[android-developers] Drawable Query

2012-10-09 Thread Darryl Griffiths
I am working on a simple animation using the animation-list attribute.  I
have all my sequenced images in the drawable-xhdpi folder and the first
line of my XML looks like this:

item android:drawable=@drawable/animation_0 android:duration=30 /

To keep things tidy, I decided to create a new folder called seq inside
of the drawable-xhdpi and moved my images inside.  Of course I got errors
in my animation.xml file, so I changed the first line to:

item android:drawable=@drawable/seq/animation_0 android:duration=30
/

Still showing an error so could someone help.  Thanks.

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[android-developers] Drawable selector not working in Jelly Bean

2012-09-17 Thread FiltrSoft
Posted this on SO, but not getting much help, so thought I'd ask here.  You 
can see all of the details on SO, but basically I have a drawable selector 
for my ListView that works fine in previous versions of Android except for 
Jelly Bean.  I've narrowed it down to either state_selected or 
state_activated not working, as state_pressed is working.  Has anyone 
heard of anything changing with Jelly Bean in regards to selectors?

http://stackoverflow.com/questions/11661190/drawable-selector-not-working-in-jelly-bean

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Re: [android-developers] drawable-xhdpi-v9 ?

2012-05-27 Thread Dianne Hackborn
There isn't really anything special about xhdpi -- aapt just converts that
to the appropriate density value (320 for xhdpi), and the platform since
API 4 knows how to pick the best density given any numbers for screen
density and resource density.

On Sat, May 26, 2012 at 8:51 PM, Mark Carter m...@carter.name wrote:

 Do you just mean the density configuration in general?  Surely Donut did
 not specifically know about xhdpi (which was only introduced in
 Gingerbread)?

 On 27 May 2012 10:53, Dianne Hackborn hack...@android.com wrote:

 There is no need to here, previous versions of the platform (down to API
 4) know about the density configuration and will pick the correct density
 for you.


 On Sat, May 26, 2012 at 9:20 AM, Mark Murphy mmur...@commonsware.comwrote:

 On Sat, May 26, 2012 at 12:12 PM, Mark Carter wrote:
  When min level is pre-Donut, I remember there is a common approach to
 use
  drawable-ldpi-v4, drawable-hdpi-v4, drawable-nodpi-v4 (as well as
  drawable) for similar reasons.
 
  If I have an app with ONLY xhdpi resources and set the minimum level
 to 8,
  then I notice the drawable-xhdpi resources are still picked up (as
 opposed
  to throwing some kind of resource not found exception) on Froyo.  This
 is
  convenient but not particularly bulletproof IMHO, not least because the
  Froyo device will have no idea what scaling xhdpi implies.

 :: smacks forehead ::

 My apologies. I misread your question. I thought you were saying that
 your minSdkVersion *was* 9, not was *less than* 9. With a
 minSdkVersion of less than 9, using -v9 for resources you only want
 used on 9 and higher is perfectly reasonable.

  Now, I haven't tested this, but I suppose that using drawable-xhdpi-v9
 will
  stop froyo from seeing those resources at all and so give
  better-than-nothing runtime exceptions (which in most cases would show
 up
  pretty quickly).

 Correct.

 --
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 http://commonsware.com/blog | http://twitter.com/commonsguy

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 answer them.


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[android-developers] drawable-xhdpi-v9 ?

2012-05-26 Thread Mark Carter
When using android:minSdkVersion less than 9, is it (or should it be) 
standard practice to use drawable-xhdpi-v9 instead of drawable-xhdpi?

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Re: [android-developers] drawable-xhdpi-v9 ?

2012-05-26 Thread Mark Murphy
On Sat, May 26, 2012 at 11:05 AM, Mark Carter mjc1...@googlemail.com wrote:
 When using android:minSdkVersion less than 9, is it (or should it be)
 standard practice to use drawable-xhdpi-v9 instead of drawable-xhdpi?

It is not standard practice, nor would I recommend it. You use a -vNN
resource set when you need *different* resources for a given API level
(or higher).

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Re: [android-developers] drawable-xhdpi-v9 ?

2012-05-26 Thread Mark Carter
When min level is pre-Donut, I remember there is a common approach to use 
drawable-ldpi-v4, drawable-hdpi-v4, drawable-nodpi-v4 (as well as 
drawable) for similar reasons.

