(Thread.java:935)
11-12 09:11:37.916: INFO/ActivityManager(50): Displayed activity
mili.android.DataCom/.SocketTest: 913 ms
11-12 09:11:37.968: INFO/ARMAssembler(50): generated
scanline__0077:03545404_0A04_ [ 29 ipp] (51 ins) at
[0x23f4c0:0x23f58c] in 7832686 ns
11-12 09:11:43.007: DEBUG/dalvikvm(89): GC freed 2452 objects / 123016
bytes in 78ms





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[android-beginners] Re: CAD

2008-11-12 Thread Mark Murphy

[EMAIL PROTECTED] wrote:
 I would like to know if there is a possibility of viewing CAD files on
 a cell phone.  I am a design engineer and I want to know if it would
 be possible, I can guarantee that every Architect, Engineer,
 Developer, Drafter, and Construction manager would use it.  If there
 was a way to view CAD files such as AutoCAD on the Android system it
 would completely revolutionize the development industry. Any ideas?

Due to Autodesk's fairly aggressive control over file formats, tools 
that can use AutoCAD files have to pay for the privilege, last I knew. 
That doesn't make it impossible, but it does clobber a whole group of 
potential developers who aren't in position to sign up for that sort of 
commitment.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com

Android Training on the Ranch! -- Mar 16-20, 2009
http://www.bignerdranch.com/schedule.shtml

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[android-beginners] Re: Installing Android on an LG KU990

2008-11-12 Thread VagaStorm

Is that even posible? I would very much love to be able to do this as
it dont seem like any phones with androyd will be comming out here any
time soon, but I didn't think adroid offered an onscreen keyboard,
which kind of makes it useless on the ku990... Plz, if I am wrong,
correct me :)

Best Regards
VagaStorm

On Sep 28, 5:36 pm, [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:
 Hi Everyone,

 I'll be honest - I'm a complete beginner when it comes to mobile
 operating systems, especially replacing OEM standard OSs with open-
 source options.  With that being said, I am highly interested in the
 possibility of loading Android onto my LG KU990 (Viewty) mobile
 phone, and I have some questions for all of you regarding this
 operation.

 Well, first of all, I'll start with the basics.  I am on SFR in
 Paris.  Would Android be able to utilize their GSM network?  Would I
 be able to send SMS messages and make phone calls through their
 network?

 Secondly, the KU990 is a touchscreen phone.  I know that Android
 supports touch screens, but would it require any specific modification
 or drivers to be installed with it?

 How exactly would I go about installing the OS onto my phone?  Through
 the USB cable?  Does Android come with a PC client for management of
 the device?

 At the moment, a google search doesn't seem to bring up any instances
 of people having installed Android on their KU990.  With that being
 said, I've only performed a cursory search.

 I appreciate any and all help that you experts can offer.  I know that
 my questions are probably pretty dumb, but I've been wondering about
 them for a while!

 Thanks,

 Jacob

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[android-beginners] Re: Drawing a path line

2008-11-12 Thread Allan Valeriano
Not really.
I just want to draw a straight line from point A to point B.

--Valeriano

On Wed, Nov 12, 2008 at 6:32 AM, Dennis Wilmsmann [EMAIL PROTECTED]
 wrote:


 Do you want to show driving directions? I think this isn't possible
 anymore without getting the information via HTTP vom Google Maps
 directly. The class com.google.googlenav.DrivingDirection isn't
 available anymore in the SDK 1.0.

 Dennis

 On 12 Nov., 01:47, Allan Valeriano [EMAIL PROTECTED] wrote:
  Hi all,
 
  I've been trying to draw a path line for a while, but had no success. I
  tried a dummy code just to see if it works, but couldn't make it draw
  anything.
 
  The code I'm using is:
 
Path path = new Path();
 
 Projection proj = mapView.getProjection();
 GeoPoint point1 = new GeoPoint(37423157, -122085008);
 GeoPoint point2 = new GeoPoint(37495999, -122457508);
 Point p1 = new Point();
 Point p2 = new Point();
 
 proj.toPixels(point1, p1);
 proj.toPixels(point2, p2);
 
 path.moveTo(p1.x, p1.y);
 path.lineTo(p2.x, p2.y);
 
 this.pathPaint.setStrokeWidth(4);
 this.pathPaint.setARGB(100, 113, 105, 252);
 canvas.drawPath(path, pathPaint);
 
  This code is inside my overridden *draw* method, which is called every
 time
  my location, on the map, changes. I found an example (
 http://www.anddev.org/google_driving_directions_-_mapview_overlayed-t...)
  on how to do this, but it uses an old API that is not available anymore.
  Anybody knows what am I doing wrong here?
 
  --Valeriano
 


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[android-beginners] Re: Problems with ListActivity

2008-11-12 Thread Mark Murphy

[EMAIL PROTECTED] wrote:
 Sorry, I didn't make it very clear.
 
 What I'm after is to have an Activiy composed of several views. One of
 them should be a View similar to the one of ListActivity.
 
 Ideally, I would have some layout defined in an XML file, reference
 that in my Java code, and based on some I/O operation, populate a View
 (like that one of ListActivity) and attached it to my main activity.
 Hope that's a bit clearer now.

