[android-beginners] What to use to play OTA, RTTL and RTX media formats in android

2010-06-15 Thread Carl Hernandez
Does anybody know what can I use to play OTA, RTTL and RTX audio formats?

From the link below
http://developer.android.com/guide/appendix/media-formats.html

it is supported by android but it wouldn't play using Media Player.

Do you know how this was done?

Thanks in advance.

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[android-beginners] What's the little clock by one of my contacts mean?

2010-02-22 Thread Carl Whalley
One contact always shows a little green clock by their name - this is
in every app like messaging, dialler etc. What's this mean? This is on
my N1. It looks like the time is either 9 oclock or quarter to 12.

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[android-beginners] SimpleDateFormat and Android 2.0

2009-12-10 Thread Carl Cedergren
Hi guys,

i am having some problems with SimpleDateFormat under Android 2.0, the
following code:

formatter = new SimpleDateFormat(MMM);
Log.i(TAG,date is +formatter.format(new Date()).toString
().toUpperCase());

Should return a three letter abbreviation of this months name, and it
does under 1.5 and 1.6, but under 2.0 it just gives me the number of
the month?

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[android-beginners] Problem with starting an activity when pressing button in menu.

2009-12-01 Thread Carl
Hi,

I've made a menu, created by xml files. When i try to start a new
activity, a program, by pressing the start game button i get the
error: The program ... stopped unexpectedley. Isn't it just to
specify it in the startgame.xml that the program should get the new
acticity ( as in new class)?

RelativeLayout
android:id=@+id/widget32
android:layout_width=fill_parent
android:layout_height=fill_parent
xmlns:android=http://schemas.android.com/apk/res/android;


activity android:name=.Vortex /activity
/RelativeLayout

If you don't understand what is wrong with this, then please generally
tell me what steps should be made.

Regards

Carl-Magnus

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[android-beginners] Droid BT Voice Dial - Hardware/Software Limitation?

2009-11-18 Thread Carl Barton
Does anyone know if the lack of voice dialing via bluetooth headset on the
Droid is a limitation of the OS or a limitation of the phone hardware
itself.

I find this a huge issue that really needs to be resolved but if it's
hardware then that makes it much more difficult.


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Re: [android-beginners] Load xml from a url instead of R?

2009-11-11 Thread Carl Barton
Not an expert but my understanding is that the XML files are used for design
of the UI and are built into the app when you compile it.

If you did want to do this however, you would probably have to grab the XML
data from the server and then parse it yourself and build the UI based on
the data using Android API calls.

Sounds like a lot of work but if you wrote it generically you could use it
all over the place without changes.

Carl


On 11/5/09 10:00 PM, Ramsey Lee Gurley rgur...@mac.com wrote:

 Hi all,
 
 I'm wondering if it is possible to develop an app that loads its XML
 layout files from a remote server at runtime?  Either load them one
 'page' at a time like a browser or perhaps load them in bulk,
 something like Java's WebStart?  Has anyone done this/seen it done/
 have sample code?
 
 Thanks,
 
 Ramsey
 

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[android-beginners] Widget update with Context.sendBroadcast()

2009-11-04 Thread Carl
Hello all,


I would like to update my AppWidget only, without interfering with the
other widgets in the system.
I created the following code, but I am not sure it other widgets will
also update, since I am using Context.sendBroadcast().

Intent myWidgetUpdate= new Intent
(android.appwidget.action.APPWIDGET_UPDATE);
myWidgetUpdate.setClassName(com.package.name,
com.package.name.mywidget);
sendBroadcast(myWidgetUpdate);

In the reference it is written:

sendBroadcast(Intent intent, String receiverPermission)
Broadcast the given intent to all interested BroadcastReceivers...

Does this means that even if I specify the exact class to send the
intent to, other unrelated widgets will also be udpated?

Thank you.