If I have an app with ONLY xhdpi resources and set the minimum level to 8, 
then I notice the drawable-xhdpi resources are still picked up (as opposed 
to throwing some kind of resource not found exception) on Froyo.  This is 
convenient but not particularly bulletproof IMHO, not least because the 
Froyo device will have no idea what scaling xhdpi implies.

Now, I haven't tested this, but I suppose that using drawable-xhdpi-v9 will 
stop froyo from seeing those resources at all and so give 
better-than-nothing runtime exceptions (which in most cases would show up 
pretty quickly).

Compile-time warnings (Lint) may be more appropriate though - I'll have to 
investigate how it handles this particular scenario. 

On Saturday, 26 May 2012 23:16:13 UTC+8, Mark Murphy (a Commons Guy) wrote:

 On Sat, May 26, 2012 at 11:05 AM, Mark Carter wrote: 
  When using android:minSdkVersion less than 9, is it (or should it be) 
  standard practice to use drawable-xhdpi-v9 instead of 
 drawable-xhdpi? 

 It is not standard practice, nor would I recommend it. You use a -vNN 
 resource set when you need *different* resources for a given API level 
 (or higher). 

 -- 
 Mark Murphy (a Commons Guy) 
 http://commonsware.com | http://github.com/commonsguy 
 http://commonsware.com/blog | http://twitter.com/commonsguy 

 Android Training in DC: http://marakana.com/training/android/ 


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Re: [android-developers] drawable-xhdpi-v9 ?

2012-05-26 Thread Mark Murphy
On Sat, May 26, 2012 at 12:12 PM, Mark Carter mjc1...@googlemail.com wrote:
 When min level is pre-Donut, I remember there is a common approach to use
 drawable-ldpi-v4, drawable-hdpi-v4, drawable-nodpi-v4 (as well as
 drawable) for similar reasons.

 If I have an app with ONLY xhdpi resources and set the minimum level to 8,
 then I notice the drawable-xhdpi resources are still picked up (as opposed
 to throwing some kind of resource not found exception) on Froyo.  This is
 convenient but not particularly bulletproof IMHO, not least because the
 Froyo device will have no idea what scaling xhdpi implies.

:: smacks forehead ::

My apologies. I misread your question. I thought you were saying that
your minSdkVersion *was* 9, not was *less than* 9. With a
minSdkVersion of less than 9, using -v9 for resources you only want
used on 9 and higher is perfectly reasonable.

 Now, I haven't tested this, but I suppose that using drawable-xhdpi-v9 will
 stop froyo from seeing those resources at all and so give
 better-than-nothing runtime exceptions (which in most cases would show up
 pretty quickly).

Correct.

-- 
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http://commonsware.com | http://github.com/commonsguy
http://commonsware.com/blog | http://twitter.com/commonsguy

Android Training in DC: http://marakana.com/training/android/

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Re: [android-developers] drawable-xhdpi-v9 ?

2012-05-26 Thread Dianne Hackborn
There is no need to here, previous versions of the platform (down to API 4)
know about the density configuration and will pick the correct density for
you.

On Sat, May 26, 2012 at 9:20 AM, Mark Murphy mmur...@commonsware.comwrote:

 On Sat, May 26, 2012 at 12:12 PM, Mark Carter mjc1...@googlemail.com
 wrote:
  When min level is pre-Donut, I remember there is a common approach to use
  drawable-ldpi-v4, drawable-hdpi-v4, drawable-nodpi-v4 (as well as
  drawable) for similar reasons.
 
  If I have an app with ONLY xhdpi resources and set the minimum level to
 8,
  then I notice the drawable-xhdpi resources are still picked up (as
 opposed
  to throwing some kind of resource not found exception) on Froyo.  This is
  convenient but not particularly bulletproof IMHO, not least because the
  Froyo device will have no idea what scaling xhdpi implies.

 :: smacks forehead ::

 My apologies. I misread your question. I thought you were saying that
 your minSdkVersion *was* 9, not was *less than* 9. With a
 minSdkVersion of less than 9, using -v9 for resources you only want
 used on 9 and higher is perfectly reasonable.