Just use a ListView. You do not need to use a ListActivity to use a 
ListView.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com

Android Training on the Ranch! -- Mar 16-20, 2009
http://www.bignerdranch.com/schedule.shtml

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[android-beginners] Re: data communication between emulator and localhost

2008-11-12 Thread ABTHUL RAZEETH
probably this may help you.
http://www.anddev.org/unknown_socket_error_-1__http_socket_url_internet-t3016.html




On Wed, Nov 12, 2008 at 9:49 AM, Isuru [EMAIL PROTECTED] wrote:


 i want to communicate data between localhost( as server) and emulator
 (as client).

 server program is written using java and its running on the java
 flatform.

 Client program is written using android.we use below code for the
 client.


 try {

   InetAddress serverAddr = InetAddress.getByName
 (localhost);

   Log.d(TCP, C: Connecting...);
   Socket socket = new Socket(serverAddr, 8080);
   String message = Hello from Client;
   try {
Log.d(TCP, C: Sending: ' + message + ');
PrintWriter out = new PrintWriter( new BufferedWriter
 ( new OutputStreamWriter(socket.getOutputStream())),true);

out.println(message);
Log.d(TCP, C: Sent.);
  Log.d(TCP, C: Done.);

 } catch(Exception e) {
 Log.e(TCP, S: Error, e);
} finally {
  socket.close();
}
 } catch (Exception e) {
  Log.e(TCP, C: Error, e);
 }




 But it shows below error.


 11-12 09:11:37.647: DEBUG/TCP(234): C: Connecting...
 11-12 09:11:37.647: ERROR/OSNetworkSystem(234): unknown socket error
 -1
 11-12 09:11:37.678: ERROR/TCP(234): C: Error
 11-12 09:11:37.678: ERROR/TCP(234): java.net.SocketException: unknown
 error
 11-12 09:11:37.678: ERROR/TCP(234): at
 org.apache.harmony.luni.platform.OSNetworkSystem.createSocketImpl
 (Native Method)
 11-12 09:11:37.678: ERROR/TCP(234): at
 org.apache.harmony.luni.platform.OSNetworkSystem.createSocket
 (OSNetworkSystem.java:79)
 11-12 09:11:37.678: ERROR/TCP(234): at
 org.apache.harmony.luni.net.PlainSocketImpl2.create
 (PlainSocketImpl2.java:59)
 11-12 09:11:37.678: ERROR/TCP(234): at
 java.net.Socket.startupSocket(Socket.java:668)
 11-12 09:11:37.678: ERROR/TCP(234): at java.net.Socket.init
 (Socket.java:215)
 11-12 09:11:37.678: ERROR/TCP(234): at
 mili.android.DataCom.TCPClient.run(TCPClient.java:20)
 11-12 09:11:37.678: ERROR/TCP(234): at java.lang.Thread.run
 (Thread.java:935)
 11-12 09:11:37.916: INFO/ActivityManager(50): Displayed activity
 mili.android.DataCom/.SocketTest: 913 ms
 11-12 09:11:37.968: INFO/ARMAssembler(50): generated
 scanline__0077:03545404_0A04_ [ 29 ipp] (51 ins) at
 [0x23f4c0:0x23f58c] in 7832686 ns
 11-12 09:11:43.007: DEBUG/dalvikvm(89): GC freed 2452 objects / 123016
 bytes in 78ms



 


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[android-beginners] Where are the camera photos stored?

2008-11-12 Thread Sunit Katkar
I tried taking photos with the G1 phone. I was able to click a couple of
pics as desired.Now, I looked throughout the G1 phone and there was no way I
could see my pics.

Only when I opened the GMail app, was I able to select the pictures as an
attachment.

Isnt there some picture viewer facility? Or a way to access the photos
without having to attach them to an email?

-- 
- Sunit Katkar
http://sunitkatkar.blogspot.com/ - Android OS Tutorials

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[android-beginners] Re: Pre-purchase concerns about the G1

2008-11-12 Thread Dharkaron



On Nov 11, 2:37 pm, chrisdonia [EMAIL PROTECTED] wrote:
 I'm keen to get on the Android bandwagon early, feeling betrayed by
 Nokia's inability to keep up with the competitors. But I'm now worried
 that the things I use my phone for the most will not be provided by
 the G1. Hopefully somebody can give some answers to my main concerns:

 1. No headphone socket; I can cope with this, BUT is it possible to
 charge the phone whilst having headphones plugged in?

You would need to purchase an adapter like this one.
http://www.onlyg1.com/htc3in1adapter.html


 2. No stereo Bluetooth; Is this a hardware or software restriction? Is
 it possible that a later firmware might allow change, or are we stuck
 with it?

This is a software restriction, there were security concerns with the
bluetooth stack. They are working on getting A2DP working, we should
see it soon.

 3. No Flash; presumably Adobe will get around to releasing an Android-
 compatible Flash player?

Yeah, need to wait on adobe for that one. Kinda surprised that there
isnt a webkit version of flash

 4. Media players; I listen to music and watch divx or flv files A LOT
 on third party applications. Is there something equivalent?

