RE: [android-developers] Re: Bounce animation
Bouncing as you describe it is not supported in ListView. It is possible to lift the ListView class from the platform and modify it to support it (most of the necessary changes are in AbsListView btw), but I don't recommend that approach. Instead, I would recommend that you implement your own list view. I've made a tutorial for how to make a custom list view (which has support for bounce) which is available here: http://blogs.sonyericsson.com/developerworld/category/tutorials/3d-list/ If you're not interested in changing appearance, you can probably skip part 2. Good luck /Anders -Original Message- From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf Of Sandy Sent: den 13 juli 2010 17:38 To: Android Developers Subject: [android-developers] Re: Bounce animation Can someone please comment on this? Also, when height of one vertical list item is increased, it should result in the slide animation of the rest of the items in the list view (basically other items should slide down). I have noticed that list view does not support this, but any other suggestions on what is the best approach to achieve this? Thanks, Sandy On Jul 12, 5:38 pm, Sandy snarr...@gmail.com wrote: I've noticed that in froyo on nexus 1, app menu thumbnail list can be scrolled up and down and, as it's scrolled, the applications roll up into a 3D cube instead of disappearing from the screen. Once the bottom of the application thumbnail list is hit, the screen bounces off similar to the iPhone functionality. Is the bounce effect at the boundaries of the list available on a vertical ListView? If not, is it easy to customize this in on vertical lists? Thanks, Sandy -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
RE: [android-developers] Scrolling ListView manually by pixels
Hi, You can inject motion events to your ListView that corresponds to a 10 pixel drag. Create an ACTION_DOWN event and then an ACTION_UP event 10 pixels apart and then send them to the ListView using onTouchEvent(). You might need to have a ACTION_MOVE event as well. /Anders -Original Message- From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf Of yuku Sent: den 14 juli 2010 08:12 To: Android Developers Subject: [android-developers] Scrolling ListView manually by pixels Hi, I want to make use of the trackball or d-pad to scroll my ListView smoothly. Without implementing anything, by default the list scrolls by one item, which is not appropriate for my app, since list items have different heights and I just want to scroll it by a fixed amount. Is there anything to call to let's say, emulate a 10 pixel drag down? Thanks. Yuku -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
RE: [android-developers] Re: Carousel like Gallery.
I don't think that is possible. You probably need to write your own gallery like view to do that. /Anders -Original Message- From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf Of RANJAN BANIK Sent: den 23 juni 2010 17:05 To: Android Developers Subject: [android-developers] Re: Carousel like Gallery. Please, answer please Ranjan On May 7, 1:57 am, Abdul Mateen abmat...@gmail.com wrote: Hi, Any body knows how to make a gallery circular and behave like carousel in Android ? -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
RE: [android-developers] How to launch browser from wallpaper?
Hi, Doing Activity activity = new Activity() is probably not a good idea. instead, get the application context from the wallpaper: getApplicationContext().startActivity(i); That will probably work better. /Anders -Original Message- From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf Of Stu.Axon Sent: den 17 juni 2010 11:30 To: Android Developers Subject: [android-developers] How to launch browser from wallpaper? I'm trying to launch the browser from a wallpaper, but I get a NullpointerException... code looks like this: Intent i = new Intent(); i.setAction(Intent.ACTION_VIEW); i.addCategory(Intent.CATEGORY_BROWSABLE); i.setData(Uri.parse(http://google.com;)); Activity activity = new Activity(); activity.startActivity(i); -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
RE: [android-developers] Dynamically obtaining several instance of a view item defined in layout/xml file
Hi, Just inflate from the xml each time you want a new instance of that particular view. Like this: View innerRL = LayoutInflater.from(context).inflate(R.layout.inner_view, null); /Anders -Original Message- From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf Of krishna Sent: den 8 juni 2010 02:37 To: Android Developers Subject: [android-developers] Dynamically obtaining several instance of a view item defined in layout/xml file I have a relative layout (let's say innerRL place in layout inner_view.xml) which I wanna add to another layout (main_layout), I wanna dynamically add multiple instances of innerRL. Specifying innerRL in xml gives me ease of maintenance (as against doing totally in the code), however I want to be able to add several instances dynamically. Using findViewById(resource_id) gives me that particular instance, should I have to use clone()? One other approach I see is ArrayAdapter, but it seems overkill. -Krishna -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
RE: [android-developers] Placing a bitmap image in ImageView
Sounds like you want to change the scale type on the image view. http://developer.android.com/reference/android/widget/ImageView.ScaleType.html /Anders -- From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf Of pawan nimje Sent: den 9 juni 2010 19:39 To: Android Developers Subject: [android-developers] Placing a bitmap image in ImageView Hi All, I have a Bitmap image (bm) and a an ImageView (iv) of 50 by 50 when i do iv.setImageBitmap(bm) ... only a portion of the entire image is seen ..How can i see the whole image in the 50 dip by 50 dip ImageView .. any suggestion will do .. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
RE: [android-developers] Is Android's onTouchEvent() dispatching accurate??