  Now, I haven't tested this, but I suppose that using drawable-xhdpi-v9
 will
  stop froyo from seeing those resources at all and so give
  better-than-nothing runtime exceptions (which in most cases would show up
  pretty quickly).

 Correct.

 --
 Mark Murphy (a Commons Guy)
 http://commonsware.com | http://github.com/commonsguy
 http://commonsware.com/blog | http://twitter.com/commonsguy

 Android Training in DC: http://marakana.com/training/android/

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hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
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Re: [android-developers] drawable-xhdpi-v9 ?

2012-05-26 Thread Mark Carter
Do you just mean the density configuration in general?  Surely Donut did
not specifically know about xhdpi (which was only introduced in
Gingerbread)?

On 27 May 2012 10:53, Dianne Hackborn hack...@android.com wrote:

 There is no need to here, previous versions of the platform (down to API
 4) know about the density configuration and will pick the correct density
 for you.


 On Sat, May 26, 2012 at 9:20 AM, Mark Murphy mmur...@commonsware.comwrote:

 On Sat, May 26, 2012 at 12:12 PM, Mark Carter wrote:
  When min level is pre-Donut, I remember there is a common approach to
 use
  drawable-ldpi-v4, drawable-hdpi-v4, drawable-nodpi-v4 (as well as
  drawable) for similar reasons.
 
  If I have an app with ONLY xhdpi resources and set the minimum level to
 8,
  then I notice the drawable-xhdpi resources are still picked up (as
 opposed
  to throwing some kind of resource not found exception) on Froyo.  This
 is
  convenient but not particularly bulletproof IMHO, not least because the
  Froyo device will have no idea what scaling xhdpi implies.

 :: smacks forehead ::

 My apologies. I misread your question. I thought you were saying that
 your minSdkVersion *was* 9, not was *less than* 9. With a
 minSdkVersion of less than 9, using -v9 for resources you only want
 used on 9 and higher is perfectly reasonable.

  Now, I haven't tested this, but I suppose that using drawable-xhdpi-v9
 will
  stop froyo from seeing those resources at all and so give
  better-than-nothing runtime exceptions (which in most cases would show
 up
  pretty quickly).

 Correct.

 --
 Mark Murphy (a Commons Guy)
 http://commonsware.com | http://github.com/commonsguy
 http://commonsware.com/blog | http://twitter.com/commonsguy

 Android Training in DC: http://marakana.com/training/android/

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 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.


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[android-developers] drawable resolution problem

2012-04-26 Thread nikki
Hi,

I am having an image in my drawable and drawable-xhdpi folder. When I
run the build on a hdpi device, it picks image from xhdpi folder. I am
not able to understand the reason behind it. As per my assumption it
should pick from drawable folder.

Please help.

Thanks

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Re: [android-developers] drawable resolution problem

2012-04-26 Thread Justin Anderson

 As per my assumption it should pick from drawable folder.


As per your assumption you are wrong... :-)
http://developer.android.com/guide/topics/resources/providing-resources.html#BestMatch

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Thu, Apr 26, 2012 at 8:16 AM, nikki nikhileshsingh...@gmail.com wrote:

 As per my assumption it
 should pick from drawable folder.


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[android-developers] Drawable set on an ImageView ignores setBounds and reverts to original bounds on orientation change.

2012-02-24 Thread Kiran Rao
I've been struggling with this strange problem for quite some time. A
brief summary of the issue is this:

An ImageView's Drawable in portrait orientation with a certain bounds
set on it, on changing orientation and returning to portrait, does not
retain the set bounds. Instead it reverts to its original bounds. This
is in spite of forcefully setting the explicit bounds on orientation
change. Do note that any bounds that you later set on Click etc are
obeyed.

I worked around this by abandoning the ImageView in favor of a custom
View object and setting the Drawable using drawBitmap() within
onDraw(). But could anyone point out what I was doing wrong in the
ImageView approach?


Links describing the issue in detail:
1) StackOverflow thread - http://stackoverflow.com/q/9237932/570930
2) Sample project illustrating the issue, a debug version which logs
in more detail, and my solution involving custom View - Uploaded on
Google Project Hosting -
http://code.google.com/p/android-drawable--invalidation-on-orientation-issue/downloads/detail?name=InvalidateDrawable_2012_FEB_14_01.zipcan=2q=


Thanks in Advance

Regards,

Kiran Rao.