Carl

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[android-beginners] Re: ADT 0.9.4 not working on Mac 10.6 (at least for me)

2009-11-02 Thread Carl
Xav,

Here is the entire log from install until 7:00AM this morning:

FYI - I did change the Java order hoping that might be it. I do have
this running on a beta version of Snow Leopard but I noticed it didn't
have 64-bit Java on that build. Also, I verified that I can run
android and create targets from the command line so it definitely
seems to just be the plug-in that is not working.

Carl

!SESSION 2009-10-28 08:07:57.453
---
eclipse.buildId=M20090917-0800
java.version=1.6.0_15
java.vendor=Apple Inc.
BootLoader constants: OS=macosx, ARCH=x86, WS=cocoa, NL=en_US
Framework arguments:  -product org.eclipse.epp.package.java.product -
keyring /Users/Carl/.eclipse_keyring -showlocation
Command-line arguments:  -os macosx -ws cocoa -arch x86 -product
org.eclipse.epp.package.java.product -keyring /Users/
Carl/.eclipse_keyring -showlocation

!ENTRY org.eclipse.core.net 1 0 2009-10-28 08:08:23.920
!MESSAGE System property http.nonProxyHosts has been set to local|
*.local|169.254/16|*.169.254/16 by an external source. This value will
be overwritten using the values from the preferences
!SESSION 2009-10-28 08:15:18.143
---
eclipse.buildId=M20090917-0800
java.version=1.6.0_15
java.vendor=Apple Inc.
BootLoader constants: OS=macosx, ARCH=x86, WS=cocoa, NL=en_US
Framework arguments:  -product org.eclipse.epp.package.java.product -
keyring /Users/Carl/.eclipse_keyring -showlocation
Command-line arguments:  -os macosx -ws cocoa -arch x86 -product
org.eclipse.epp.package.java.product -keyring /Users/
Carl/.eclipse_keyring -showlocation

!ENTRY org.eclipse.core.net 1 0 2009-10-28 08:15:27.147
!MESSAGE System property http.nonProxyHosts has been set to local|
*.local|169.254/16|*.169.254/16 by an external source. This value will
be overwritten using the values from the preferences

!ENTRY org.eclipse.ui 4 0 2009-10-28 08:17:28.797
!MESSAGE Unhandled event loop exception
!STACK 0
java.lang.NullPointerException
at
com.android.ide.eclipse.adt.internal.wizards.newproject.NewProjectCreationPage.onMinSdkVersionFieldModified
(Unknown Source)
at
com.android.ide.eclipse.adt.internal.wizards.newproject.NewProjectCreationPage.access
$27(Unknown Source)
at
com.android.ide.eclipse.adt.internal.wizards.newproject.NewProjectCreationPage
$12.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84)
at org.eclipse.swt.widgets.Display.sendEvent(Display.java:3543)
at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1250)
at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1273)
at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1258)
at org.eclipse.swt.widgets.Widget.notifyListeners(Widget.java:1079)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:
3441)
at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3100)
at org.eclipse.jface.window.Window.runEventLoop(Window.java:825)
at org.eclipse.jface.window.Window.open(Window.java:801)
at org.eclipse.ui.actions.NewProjectAction.run(NewProjectAction.java:
117)
at org.eclipse.jface.action.Action.runWithEvent(Action.java:498)
at
org.eclipse.jface.action.ActionContributionItem.handleWidgetSelection
(ActionContributionItem.java:584)
at org.eclipse.jface.action.ActionContributionItem.access$2
(ActionContributionItem.java:501)
at org.eclipse.jface.action.ActionContributionItem$5.handleEvent
(ActionContributionItem.java:411)
at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84)
at org.eclipse.swt.widgets.Display.sendEvent(Display.java:3543)
at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1250)
at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1273)
at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1258)
at org.eclipse.swt.widgets.Widget.notifyListeners(Widget.java:1079)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:
3441)
at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3100)
at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:
2405)
at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2369)
at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2221)
at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:500)
at org.eclipse.core.databinding.observable.Realm.runWithDefault
(Realm.java:332)
at org.eclipse.ui.internal.Workbench.createAndRunWorkbench
(Workbench.java:493)
at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:
149)
at org.eclipse.ui.internal.ide.application.IDEApplication.start
(IDEApplication.java:113)
at org.eclipse.equinox.internal.app.EclipseAppHandle.run
(EclipseAppHandle.java:194

[android-beginners] ADT 0.9.4 not working on Mac 10.6 (at least for me)

2009-10-29 Thread Carl

First, let me say I just did this last week with 0.9.3 and SDK 1.6
successfully so I do know how to do it... :)

I have built a clean OSX installation and installed Eclipse 3.5,
downloaded SDK R3 for Mac and installed ADT as instructed.

