[android-developers] Re: Camera + GLSurfaceView frame rate

2013-08-13 Thread Miles Egan
Thanks for your response.

On the Nexus 4 when I query for frame rate ranges I get 30 as a max but 
trying to set the frame rate doesn't have any effect. I'm not doing any 
format conversion in my code for the video frames but maybe there's some 
way to specify a different format?

I'd particularly like to know if anybody's gotten this all working at a 
high frame rate purely from Java or if it's necessary to dig into the NDK.

On Tuesday, August 13, 2013 2:39:35 PM UTC+7, gjs wrote:

 Hi,

 What camera preview frame rate are you using ? I think you might be able 
 to adjust this between at least 2 values, 15fps  maybe 30fps options.

 Are you converting YUV to JPG camera preview frames ? If yes you will need 
 to try to make this conversion as efficient as possible for good fps.

 Regards 

 On Monday, August 12, 2013 8:55:03 PM UTC+10, Miles Egan wrote:

 I've set up a very minimal app that captures video frames from the camera 
 and dumps them directly to a GLSurfaceView via a SurfaceTexture. This works 
 fine but the frame rate is poor on both a Galaxy S3 and a Nexus 4. In the 
 latter case I can't get better than about 10fps even when I don't do 
 anything at all in my actual GL render callback.

 I can post actual code but before I dig much further than this I'd just 
 like to know if I should be able to get better frame rates than this or if 
 this is the best I should expect. There are camera apps in the store like 
 Camera 2 that are much smoother than this but maybe they're using the NDK + 
 lower level APIs to achieve this?



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[android-developers] Camera + GLSurfaceView frame rate

2013-08-12 Thread Miles Egan
I've set up a very minimal app that captures video frames from the camera 
and dumps them directly to a GLSurfaceView via a SurfaceTexture. This works 
fine but the frame rate is poor on both a Galaxy S3 and a Nexus 4. In the 
latter case I can't get better than about 10fps even when I don't do 
anything at all in my actual GL render callback.

I can post actual code but before I dig much further than this I'd just 
like to know if I should be able to get better frame rates than this or if 
this is the best I should expect. There are camera apps in the store like 
Camera 2 that are much smoother than this but maybe they're using the NDK + 
lower level APIs to achieve this?

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[android-developers] Odd ICS only, ScrollView/ListView, landscape only shadow at top of View

2012-04-27 Thread Eric Miles
I am seeing an odd dark shadow at the top of all ScrollView and ListViews 
in my application that I can't seem to get rid of.  The odd part about it, 
it ONLY appears in landscape mode on the Galaxy Nexus or in the emulator. 
 It doesn't appear on any emulators running 2.2 or 2.3.x, nor does it 
appear on my Captivate running 2.3.3.  Also, it doesn't appear on my Asus 
Transformer Prime running 4.0.3 in landcape mode, so it seems like the 
issue is localized to the Galaxy Nexus and the Android emulator with a 
4.0.x based AVD.  I do not have anything within the app that would provide 
a different theme/layout/style for orientation, nor OS version.  Can anyone 
provide me some guidance here?

Here are two snippets of a screenshot, one in landscape, the other in 
portrait

https://lh4.googleusercontent.com/-6_zGD6D58sg/T5rJQYsstLI/H60/unOKwwXjs4Q/s1600/anotated.pnghttps://lh5.googleusercontent.com/-EOunVBMNXz0/T5rJeDp6rfI/H7A/ujyLWFP7Ta0/s1600/missing.png
https://lh4.googleusercontent.com/-6_zGD6D58sg/T5rJQYsstLI/H60/unOKwwXjs4Q/s1600/anotated.png

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[android-developers] device testing on iOS app port

2012-03-11 Thread Miles Egan
I've completed an iOS app for a client and they've asked me to do an 
Android port for them. I haven't written any real Android apps before but 
I've been hacking around on some of my own apps and studying the docs long 
enough to feel confident that I understand the APIs and conventions well 
enough to do the port. However, I'm a little concerned about testing. I 
don't currently own any Android devices at all. I'm willing to buy 2-3 
devices for testing purposes but I don't have the budget to buy more than 
this or to subscribe to one of the online testing services.

So before I commit to this project, I'd like to ask people with more 
experience this: are two or three different phones enough to test a 
relatively simple app before release or would I need more to represent the 
large number of different devices out there?