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Re: [android-developers] Drawable in a String

2011-04-21 Thread Mark Murphy
Try Html.fromHtml(Here is an img
src=\\http://www.foo.com/something.png\\;) and using that
SpannedString result in your TextView. I might have the Java quoting
rules messed up here, as I'm typing that from memory.

On Wed, Apr 20, 2011 at 2:04 PM, pennstate24 eddiepwnsn0...@gmail.com wrote:
 I'm trying to get a Drawable image to show up in a String or
 CharSequence and all I'm getting is the integer number of the image.
 Can anyone please help me out with this?

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[android-developers] Drawable in a String

2011-04-20 Thread pennstate24
I'm trying to get a Drawable image to show up in a String or
CharSequence and all I'm getting is the integer number of the image.
Can anyone please help me out with this?

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[android-developers] drawable in xhdpi not getting picked up

2011-02-24 Thread Mark Nuetzmann
I am trying to get an app that currently runs just fine on hdpi and
lower devices to work on the new XOOM that has xhdpi.  I have a png
image in my /drawable folder and a replacement in the /drawble-hdpi-v6
folder.  On the XOOM, the version in the /drawable folder is getting
picked up.  I tried creating an /drawable-xhdpi folder with a
replacement image.  That did not work.  I tried creating a /drawable-
xhdpi-v8, that did not work.  I tried /drawable-xhdpi-v9, that did not
work...

What do I need to do to get the XOOM to pick up the correct image.  I
guess I just assumed it should have picked the version in the hdpi
folder since that would be closest, but that did not happen.  My
manifest has the following settings,

uses-sdk
android:minSdkVersion=4
android:targetSdkVersion=9 /

supports-screens
android:smallScreens=true
android:normalScreens=true
android:largeScreens=true
android:xlargeScreens=true
anyDensity=true /


Thanks,
Mark

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Re: [android-developers] drawable in xhdpi not getting picked up

2011-02-24 Thread Dianne Hackborn
Xoom is not xhdpi.  It is mdpi.

On Thu, Feb 24, 2011 at 3:34 PM, Mark Nuetzmann mark.nuetzm...@gmail.comwrote:

 I am trying to get an app that currently runs just fine on hdpi and
 lower devices to work on the new XOOM that has xhdpi.  I have a png
 image in my /drawable folder and a replacement in the /drawble-hdpi-v6
 folder.  On the XOOM, the version in the /drawable folder is getting
 picked up.  I tried creating an /drawable-xhdpi folder with a
 replacement image.  That did not work.  I tried creating a /drawable-
 xhdpi-v8, that did not work.  I tried /drawable-xhdpi-v9, that did not
 work...

 What do I need to do to get the XOOM to pick up the correct image.  I
 guess I just assumed it should have picked the version in the hdpi
 folder since that would be closest, but that did not happen.  My
 manifest has the following settings,

uses-sdk
android:minSdkVersion=4
android:targetSdkVersion=9 /

supports-screens
android:smallScreens=true
android:normalScreens=true
android:largeScreens=true
android:xlargeScreens=true
anyDensity=true /


 Thanks,
 Mark

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[android-developers] Drawable from createFromResourceStream for a xlarge screen or a xhdpi resolution

2011-01-19 Thread Learning_Android
Hi Allm

I have an image which I have in form of a stream. I want to create a
drawable from this stream so that I can set it as background for my
view or ImageView which occupies the whole device screen. I did the
below code to achieve the same but facing some issues

Drawable.createFromResourceStream(getResources(),val, stream, null);

Where val is a typedValue whose density is set to densitydpi retrieved
from DisplayMetrics.

The issue is when I do the above, the image is not filling/covering
the whole area i.e. its not probably getting rescaled to xhdpi. I am
trying this with WVGAA800 and a density of 240dpi emulator.

I am using android 2.2 to build the application. Any help will be
greatly appreciated.

Thanks in advance!

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[android-developers] Drawable from createFromResourceStream for a xlarge screen or a xhdpi resolution

2011-01-19 Thread Learning_Android
Hi All,

I have an image which I have in form of a stream. I want to create a
drawable from this stream so that I can set it as background for my
view or ImageView which occupies the whole device screen. I did the
below code to achieve the same but facing some issues

Drawable.createFromResourceStream(getResources(),val, stream, null);

Where val is a typedValue whose density is set to densitydpi retrieved
from DisplayMetrics.