When I click the Android icon on the toolbar it gives me the familiar
message that I have not setup the location of the SDK but when I click
the button it never brings up the window to set it up.

So, if I try to create an Android application there is no target to
select since no emulators, etc. have been created.

Has anyone else seen this and is there a workaround?

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[android-beginners] How to add a dialog in a AppWidget

2009-10-28 Thread Carl

Hi all,

I am trying to add a dialog to a widget I made, in where when you
press it, it displays two options, YES and NO. If the user presses
YES, it will start an Activity.
I tried to use android.app.Dialog but it looks like it only works with
Activities. Is there any way of achieving this?

Thanks.

Carl

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[android-beginners] how to create unit tests for AppWidgetProvider

2009-10-21 Thread Carl

Hello all,

I am trying to do unit tests for a Widget that does not have any
activity, only RemoteViews, etc.
I tried to use android.test.AndroidTestCase but I have and issue and
question:

1. When trying to instantiate a service via
context.getSystemService... the test fails with the error,
java.lang.NullPointerException
2. How to run tests on Methods inside a AppWidgetProvider? I guess it
is not possible to create instances of AppWidgetProvider and use the
methods inside.

Also I tried to use JUnit, but since the AppWidgetProvider depends on
a context, I was not able to get a context in pure JUnit (with
AndroidTestCase I could use getContext()).

I tried to google and look into source code in the web, but I could
not find any unit tests done for AppWidgetProviders (most were on
Activities).

I would appreciate any information.

Regards.

Carl
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[android-beginners] Error in the project, unable to track

2009-10-16 Thread Carl

Hi,

I have an error somewhere in the code but i don't know were. There is
just a cross on the project folder and nowhere else. And when i try to
start it tells me to correct the error.

The only thing that i see errors in are some wrong spellings according
to eclipse.

Thanks

Calle

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[android-beginners] Re: Help! I get this error message concerning the AVD

2009-10-16 Thread Carl

I get the same message, tried updating but there was now cange.

content config.ini
hw.lcd.density=240
skin.name=WVGA800
skin.path=platforms\android-1.6\skins\WVGA800
image.sysdir.1=platforms\android-1.6\images\

content myAvd.ini
target=android-4
path=C:\Users\Stålmannen\.android\avd\myAvd.avd

Have you figured out what was wrong with the other?


On 2 Okt, 07:43, Xavier Ducrohet x...@android.com wrote:
 This is very strange. you could try to fix the config file with

 android updateavd--name name

 If that doesn't help can you send the file to me?

 xav



 On Wed, Sep 30, 2009 at 3:21 PM, PeterBrynte peter.bry...@gmail.com wrote:

  When trying to run my first attempt to an android app I get thiserror
  message concerning theAVD:
  [2009-09-30 23:57:00 - Emulator]emulator:ERROR: no search paths found
  in thisAVD'sconfiguration.
  [2009-09-30 23:57:00 - Emulator]Weird, theAVD'sconfig.ini file is
  malformed. Try re-creating it.
  [2009-09-30 23:57:00 - Emulator]

  contents of the config.ini-file are:
  skin.name=HVGA
  skin.path=platforms\android-1.5\skins\HVGA
  image.sysdir.2=platforms\android-1.5\images\
  image.sysdir.1=add-ons\google_apis-3\images\
  Please tell me, what is wrong ?

  Kind regards

  Peter Brynte

 --
 Xavier Ducrohet
 Android SDK Tech Lead
 Google Inc.