I would say that this is normal behavior. The up-event can definitely have (and often has) another coordinate than the last move-event. But I don't think it has anything to do with inaccuracy in the touch event handling, it's simply the way it works... /Anders -Original Message- From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf Of Peterdk Sent: den 6 juni 2010 17:30 To: Android Developers Subject: [android-developers] Is Android's onTouchEvent() dispatching accurate?? I have a weird bug in my piano app. Sometimes keys (and thus notes) hang. I did a lot of debugging and narrowed it down to what looks like androids inaccuracy of motion event handling: DEBUG/(2091): ACTION_DOWN A4 DEBUG/(2091): KeyDown: A4 DEBUG/(2091): ACTION_MOVE A4 = A4 DEBUG/(2091): ACTION_MOVE ignoring since equal note DEBUG/(2091): ACTION_MOVE A4 = A4 DEBUG/(2091): ACTION_MOVE ignoring since equal note DEBUG/(2091): ACTION_MOVE A4 = A4 DEBUG/(2091): ACTION_MOVE ignoring since equal note DEBUG/(2091): ACTION_UP B4 //HOW CAN THIS BE DEBUG/(2091): KeyUp: B4 DEBUG/(2091): Stream is null, can't stop DEBUG/(2091): Hanging Note: A4 X=240-287 EventX=292 Y=117-200 EventY=164 DEBUG/(2091): KeyUp Note: B4 X=288-335 EventX=292 Y=117-200 EventY=164 Clearly it can be seen here that out of nowhere I suddenly have an ACTION_UP for another note. Shouldn't I definitely get a ACTION_MOVE first? As shown in the end of the log, it's definitely not an error in region detection, since the ACTION_UP event is clearly in the B4 region. Every onTouchEvent() call is logged, so the log is accurate. The relevant pseudo-code for the ACTION_MOVE logging is: Key oldKey = Key.get(event.getHistoricalX(), event.getHistoricalY()); Key newKey = Key.get(event.getX(), event.getY()); Is this normal behaviour for Android (the jumping in coordinates)?? Can ACTION_UP events just arise without any previous ACTION_MOVE towards it coordinates?? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
RE: [android-developers] Re: Android graphical capabilities
Yeah, it's the dynamics that really give it a nice feel. And a touch-list without fling support is not useful at all... Though the third part of the tutorial is not quite ready yet. It will probably be posted in about a week on the blog. Untill then I suggest playing around with the graphics :) BTW, if you (or anyone else) have any ideas or requests for other tutorials, let me know! We are planning to continue with tutorials and it would be great if you had any input. No promises though :) /Anders -Original Message- From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf Of Neilz Sent: den 3 juni 2010 20:16 To: Android Developers Subject: [android-developers] Re: Android graphical capabilities Hi Anders. Do you have the code for part 3 available? The first two are great, but really it's not so great without the finishing touches from part 3! On Jun 3, 2:18 pm, Ericson, Anders anders.eric...@sonyericsson.com wrote: The reference app on market has minSdkVersion set to 4 (=1.6) and the main reason is to enable the support for different screen sizes (mdpi, ldpi, hdpi). The code itself has very little (if any) dependencies to 1.6 specific APIs. You can always download the code and just rename the directories for the drawables, that should be enough to get it to work on a 1.5 device. We'll look into supporting 1.5 for the reference app as well. /Anders -Original Message- From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf Of Neilz Sent: den 3 juni 2010 14:21 To: Android Developers Subject: [android-developers] Re: Android graphical capabilities Hi Anders. Thanks for these, they look great, just the sort of thing I'm after. I notice that it isn't available for my older Hero with 1.5. Is this not compatible with 1.5? How would you resolve that if you wanted your app to reach all devices? On Jun 3, 11:37 am, Ericson, Anders anders.eric...