The issue is when I do the above, the image is not filling/covering
the whole area i.e. its not probably getting rescaled to xhdpi. I am
trying this with WVGAA800 and a density of 240dpi emulator.

I am using android 2.2 to build the application. Any help will be
greatly appreciated.

Thanks in advance!

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[android-developers] Drawable advantage over bitmap for memory in android

2011-01-01 Thread Tabman
This question is linked with the answers in the following question:

http://stackoverflow.com/questions/4259851/error-removing-bitmapsandroid/4260269#4260269

Is there any advantage of using Drawable over Bitmap in Android in
terms of memory de-allocation ?

I was looking at Romain Guy project Shelves and he uses SoftReference
for images caches but I'm unable to search where is the code which is
de-allocating these Drawables when SoftReference automatically
reclaims the memory for Bitmap. As far as I know .recycle() has to be
explicitly called on the Bitmap for it to be de-allocated.

Thanks

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[android-developers] drawable resources is stored in RAM at startup?

2010-11-19 Thread viktor
Hi everyone,

Drawable resource is set as background for second layouts (Second
activity).

My problem is,  I get Drawable from resources end set color filter to
that, than I set this drawable to layout (First activity).

On second activity I don't set color filter but background remain the
same.


How does an app work with resources, is it cache effect or reference
to the same drawable in RAM?

Thanks

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Re: [android-developers] drawable resources is stored in RAM at startup?

2010-11-19 Thread Dianne Hackborn
You shouldn't modify a Drawable without first calling .mutate() on it (and
using the Drawable that is returned, no the original).

On Fri, Nov 19, 2010 at 6:39 AM, viktor victor.scherb...@gmail.com wrote:

 Hi everyone,

 Drawable resource is set as background for second layouts (Second
 activity).

 My problem is,  I get Drawable from resources end set color filter to
 that, than I set this drawable to layout (First activity).

 On second activity I don't set color filter but background remain the
 same.


 How does an app work with resources, is it cache effect or reference
 to the same drawable in RAM?

 Thanks

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[android-developers] Drawable resource image size.

2010-10-10 Thread billw
Hi,
I am writing a GL app and, as such, am only loading drawable resources
at the last second (right before they are rendered for the first
time). The problem with this is that I need to know the size of the
image before I get to the rendering portion of code. Ideally I would
like to automatically process the drawables directory and write out
the sizes to an xml at build time (from what I can tell no data about
the drawables is available before they are loaded except for their
resource IDs). Is this possible? i.e. can I extend the android
resource build pipeline to automatically generate the correct xml
before the xml files are also built?
Or has anybody got a better way to achieve what I need?
Thanks!

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[android-developers] Drawable not maintaining size within an ImageView

2010-06-30 Thread Cardy
Hi,

I'm trying to add a drawable to a layout, using an ImageView, but the
drawable doesn't maintain its size and is rendered at 1dp x 1dp.

I've called ImageView.setAdjustViewBounds as per the android
documentation but this doesn't seem to help. The Drawable is only
visible when the ImageView's height and width are set and the drawable
is then rendered at those dimensions.

Here's the code and layout:

rect_blue.xml
---

?xml version=1.0 encoding=utf-8?
shape xmlns:android=http://schemas.android.com/apk/res/android;
android:height=50dp android:width=100dp android:shape=rectangle
solid android:color=#00FF /
corners android:radius=5dp /
/shape

FlipView.java (Derived from FrameLayout)
---

ImageView drawableContainer = new ImageView(context);
drawableContainer.setImageResource(R.drawable.rect_blue);
drawableContainer.setAdjustViewBounds(true);

this.AddView(drawableContainer);

Layout Overview
--

RelativeLayout
 - FrameLayout
  - ImageView (With drawable set as content)

I'm sure I'm doing pretty much exacly the same as the example here:
http://developer.android.com/guide/topics/graphics/2d-graphics.html.
Could it be because I'm using a FrameLayout that this is not working?

Thanks!