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[android-beginners] Error when starting the AVD

2009-10-16 Thread Carl

Get an error when i'm trying to start my AVD.

emulator: ERROR: no search paths found in this AVD's configuration.
Weird, the AVD's config.ini file is malformed. Try re-creating it.

config.ini content
hw.lcd.density=240
skin.name=WVGA800
skin.path=platforms\android-1.6\skins\WVGA800
image.sysdir.1=platforms\android-1.6\images\

myAvd.ini
target=android-4
path=C:\Users\Stålmannen\.android\avd\myAvd.avd

Don't now whats wrong. The strange letters in the path is a swedish
letter, å. Can that be a problem?

Regards

Calle

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[android-beginners] How to clean intermediary build files

2009-10-14 Thread Carl

Hello all,

When I was building some source code there was an error with resource
files. I fixed the problem, but when I try to build again the source
code using the command line, the same error shows up.

I presume the builder is using the same intermediary files, made in
the previous build, so I would like to ask how I can either clean the
module in question (without cleaning all the modules) or, where can I
find and delete the intermediary files generated by a previous build.

Thank you.

Regards

Carl
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[android-beginners] Question about app widgets

2009-10-13 Thread Carl

Hello all,

I would like to ask if it is possible to put 2 widgets in the same
application. In other words, having one project, with one manifest.xml
file and making 2 different widgets in the the same project.

In the case that it is possible, when there is an intent
android.appwidget.action.APPWIDGET_UPDATE, how does the application
know which widget to choose?

Thank you.

Regards.

Carl
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[android-beginners] How to access wireless toggle functionality

2009-09-14 Thread Carl

Hello all,

I would like to create an application that allows the user to quickly
toggle wireless connections ON/OFF. I found the API for wi-fi
(android.net.wifi.WifiManager) but I am not able to find any API for
Bluetooth and airplane modes.
Do you have any idea where I can find such APIs or how can I have
access to the switching functionality?

Regards

carl

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[android-beginners] Re: Adding a view to a viewgroup

2009-07-07 Thread Carl
Excellent, thanks.

On 7 July, 17:17, Jack Ha jack...@t-mobile.com wrote:
 Your Court.onDraw() function will not get called by default for
 efficiency. You need to call setWillNotDraw(false) to enable it.

 --
 Jack Ha
 Open Source Development Center
 ・T・ ・ ・Mobile・ stick together

 The views, opinions and statements in this email are those of
 the author solely in their individual capacity, and do not
 necessarily represent those of T-Mobile USA, Inc.

 On Jul 7, 5:30 am, Carl carl...@gmail.com wrote:



  I'm trying to do some simple UI stuff in a game (Basketball).

  I've created my own Court class (which extends ViewGroup) and I want
  to add a Ball (extends View) to the court.

  Unfortunately my ball doesn't show up on the court, and in fact the
  court doesn't draw either.

  What have I done wrong?

  package test.com;

  import android.app.Activity;
  import android.os.Bundle;
  import android.view.ViewGroup.LayoutParams;
  import android.widget.FrameLayout;
  import android.widget.LinearLayout;

  public class test extends Activity
  {
          /** Constants */
          final int FPAR = LinearLayout.LayoutParams.FILL_PARENT;

          private FrameLayout main;

          /** Called when the activity is first created. */
          @Override
          public void onCreate(Bundle savedInstanceState)
          {
                  super.onCreate(savedInstanceState);
                  this.addContentView(new Court(this), new LayoutParams(FPAR, 
  FPAR));
          }

  }

  package test.com;

  import android.content.Context;
  import android.graphics.Canvas;
  import android.graphics.Color;
  import android.graphics.Paint;
  import android.graphics.Rect;
  import android.view.ViewGroup;

  public class Court extends ViewGroup
  {
          // court dimensions
          private int height = 0;
          private int width = 0;
          private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);

          // ball
          Ball ball;

          public Court(Context context)
          {
                  super(context);
          }

          @Override
          public void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
          {
                  super.onMeasure(widthMeasureSpec, heightMeasureSpec);