--
miles

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[android-developers] Browser Plugin development requires valid signature

2011-12-11 Thread Miles
Hi,

If I develop a plugin for the DEFAULT Android web browser, do I need
to have it signed with a proper signature?  Currently I've heard that
only the Adobe FLASH package signature is supported by the browser.
Indeed I cannot load my test plugin in an actual 2.3 device, but I am
able to load it in the emulator

Has anybody been successful in running their browser plugin on an
Android device?  Is this signature limitation true?

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[android-developers] ValidityTimeStamp is always null

2011-11-28 Thread Miles
I use test account and real account, but validityTimeStamp(VT) is
always null. I want to know the value of the VT normally, Thanks

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[android-developers] Hook event listeners for activity/application lifecycle events

2011-11-02 Thread Miles
Hi,

Is there any way to to listen for activity/application lifecycle
events without having to extend the classes?

Reason for this is we are providing a component that needs to detect
when an activity/application is paused or resumed.  And for
convenience sake we don't want the client to have to notify the
component every time activity lifecycle changes.  If possible we just
want the component to hook into the lifecycle events and be informed
automatically by the android system.

We could make the component extend Activity and let the client extend
the component, but this would be more complicated for the client.  We
want to keep things simple for the client as possible even if it makes
our component more complex.

So is there a way to hook event listeners for lifecycle events?

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[android-developers] Re: Recursive entry to executePendingTransactions

2011-09-19 Thread Miles
Yeah I've been having the exact same problem. I suspect the answer
will be to do what ever actions you need to ONCE the view is rendered
fully. Still it's not ideal (assuming it even works)

On Sep 5, 11:19 am, Saul Diaz seff...@gmail.com wrote:
 Good morning:

 I am developing a Honeycomb 3.0 application and I am using Android
 Compatibility Library in order to get available the ViewPager component.

 I am suffering a Recursive entry to executePendingTransactions exception
 while trying to replace another Fragment with one composed only with a
 LinearLayout and a ViewPager. Seems to be caused when the PagerAdapter has
 some data. If the list in the Adapter is empty, it loads without a problem.

 Has somebody faced this problem before and I am missing anything?

 Thanks in advance.

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[android-developers] Emulator web access behind proxy using HttpURLConnection()

2011-09-01 Thread Miles
Hi,

I'm behind a proxy and have set-up the correct proxy settings in the
emulator.  I am therefore able to browse the net using the emulator
browser.  But in my app when using  HttpURLConnection to open an input
stream to any website I get a connection timeout.  This only happens
in the emulator, running the app on the device works fine.

My question is if the HttpURLConnection uses the same proxy settings
as set on the emulator.  Or does it access the net some other way? As
such it might be blocked by our firewall.

Thanks!

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[android-developers] How to show the soft keyboard on native activity

2011-05-05 Thread Miles
When I try to use ANativeActivity_showSoftInput(), it doesn't bring up
the soft keyboard.

I have tried using ANativeActivity_showSoftInput(engine-app-
activity, ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED) and
ANativeActivity_showSoftInput(engine-app-activity,
ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT) to show softinput, but also
failed.

I read the source code, and I found after start nativeActivity,
NativeContentView(extend View) will be created, and when call
ANativeActivity_showSoftInput, it will call showSoftInput() in java
side. I think maybe the softkeyboard is not turned on.

Can you help me?

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[android-developers] Re: 3D MapView - Is it possible?

2009-10-20 Thread Miles

I could easily create my own but I guess using Google map tiles would
be against the TOS, even if I did display the necessary legal text/
acknowledgments at the bottom of the screen?

On Oct 20, 6:24 pm, Mark Murphy mmur...@commonsware.com wrote:
 mscwd01 wrote:
  Is there a way to manipulate a MapView so it is given perspective?
  I.e. the Tiles at the bottom of the view are wider than those drawn at
  the top of the view?

 Not with Google Maps, no. I cannot speak for alternative map systems.

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://twitter.com/commonsguy

 _The Busy Coders' Guide to *Advanced* Android Development_ In Print!
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[android-developers] Re: Hmm... at last ADC2 is out of our way ... tell about your app and experience

2009-09-13 Thread Miles

Hi JP,

Yes you are probably right, the sensors in modern Smartphones are
really to inaccurate and liable to interference in vehicles which is a
pity. AugSatNav was always intended to be used on foot anyway and it
works brilliantly finding your way around urban environments. We shall
also be adding the ability to create off-road routes yourself which
you can share with friends to enable you to follow/find someone.
Exciting times! )

-Miles

On Sep 12, 9:18 pm, JoaJP joachim.pfeif...@gmail.com wrote:
 Not taking away from app functionality or presentation... inside
 vehicles you'll probably find that the earth magnetic field is
 disturbed to a degree that the compass readings are off for about any
 combination of device and vehicle. The ongoing proliferation of
 vehicles with electric propulsion systems, at least here in the Bay
 Area... won't make things easier going forward. Good luck though.
 JP

 On Sep 12, 9:02 am, Miles milesco...@gmail.com wrote:

  It's probably about time we introduced our app to the world, here
  goes...