Andy

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[android-developers] Drawable resource images

2010-05-28 Thread John Gaby
Can I have sub-folders to hold my drawable resources.  For example can
I store an image in, say, 'res/drawable/content/images/myimage.jpg'
and then find that resource via a call to:

id =
context.getResources().getIdentifier(com.mycompany.myprog:drawable/
content/images/myimage, null, null);

I have tried this and it doesn't seem to be working (but I may have
something wrong).  Is it supposed to work, or do all the resources
need to be in the root drawable folder?

Also, are jpeg files supported and drawable resources?

Thanks

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Re: [android-developers] Drawable resource images

2010-05-28 Thread Mark Murphy
John Gaby wrote:
 Can I have sub-folders to hold my drawable resources.  For example can
 I store an image in, say, 'res/drawable/content/images/myimage.jpg'
 and then find that resource via a call to:
 
 id =
 context.getResources().getIdentifier(com.mycompany.myprog:drawable/
 content/images/myimage, null, null);

No, sorry.

 Also, are jpeg files supported and drawable resources?

Yes:

http://developer.android.com/guide/appendix/media-formats.html

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[android-developers] Drawable resource XML alias

2010-05-14 Thread String
Does anyone know the syntax for an XML file for a single bitmap
drawable resource? What I'm looking to do is alias a drawable in my
app. I have need for the same image with 2 different names, and rather
than including the image twice in my res/drawable directory, I'd
rather alias it (it's fairly large). In other words, instead of:

res/drawable/name1.png
res/drawable/name2.png

I'd like to have:

res/drawable/name1.png
res/drawable/name2.xml

where name2.xml looks SOMETHING like this:

  ?xml version=1.0 encoding=UTF-8 ?
  bitmap src=@drawable/name1 /

Is this possible? If so, any idea what the syntax should be? I can't
find it in the docs, and I've had no luck with trial-and-error.

Thanks,

String

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Re: [android-developers] Drawable resource XML alias

2010-05-14 Thread Mark Murphy
String wrote:
 Does anyone know the syntax for an XML file for a single bitmap
 drawable resource? What I'm looking to do is alias a drawable in my
 app. I have need for the same image with 2 different names, and rather
 than including the image twice in my res/drawable directory, I'd
 rather alias it (it's fairly large). In other words, instead of:
 
 res/drawable/name1.png
 res/drawable/name2.png
 
 I'd like to have:
 
 res/drawable/name1.png
 res/drawable/name2.xml
 
 where name2.xml looks SOMETHING like this:
 
   ?xml version=1.0 encoding=UTF-8 ?
   bitmap src=@drawable/name1 /
 
 Is this possible? If so, any idea what the syntax should be? I can't
 find it in the docs, and I've had no luck with trial-and-error.

http://idunnolol.com/android/drawables.html

Your syntax may work just as is.

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[android-developers] drawable-hdpi not appearing in eclipse emulator

2010-05-11 Thread Cameron.M.Johnson
Hi there,

So I have this game running on Android 1.6, and I put the different
density images in their respective folders

res/drawable-hdpi/image.png
res/drawable-mdpi/image.png
res/drawable-ldpi/image.png

I made each image a different color so I can tell if it is loading the
right image. When I test my program on different density screens it
only chooses the mdpi images. It scales them to match the correct dpi
but doesn't choose the right folder. It just defaults to mdpi.

In the manifest I have,
android:normalScreens=true android:anyDensity=false

Anyone have a similar problem? I'm sure it is something simple that I
am overlooking but I can't figure it out. From what I read on the
Android Support Multiple Screens guide is that you should just have to
put the different density images in their correct folders and Android
will do the rest.

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Re: [android-developers] drawable-hdpi not appearing in eclipse emulator

2010-05-11 Thread Dianne Hackborn
You told it you don't support densities with android:anyDensity=false.
 Thus it will run your app as if it is the original density, mdpi.  In some
cases the framework may be able to actually load the correct density
resource and seamlessly use it while you still think you are running in
mdpi... but not always, and really, if you are coding your app to support
multiple densities, you shouldn't tell Android that you don't support
densities. :)

On Tue, May 11, 2010 at 12:01 PM, Cameron.M.Johnson 
cameron.m.john...@gmail.com wrote:

 Hi there,

 So I have this game running on Android 1.6, and I put the different
 density images in their respective folders

 res/drawable-hdpi/image.png
 res/drawable-mdpi/image.png
 res/drawable-ldpi/image.png

 I made each image a different color so I can tell if it is loading the
 right image. When I test my program on different density screens it
 only chooses the mdpi images. It scales them to match the correct dpi
 but doesn't choose the right folder. It just defaults to mdpi.