                  // fix the sizes here
                  height = this.getMeasuredHeight();
                  width = this.getMeasuredWidth();
                  this.layout(0, 0, width, height);

                  // create a new ball
                  ball = new Ball(this, 100, 100, 20, Color.RED);

                  // put a ball on the court
                  this.addView(ball);
          }

          @Override
          public void onDraw(Canvas canvas)
          {
                  paint.setColor(Color.RED);
                  Rect rect = new Rect(this.getLeft(), this.getTop(), width, 
  height);
                  canvas.drawRect(rect, paint);
                  // tell the ball to draw itself
                  ball.draw(canvas);
          }

          @Override
          protected void onLayout(boolean changed, int l, int t, int r, int b)
          {
                  // TODO Auto-generated method stub
          }

  }

  package test.com;

  import android.graphics.Canvas;
  import android.graphics.Paint;
  import android.view.MotionEvent;
  import android.view.View;

  public class Ball extends View
  {
          private int x;
          private int y;
          private int r;
          private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

          public Ball(Court court, int x, int y, int r, int color)
          {
                  super(court.getContext());
                  mPaint.setColor(color);
                  this.x = x;
                  this.y = y;
                  this.r = r;
                  this.layout(this.x, this.y, this.x + (r * 2), this.y + (2 * 
  r));
                  this.setOnTouchListener(this.ballTouchListener);
          }

          private OnTouchListener ballTouchListener = new OnTouchListener()
          {
                  @Override
                  public boolean onTouch(View view, MotionEvent event)
                  {
                          // get the location of the click
                          int X = (int)event.getRawX();
                          int Y = (int)event.getRawY();

                          Ball ball = (Ball)view;

                          // do stuff, depending on what type of touch motion 
  is occurring
                          switch (event.getAction())
                          {
                                  case MotionEvent.ACTION_DOWN:
                                          break;
                                  case MotionEvent.ACTION_MOVE:
                                          ball.layout(X, Y, X + 
  ball.getWidth(), Y + ball.getHeight());
                                          break;
                                  case MotionEvent.ACTION_UP:
                                          break

[android-beginners] Re: Is the emulator good enough for production?

2009-07-02 Thread Carl

Thanks everyone for your good advice. I think I'll wait until I have a
device.
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[android-beginners] Is the emulator good enough for production?

2009-07-01 Thread Carl

I have written a game for Android and have tested it on the emulator -
everything seems to be perfect.
It is a simple game with few graphics and a few touch-based commands.

I'd like to release it on the market (paid). I have not yet tested it
on any devices though, as I am waiting for the HTC Hero to be released
so I can buy a device.

Should I wait for the release or is the emulator reliable enough?
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[android-beginners] Re: Basic Layout

2009-06-24 Thread Carl

Thanks for all your replies. I was so fed up!

Here is the layout xml. I did have the wrong (fill_parent) value in
layout_width.
That has solved that issue, thanks.

Also, the eclipse layout editor is such a great tool. It really helps
to see what you are doing before you try it in the emulator, as that
is such a long-winded process.

The problem I have now is that the first two columns are of equal
size, and the third is small - they all fit the screen size (which is
great) but they are not all the same size. This is also squeezing the
image in the third column.
Is there a way to resize the images so they are all the same size,
fitting the column?


?xml version=1.0 encoding=utf-8?
LinearLayout xmlns:android=http://schemas.android.com/apk/res/
android
android:id=@+id/llPlay
android:orientation=vertical
android:layout_width=fill_parent
android:layout_height=fill_parent

TextView android:id=@+id/tvPlayText
android:layout_width=fill_parent
android:layout_height=wrap_content
android:text=@string/hello /

LinearLayout
android:layout_width=fill_parent
android:layout_height=fill_parent

FrameLayout android:id=@+id/flPeg1
android:layout_width=wrap_content
android:layout_height=fill_parent

ImageView android:id=@+id/ImageView01
android:layout_width=wrap_content
android:layout_height=wrap_content
android:src=@drawable/item
android:clickable=true
 /