Havent seen divx supported video player yet but im sure its just a
matter of time. As for music there is a built in music player, along
with wikitunes, probably more on the market.

 I'm terribly afraid I'm going to end up with a shiny G1 which I use
 for phone/internet and an iPod touch for the rest of my lifestyle, and
 this distresses me :(

If you are in a 3g area check your local walmarts, I hear they are
offering  some nice deals on the G1.

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[android-beginners] Re: STL Standard Template Library Support

2008-11-12 Thread Dave

While the post may be better directed to one of the Android_porting
lists, a similar discussion has erupted in our organization.  We are
trying to port Android onto a new set of hardware and are trying to re-
utilize existing C++/STL-based code in porting the HAL to Android.
Are you able to share some of the profiling that Google has done on
STL?  There is considerable pressure being generated to port an STL
library to Android for use throughout the organization and would like
to share any existing info that has generated decisions by the Android
team.

Thanks


On Nov 12, 6:49 am, David Turner [EMAIL PROTECTED] wrote:
 First, please note that Android does *not* support native code development
 at the moment.

 Even the open source tree doesn't provide a real STL library at this point.

 While many parts of the system are written in C++, we profiled and avoided
 using STL there
 because it easily generates *very* large binaries that run very poorly on
 embedded CPUs
 like the ARM that have tiny instruction caches. We thus had to provide our
 own templatized
 containers instead.

 That doesn't mean you absolutely can't develop a native application, but:

 1 - it will have to statically link to your own version of the STL
 2 - it will not be easily installable to supported Android devices, like the
 G1
 3 - don't expect it to be small or run very fast.

 We may provide native development support in the future, but I doubt this
 will include full STL support.

 On Wed, Nov 12, 2008 at 3:40 AM, [EMAIL PROTECTED] 



 [EMAIL PROTECTED] wrote:

  Hello,
  Our organization just moved to Android and we have lot of legacy code
  that was built around STL Containers.

  I have been searching through blogs and android source trees but
  couldn't find support for STL in Android latest release. STL seems to
  be limited to pair and some basic string manipulation functions.

  I am curious if anyone has run into this issue and has found ways to
  get around it.

  Does android provide STL support including Container classes, Vector
  and std namespace.

  Thank You
  Sanjay- Hide quoted text -

 - Show quoted text -

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[android-beginners] what Eclipse do i need ?

2008-11-12 Thread Rajesh Pandian M

what IDE do need for supporting Android SDK ?

i.e what should i download from here http://www.eclipse.org/downloads/

 either Eclipse Java or C/C++ or J2EE ?


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[android-beginners] GL ES

2008-11-12 Thread Sean Stringer
I would like to write shaders on Android for GL ES.  I thought shaders are
supported with ES 2.0.  I have been seeing documentation for GL ES 1.0,
which means no shader support.

Anyone know if there is GL ES 2.0 support or when shaders will be supported?

stringa

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[android-beginners] Re: GL ES

2008-11-12 Thread Romain Guy

Hi,

The G1 hardware does not support OpenGL ES 2.0 so there is currently
no support for shaders. A future Android phone might provide such
support but there are no official plans for now.

On Wed, Nov 12, 2008 at 3:16 PM, Sean Stringer [EMAIL PROTECTED] wrote:
 I would like to write shaders on Android for GL ES.  I thought shaders are
 supported with ES 2.0.  I have been seeing documentation for GL ES 1.0,
 which means no shader support.

 Anyone know if there is GL ES 2.0 support or when shaders will be supported?

 stringa
 




-- 
Romain Guy
www.curious-creature.org

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[android-beginners] Re: Framework Diagram ?

2008-11-12 Thread k

Stringa,

if this is what you refer as a framework diagram

http://code.google.com/android/what-is-android.html

Regards,
K.

Sean Stringer wrote:
 Is there a framework Diagram similar to that of .NET that comes with 
 Visual Studio ?
  
 Being a C++ developer, this would be helpful for me.
  
 Thanks,
  
 stringa

 


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[android-beginners] Re: Emulator to Emulator

2008-11-12 Thread gymshoe

I'm no expert, so I only have some leads for you.
Check out the following for connecting two emulators via UDP:

http://www.anddev.org/udp-networking_-_within_the_emulator-t280.html

Also see:
http://www.anddev.org/tiny-tut_-_communicating_between_two_emulators-t1183.html


JIm

On Nov 5, 5:32 pm, Thaw [EMAIL PROTECTED] wrote:
 Hi, ALL Android Loversss.
 Does emulator work with other emulator on different PC? How?
 Somebody advise to me how can i do that please...
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[android-beginners] how to run multiple instances of the emulator concurrently?

2008-11-12 Thread Lei

Hi all

how to run multiple instances of the emulator concurrently with
eclipse?

Thanks,

Regards,
Lei

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[android-beginners] import android.graphics.OpenGLContext;

2008-11-12 Thread Sean Stringer
so, I'm trying to run some tutorials and get OpenGL up and running.

Well, that library doesn't seem to exist.

How the hell can i get GL up and running,

Thanks

stringa

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