  Application: AugSatNav
  Category: Travel
  Description: AugSatNav is the world’s first “true” augmented reality
  application to overlay navigation information directly upon a live
  video feed of the road ahead.
  Extended description and screenshots are available at our 
  website:http://www.phyora.com/

  Please excuse the reflections on the screen of my HTC Hero (its very
  hard taking photos of your screen outside)
  The app itself works great on foot, the compass in our HTC Hero
  suffers from interference when used inside a vehicle.
  It was a challenging app to build but I think it has the wow factor we
  were going for!

  As with most other devs, we have made significant improvements since
  the deadline; ultimately though, the app still works as intended.
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[android-developers] Re: Hmm... at last ADC2 is out of our way ... tell about your app and experience

2009-09-12 Thread Miles

It's probably about time we introduced our app to the world, here
goes...

Application: AugSatNav
Category: Travel
Description: AugSatNav is the world’s first “true” augmented reality
application to overlay navigation information directly upon a live
video feed of the road ahead.
Extended description and screenshots are available at our website:
http://www.phyora.com/

Please excuse the reflections on the screen of my HTC Hero (its very
hard taking photos of your screen outside)
The app itself works great on foot, the compass in our HTC Hero
suffers from interference when used inside a vehicle.
It was a challenging app to build but I think it has the wow factor we
were going for!

As with most other devs, we have made significant improvements since
the deadline; ultimately though, the app still works as intended.

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[android-developers] Re: MP3 to PCM 16 Bit

2009-05-06 Thread miles

I really can't believe I never thought of using a local proxy. It
seems all so simple now!
As I understand the concept, but not the actual implementation, would
you know of any tutorials or sample apps that go about the same lines
that I could look into?


On May 6, 10:29 am, Marco Nelissen marc...@android.com wrote:
 On Wed, May 6, 2009 at 10:19 AM, Vimae mi...@vimae.com wrote:

  With the new 1.5 now finally being released, I'm trying to give my app
  a second go.

  I currently have a service where you can stream your music library
  from the web. However, each stream has to be authenticated with a
  cookie or the server returns a 500 error, so the standard MediaPlayer
  will not work, because I cannot pass a cookie with the Uri!

 You could have a local proxy in your app that does that for you.

 I noticed that the API now has an AudioTrack class within

  android.media. It can take a raw stream of PCM 16 BIT. I was wondering
  if anyone has any tips or ideas on progmatically transcoding MP3
  stream to PCM 16 for playing through.

 You would have to find an mp3 decoder to include in your app.
 Using one written in Java would perform poorly, and using a native
 one would require writing some JNI code and passing data back
 and forth. The proxy approach might be easier.
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[android-developers] Re: Detect shaking

2009-03-01 Thread Miles Smith
As I haven't really implemented anything with the accelerometer yet, I don't
know exactly, but I would go about it by monitoring normal, non-shaking
values from the sensor, then anything that fell out of those ranges for a
certain amount of time would be considered shaking.

my 2 cents.

On Sun, Mar 1, 2009 at 2:18 PM, J. Pablo Fernández pup...@pupeno.comwrote:

 Hello,

 Is there an easy way to detect shaking of the phone? Or do I have to
 implement it myself by monitoring the sensors? If so, any hints on how
 shaking looks like from the sensor point of view?

 Thanks.
 --
 J. Pablo Fernández pup...@pupeno.com (http://pupeno.com)

 


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[android-developers] Cookies

2009-03-01 Thread Miles Smith
How does one go about setting a cookie?

I have an website that sends mp3's to clients, but the request must have a
cookie attached to it. How would I go about setting a cookie for a
MediaPlayer URL request? Is that even possible?

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[android-developers] kSOAP2 with SDK1.0

2008-12-04 Thread Smith, Miles J (DOH)
I'm having a helluva time trying to get ksoap2 working with Android.

All the samples I see (including the modified .jar with
AndroidHttpTransport in it) fail because of the relocation of
org/apache/commons/httpclient/SimplehttpconnectionManager.

Can someone provide me with a tutorial, sample, anything that will show
me how to at least get the library working correctly?

It seems like a major oversight for Google to not include some way of
parsing WS correctly!

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