/FrameLayout

FrameLayout android:id=@+id/flPeg2
android:layout_width=wrap_content
android:layout_height=fill_parent

ImageView android:id=@+id/ImageView02
android:layout_width=wrap_content
android:layout_height=wrap_content
android:src=@drawable/item
android:clickable=true
 /

/FrameLayout
FrameLayout android:id=@+id/flPeg3
android:layout_width=wrap_content
android:layout_height=fill_parent

ImageView android:id=@+id/ImageView03
android:layout_width=wrap_content
android:layout_height=wrap_content
android:src=@drawable/item
android:clickable=true
 /

/FrameLayout
/LinearLayout
/LinearLayout
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[android-beginners] Re: Basic Layout

2009-06-24 Thread Carl

thanks. I tried that but unfortunately I then get an
arithmeticException.
It also seems pretty complicated to add Views to it.

On Jun 24, 3:36 pm, schwiz sch...@gmail.com wrote:
 try using 1 linear layout with a TableLayout tag inside then TableRow
 inside of that.  Make sure  your TableLayout has the attribute
 android:stretchColumns=*
 this should do it!

 On Jun 23, 10:16 pm, ayush ayushv2...@gmail.com wrote:



  its hard to figure out without looking at your XML content. my guess
  is that you are using the fill_parent value for the layout_width of
  your linear layouts and the ImageView. replace this by wrap_content
  or alternatively specify the exact width in pixels that you want each
  of the 3 linear layouts to be. you will also have to use the same
  value on the ImageView.

  On Jun 23, 5:13 am, Carl carl...@gmail.com wrote:

   Why has it got to be s difficult?  For a week now I’ve been
   reading and playing around with code and have still not found the
   answer

   I want a simple 3 column layout, with images going from bottom to top
   in each.
   Whenever I put 3 LinearLayouts next to each other in the Activity, the
   first one takes up all the space.
   That is if I add an ImageView to it in the XML. If I don’t then all
   none of the Layouts appear.

   Very frustrated and about to quit Android altogether. Please help!- Hide 
   quoted text -

 - Show quoted text -
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[android-beginners] Basic Layout

2009-06-23 Thread Carl

Why has it got to be s difficult?  For a week now I’ve been
reading and playing around with code and have still not found the
answer

I want a simple 3 column layout, with images going from bottom to top
in each.
Whenever I put 3 LinearLayouts next to each other in the Activity, the
first one takes up all the space.
That is if I add an ImageView to it in the XML. If I don’t then all
none of the Layouts appear.

Very frustrated and about to quit Android altogether. Please help!

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[android-beginners] Re: OpenGL View on top of Camera

2009-05-04 Thread Carl H.

Hello Julius,

did you manage to make it work? The following post doubts the
possibility of enabling 2 SurfaceViews:
http://groups.google.com/group/android-developers/browse_thread/thread/4850fe5c314a3dc6

Could you post your code by any chance.

Cheers,
Carl

On Apr 27, 3:41 am, Julius Spencer jul...@msa.co.nz wrote:
 Hi,

 Apologies - no sooner than I send it and I get it going. :)

 Julius.

 On 27/04/2009, at 1:32 PM, Julius Spencer wrote:



  Hi,

  I am trying to add an OpenGL View on top of a camera preview View but
  I'm getting unexpected results (I can't see the OpenGL object).

  I'm probably missing (not understanding) something obvious. :)

  Either View works on its own and I can add a simple Canvas to the
  preview just not the OpenGL View.

  super.onCreate(savedInstanceState);

  // Hide the window title.
  requestWindowFeature(Window.FEATURE_NO_TITLE);

  // Create our Preview view and set it as the content of our activity.
  mPreview = new Preview(this);
  mGLView = new GLSurfaceView(this);
  mGLView.setRenderer(new CubeRenderer(true));

  setContentView(mPreview);

  addContentView(mGLView, new LayoutParams(LayoutParams.WRAP_CONTENT,
  LayoutParams.WRAP_CONTENT));

  Thanks for any help / education.

  Cheers,
  Julius.



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