@sonyericsson.com wrote: Hi, I recently wrote a tutorial on how to do a cool 3D list. You can find the latest part on: http://blogs.sonyericsson.com/developerworld/category/tutorials/ There you can also find a tutorial on how to do a cool zoom written by a colleague of mine. /Anders -Original Message- From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf Of Neilz Sent: den 3 juni 2010 10:38 To: Android Developers Subject: [android-developers] Android graphical capabilities My apps are functionally good, and in my time learning android I have covered most features. But one thing my apps lack is graphical coolness... you know the type of thing the top branded apps have, and particularly those from the iPhone which are always very impressive. I want to improve my graphical skills for layouts, menus, galleries, interactive buttons - the kind of stuff that makes your apps look great, as well as performing well. What should I look at? Where should I start? Any links, tips, welcome! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
RE: [android-developers] Set wallpaper as background
Hi, In your AndroidManifest.xml you can add this to your activity: android:theme=@android:style/Theme.Wallpaper /Anders -Original Message- From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf Of AndroidNewbie Sent: den 3 juni 2010 05:49 To: Android Developers Subject: [android-developers] Set wallpaper as background Hi , I want to set current wallpaper as my application background . Any ideas to do it through XML or Java code ? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
RE: [android-developers] Android graphical capabilities
Hi, I recently wrote a tutorial on how to do a cool 3D list. You can find the latest part on: http://blogs.sonyericsson.com/developerworld/category/tutorials/ There you can also find a tutorial on how to do a cool zoom written by a colleague of mine. /Anders -Original Message- From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf Of Neilz Sent: den 3 juni 2010 10:38 To: Android Developers Subject: [android-developers] Android graphical capabilities My apps are functionally good, and in my time learning android I have covered most features. But one thing my apps lack is graphical coolness... you know the type of thing the top branded apps have, and particularly those from the iPhone which are always very impressive. I want to improve my graphical skills for layouts, menus, galleries, interactive buttons - the kind of stuff that makes your apps look great, as well as performing well. What should I look at? Where should I start? Any links, tips, welcome! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
RE: [android-developers] Re: Android graphical capabilities
The reference app on market has minSdkVersion set to 4 (=1.6) and the main reason is to enable the support for different screen sizes (mdpi, ldpi, hdpi). The code itself has very little (if any) dependencies to 1.6 specific APIs. You can always download the code and just rename the directories for the drawables, that should be enough to get it to work on a 1.5 device. We'll look into supporting 1.5 for the reference app as well. /Anders -Original Message- From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf Of Neilz Sent: den 3 juni 2010 14:21 To: Android Developers Subject: [android-developers] Re: Android graphical capabilities Hi Anders. Thanks for these, they look great, just the sort of thing I'm after. I notice that it isn't available for my older Hero with 1.5. Is this not compatible with 1.5? How would you resolve that if you wanted your app to reach all devices? On Jun 3, 11:37 am, Ericson, Anders anders.eric...@sonyericsson.com wrote: Hi, I recently wrote a tutorial on how to do a cool 3D list. You can find the latest part on: http://blogs.sonyericsson.com/developerworld/category/tutorials/ There you can also find a tutorial on how to do a cool zoom written by a colleague of mine. /Anders -Original Message- From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf Of Neilz Sent: den 3 juni 2010 10:38 To: Android Developers Subject: [android-developers] Android graphical capabilities My apps are functionally good, and in my time learning android I have covered most features. But one thing my apps lack is graphical coolness... you know the type of thing the top branded apps have, and particularly those from the iPhone which are always very impressive. I want to improve my graphical skills for layouts, menus, galleries, interactive buttons - the kind of stuff that makes your apps look great, as well as performing well. What should I look at? Where should I start? Any links, tips, welcome! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