 In the manifest I have,
 android:normalScreens=true android:anyDensity=false

 Anyone have a similar problem? I'm sure it is something simple that I
 am overlooking but I can't figure it out. From what I read on the
 Android Support Multiple Screens guide is that you should just have to
 put the different density images in their correct folders and Android
 will do the rest.

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[android-developers] Drawable Setbounds not working

2010-04-21 Thread Ashwini
I am trying to scale a drawable at run time depending on the
orientation and and handset dimensions. But this does not seem to take
effect.

This is done on onPreDraw() of textview. It's a textview having text
and images.

Works fine on the 2.x handsets but does not work on the 1.6 ones.
Any ideas on how this can be resolved ?

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[android-developers] Drawable issues

2010-04-21 Thread Ashwini
Hi,

I am trying to resize an image in a textview (set using imagespan). I
tried using setbounds but the image is not reflected.

OnPreDraw - set the bounds
OnDraw - shows the image in some weird place - the updated position
isn't shown correctly.

Can someone please suggest any other option to resize a drawable ?

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[android-developers] Drawable is not drawn after setDrawableByLayerId

2010-02-03 Thread tt6

Hi,

I'm having a problem with displaying a drawable. I have a ImageButton
and a LayerDrawable. I set up an array of Drawable that has one
Drawable for the background (index 0) and one for the image (index 1).
The button would display different background on different states of
the button. What I've done is when the button state changes I replace
the background Drawable like:

elements[0] = background drawable object
elements[1] = image drawable object
layers = new LayerDrawable(elements);
layers.setId(0, 0);
layers.setId(1, 1);
...

LayerDrawable ld = (LayerDrawable)button.getDrawable();
boolean result = ld.setDrawableByLayerId(0, new
backgroundDrawable);
...

The problem is the initial old background is gone but the new one is
not displayed. What have I done wrong or missed?

Thank you!

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[android-developers] drawable, drawable-land, drawable-hdpi, drawable-mdpi, drawable-lpdi

2009-11-15 Thread Digital Agua
I have a question that I hope someone can help me out with. I have an
app that I started in 1.6. It used images that were specific to
portrait and landscape layouts. I put these in the corresponding
drawable folders, for example:

drawable/image01,png

drawable-land/image01.png

when I created a new project with 2.0 it gave me the following
folders.

drawable
drawable-hdpi
drawable-mdpi
drawable-lpdi

when I look at the documentation around these folders it all seems
very straight forward.

I assumed that you were able to create the following folders

drawable-hdpi-land
drawable-mdpi-land
drawable-lpdi-land

and everything would work as before. The image directory would swap
automagically pulling the appropriately laid out image depending on
your screen orientation. Unfortunately it does not. The SDK seems to
get confused, and if I clean the project, the folders come up as
poorly named.

Does anybody have any insight as to how this works in 2.0? Any help
would be greatly appreciated.

Thanks,

James

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[android-developers] Drawable

2009-08-27 Thread Sasi Kumar

my code is:-

Drawabel partlycloud=res.getDrawable(R.drawable.a65_color_31);

I have more images like

a65_color_31
a66_color_31
a67_color_31
a68_color_31
a69_color_31
a70_color_31
a71_color_31

If user gives input as 67 then my drawable should be

Drawabel partlycloud=res.getDrawable(R.drawable.a67_color_31);

if it is 70

Drawabel partlycloud=res.getDrawable(R.drawable.a70_color_31);


like this i have more than 100 images how can give in simple code with
less codes.

please reply me..




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[android-developers] Drawable tilemode repat only vertically

2009-08-18 Thread Klaus Kartou
Hi!
Is there a way to specify that a drawable should only be repeated vertically
and then stretched horizontally?
At the momemt I use the following which repeates the drawable both in the
vertical and horizontal direction:

?xml version=1.0 encoding=utf-8?
bitmap xmlns:android=http://schemas.android.com/apk/res/android;
   android:src=@drawable/wallpaper
   android:tileMode=repeat

/bitmap


Best regards,
Klaus

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[android-developers] drawable out of memory (urgent)

2009-05-26 Thread arnouf

Hi all,
I'm trying to load 4Mb of png in a parcelable arraylist.
When more than 1mb is loaded in my list I take an outofmemory
exception.