RE: [android-developers] how to enable onItemClick for custom list view
Hi, The way it works is that if your list item (or a part of your list item) is clickable (like the button) it will steal the touch event from the ListView, so the ListView will not be able to call onItemClick(). One way to solve it is to set a click listener to the button in each item view. This can be done from the adaptor. Though you need to make sure you don't leak listeners. You can for example set the same listener to all items and figure out exactly what item was pressed by tagging the item-views with the position, and then checking the tag in the onClick() callback. /Anders -Original Message- From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf Of prachi Sent: den 3 juni 2010 15:58 To: Android Developers Subject: [android-developers] how to enable onItemClick for custom list view Hey hiii all I hav a list view,each list item has a text view and a button. My onItemClick() for list item is not responding.But if i remove the button from list item it is responding.. Pl helppp bcoz i want both to function :(:(:( Any help would be appreciated:):):) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
RE: [android-developers] sendWallpaperCommand() behavior changed in 2.2
Hi, Why should only the Home application send commands to the wallpaper? Shouldn't any application that displays the wallpaper as background be able to send commands? Also, the documentation for WallpaperManager.sendWallpaperCommand() is a bit unclear. The documentation for the parameter windowToken says he window who these offsets should be associated with, as returned by View.getWindowToken().. What offsets are referred to here? I can understand the same documentation in setWallpaperOfffsets() or clearWallpaperOffsets, but not in sendWallpapperCommand(). /Anders Ericson -Original Message- From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf Of Romain Guy Sent: den 1 juni 2010 11:49 To: android-developers@googlegroups.com Subject: Re: [android-developers] sendWallpaperCommand() behavior changed in 2.2 Hi, From where are you sending a command? Commands are supposed to be sent by the Home application. In which case you have views and you can get the window token from any of these views. On Tue, Jun 1, 2010 at 2:44 AM, String sterling.ud...@googlemail.com wrote: I'm seeing a bothersome change in behavior of the live wallpaper SDK in Android 2.2. Specifically, it's the windowToken parameter to WallpaperManager.sendWallpaperCommand(); in the docs it's described as The window who these offsets should be associated with, as returned by View.getWindowToken(). Which sounds fine, but if the live wallpaper I'm trying to send a command to is the main one - on the home screen - what view should this be? In 2.1, I could send a null for this parameter, and it worked fine - my live wallpaper got the command. In 2.2, the null produces a crash by the system. Here's a logcat trace, FWIW: E/WindowManager( 85): Window Session Crash E/WindowManager( 85): java.lang.IllegalArgumentException: Requested window null does not exist E/WindowManager( 85): at com.android.server.WindowManagerService.windowForClientLocked(WindowManagerService.java: 9244) E/WindowManager( 85): at com.android.server.WindowManagerService $Session.sendWallpaperCommand(WindowManagerService.java:6827) E/WindowManager( 85): at android.view.IWindowSession $Stub.onTransact(IWindowSession.java:345) E/WindowManager( 85): at com.android.server.WindowManagerService $Session.onTransact(WindowManagerService.java:6694) E/WindowManager( 85): at android.os.Binder.execTransact(Binder.java:288) E/WindowManager( 85): at dalvik.system.NativeStart.run(Native Method) Fortunately, this crash is invisible to the user, but that's small consolation as the command never reaches my wallpaper. Has anyone worked out how to get a window token for the home screen? Or any other way around this? Or any other way to send a message to the currently running live wallpaper? Thanks, String -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer romain...@android.com Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en