Is there a size limit for an arraylist, for. Drawable loaded in
memory, or another.

Thanks a lot for your answers.
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[android-developers] Drawable cannot draw into Canvas

2009-05-26 Thread Jay

I want to load an icon from resource and draw over it. But I cannot
get it into a canvas. Can anyone please help me with the code below.
If I uncomment c.drawColor(), I get blue color as expected. So the
problem is on icon.draw().

Drawable icon = getResources().getDrawable(R.drawable.icon2);
Bitmap bitmap = Bitmap.createBitmap(icon.getIntrinsicWidth(),
icon.getIntrinsicHeight(),
Bitmap.Config.ARGB_);
Canvas c = new Canvas(bitmap);
icon.draw(c);
//c.drawColor(Color.BLUE);

ImageView iv = (ImageView)findViewById(R.id.icon);
iv.setImageBitmap(bitmap);


Thanks,
Jay
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[android-developers] Drawable or Uri for Notification icon

2009-03-25 Thread android_dev

The Notification API allows to set a drawable resource id for the icon
of a notification. This drawable resource id is used to put the icon
in the status bar and in the expanded window shade.

This is a limitation if the icon images are to be represented by a
Drawable or from a content provider at runtime. I propose that the
Notification class adds fields (or methods) that would allow to set a
Drawable or an Uri for the notification icon. This Drawable or Uri
would then be used by the system notification service to put the icon
in the status bar and in the expanded window shade.

Android team, could you provide your comments?
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[android-developers] @drawable/logo is not showing the icon in Emulator

2009-03-18 Thread androidSpb

Hi
I am not able to show the icon at the startup time in my emulator
This is the code what i have in manifest.xml

application android:icon=@drawable/logo 

and I have logo.png in drawble folder.

But still i am not getting that icon it is diaplying simply blank
block image.

Can any one help me in this

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[android-developers] Drawable doesn't load sometimes

2008-11-11 Thread Obormot

Hi, guys.

I load Drawables (jpeg pictures) from URLs the following way:
URL urlO = new URL(url);
URLConnection urlC = urlO.openConnection();
InputStream is = urlC.getInputStream();
return Drawable.createFromStream(is, url);

It's funky that sometimes it returns null and sometimes some
incompletely loaded drawable.
I see the following errors in the log:

11-11 22:01:41.693: DEBUG/skia(1314): xx failure to skip
request 3954 actual 3372
11-11 22:01:41.693: DEBUG/skia(1314): xxx jpeg error 91
Miscellaneous marker 0x%02x, length %u

As I understand Drawable is somehow asynchronously loaded.
How would you recommend me go around this issue? I use those drawables
for example as markers on the map.
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[android-developers] Drawable in XML referencing other drawables by state.

2008-09-12 Thread Guillaume Perrot

I found two interesting drawables in ApiDemos:

selector xmlns:android=http://schemas.android.com/apk/res/android;
item android:state_pressed=true android:drawable=@drawable/
black_opaque_box /
item android:drawable=@drawable/black_box /
/selector

layer-list xmlns:android=http://schemas.android.com/apk/res/
android
item
android:drawable=@drawable/progress_circular_background /

itemrotate
android:pivotX=50%
android:pivotY=50%
android:fromDegrees=0
android:toDegrees=360
android:drawable=@drawable/progress_particle /
/item
/layer-list

I found no documentation for this kind of drawable.

In ItemizedOverlay we can use drawables with state_focused is handled.
I tried to pass the following drawable (bubble.xml)

selector
  xmlns:android=http://schemas.android.com/apk/res/android;
  item
android:drawable=@drawable/bubble_normal /
  item
android:state_focused=true
android:drawable=@drawable/bubble_focused /
/selector

Unfortunately, my map always show bubble_normal even if there is a
focused item (I checked that).
I suppose I have to use another tag than selector but I didn't found
in the documentation which tag to use nor all possible tag list.
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